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****Venture-Agent, Minnesota 67 posts (884 including aliases). 2 reviews. No lists. No wishlists. 36 Organized Play characters.



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Lawful fun- best for certain parties.

4/5

I ran this for an envoy, an operative, a solarian, and a mystic. It was a great time- two of the characters were perfectly suited, while others were a bit less-so, but got into the spirit of it!

There are two issues I could see coming up- make sure your players have the right skills trained, or certain parts will get frustrating fast. And it may be worth looking into the type of action that a certain enemy uses on a certain ability in the final fight. I won't say more to avoid spoilers.

This was a lot of fun. If you know your players, I am sure you can customize it to go over very well. If you don't know them, it has a lot of space for improvization.


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A solid adventure with a slight flaw

4/5

I ran this for a convention, and while I think everybody enjoyed it, I did have one issue with it: the final encounter. The way atmospheric drag damaged the hull of the ship meant that if I had simply allowed the opposing vessel to run, they could have escaped in three rounds. Without a fantastic (or lucky) gunner, the PCs can easily lose this one, and I felt like it was too stacked against them.

The rest of the adventure was very well done. With the proper skill set, a party will have a lot of fun with this adventure. The enemies are good at hitting but are easy to hit in return, and the tide of battle can completely depend on who throws the first blow...