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![]() Fitz_Wolf wrote:
The build so far. Thanks for the help! USSOP 5 BOLT ACE 15 GRENADIER Neutral Small Halfling Alchemist 15; Gunslinger 5; Init 5; Senses Perception: +25 DEFENSE AC 17, touch 17, flat-footed 10 hp 103 Fort 13, Ref 19, Will 8 OFFENSE Speed 20 ft. STATISTICS Str 8, Dex 20, Con 10, Int 16, Wis 14, Cha 12 Base Atk + +16; CMB +14; CMD 30 Feats Arc Slinger; Clustered Shots; Critical Focus; Expert Sniper; Point-Blank Shot; Precise Shot; Prone Slinger; Rapid Shot; Sliding Dash; Slipslinger Grenadier; Slipslinger Style; Throw Anything; SQ Alchemical Weapon; Alchemy; Bomb +8d6; Crossbow Maven; Crossbow Training; Directed Blast; Extradimensional Extract; Grit; Gunslinger Initiative; Gunslinger's Dodge; Martial Weapon Proficiency; Mutagen; Nimble +1 Dodge AC; Persistent Mutagen; Pistol-Whip; Precipitous Discoveries; Precise Bombs; Sharp Shoot; Shooter's Resolve; Staggering Blast; Swift Alchemy; Vigilant Loading; Discoveries: Additional Pit Spell; Combine Extracts; Explosive Bomb; Explosive Missile; Inspired Bomb; Precise Bombs; Skills Acrobatics +27; Bluff +18; Craft (a) +25; Craft (b) +25; Escape Artist +18; Knowledge (engineering) +20; Perception +25; Sleight of Hand +16; Stealth +25; Traits:
Weapon: Halfling Slingstaff +versatile design(crossbow). ![]()
![]() ErichAD wrote:
Im also at a loss for his plant summons. Preservationist archetype would be close but its natures ally and not plant ally. It would also nit stack with grenadier.![]()
![]() ErichAD wrote:
Explosive missle for the alchemist does the same. The 5 levels of bolt ace give dex to damage with crossbows. The slingstaff qualifies for this with versitile design.Combo these with slipslinger grenadier and you can modify your bombs further with alchemical powders/liquids. ![]()
![]() Fitz_Wolf wrote:
maybe 5 levels bolt ace gunslinger/15 alchemist. Slipslinger grenadier would actually make the underground chemists abilities redundant. Although he wont have those thematic bluff abilities with 5bolt ace/15 grenadier alchemist. ![]()
![]() ErichAD wrote: Ussop uses something that has very little in common with the pathfinder slingstaff. Wouldn't you be better off basing the weapon on the stonebow or pellet bow? Ussop basically uses a slingstaff. The only difference is that sling is elastic making it a giant slingshot.To address this take crafting skills.
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![]() Scavion wrote: Alchemist Throw Anything doesn't stack with Chemical Weapons. Honestly, straight alchemist might be a better fit. I can conceed the INT modifier doesnt stack, but I dont see the conflict with the other parts of the abilities. Throw anything provides the feat and alchemical weapons allows you to pull your stored items as if they were weapons.
This also complimented by the slipslinger grenadier feat.
Ussop will just need to settle for firestar instead of phoenix star. ![]()
![]() I am attempting to build the strawhats for theory crafting. Keep in mind that I am willing to forgo effectiveness for flavor but lets get it as close as we can. This is a link to my Luffy.
To start we a choosing halfling. This for Dex and Cha bonus, halfling luck, slingstaff racial trait, and slipslinger style feat. Heirloom weapon racial trait for the halfling sling staff. 3 levels of grenadier alchemist. This gets us bombs, ability
From then on he is a underground chemist unchained rogue. Potentially charlatan and trapsmith archetypes. Underground chemist pairs with this because of precise splash at 3rd and this ability: Chemical Weapons (Ex)
You would also grab bomber rogue talent. Charlatan provides the bluff/liar mechanics. Feats: Sap adept, expert sniper, pointblank shot, prone slinger. It would be less thematic but 1 level of veiled blade swashbuckler and weapon versatility would improve melee with the sling staff. I am struggling with level placements and shortcuts I may have missed. I think this will end up a very decent build. ![]()
![]() I am building Monkey D Luffy from One Piece. Current build brings everything he needs so far online at level 11. Human 1 esoteric magic - for spellcombat and unarmed
2,3 unchained monk- flurry of blows, combat reflex (bonus feat) improved grapple bonus feat. Level 3 feat eldritch heritage shapechanger. 4-11 crossbloody/bloody knuckle roudy bloodrager.
level 5 Feats mobility and jabbing style Combat patrol at level 7. Level 9 toughness and lunge
Verdant path because rubber comes froms trees ;).
If someone can find a way to get me this combo earlier or without the monk I would appreciate. Maybe by losimg magus and taking spellcombat feat? This build also only loses a few BAB but keep all attacks. Help with background traits needed. 20 point buy. |