Fey Friend

Fizzlewhisk Ettinfell's page

125 posts. Alias of DragonBlood472.


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Male Gnome Ranger/1

The young gnome sighs, mumbles a soft apology to anyone who listens, and steps up as he reloads his crossbow.


Male Gnome Ranger/1

Not wanting to risk hitting one of his allies, and not wanting to make a bad situation worse, Fizzlewhisk lowers his crossbow.


Male Gnome Ranger/1

Fizzlewhisk reloads, firing at the man Machaera just feathered. "Um... do ya understan' us?" the gnome inquires in the Common tongue, hoping there isn't just a language barrier.

Light Crossbow: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4


Male Gnome Ranger/1

Fizzlewhisk looses a bolt, hoping that the men blocking the path are foes.

Crossbow vs Blue: 1d20 + 5 ⇒ (19) + 5 = 24
Crit Confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 ⇒ (5, 1) = 6


Male Gnome Ranger/1

With fire and coneys, the young gnome finally chases away the chatter of his teeth. He awakes wish a fresh start and a positive outlook. "If they've any un-fey with them, then they'll 'ave stopped too, at least for the Lady's sake if'n she's to be hostaged. We can catch 'em."


Male Gnome Ranger/1

"W-we w-will need m-more wood, b-but we sh-should start a fire n-now. We need its heat, an' creatures of ice sh-shouldn't want to come n-near."


Male Gnome Ranger/1

"G-go away!" Fizzlewhisk tries to fire another bolt into the chaos.

Light Crossbow: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage: 1d6 ⇒ 3


Male Gnome Ranger/1

Leaning around Machaera, Fizzlewhisk takes another shot at the closest creature of ice.

Light Crossbow: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d6 ⇒ 5


Male Gnome Ranger/1

Fizzlewhisk attempts to fire another bolt into the fray, careful not to hit his friends wrestling the elementals.

Light Crossbow: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d6 ⇒ 1


Male Gnome Ranger/1

Stepping behind Annalísa, Fizzlewhisk fires a bolt towards the farthest creature of ice.

Light Crossbow: 1d20 + 5 ⇒ (4) + 5 = 9


Male Gnome Ranger/1

The young hunter grins. "I'm a gn-gnome. Curiosity is our un-d-doing."


Male Gnome Ranger/1

"B-be careful." Fizzlehwhisk says as watches his friend and the talking snow sculpture.


Male Gnome Ranger/1

Survival: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Gnome Ranger/1

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16

Whether through the numbing cold or agreement, Fizzlewhisk just quietly nods along to the talking stag's assessment.


Male Gnome Ranger/1

Fizzlewhisk stares dumbly for a moment, "I c-can usually s-speak wif animals erryday b-but th-they d-don't talk first..." The young gnome shakes his head, worried that the cold has frazzled his wits, and by instinct the hunter levels his crossbow at the game. "We are t-trying to f-find a lady th-that was taken."


Male Gnome Ranger/1

It's Bilbo in Mirkwood...


Male Gnome Ranger/1

"A st-stag went by here... m-many t-times. Like it circled its t-territory..." Fizzlewhisk sneezes and wraps himself up tighter.


Male Gnome Ranger/1

The young hunter stops to examine the tracks.

Survival: 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge Nature: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


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Male Gnome Ranger/1

Knowledge Nature: 1d20 + 6 ⇒ (19) + 6 = 25

"Sp-sprites is tricksy. Th-they g-glow b-but they can t-turn it d-down. The same t-trick m-might work on them though, if you c-catch them off-guard." Fizzlewhisk smiles as he draws his hood closer.


Male Gnome Ranger/1

The gnome shakes his head as his senses finally return, "We can go a bit further, but a fire is soundin' awful nice right now. They know we are out here, so there's no sense in hidin'. If they come back, they come back."


Male Gnome Ranger/1

The gnome slowly stirs, shaking from lying unconscious in the snow. "Di-di-did w-we wi-win?"


Male Gnome Ranger/1

Will Save: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

The little gnome starts to say something else, before his pupils go wide, then his eyes droop as he collapses into a stupor.


Male Gnome Ranger/1

Will Save: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13

The scintillating colors capture Fizzlewhisk in a moment of reverence, but he shakes his head and clears his mind. "N-not t-today, lil cousin! No t-tricksy piskies!"


Male Gnome Ranger/1

Steeling himself, Fizzlewhisk levels his crossbow, lines up a shot, and aims at the little cousin not illuminated.

Light Crossbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 2


Male Gnome Ranger/1

Perception the 1st: 1d20 + 7 ⇒ (17) + 7 = 24
Perception the 2nd: 1d20 + 7 ⇒ (1) + 7 = 8
Perception the 3rd: 1d20 + 7 ⇒ (18) + 7 = 25

The small gnome loses his teeth chatter in his excitement, "Three little piskies! There, there, and there!" Fizzlewhisk points, unaware that the rest of the group might not see where he is pointing. "They have little wings and bows."


Male Gnome Ranger/1

Pointless Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Survival: 1d20 + 6 ⇒ (2) + 6 = 8

Cautiously, Fizzlewhisk slowly approaches the dead birds. "N-no hunter w-would do th-this. It's wasteful."

Retroactively Fizzlewhisk would indeed help take meat from the wyrm.


Male Gnome Ranger/1

"Th-thanks everyone. I've never seen a n-nasty br-brute like th-that before." The young gnome shivers, but tries to keep smiling.

I think fatigue has set in for Fizzlewhisk at this point, but he thinks of others before he thinks of himself, so he won't speak up to make camp yet.


Male Gnome Ranger/1

With the hound in trouble, Fizzlewhisk swings his scythe low in hopes of hurting the beast to get it to release its grip on Hundur, but cannot land a blow on the creature's coiling scales.

Switchscythe: 1d20 + 1 ⇒ (1) + 1 = 2


Male Gnome Ranger/1

The gnome calls to the others, "It's a tatzlwyrm b-but I've never heard of a white one. If you c-can talk to dragons you c-can t-talk to it t-too. H-hard to p-put t-to sleep. Watch out f-for its p-p-poi-poison b-breath!"


Male Gnome Ranger/1

So are you going to re-do its attack?


Male Gnome Ranger/1

Though chilled to the bone, the young hunter's survival instinct overrides his frigid lack of comfort. With a flick, the gnome's walking staff snaps open with a curved scythe blade locking into place as Fizzlewhisk slashes at the beast.

"Big and mean!"

Switchscythe: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

While he slashes at the ivory creature, the gnome wracks his brain to try to remember what his parents taught him, and if this beastie belongs in the natural world.
Knowledge Nature: 1d20 + 6 ⇒ (20) + 6 = 26


Male Gnome Ranger/1

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18

"It is r-really h-hard t-t-to see, b-but hopefully we c-can f-find a place to t-take shelter soon."


Male Gnome Ranger/1

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male Gnome Ranger/1

"W-we sh-should go a b-bit further. They'll th-think that this trap slowed us d-down." He manages a smile as he resumes scouting with Mervyn, having only taken the bolts from the cache.


Male Gnome Ranger/1

Looking over the goods, "I c-can always use m-more b-bolts." Fizzlewhisk says between chattering.


Male Gnome Ranger/1

Sorry for the delay, my son has colic and I have been spending the last few days trying to make him feel better!


Male Gnome Ranger/1

Fortitude 1: 1d20 + 3 + 5 ⇒ (7) + 3 + 5 = 15
Fortitude 2: 1d20 + 3 + 5 ⇒ (9) + 3 + 5 = 17
Fortitude 3: 1d20 + 3 + 5 ⇒ (2) + 3 + 5 = 10 Nonlethal: 1d6 ⇒ 6
Fortitude 4: 1d20 + 3 + 5 ⇒ (1) + 3 + 5 = 9 Nonlethal: 1d6 ⇒ 2
Fortitude 5: 1d20 + 3 + 5 ⇒ (4) + 3 + 5 = 12 Nonlethal: 1d6 ⇒ 2
Fortitude 6: 1d20 + 3 + 5 ⇒ (13) + 3 + 5 = 21

10 Nonlethal, Max HP 11
When do I need to save vs frostbite?

Shivering uncontrollably, Fizzlewhisk points his gloved hand just barely over the snow that surrounds most of his body. "T-t-there's a ch-ch-chest b-b-buried here."


Male Gnome Ranger/1

Fizzlewhisk stretches and takes a new look at the trail, speaking aloud to Mervyn as he does so, "If I can fin' you a path to follow, that could work. Keep to the shadows and watch for snares."

Survival: 1d20 + 6 ⇒ (2) + 6 = 8


Male Gnome Ranger/1

"We should move on while we have the sun. If Winter is comin' the days will grow shorter, an' the longer we wait the worse it ends for our Lady. I've torches an' oil for when sunset comes, but as a hunter I can tell ya that a light in the dark makes a fine target."


Male Gnome Ranger/1

"The tracks are all jumbled, an' if I am gonna take a better look I will need a little time. We shouldn' just leave them all here to rot. I'd hate to see what would happen to the local game if they were eatin' on any of this..."


Male Gnome Ranger/1

The gnome makes sure the furred beast is breathing, but unsure of how else to assist. He takes a few steps back and acknowledges Mervyn. "Aye. Trackin' game is the trickiest part of the hunt." The young ranger kneels down to take a look at the tracks in the snow.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Fizzlewhisk speaks softly as he investigates the prints, "I know we don' know each other very well, but we have to stick together, an' we have to watch out for each other. Some of us are doin' this for gold an' glory, but we can't let it tear us apart. If any of us fall, the others need to help. A pack hunts better together. That lil animal might not be important to anybody else, but it is to him. What if those dead people had taken me down, or Annalísa? This isn't just a random winter... this cold creeps into the heart. When you stop caring, your heart grows icy just like the winter-touched."


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Male Gnome Ranger/1

Ignoring the greed of the others, the small gnome walks over to the large man in furs. "Is your lil friend okay?"

Raven Winter Taylor was born at 11:50am on Sunday morning! Weighing in at 8 lbs and 3 ounces, 20 3/4 inches long. Cesarian delivery. We are all home safe and sound and he is doing just fine!


Male Gnome Ranger/1

Wide-eyed, the gnome steps beside Annalísa and levels his crossbow. "That... that's not nat'ral!" His last word ends in almost a shriek as he tries to steady his shaking hands to fire a bolt at the shambling corpse.

Crossbow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 6


Male Gnome Ranger/1

"Oh this ne'er ends well..." Fizzlewhisk readies his small crossbow, aiming towards the carriage to cover Mervyn. He calls out to Machaera, "I can follow the trail after we see who is trapped in the carriage." As an after thought he shouts, "Hey! In the carriage, are you okay? We are here to help!"


Male Gnome Ranger/1

Fizzlewhisk prods his staff ahead of him as they reach the snow, keeping a weather out for gnome or halfling sized holes. He stays behind his Ulfen friend for the moment.


Male Gnome Ranger/1

"Yes, actually, now that you mention it..."


Male Gnome Ranger/1

The gnome's demeanor splits into a grin. "It's a good story. Nobody really knows who she is, Da says the statue has been here a long time." He looks to Annalísa as she approaches. "Yeah we're ready. To Frimbockets?"


Male Gnome Ranger/1

Fizzlewhisk clasps his hands behind his back in a scholarly fashion as he begins his tale,

Bluff: 1d20 + 1 ⇒ (15) + 1 = 16

"Ah yes, that be Miss Abigail Halvard- our Lady in Stone. Her statue has been here longer than anyone can 'member... some say she was a witch, messin' with dark creatures an' some strange magics. They say a holy man came an' turned her to stone, turnin' her own magic 'against her. Folk say her curse is broken one night a year an' if she can find a man to love her for all her days her curse will be broken..." the gnome solemnly bows his head but then casts a sideways peek at Mervyn.


Male Gnome Ranger/1

"Mum and Da set up outside this town 'bout ten years ago, an' this is one of the longest places we've stayed, but we never put down for long. I think the only reason they kept their feet on the ground this decade was so I could do a little growin' up. Always off huntin' the next big thing- literally, I hail from a line of giant hunters. My folks go 'round wipin' out evil jotuns. Never got to go with em, but they tell me stories. So while they are gone I tend the house and hunt much smaller game nearby, sellin' pelts to travelers or exchangin' a couple harts for new tools."


Male Gnome Ranger/1

The young hunter approaches the halfling, "So, Master Tumblelock, where are you from?"

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