Aravashnial

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Milo v3 wrote:
chbgraphicarts wrote:

While I can kinda understand, you need to realize the whole Archetype is one giant love-letter to Legend of Aang and Legend of Korra: the requirement of being a Water kineticist, the fact that taking Water a second time gives you an Ice Composite blast, the ability to cause pain, physical damage, the sickened condition, and even move enemies by manipulating their blood comes from the Bloodbenders of the Avatar universe.

It makes sense that Water, then, is the required element for being a Blood Kineticist.

I get that, I mean... look at the art next to it.

I'm just disappointed since I wanted a Blood Kineticist not a water kineticist. It was meant to work well with vampires and dhampirs, but you can't even move blood around with the blood kineticist aside from your blood blast.... It's just a water bender who moves water in peoples blood.

I was hoping that I could have a vampire with blood powers that doesn't have control over puddles.

I think the important part here is that kineticists manipulate the elements, and blood isn't an element. So, for the purposes of this class, the only way to manipulate it would be through the water within.

That being said, I'd love to see a vampire-themed class with power over blood itself.


Derrack wrote:

Ok, I'm a touch confused on this wild talent and was hoping for some clarification. It states that with this you add your elemental overflow damage to fire based simple/composite blasts. Is that in addition to what your overflow already adds?

Example: My level 6 pyro with 2 burn (+4 to damage) has this wild talent and uses a simple fire blast with no infusions. Assume no Con modifier for simple math.

Is the damage equation 3d6 + 4
Or is it 3d6 + 8

Or am I simply confused about the whole process?

In this example, your elemental overflow bonus is +2. This gives you a +2 to attack and +4 to damage (damage bonus is double your EO bonus). So with fire's fury, you add another +2 (i.e. your EO bonus) to damage.

It'd be 3d6+6


D20PFSRD wrote:
An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist.

Just pointing out the specific wording that extracts, sans Infusion, only affect the Alchemist.


If you're talking about blindSENSE and not blindSIGHT; then mirror image and displacement (along with anything granting concealment/invisibility) still grant a miss chance. The only benefit sense gives with respect to these is knowing which square you're in...but it's not as precise as sight, which would negate most of the above.

Edit: Ninja's :(