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Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vented within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg's Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Talistril, under the watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne. Character creation:
And then some notes about just the game and how I run things.
I'm looking for a group of 5 or 6 players to run through Kingmaker. Specifically, people who can make at least one post a day on weekdays and one during weekends. Party selection will be decided by a mix of having a party that hits all the necessary roles (obviously with some redundancy given the larger size), and on the strength of applicants' backstories. I'll keep recruitment open for roughly a week, and be around to answer questions/comment on applications as needed. If you have an existing character for a previous Kingmaker game that fell through/you didn't get picked for, but who is under different build rules, don't worry about tweaking it until you're accepted. The backstory and general idea is what I care about more than having everything done right now.
The people of Ravengro always found Professor Petros Lorrimor a peculiar and potentially worrisome neighbor. The already superstitious folks were wary of someone who so willingly threw his life and work into his chosen career path, and it did not help that he kept company some considered to be more than met the eye. Something sinister, to be feared. They had no idea how right they were. Now, the good professor is dead, and his will has drawn some of his associates, acquaintances, and subjects of study to the small village in Ustalav for his funeral. Those who aided and owed a debt to him in his life will find his last wishes, much like they are in the eyes of the villagers they stand amidst in grieving, to be something much darker than they could imagine. I'm looking for a six-player party to run Carrion Crown, because my real life group isn't really into horror the way I am, and some of them aren't too gung-go about getting deep into a character, which is something I would like to work with and explore here. So I've come here in hopes of finding a group of people who can give me the GMing experience I'm looking for. People who can really get into the setting and tone of a horror game, and who like to create vivid characters to roleplay with. But there's a twist. I'd like to run a game where the characters are written along various horror archetypes or themes. The morally questionable doctor more concerned with discovery and experimentation than with ethics. The rogue who stalks the night and cuts throats as he builds a paranormal legend for himself. The half-vampire whose heritage drives them to become the scourge of undeath. The holy warrior or cleric who believes their divine mission is to shine holy light into the most descecrated corners. The experiment who struggles with the need to either hold onto or affirm that they indeed have any humanity. The wife whose family was slain by a creature of the night, and whose quest for vengeance has set them on a dark genocidal path. Those sorts of the things. It's okay to be derivative, as the idea is to be a send-up to the genre throughout the years, the same way the setting is. Taking inspiration in any degree is perfectly fine. You should aim for something that isn't alien to the world you'll be delving into; you knew the professor to some degree, and that is not by small coincidence. Character Creation:
We won't be using the grid, partly due to my preference as a GM and partly because getting too hung up over distances and moving pieces kind of detracts from the mood a bit. Narrative combat allows for both more flexibility and the ability to increase tension a little. I also don't like getting bogged down by keeping track of encumbrance, either in terms of bookkeeping or in terms of forcing characters to have a certain minimum strength to carry all the things they want/need. Outside of things like overhead carrying capacity/pulling/pushing/etc. don't worry too much about what your Strength score lets you do. I'll be taking a party of six players, chosen based on a mix of backstory and party balance. Please be able to post once per day, barring circumstances. For now, we'll say recruitment runs through until Sunday, but I don't mind extending it a couple days. Until it closes I will be around to answer questions and review characters and such. |