I need a good Dragon Disciple build please.


Advice


I need a good dragon disciple build please. I'd like to maximize caster levels as I'll be the only caster in the party. I think that means going straight from Sor into DD.

Starting level is going to be 11 with standard gold. Half price for any item the caster can make himself.

Thoughts?


First things first: What are you looking for out of Disciple? What kind of Sorcerer do you want to build? I ask because "maximize caster levels" and "good Dragon Disciple" don't really fit together, and if you plan to play like a standard arcane caster, Disciple isn't granting you anything.

Second point: Any interesting houserules to make note of beyond the wealth thing?

Sovereign Court

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You're right - and a straight sorceror build can work. It's not super-powered - but very viable.

Try this (20pt buy) - Tiefling Sorceror 5 (cross abyssal/draconic) / DD 6

Str:24 (2 from Abyssal bloodline, 4 from DD)
Dex:14
Con:14
Int:10
Wis:8
Cha:16 (counts as 18 for sorceror abilities)

You should have 6pt of nat armor by then (2 from DD, 2 from bloodline, 2 from Armor of the Pit feat). With that - your AC will be decent with just a hamaraki and a quickdraw mithril shield. (put away when full attacking to get both claws) Or just cast Shield. You might want to get a nat armor buff spell since your neck slot will be filled by an AoMF.

Make sure to take Magical Knack - you cast as a 9th level sorceror with a caster level of 11.

This is a nat attack build. Get the bite from being tiefling (give up SLA), and wear a helm of the mammoth lord. When you full attack - get out your claws. (with headband - 8 rounds/day - unlikely to run out often) The nat attack build helps limit the disadvantage of low BAB. Also - you can use nat attacks to deliver touch attacks. (magus-ish)


Are you stuck on sorcerer? Bards are a bit slower but have more... forgiveness built in on loss of caster levels.


kestral287 wrote:

First things first: What are you looking for out of Disciple? What kind of Sorcerer do you want to build? I ask because "maximize caster levels" and "good Dragon Disciple" don't really fit together, and if you plan to play like a standard arcane caster, Disciple isn't granting you anything.

Second point: Any interesting houserules to make note of beyond the wealth thing?

Well, I'm trying to have it all. :-) If I need to give up a few caster levels to make it work I will.

Is a switch hitter ranger / DD a thing? Preferably doing more ranged than melee.

The only house rule I can think of is that you can't take a second prestige class until you finish out the first.


I'm looking at going Bloodrager into DD. Won't maximize caster levels, but offers some nice synergies.

Thinking: Nagali Bloodrager (Blood Conduit) into DD with a grapple focus. Not sure of which bloodline, however.


Charon's Little Helper wrote:
You should have 6pt of nat armor by then (2 from DD, 2 from bloodline, 2 from Armor of the Pit feat)

This part is wrong. Armor of the Pit and the Draconic Bloodline's AC bonuses don't stack; they're the same bonus type. Disciple's natural armor is specifically noted to stack, but that's the exception rather than the norm.

Tiny Coffee Golem wrote:

Well, I'm trying to have it all. :-) If I need to give up a few caster levels to make it work I will.

Is a switch hitter ranger / DD a thing? Preferably doing more ranged than melee.

The only house rule I can think of is that you can't take a second prestige class until you finish out the first.

If you're trying to stay Ranged... Disciple doesn't actually do much for you. It helps more martial Sorcerers by giving them bonus Str/Con, but those aren't key stats for going ranged. You'd be buffing your tertiary and quaternary stats. Best-case for actually getting a reason to go Disciple, you go melee.

That house rule actually hurts a fair bit if the game is intended to go long, because Disciple segues decently into Eldritch Knight, but a lot of the time you don't want more than eight levels of Disciple (and maybe not more than four).

So, on that note: what level should we be ending at?

Also, any preference on race, etc.?


kestral287 wrote:
I ask because "maximize caster levels" and "good Dragon Disciple" don't really fit together, and if you plan to play like a standard arcane caster, Disciple isn't granting you anything.

This.

Dragon Disciple isn't designed to cast save-or-suck-type spells. The more you're relying on enemies failing saves against your spells, the worse off you are.

As far as DD builds go, there are an abundance of options. Lots of people like Bard (I don't). I've seen some crazy high-STR builds using dips in Barb + Alchemist. One of my favorites is the following: Wildblooded (Sage) bloodline would let you capitalize on the INT bumps DD gets. Throw in whatever martial class floats your boat and go to town. This will help with some of the MAD problems you might run into.

Another popular choice is to go Monk (Sohei) X/Wildblooded (Empyreal) Sorcerer X/DD X. This changes your casting stat to WIS, which is useful for perception, sense motive, etc. It also mitigates some of the problems you'll have with AC, especially at lower levels...Since no armor without a hefty feat tax...unless you're willing to accept a bit of ASF.

Sovereign Court

kestral287 wrote:

This part is wrong. Armor of the Pit and the Draconic Bloodline's AC bonuses don't stack; they're the same bonus type. Disciple's natural armor is specifically noted to stack, but that's the exception rather than the norm.

You're right - my bad. I was just thinking of standard tiefling feats. Take either Improved Nat Armor or Dodge instead. Or save a feat. *shrug*

Either way - the 4pts makes up the difference between a hamaraki & normal light armor.


Dud Muffin raises another useful question: would your GM let you combine Crossblooded and Wildblooded? RAW it doesn't, but even the FAQ that says it doesn't says that the GM should probably let you.


Pathfinder Adventure Path Subscriber

Be sure to check out Oterisk's guide, too.

Ruyan.


Another good build is to play a kobold oracle and take the scaled disciple feat that allows you to go into DD as a divine spontaneous caster.
Has the nice little bonus of getting to wear med armor on top of all of that nat armor, and synergizes well with several of the oracle mysteries. The only issue is the kobold's Str penalty, but depending on what you're doing, that'd be mitigated by the DD.


kestral287 wrote:
Dud Muffin raises another useful question: would your GM let you combine Crossblooded and Wildblooded? RAW it doesn't, but even the FAQ that says it doesn't says that the GM should probably let you.

That's probably fine. I sincerely doubt he'd care.


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The Skald has draconic disciple written all over it.
A Viking warrior and story teller reciting exploit of his ancestor during battle, wearing a dragon scale armor with assorted dragon winged helm and a to press the point on, a dragon heralded banner, casting in the midst of battle with the added physical stats of dragon disciple levels. It’s fluff wise hard to beat and quite potent build wise, while being manly.

You want for traits: magical knack ( +2 caster levels/up to PC level ) and armor expert
Feats: Lingering performance, flag bearer, power attack, arcane strike
Items: cloak of the poets to get access to inspire courage, and banner of ancient kings to make DM cry.
Spells: I’d favor the immediate action like gallant inspiration, saving finale but you still have full caster level and lots of save or suck spells.

This is the basics, but it’s pretty easy to give +6 to hit & dmg to the entire group (+2 inspire courage via cloak/banner, +2 from flagbearer/banner, +2 from Rage). This is a lot of indirect damage, and you still have a rage power of choice to add on top of that.

With a basic 18 strength, considering rage and 4 levels of Dragon disciple, you’d have 26 strength. With a mundane longspear in 2h, power attack with arcane strike, rage and inspire going, it’s 1d8+ 20 dmg without trying. And there is better polearms out there like a fauchard if you spend the feat…


What do you hope to get out of the PC? I am pressed to see how DD is imporving the life of a caster like character.


Cap. Darling wrote:
What do you hope to get out of the PC? I am pressed to see how DD is imporving the life of a caster like character.

To be a badass, but past that I'm not 100% sure. We're in a place with a lot of dragons. If my character dies it would fit thematically if I had some kind of dragon kin character as a replacement.

Presently I'm the only wizard.


I've been playing with various ideas and I think i've decided to scrap the whole thing.


As a last thought before you do scrap it: why not just run a Draconic bloodline Sorcerer without going Disciple? If you're trying to fill the caster role that's the easiest way to do it while maintaining the dragon feel.

Grand Lodge

I always like the dragon disciple prestige, but for me I never kinda found a way that would run for me. I thought at one point to make a crossblooded bloodrager using the blue draconic/ lightening elemental bloodlines. afterwards maybe taking a few ranks in brawler or monk of some kind to make him better with fists and claws. although the alterations to his form like claws and wings would only be shown during the rage, but I thought it would be pretty awesome.

Wouldn't know utility wise on how well it would work.


kestral287 wrote:
As a last thought before you do scrap it: why not just run a Draconic bloodline Sorcerer without going Disciple? If you're trying to fill the caster role that's the easiest way to do it while maintaining the dragon feel.

That's an option and I may end up going that route. I prefer half-elf sage sorcerers to Draconic though. We'll see. As my character isn't dead and this is more of a thought experiment theres no need to rush.


Tiny Coffee Golem wrote:
Cap. Darling wrote:
What do you hope to get out of the PC? I am pressed to see how DD is imporving the life of a caster like character.

To be a badass, but past that I'm not 100% sure. We're in a place with a lot of dragons. If my character dies it would fit thematically if I had some kind of dragon kin character as a replacement.

Presently I'm the only wizard.

If you want the word dragon on the sheet you Can always take the blood of dragons trait.

"Blood of Dragons: Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis."


Tiny Coffee Golem wrote:
kestral287 wrote:
As a last thought before you do scrap it: why not just run a Draconic bloodline Sorcerer without going Disciple? If you're trying to fill the caster role that's the easiest way to do it while maintaining the dragon feel.
That's an option and I may end up going that route. I prefer half-elf sage sorcerers to Draconic though. We'll see. As my character isn't dead and this is more of a thought experiment theres no need to rush.

Hmmm. Wizards and Sage sorcerers. I'm getting the feeling that you like Int based casters. A straight Blood Arcanist (Draconic) is an Int based caster which has most of the bloodline features of a straight Draconic bloodline Sorcerer.

Shadow Lodge

We have a lizardfolk bloodrager with Draconic bloodline going into dd in our campaign. He's pretty damn badass.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

The thing to keep in mind about dragon disciples is they are among the ultimate is flexible classes - they have 3/4bab, great hit points and close melee abilities (claws & bite, natural armor) but they also get ranged abilities (breath weapon, spells, eventually flight and form of the dragon etc). They won't generally be pure casters (delayed spell progression, close melee abilities) but they can have a lot of casting power with somw focus (my gnome had the pyromaniac racial alternate trait plus magical knack)

(The hit points are good but actually about the same as a preferred class in a melee class - a bit better possibly if you roll)

Grand Lodge

Pathfinder Companion Subscriber

Well, you could also go Draconic Bloodrager.

You could stick with it, or even go into Dragon Disciple, with no Sorcerer levels.


Rycaut wrote:

The thing to keep in mind about dragon disciples is they are among the ultimate is flexible classes - they have 3/4bab, great hit points and close melee abilities (claws & bite, natural armor) but they also get ranged abilities (breath weapon, spells, eventually flight and form of the dragon etc). They won't generally be pure casters (delayed spell progression, close melee abilities) but they can have a lot of casting power with somw focus (my gnome had the pyromaniac racial alternate trait plus magical knack)

(The hit points are good but actually about the same as a preferred class in a melee class - a bit better possibly if you roll)

Yes they get stuff all over the place bit unless they focus on melee they are not really gonna benefit from that part of the stuff. The breath weapon is no more fantastic than a spell and neither is the shapeshifting. The AC is Nice but not worth losing a single caster level for. Staying full caster gives more flexibility IMOP.


My core character actually will end up taking Dragon Disciple, though he is more of a fighter and less of a caster (Fighter 1/Bard 4/DD 4/EK 2+) than what you seem to be thinking of. I see more people liking the idea of it than building and playing it though.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Well I have played two Dragon Disciples to mid-levels. They are different from a full caster but still quite flexible and solid. They have better BAB and hit points than a full caster - and while yes that breath weapon is similar to a spel it can in the right build be better than your spells (with the robe that ups your effective sorcerer level for your bloodline abilities combined with how the dragon disciple works can mean you get multiple uses of a breath weapon that depending on your color of dragon may be better than many spells. Especially if you don't yet have higher level spells.

And yes the shapshifting is also similar to spells but again you may get it before you can get access to that level of spell - and even if you do you only have limited spells known. Plus dragon disciples don't have to be sorcerers.


Oddly enough, the Magus Archetype that goes spontaneous on Cha would be an interesting DD.

Either that or a Bloodrager is my next char (Nagaji).

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
kestral287 wrote:
As a last thought before you do scrap it: why not just run a Draconic bloodline Sorcerer without going Disciple? If you're trying to fill the caster role that's the easiest way to do it while maintaining the dragon feel.

This. You can make yourself a decent blaster caster while having dragonness to fall back on. Since you have Eschew Materials as a feat, you can even cast most of your spells AS a dragon.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

@tgmaxmaxer - I think I would take a few levels of Bloodrager then switch to the magus (eldritch scion) then go Dragon Disciple. You would have more use of your bloodline abilities that was (i believe) with a rage pool and a eldritch pool - though whether your effective level stacks (and further whether Dragon Disciple advances that or if you get a slower advancement of the full sorcerer draconic bloodline isn't entirely clear - the implication is that the sorcerer bloodline is different from the bloodrager bloodline - so I don't think they stack - but less clear if the bloodrager and the eldritch scion would stack as they are both classes that grant a bloodrager bloodline (which per the eldritch scion would have to be the "same".

The drawback would be slower spell advancement - which may be a big enough drawback to argue against this - but even just one level would give you a bloodrage pool, fast movement, slightly higher BAB etc) or you could take an archetype like Blood Conduit to get a bonus feat instead of fast movement - other archetypes mostly don't kick in until later levels)


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If you decide to revisit, here is an option for you.
She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.

Stat Block:

Coatlicue Raaze
Female human dragon disciple 4/sorcerer (crossblooded, tattooed sorcerer) 1/wizard (thassilonian specialist) 6
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +18
--------------------
Defense
--------------------
AC 23, touch 14, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +5 natural)
hp 117 (11 HD; 7d6+4d12+39+[20 greater false life])
Fort +11, Ref +9, Will +11
Resist dragon resistances, fire 5
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft., fly 40 ft. (average)
Melee staff of the master +10/+5 (1d6+5)
Special Attacks breath weapon, dragon bite, intense spells (+3 damage)
Spell-Like Abilities (CL 11th; concentration +11)
. . 3/day—dancing lights
Sorcerer (Crossblooded, Tattooed Sorcerer) Spells Known (CL 2nd; concentration +1)
. . 1st (3/day)—mage armor
. . 0 (at will)—arcane mark, dancing lights, mage hand
Wizard (Tassilonian Specialist) Spells Prepared (CL 10th; concentration +16)
. . 5th—cone of cold (2, DC 24), overland flight, passwall
. . 4th—greater false life, greater invisibility (2), wall of fire (2)
. . 3rd—haste (3), lightning bolt (4, DC 22)
. . 2nd—bull's strength (2), knock (2), scorching ray (4)
. . 1st—burning hands (2, DC 20), comprehend languages, feather fall, true strike (4)
. . 0 (at will)—detect magic, light, message, prestidigitation
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 24, Wis 10, Cha 11
Base Atk +6; CMB +9; CMD 23
Feats Alertness, Craft Wondrous Item, Empower Spell, Greater Spell Focus (evocation), Greater Spell Specialization, Intensified Spell, Quicken Spell, Sacred Geometry, Scribe Scroll, Spell Focus (evocation), Spell Specialization, Varisian Tattoo
Traits wayang spellhunter, magical lineage
Skills Acrobatics +13, Appraise +15, Diplomacy +14, Escape Artist +10, Fly +15, Knowledge (arcana) +21, Knowledge (engineering) +15, Knowledge (planes) +21, Linguistics +14, Perception +18, Sense Motive +15, Spellcraft +21, Survival +5, Swim +5
Languages Common, Draconic, Elven, Halfling, Ignan, Kelish, Orc, Osiriani, Skald, Thassilonian, Tien, Varisian
SQ arcane bond (arcane familiar, dodo), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), bloodline tattoos, familiar tattoo, versatile evocation
Combat Gear extend metamagic rod (lesser), piercing metamagic rod (lesser), staff of the master; Other Gear orange prism ioun stone, amulet of natural armor +2, belt of physical might +2 (Dex, Con), cloak of resistance +4, efficient quiver, headband of vast intelligence +4, ring of protection +2, 1,100 gp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Breath Weapon (1/day, DC 12) (Su) 1/day, Breath Weapon deals 4d6 Fire damage, DC 12.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Resistances (Ex) You gain Fire resistance 5 and +1 natural armor
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level.
Flight (40 feet, Average) You can fly!
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Greater Spell Specialization Sacrifice a spell to cast your specialized spell
Intense Spells (+3 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Wayang Spellhunter (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Sacred Geometry (Persistent Spell, Dazing Spell) Use metamagic effects through mathematics without raising spell level.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (10/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
Wrath (Admixture) Associated School: Evocation


BigDTBone wrote:

If you decide to revisit, here is an option for you.

She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.
** spoiler omitted **...

The sin wizard cannot take other than standart evocation if he is a evoker. But other than that is is a very Nice build. But it would IMOP have been just as Nice or nicer with more wizard where the DD is.


Cap. Darling wrote:
BigDTBone wrote:

If you decide to revisit, here is an option for you.

She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.
** spoiler omitted **...
The sin wizard cannot take other than standart evocation if he is a evoker. But other than that is is a very Nice build. But it would IMOP have been just as Nice or nicer with more wizard where the DD is.

Wizard levels would definately made a more powerful build, but the request was for dragon disciple. What is the issue with Thassilonian specialist and admixture?


BigDTBone wrote:

If you decide to revisit, here is an option for you.

She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.
** spoiler omitted **...

Tattooed Sorcerer and Crossblooded Sorcerer are unfortunately not compatible. Crossblooded modifies all of your bloodline powers (by allowing you to select either/or), while Tattooed Sorcerer replaces two of them.


PolydactylPolymath wrote:
BigDTBone wrote:

If you decide to revisit, here is an option for you.

She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.
** spoiler omitted **...
Tattooed Sorcerer and Crossblooded Sorcerer are unfortunately not compatible. Crossblooded modifies all of your bloodline powers (by allowing you to select either/or), while Tattooed Sorcerer replaces two of them.

I didn't get the impression this was for PFS, and I've NEVER run into a GM who was that hard a stickler on the technicalities. It is quite clear how to stack them, whether or not it is technically permissible. I say this, and I'm generally a hard ass about rules interactions.


BigDTBone wrote:


I didn't get the impression this was for PFS, and I've NEVER run into a GM who was that hard a stickler on the technicalities. It is quite clear how to stack them, whether or not it is technically permissible. I say this, and I'm generally a hard ass about rules interactions.

If you can swing it with a GM, that's great. I have seen it get shut down multiple times at PFS tables though, as the letter of the law on archetype stacking is that anything that modifies a class feature--even by adding options to it--means that said class feature cannot be further modified by another archetype. The Qinggong Monk is specifically called out as the exception that proves the rule.


PolydactylPolymath wrote:
BigDTBone wrote:


I didn't get the impression this was for PFS, and I've NEVER run into a GM who was that hard a stickler on the technicalities. It is quite clear how to stack them, whether or not it is technically permissible. I say this, and I'm generally a hard ass about rules interactions.
If you can swing it with a GM, that's great. I have seen it get shut down multiple times at PFS tables though, as the letter of the law on archetype stacking is that anything that modifies a class feature--even by adding options to it--means that said class feature cannot be further modified by another archetype. The Qinggong Monk is specifically called out as the exception that proves the rule.

Sure, absolutely. If it was for PFS I wouldn't have recommended it.


I've done this before. but I spliced in eldritch heritage for abysall str and extra clws. Though you could do that for abbarent and get extra touch attack lenght.. very tasty.

1 melee (swash in my case) into Sorc then DD. I focused on non DC needing attack spells too. Such as the different types of scortching ray sorta stuff.
In retrospect i did not need the swash, but I was making Breath of Fire version of a character and preferred dex to hit.

He did prett ywell purely as an attack sorta sorcerer. Long sword was fun. eventually i was going to get mithral buckler and armour. I couldn't decide between arcane armour training or arcane strike. yeah the armour training is pretty crappy! but. I had no intention of using swift action casting that often anyway. At least not at the levels of play I was at. Maybe at a later level I might have i guess..

Now my aoe was crappy.. but I luckly didn't need to do that too often in that team.. i could lob a few but the DCs were usually beaten. Now if you build to up the DC and focus more on casting and just use DD to make you tankier, you can do it pretty well for most avg stuff. No amazing DC's but you can squash some mooks

in trestrospect I would def give up the extra str for the extended range touch attack stuff.. but corosive touch/shocking grasp is a nice lil thing to have when needed vs DR or something.


BigDTBone wrote:

If you decide to revisit, here is an option for you.

She is a wizard but spontaneously casts 13d6+29 fireballs (DC 24) add persistent and dazing (via sacred geometry) or empower, or quicken. Uses Dragon Disciple to advance wizard casting, and sorcerer bloodline. Staff of the Master, and a Piercing meatamagic rod tossed in for good measure.
** spoiler omitted **...

Thank you. This is definitely something i will keep in mind.

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