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Andius, thanks for turning me on the Life is Feudal, it looks BA.
It has many of the things I wished PFO to have.
Deep real time combat. no targeting, IE swing your sword and what it hits gets hit.
What looks like finished(?) formation combat(in all honesty it works exactly how I envisioned PFOs formations to work).
The world detail, animations(smoothness), buildings, characters are graphically 2 or 3 steps ahead of PFO at this point.
Buildings can be built anywhere, not at predefined locations.
The advancement system is like ultima online which is a very solid choice but I do like the time based system of EvE and PFO. However I dislike achievement gating.
interactivity, if there is a tree you can harvest wood. dont like that hill? take it down. dig holes? yup.
Here is my list of things PFO does better, or has that I (now) wish LiF had.
PFO is an MMO, or at least an MO at this point, I'm sure LiF will get there but they are not yet.
HUGE world, even the EE map is very grand in scope. Depending on the player base I think it may turn out to be too much, but time will tell.
Economy that is player driven, able to easily be tweaked by the devs.
local AHs and transport of goods. (more economy)