Fey Friend

Fizzlewhisk Ettinfell's page

125 posts. Alias of DragonBlood472.


Full Name

Fizzlewhisk Ettinfell

Race

Gnome

Classes/Levels

Ranger/1

Gender

Male

Size

Small

Age

44

Alignment

Neutral Good

Deity

Erastil

Location

Heldren

Languages

Common, Ettin, Giant, Gnome, Sylvan

Occupation

Trapper, Giant Slayer

Strength 9
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 13

About Fizzlewhisk Ettinfell

House Ettinfell

Current Status:

HP 6/11
XP 0

Background:

Ettinfell family motto: "Som skuggor faller, skiner solen igen." As shadows fall, the sun shines again.

Fizzlewhisk Tomnin Ettinfell III is the only child of the giant hunting trappers Mergim and Jolilolli. Fizzlewhisk is a fifth-generation giant hunter, and hopes to live up to the expectations of his family. Named for his great-great-grandfather, Fizzlewhisk the First, who single-handedly defeated a two-headed giant, taking his victory as a namesake.

The Ettinfells relocate every decade or so, always seeking new horizons. For the past six years the gnome family has lived on the outskirts of the small village of Heldren. Used to his parents being gone for months at a time on jotun-hunting sojourns, Fizzlewhisk makes due by trapping local game and selling their meat and furs to locals and passersby.

Fizzlewhisk waits for the day when his own adventures can begin and he can follow in the footsteps of his parents, or maybe even join them on a hunt.

Appearance:

Fizzlewhisk Ettinfell

3'5" in height
40 lbs

Curious green eyes peer through a mop of wild blue hair. Fizzlewhisk usually has a childish smirk on his face.

Fizzlewhisk sports a simple outfit of dark browns and greens, to blend into the forests where he hunts. He uses a favored walking stick and has his mother's hand-me-down hooked hammer tethered to his belt.

Personality:

In everything he attempts, Fizzlewhisk seems like he has something to prove. He sees every task as a puzzle to be solved, and does not know when to quit. He has a deep-seated disdain of all giant-kind, and will act rashly if ever he encounters the creatures. To friends he is jovial and curious, and tries to get along with most everyone.

Basics:

Male Gnome Ranger 1
NG Small humanoid
Initiative +3, Senses Perception + 7, low-light vision

Defense:

AC 17 (+3 Dex, +3 armor, +1 size)
Touch 14 (+3 Dex, +1 size)
Flat-Footed 14 (+3 armor, +1 size)
Defensive Training +4 vs giants

HP 11 (1d10 maxed +1)

Fortitude +3 (+2 class, +1 Con)
Reflex +5 (+2 class, +3 Dex)
Will +1 (+0 class, +1 Wis)
+2 vs illusions

Offense:

Speed 20 ft.
Melee Dagger +1 (1d3-1/19-20) or
Gnome hooked hammer +1 (1d6-1/x3/x4) or
Switchscythe +1 (1d6-1/x4)
Ranged Light crossbow +5 (1d6/19-20)
Special Attacks Favored enemy- giants (+2), Hatred- +1 attack vs goblinoid/reptilian humanoid, Regional Recluse- +1 damage vs giants
Spell-Like Abilities (CL 1st; concentration +2)
1/day dancing lights, ghost sound (DC 12), prestidigitation, speak with animals

Statistics:

Str 9, Dex 16, Con 12, Int 14, Wis 13, Cha 13
Base Atk +1; CMB -1; CMD 12
SQ Track +1, Wild Empathy +2

Feats:

Footslasher- If you damage a foe that is of a larger size category than you with a weapon that does piercing or slashing damage, you can attempt to damage the creature’s feet in a way that impedes its movement. Attacking a foe in this way is a standard action—you cannot use Footslasher as part of a full-attack action. When you use Footslasher, you take a –2 penalty on your attack roll, but if you hit and deal at least 1 point of damage to the target, it is affected as if by caltrops—its speed is reduced by half. This penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check or receives at least 1 point of magical healing. Footslasher does not stack with itself—once a foe has been wounded by this attack, its speed cannot be further reduced by additional attacks (or by damage from caltrops).

Traits:

Regional Recluse- Gain a +1 bonus to damage on all attacks against creatures of the giant type.
Restless Wayfayer-You have long led a nomadic life—perhaps because your parents were travelers (whether roaming Varisian caravaneers or traveling merchants who traded far and wide), you belonged to a nomadic tribe, or you ran away from home to discover the world at a young age. Some call it wanderlust, but to you the thought of new places and experiences is truly what makes life worth living, and no region catches your imagination like the windswept wilderness of the North. You are used to getting along in unfamiliar lands and interacting with interesting new people. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills (your choice) is a class skill for you. You can also speak one additional language (this does not count toward your number of languages).

Skills:

Climb +2 (1 rank, +3 class, -1 Str, -1 AC)
Heal +5 (1 rank, +3 class, +1 Wis)
Intimidate +5 (1 rank, +3 class, +1 Cha)
Knowledge (Geography) +7 (1 rank, +3 class, +2 Int, +1 trait)
Knowledge (Nature) +6 (1 rank, +3 class, +2 Int)
Perception +7 (1 rank, +3 class, +1 Wis, +2 race)
Profession (Trapper) +5 (1 rank, +3 class, +1 Wis)
Stealth +6 (1 rank, +3 class, +3 Dex, -1 AC)
Survival +6 (1 rank, +3 class, +1 Wis, +1 trait)

Equipment:

3 gp
2 sp
5 cp

Explorer's Outfit- green and brown
Studded Leather (10 lbs)
Dagger (0.5 lb)
Gnome Hooked Hammer (3 lbs)
Switchscythe (5 lbs)
Light Crossbow (2 lbs)
Crossbow Bolts x10 (0.5 lb)

Backpack
Acid (1 lb)
Alchemist's Fire (1 lb)
Bedroll (1.25 lbs)
Gnome Trail Rations x5 (1.25 lbs)
Hemp Rope- 50 ft (10 lbs)
Mess Kit (1 lb)
Oil x5 (5 lbs)
Pot (2 lbs)
Torch x5 (5 lbs)
Waterskin (1 lb)

Beltpouch
Coins
Flint and Steel
Tindertwig
Sling

Bullet Pouch
Cold Iron Sling Bullet x20 (10 lbs)