Draconic bloodline bloodrager is my focus here. I have a running concept about a Blue dragon bloodrager who will at one point go into the dragon disciple prestige, despite the loss of some BAB additions.
This being said, I'm looking for a way to make this bloodrager more martial based. I've investigated a bloodrager archetype that trades the spellcasting for Spell resistance instead. I've applied it to another bloodrager but I would like input on how it would affect this character.
What I would like to make is a Draconic guard so to speak. A bloodrager that draws on the power of it's color dragon to either align itself and protect a dragon of that color, or fight them head to head. Best way I can describe it would be like Laxus from fairy tail, a lightening dragonslayer.
The tongues curse sounds perfect honestly. As for a certain mystery I think the occult one is very interesting to me. The last oracle I played was an Ancestor one, and I never got high enough in level to ever get any of the better revelations. Though I never knew about the cthulu stuff. cutesy and friendly is never fun and I know nature is fricking scary. Three saberttoth tigers, a dire bear, a tiger both dire and regular tell me that. Not to mention the bees. Oh so many BEEEEEES!
Well Shaman, I would love to hear more about this oracle idea. I've only played one once and I would love to give it another spin. As for the Mystery for it what would you suggest? I've seen a few interesting ones and I played an Ancestor oracle a bit in a solo campaign but I would what would be a good one for a half-fiend?
I have a suggestion sir, I've always wanted to run an archetype that was like a Fish man Karate expert like in One Piece.
The fighting style encompasses using the water in and all around the user as a weapon. from long range shots like the waterball spell, to close ranged attacks that can injure even elemental folk.
It is probably somewhere but I thought it might be fun since I have wanted to be an undine monk so here is what I got
Class: Monk or Brawler (seeing as there are varied ways to fight on land and sea)
Concept: A Monk or Brawler that can capitalize on his water-based traits and show the true power of the water elements. Like any true martial artist or warrior, great discipline and training go into their style of fighting and can vary in their attack forms.
Please work your knowledge
I always like the dragon disciple prestige, but for me I never kinda found a way that would run for me. I thought at one point to make a crossblooded bloodrager using the blue draconic/ lightening elemental bloodlines. afterwards maybe taking a few ranks in brawler or monk of some kind to make him better with fists and claws. although the alterations to his form like claws and wings would only be shown during the rage, but I thought it would be pretty awesome.
Wouldn't know utility wise on how well it would work.
yes they are, but it comes down to the race of tiefling for me. The only one I ever played was a paladin, a goodly one at that, and only long enough to kill a blight druid. Shortly after which our former GM set down some more effective guidelines on races, classes, and the world economy in general. I have wanted to play a tiefling, but I speak of the half-fiend at the moment only because I know not everything is black and white and it was explained to me that a character with the right backstory could in fact swing either the way of good or evil. A case in point I read about was in the Rise of the Runelords.
Rise of the Rune Lords:
Where the final boss I believe of the first book is a Female aasimar who in fact hates her angelic blood and works for lamashtu (hope I said that right) to taint her blood with demonic essence and change it.
So the Half-human/ half-fiend was my intended purpose to try and bring like the "light within the shadows" kinda deal there. Or at least a more "finding my own way" kind of attitude for this character.
That being said, class wise I see him causing havoc on the battlefield with spells and magic, but that can be attained in many different ways
Hello, this is my first post on this site so I will try to encompass all the info I have so far. I make characters a lot and I am always fond of the conflicting matters of a character, such as monster races or half breeds. Thus I pose this question and I hope I don't sound too noobish.
I know in regular play it probably would not work unless I did some serious work, but I want to make a half human/ half-fiend character. I envisioned this guy as more of the chaotic type, while still not going so far as to slaughter an entire town for kicks. I am looking for some way to give this one an ample spell resevior, while still capitalizing on melee attacks.
For this I have thought of making it a magus of some kind, but I would like input on what has worked for others or a way to keep this guy from immediately being destroyed by a paladin without first finding a common ground. Any help is appreciated, and I am open to all ideas