Sironu

Firewarden77's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

Ok, the hand to hand is working then. So how about the lightening fist thing? I think there is an elemental fist feat, the suli's get it as a racial feat, and I know there is a monk archetype I think. Is there like a magus that specifically uses fists instead of weapons?

Grand Lodge

So maybe offer it food like domesticating a wild animal through ages?

Grand Lodge

That sounds perfect. I didn't see it in the advanced class guide, so I was wondering. It does look like an interesting option. So ill have relatively three methods of attack. unarmed, claws, and whatever weapons I carry

Grand Lodge

which archetype is that for bloodragers?

Grand Lodge

Good point, I had forgotten about that. thank you for pointing out that flaw in my logic

Grand Lodge

Draconic bloodline bloodrager is my focus here. I have a running concept about a Blue dragon bloodrager who will at one point go into the dragon disciple prestige, despite the loss of some BAB additions.

This being said, I'm looking for a way to make this bloodrager more martial based. I've investigated a bloodrager archetype that trades the spellcasting for Spell resistance instead. I've applied it to another bloodrager but I would like input on how it would affect this character.

What I would like to make is a Draconic guard so to speak. A bloodrager that draws on the power of it's color dragon to either align itself and protect a dragon of that color, or fight them head to head. Best way I can describe it would be like Laxus from fairy tail, a lightening dragonslayer.

Grand Lodge

The tongues curse sounds perfect honestly. As for a certain mystery I think the occult one is very interesting to me. The last oracle I played was an Ancestor one, and I never got high enough in level to ever get any of the better revelations. Though I never knew about the cthulu stuff. cutesy and friendly is never fun and I know nature is fricking scary. Three saberttoth tigers, a dire bear, a tiger both dire and regular tell me that. Not to mention the bees. Oh so many BEEEEEES!

Grand Lodge

Well Shaman, I would love to hear more about this oracle idea. I've only played one once and I would love to give it another spin. As for the Mystery for it what would you suggest? I've seen a few interesting ones and I played an Ancestor oracle a bit in a solo campaign but I would what would be a good one for a half-fiend?

Grand Lodge

That would indeed be a very interesting alternative. Shamans aren't like oracles, but I have played an oracle before as a tengu. What would you suggest friend?

Grand Lodge

I created it successfully and have named him Cial. I will use him myself in my adventure paths and I wanna thank you for your help Kestral and bigrig.

Grand Lodge

I have a suggestion sir, I've always wanted to run an archetype that was like a Fish man Karate expert like in One Piece.

The fighting style encompasses using the water in and all around the user as a weapon. from long range shots like the waterball spell, to close ranged attacks that can injure even elemental folk.

It is probably somewhere but I thought it might be fun since I have wanted to be an undine monk so here is what I got

Race: Undine

Class: Monk or Brawler (seeing as there are varied ways to fight on land and sea)

Concept: A Monk or Brawler that can capitalize on his water-based traits and show the true power of the water elements. Like any true martial artist or warrior, great discipline and training go into their style of fighting and can vary in their attack forms.

Please work your knowledge

Grand Lodge

I always like the dragon disciple prestige, but for me I never kinda found a way that would run for me. I thought at one point to make a crossblooded bloodrager using the blue draconic/ lightening elemental bloodlines. afterwards maybe taking a few ranks in brawler or monk of some kind to make him better with fists and claws. although the alterations to his form like claws and wings would only be shown during the rage, but I thought it would be pretty awesome.

Wouldn't know utility wise on how well it would work.

Grand Lodge

The elf sounds like the best way to go. As for the magus I will go hexcrafter. Sounds like it would be good for the RP value too

Grand Lodge

Ok, so magus is the idea. any magus tips anyone can offer?

As for the spoiler, thanks again bigrig107 for the help. unfortunately I cannot alter it now because the edit is gone. I'll be more careful next time, so thank you again

Grand Lodge

Well then I guess next would be what would be best to do with the half-fiend. Assuming I get the GM's permission to do so, class wise I would like o be a spellcaster of some sort. I'm relatively unskilled with combinations for feats and such so any hints?

Grand Lodge

oh, I completely forgot about that. my apologies to anything I have ruined. Still new to the messageboard and I didn't mean to ruin it.

Grand Lodge

I see, well with that I guess I am a bit closer. thank you kestral, you were a very big help

Grand Lodge

yes they are, but it comes down to the race of tiefling for me. The only one I ever played was a paladin, a goodly one at that, and only long enough to kill a blight druid. Shortly after which our former GM set down some more effective guidelines on races, classes, and the world economy in general. I have wanted to play a tiefling, but I speak of the half-fiend at the moment only because I know not everything is black and white and it was explained to me that a character with the right backstory could in fact swing either the way of good or evil. A case in point I read about was in the Rise of the Runelords.

Rise of the Rune Lords:
Where the final boss I believe of the first book is a Female aasimar who in fact hates her angelic blood and works for lamashtu (hope I said that right) to taint her blood with demonic essence and change it.

So the Half-human/ half-fiend was my intended purpose to try and bring like the "light within the shadows" kinda deal there. Or at least a more "finding my own way" kind of attitude for this character.

That being said, class wise I see him causing havoc on the battlefield with spells and magic, but that can be attained in many different ways

Grand Lodge

Yes, which is why I ask if it is at all possible to make him at least one step away from evil alignment. I speak of a half-fiend of course, and wish to at least make him chaotic neutral to work with both his conscience of the human half and the more destructive tendencies of his devil.

Grand Lodge

Hello, this is my first post on this site so I will try to encompass all the info I have so far. I make characters a lot and I am always fond of the conflicting matters of a character, such as monster races or half breeds. Thus I pose this question and I hope I don't sound too noobish.

I know in regular play it probably would not work unless I did some serious work, but I want to make a half human/ half-fiend character. I envisioned this guy as more of the chaotic type, while still not going so far as to slaughter an entire town for kicks. I am looking for some way to give this one an ample spell resevior, while still capitalizing on melee attacks.

For this I have thought of making it a magus of some kind, but I would like input on what has worked for others or a way to keep this guy from immediately being destroyed by a paladin without first finding a common ground. Any help is appreciated, and I am open to all ideas
Thank you all in advance