FlaskOfChuckles's page

***** Venture-Agent, Minnesota 103 posts (1,045 including aliases). 2 reviews. No lists. No wishlists. 43 Organized Play characters.


RSS

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>

Sa-weet! Thank you!


I planned to offer all three parts online, but nobody signed up for part 1. I have been doing a PBP/synchronous hybrid with some other folks- just finished A Cosmic Birthday- so I may have some of them joining us. We will use my personal Discord server. I have three questions:
1) Who all is in?
2) Which day works best for you all- Wednesday or Thursday?
3) What time on the chosen day? (I am in the central United States, so we will go with that time zone.)


RPG Chronicles: https://www.rpgchronicles.net/session/bef8ad97-3103-4061-85fa-b4f69b3dfdbb/ pregame

Roll20: https://app.roll20.net/join/19501894/s6x24A


I am going to offer Part 1 on Sunday, and I might do Part 2 one day earlier next week. Would Wednesday or Thursday work better for everybody to finish this thing?


I am up for running part 3 next week or the following. I am going to do Cosmic Birthday part 3 on Wednesday, but after that I am free to switch over.

And if anybody needs that one part of Cosmic Birthday, let me know and I will see if I can get you in.


Ray switches to a sonic weapon, but keeps firing.
First shot: 1d20 + 26 ⇒ (13) + 26 = 39
Sonic: 5d6 + 8 ⇒ (4, 1, 4, 4, 4) + 8 = 25
Second shot: 1d20 + 22 ⇒ (13) + 22 = 35
Sonic: 5d6 + 8 ⇒ (6, 2, 2, 1, 4) + 8 = 23


(And being an operative, Ray takes 0 on a successful Reflex save.)


Ray-flex: 1d20 + 25 ⇒ (12) + 25 = 37


We haven't talked about Hero Points in a while. Would Ray have one?


Ray-flex save: 1d20 + 25 ⇒ (5) + 25 = 30


Ray repeats his same actions.
First shot: 1d20 + 26 ⇒ (7) + 26 = 33
Fire: 5d6 + 8 ⇒ (5, 1, 2, 2, 5) + 8 = 23
Second shot: 1d20 + 22 ⇒ (3) + 22 = 25
Fire: 5d6 + 8 ⇒ (6, 2, 2, 2, 2) + 8 = 22


Should we implement a 48 hour bot rule to make sure we can get through the scenario in time?


Ray switches to lasers, aims, and shoots.
First shot: 1d20 + 26 ⇒ (3) + 26 = 29
Fire: 5d6 + 8 ⇒ (5, 2, 3, 6, 5) + 8 = 29
Second shot: 1d20 + 22 ⇒ (13) + 22 = 35
Fire: 5d6 + 8 ⇒ (4, 5, 4, 4, 3) + 8 = 28


So I know that Abadar hates cheats and thieves, and that enemy definitely fit those titles. My hunch is that the poppet is lying, but you have to be trained in Sense Motive to known for sure.

5/55/55/55/5 * Venture-Agent, Minnesota

Silly question: if we get the boon from GMing and from playing, are we allowed to fill out the form for both?


Sonic correction: 5d6 + 8 ⇒ (4, 1, 4, 2, 3) + 8 = 22


Ray aims and fires twice. Let's see if it has Attack of Opportunity.
First shot: 1d20 + 22 ⇒ (1) + 22 = 23
Sonic: 5d6 + 8 ⇒ (5, 3, 1, 5, 6) + 8 = 28
Second shot: 1d20 + 22 ⇒ (10) + 22 = 32
[dice=5d6+8[/dice]


Matthew Pittard wrote:
(Im not seeing a Map. Is it on Roll20?)

Yes. (Checks) Do we need to redo the link?


Ray uses Parkour to run up the wall, Aims at the flying foe, and shoots it.
Attack: 1d20 + 22 ⇒ (16) + 22 = 38
Sonic: 5d6 + 8 ⇒ (6, 4, 5, 3, 6) + 8 = 32


Stealth init: 1d20 + 26 ⇒ (2) + 26 = 28


Where do we start on the map, and how tall are the buildings? Since Ray has Parkour, I need to know if he can run up one (and therefore avoid crossfire).


I'm good.


I did put my info in. Thanks for running!


Looks like success on all fronts. Does anybody else want to roll? Do we get additional bonuses for additional successes?


Ray can roll anything, so here are the rolls I see that I don't think we have done yet.
Labor Lore: 1d20 + 22 ⇒ (20) + 22 = 42 to Rally the Resistance

Computers: 1d20 + 26 ⇒ (6) + 26 = 32 to Get to Safety!

Strike: 1d20 + 28 ⇒ (8) + 28 = 36 to Fight on the Run

Piloting: 1d20 + 24 ⇒ (10) + 24 = 34 to Get to the Vehicle!

Computers: 1d20 + 26 ⇒ (13) + 26 = 39 for Information Warfare


Let's say that Ray went before Navasi, and he will use the boost now. He will be an attacker.

Ray follows the same steps he did last round.
First shot: 1d20 + 28 ⇒ (2) + 28 = 30
First shot advantage: 1d20 + 28 ⇒ (12) + 28 = 40
Sonic: 5d6 + 8 ⇒ (1, 6, 6, 5, 1) + 8 = 27
Second shot: 1d20 + 24 ⇒ (14) + 24 = 38
Fire: 5d6 + 8 ⇒ (5, 1, 3, 2, 5) + 8 = 24


I missed Get Em. That should be 4 more damage on the hit.


Ray aims and fires twice again.
to hit 1: 1d20 + 28 ⇒ (13) + 28 = 41
concealment: 1d100 ⇒ 94
Sonic damage: 5d6 + 8 ⇒ (1, 2, 4, 6, 6) + 8 = 27
to hit 2: 1d20 + 24 ⇒ (10) + 24 = 34
concealment: 1d100 ⇒ 93
Sonic damage: 5d6 + 8 ⇒ (6, 1, 5, 2, 5) + 8 = 27


Ray moves closer to the remaining foe. (Looks like a bull-thing?) He aims and fires.
Sonic Pistol: 1d20 + 28 ⇒ (4) + 28 = 32
Sonic damage: 5d6 + 8 ⇒ (4, 3, 2, 2, 1) + 8 = 20


Reflex: 1d20 + 25 ⇒ (10) + 25 = 35

The one closer to the robots, with the blue circle around the avatar, is Ray.

Ray aims and fires at the same robot. He will fire twice, but switch targets if the first show knocks the robot down.
Boom Pistol: 1d20 + 28 ⇒ (4) + 28 = 32
Sonic: 5d6 + 8 ⇒ (1, 6, 2, 3, 1) + 8 = 21
Laser Pistol: 1d20 + 24 ⇒ (16) + 24 = 40
Fire: 5d6 + 8 ⇒ (6, 6, 2, 6, 6) + 8 = 34


Bonus shot: 1d20 + 20 ⇒ (13) + 20 = 33
Sonic: 5d6 + 8 ⇒ (2, 3, 5, 1, 4) + 8 = 23


Ray aims and shoots at the nearest robot.
Boom pistol: 1d20 + 28 ⇒ (19) + 28 = 47
Sonic damage: 5d6 + 8 ⇒ (3, 3, 1, 4, 4) + 8 = 23
Laser Pistol: 1d20 + 24 ⇒ (10) + 24 = 34
Fire damage: 5d6 + 8 ⇒ (3, 1, 3, 2, 3) + 8 = 20


Hey folks, sorry to double-post for those who are playing multiple tables with DoubleGold, but I am trying to get a group together for a PBP of "A Cosmic Birthday." If anybody is interested, please message me.


Side note: if anybody didn't get A Cosmic Birthday, I am trying to put together a group for a PBP. I have two players so far. Let me know if you are interested.


Stealth init: 1d20 + 26 ⇒ (20) + 26 = 46


Ray keeps shooting.
First shot: 1d20 + 22 ⇒ (2) + 22 = 24
Sonic: 5d6 + 8 ⇒ (1, 1, 6, 3, 4) + 8 = 23
Second shot: 1d20 + 18 ⇒ (17) + 18 = 35
Sonic: 5d6 + 8 ⇒ (4, 3, 1, 2, 3) + 8 = 21


Crafting: 1d20 + 22 ⇒ (10) + 22 = 32


Stealth: 1d20 + 26 ⇒ (16) + 26 = 42 Ray will take the lead.


Boon?: 1d20 ⇒ 8


I am not sure who is still up. Ray will attack the nearest foe.
First shot: 1d20 + 22 ⇒ (2) + 22 = 24
Sonic: 5d6 + 8 ⇒ (2, 4, 3, 4, 4) + 8 = 25
Second shot: 1d20 + 18 ⇒ (15) + 18 = 33
Sonic: 5d6 + 8 ⇒ (1, 3, 6, 1, 4) + 8 = 23

5/55/55/55/5 * Venture-Agent, Minnesota

(Fist pump.)


Can we check on the injured and try to use Medicine?


Ray will take the same shots he did last time.
First shot: 1d20 + 22 ⇒ (10) + 22 = 32
Sonic: 5d6 + 8 ⇒ (1, 5, 6, 5, 5) + 8 = 30
Second shot: 1d20 + 18 ⇒ (19) + 18 = 37
Sonic: 5d6 + 8 ⇒ (3, 4, 1, 6, 1) + 8 = 23


I put the map on the slide, but I don't know the scale we are using. (Or should I start a new slide?)


Top of the round?


Lot of that going around...


Might as well use a hero point on the second shot if the guy is still standing.
Second shot: 1d20 + 18 ⇒ (3) + 18 = 21


I think that puts Ray up. If not, we can just use this post when it is his turn.

Ray again targets the nearest enemy and fires. I don't see a label on him, so I don't know what to call him. The guy flanked by allies near Ray.
First shot: 1d20 + 22 ⇒ (15) + 22 = 37
Sonic: 5d6 + 8 ⇒ (3, 5, 4, 1, 3) + 8 = 24
Second shot: 1d20 + 18 ⇒ (3) + 18 = 21
Sonic: 5d6 + 8 ⇒ (3, 4, 2, 3, 1) + 8 = 21


Ray Perception: 1d20 + 23 ⇒ (16) + 23 = 39
Ray Arcana: 1d20 + 22 ⇒ (2) + 22 = 24


Any objections to left?

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>