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Sorry about not following up, but had a bunch of friends' birthday parties on back-to-back nights. I don't see a response about whether or not we could houserule uses on her bloodline claws, but I built on the assumption she could (since it's a fairly easy switch). If you'd rather not go in that direction, it's a few tweaks to give her a weapon.

HP rolls: 4d6 + 1d12 + 5 ⇒ (2, 2, 3, 1) + (9) + 5 = 22

Here is her mostly done Myth Weavers sheet. She's missing gear, but it still gives a clear idea of where I intend to go with her and has almost all the pieces in place.


It's been longer than an hour, which is the window to edit a post, so I'll just paste it all back into here from the Notepad file I was working on:

Background:
For Ariana D'Arach, nothing was more important than magic. Neither of her parents fostered their gifts; her father was a hedge wizard who sold small magical trinkets and offered spellcasting services, while her mother always concerned herself more with theory and scholarly pursuits than her own abilities. Their daughter, however, not only showed magical affinity from an early age, but ambition and intellectual curiosity. She wanted to learn everything she could, oftentimes not even about magic. Any knowledge she could get her hands on, she consumed. It wasn't a problem, until she dug a bit too deep into years-untouched books belonging to her father, at which point she came across a book detailing various prayers and rites for the worship of Asmodeus.

It was fortunate she went to her father in concern, and not to anyone else with the information. Her parents were both worshippers of Asmodeus, going back many generations on both sides. Their practice became hidden as Talingarde became a much more fanatically Mitran kingdom, eventually not even continuing their worship in practice when she was born, out of the fear they would be discovered and their newborn put to death. In the two decades since, their faith had waned heavily, and neither really held any passion or devotion left for the Dark Prince, and forbade their daughter from ever following in their footsteps or asking questions.

He also warned her about her heritage; there was a reason her father never developped his magic very far, and it was for fear of his lineage. Their family line held some kind of draconic affair many generations prior, and those who fully embraced magic found themselves at risk of coming upon it. Her great grandfather became a hermit after he pushed himself to the degree where his flesh began to turn to scales. He told her to slow down her rapid pace of discovery and experimentation, lest it draw eyes and fear.

She couldn't not heed their warnings for even a week. She tried as subtly as she could to find information about Asmodeus, all of it Mitran propaganda, distorting and lying about the things she had read in her father's book. If the Mitrans were supressing the worship of other gods, they may have also been hiding away other things. Knowledge that was a threat or affront to them. Magic, perhaps. She'd already come into her gifts by then, working tirelessly to hone her magic in hopes of finding a tutor who could help her exceed what her parents had accomplished, and the thought of knowledge and magical the Mitrans kept hidden slowly became an obssession for her.

But nobody would teach her if she began to sprout scales. She'd already begun to grow claws for short periods every day, and she knew it would only worsen from there. No reputable mage would indulge her curiosities. So instead she turned to devils. Lowly devils, who couldn't sate her thirst for knowledge, but she was still a fledging mage, and feared what would happen if she tried to summon something beyond her abilities.

Leaving home, both because of the restrictions of her parents on the advancement of her craft and fear for the consequences of a open devil worshipper growing scales upon her family, she continued to chase knowledge. In secret, she had taken with her the book about Asmodeus, keeping it in secret as she worshipped and continued along her path. Like her father, she offered spells for coin, but at night, she sought the means by which to begin undoing the Mitran control of Talingarde. Looking for evidence of others who still revered Asmodeus, or even just revolutionaries whose cause she could feign support for if it meant furthering her own goals. Petty criminals mostly, but she would have to make do with what she had.

But as she grew stronger, she realized that her draconic heritage wasn't what she'd expected. Rather than bearing proud scales of a fearsome chromatic dragon, her physical transformation brought gold. It was a delicious irony to her, a legacy of Asmodean worship bearing the blood of the noble metallic dragons.

Motivation and Personality:
Ariana's main driving force is the furthering of magic and knowledge. In her eyes, Talingarde is too self-righteous and "pure" to embrace darker elements or tap into the wealth of knowledge that devils possess. She wishes to eventually become the standard of magical ability to which others aspire to be, and by chasing development of her own powers she could further the advance the field of arcane studies.

To that respect, she wishes to overthrow Talingarde for several reasons, none of them entirely personal. As a worshipper of Asmodeus it certainly a duty in her eyes to topple the Mitrans and build a new society in reverence of the Dark Prince. But she doesn't see herself as being queen of this new kingdom, as ruling is not where her ambition lies. Her true goal is to establish a magical academy that embraces any and all means of studying magic, no matter the cost. She would be the head, of course; just because she doesn't have ambitions of being a monarch doesn't mean power in this kingdom she wishes to help create isn't something she will seize regardless of whether it leaves bodies at her feet.

Ariana is ambitious and self-absorbed. She belives herself the future of magic, and her comfortable upper middle class upbringing has given her airs of nobility she doesn't have. Between her upbringing and adherence to Asmodeus's teachings, she is selfish and insufferably proud, as well as being snide, sarcastic, and more than willing to taunt or insult when the 'need' arises. But there is rage beneath her cool exterior, intense fury rising up whenever she is proven inferior to another, or gravely insulted.

As a Sorceror, Ariana's spell selection is focused mostly on blasty spells, with some utility (mostly buffs) sprinkled throughout where needed. Her bloodline and prestige class also give her the ability to have short spurts of melee combat, eventually becoming a switch hitter once she's come into her powers. Out of combat, she's a bit of a party face, using her high Charisma for Bluff and Intimidate, and can certainly take useful non-combat spells that may be needed. I imagine the permanent wings she gets eventually will also be a major boon to the party in some way. She'll also advance along the Eldritch Heritage feat tree, reflecting her Arcane Bloodline from her mother's side.

Bit of an aside here on the meele combat bit: Whether it's through the bloodline power claws she gets or through taking feats for weapons is something that, if chosen, I wanted to run by you. Draconic Bloodline only gives 3 + Charisma bonus rounds of claws per day, with the only advancement as you level being that they slowly do more damage as you. It doesn't really outpace the more drawn-out combats seen at higher levels, so how would you feel about houseruling the claws to give an extra few uses per level? I'll wait on your thoughts before whipping up the sheet, since it'll effect quite a few things.


Oh wow, I just realized how terribly formatted my post came out. If you'd like, I can repost it for readability.


Here's the backstory for Ariana D'Arach, Draconic Sorceror 5/Dragon Disciple 1.

Background:
For Ariana D'Arach, nothing was more important than magic. Neither of her parents fostered their gifts; her father was a hedge wizard who sold small magical trinkets and offered spellcasting services, while her mother always concerned

herself more with theory and scholarly pursuits than her own abilities. Their daughter, however, not only showed magical affinity from an early age, but ambition and intellectual curiosity. She wanted to learn everything she could, oftentimes not even about magic.

Any knowledge she could get her hands on, she consumed. It wasn't a problem, until she dug a bit too deep into years-untouched books belonging to her father, at which point she came across a book detailing various prayers and rites for the worship of

Asmodeus.

It was fortunate she went to her father in concern, and not to anyone else with the information. Her parents were both worshippers of Asmodeus, going back many generations on both sides. Their practice became hidden as Talingarde became a much more

fanatically Mitran kingdom, eventually not even continuing their worship in practice when she was born, out of the fear they would be discovered and their newborn put to death. In the two decades since, their faith had waned heavily, and neither really held any

passion or devotion left for the Dark Prince, and forbade their daughter from ever following in their footsteps or asking questions.

He also warned her about her heritage; there was a reason her father never developped his magic very far, and it was for fear of his lineage. Their family line held some kind of draconic affair many generations prior, and those who fully embraced magic found

themselves at risk of coming upon it. Her great grandfather became a hermit after he pushed himself to the degree where his flesh began to turn to scales. He told her to slow down her rapid pace of discovery and experimentation, lest it draw eyes and fear.

She couldn't not heed their warnings for even a week. She tried as subtly as she could to find information about Asmodeus, all of it Mitran propaganda, distorting and lying about the things she had read in her father's book. If the Mitrans were supressing the

worship of other gods, they may have also been hiding away other things. Knowledge that was a threat or affront to them. Magic, perhaps. She'd already come into her gifts by then, working tirelessly to hone her magic in hopes of finding a tutor who could help

her exceed what her parents had accomplished, and the thought of knowledge and magical the Mitrans kept hidden slowly became an obssession for her.

But nobody would teach her if she began to sprout scales. She'd already begun to grow claws for short periods every day, and she knew it would only worsen from there. No reputable mage would indulge her curiosities. So instead she turned to devils. Lowly

devils, who couldn't sate her thirst for knowledge, but she was still a fledging mage, and feared what would happen if she tried to summon something beyond her abilities.

Leaving home, both because of the restrictions of her parents on the advancement of her craft and fear for the consequences of a open devil worshipper growing scales upon her family, she continued to chase knowledge. In secret, she had taken with her the

book about Asmodeus, keeping it in secret as she worshipped and continued along her path. Like her father, she offered spells for coin, but at night, she sought the means by which to begin undoing the Mitran control of Talingarde. Looking for evidence of others

who still revered Asmodeus, or even just revolutionaries whose cause she could feign support for if it meant furthering her own goals. Petty criminals mostly, but she would have to make do with what she had.

But as she grew stronger, she realized that her draconic heritage wasn't what she'd expected. Rather than bearing proud scales of a fearsome chromatic dragon, her physical transformation brought gold. It was a delicious irony to her, a legacy of Asmodean

worship bearing the blood of the noble metallic dragons.

Motivation and Personality:
Ariana's main driving force is the furthering of magic and knowledge. In her eyes, Talingarde is too self-righteous and "pure" to embrace darker elements or tap into the wealth of knowledge that devils possess. She wishes to

eventually become the standard of magical ability to which others aspire to be, and by chasing development of her own powers she could further the advance the field of arcane studies.

To that respect, she wishes to overthrow Talingarde for several reasons, none of them entirely personal. As a worshipper of Asmodeus it certainly a duty in her eyes to topple the Mitrans and build a new society in reverence of the Dark Prince. But she doesn't

see herself as being queen of this new kingdom, as ruling is not where her ambition lies. Her true goal is to establish a magical academy that embraces any and all means of studying magic, no matter the cost. She would be the head, of course; just because she

doesn't have ambitions of being a monarch doesn't mean power in this kingdom she wishes to help create isn't something she will seize regardless of whether it leaves bodies at her feet.

Ariana is ambitious and self-absorbed. She belives herself the future of magic, and her comfortable upper middle class upbringing has given her airs of nobility she doesn't have. Between her upbringing and adherence to Asmodeus's teachings, she is selfish and

insufferably proud, as well as being snide, sarcastic, and more than willing to taunt or insult when the 'need' arises. But there is rage beneath her cool exterior, intense fury rising up whenever she is proven inferior to another, or gravely insulted.

As a Sorceror, Ariana's spell selection is focused mostly on blasty spells, with some utility (mostly buffs) sprinkled throughout where needed. Her bloodline and prestige class also give her the ability to have short spurts of melee combat,

eventually becoming a switch hitter once she's come into her powers. Out of combat, she's a bit of a party face, using her high Charisma for Bluff and Intimidate, and can certainly take useful non-combat spells that may be needed. I imagine the permanent wings

she gets eventually will also be a major boon to the party in some way. She'll also advance along the Eldritch Heritage feat tree, reflecting her Arcane Bloodline from her mother's side.

Bit of an aside here on the meele combat bit: Whether it's through the bloodline power claws she gets or through taking feats for weapons is something that, if chosen, I wanted to run by you. Draconic Bloodline only gives 3 + Charisma bonus rounds of claws per

day, with the only advancement as you level being that they slowly do more damage as you. It doesn't really outpace the more drawn-out combats seen at higher levels, so how would you feel about houseruling the claws to give an extra few uses per level? I'll wait on your thoughts before whipping up the sheet, since it'll effect quite a few things.


Dotting. I have a character I could port over from a meatspace game where we didn't finish the first book before the bottom fell through. A Dragon-blooded sorceror going into Dragon Disciple, who's looking to explore both her heritage and arcane knowledges that the Mitrans may consider a little too "evil" to let a student of run around. Took the "summoned demons" crime when originally rolled up.

I'll have to go dig up a two year-old Facebook conversation where I sent all the backstory to the GM and then edit, so I'll get her backstory written up later today.


Very interested. Dotting, not sure about my idea but considering a very knowledge-obsessed bard.