FileTransferProdigal's page
Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.
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Seeing the responses, the GM was just mistaken about the nature of the GM "granting" rerolls to players.
The main portion of the scenario was a few days of activity where all the players had to make a series of very high-DC skill checks, and we needed a certain number of successes. With the granted reroll, we hit exactly that number; if we hadn't, several of the other players would have died.
I keep all my character paperwork in a pocket folder, and when I play, I use a whiteboard to take notes and track character status (HP, spell slots, class abilities with some kind of uses per day limit, etc), all of which I keep in a single stack to keep from taking up the entire table. So, if the folio was out, it would have been at the bottom of that stack.
A while ago, I was playing in a game and a plot-important skill check came up. I rolled poorly, and the GM declared that he was granting me his reroll (with his GM star bonus). Later, I was hit with a save-or-die spell, and rolled very low. So, I tried to use the reroll granted from owning a character folio. I was told I couldn't reroll, because I was given one earlier by the GM. Looking at the free reroll rule, it says you only get one reroll for owning some official Paizo product (so no getting two rerolls for wearing a t-shirt and having a folio). Does this limit include the GM giving a reroll to a player?
(Presumably, this limit does not apply to rerolls granted by class features; if you had such an ability, a shirt would get you +1 rerolls to the number you could do per game)
I could not find the rules explaining GM granting rerolls to players.
This question requires spoilers for 2-02 Before the Dawn II from Season 2

Last week, I played a PFS game with an unchained summoner, and my eidolon contracted Ghoul Fever. As part of the scenario wrap up, I had to roll out saves across multiple days, because the place where we fought the ghouls was a several week journey by ship. The eidolon got under 5 Con when the GM decided to just hand-waive it, saying that since there was a quartermaster on board we could purchase miscellaneous items from at the beginning of the scenario, I could just pay for the Remove Disease and be done with it.
So, I was wondering what the specifics are for an eidolon dying of a disease like this, particularly if it gets transformed into an undead creature. There is discussion in the class description about what happens if an eidolon is "slain," which I'm not sure this covers.
Would the eidolon become "slain" when it hits 0 Con and then I could just re-call it the next day? Would it become a Ghoul, requiring the party to kill it, and then I could re-call it the day after that? If I left it in the Plane of Summoned creatures, the disease should progress as normal (doesn't get suppressed like certain Remove X spells or paused like a Delay Y spell), resulting in a Ghoul stomping around some other plane? Would there be something about the situation that would prevent me from getting the same eidolon back after such a thing happened (like how you can't Raise Dead on someone who was turned into an undead creature) and I would have to get a new one as if a familiar or animal companion died? Does this being a PFS game affect the situation?
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"You know, you can see through a window BEFORE you break it open."
Oh. That makes it much less usable.
The only reason to craft an Epic Tale is because it carries over; it's otherwise too prohibitive to make and use. So the only time to make use of this ability is scenarios that take place over days and in scenarios where there is mandated travel time before the real action starts?
My bard just entered PF Chronicler, and I was wondering how one of its abilities works in PFS play - Epic Tales, the one that lets you basically make Scrolls of Bardic Performance.
In a normal campaign, such a character would just record unused rounds of performance at the end of the day, and keep track of when they expire. In PFS, there is an undetermined amount of time between scenarios (but enough time to get a normal wage from a day job). So would the character start a scenario with "PFC class level"-number of epic tales scrolls with each containing whatever number of rounds the character is capable of producing? "PFC class level"-number of scrolls with a reduced number of rounds on each? One scroll of the max number of rounds? Something else?
Also, do you need to specify what kind of Bardic Performance the Epic Tale scroll confers when it's scribed or when it's activated?
Is there a comprehensive list of classes that need a Spell Component Pouch?
I always thought of it as like a holy symbol for Wizards (and then Druids have the holly and mistletoe as divine focus), but it seems like other classes need one. I tried using the level one starter kits as a basis for who needs one and who doesn't, but that's giving me an inconsistent picture. Assuming it's required for little-a arcanists only doesn't seem right because the Cleric's Kit and Druid's Kit comes with one; assuming only prepared casters need one doesn't seem right because Hunter's and Inquisitor's Kits come with one, but the Bard's Kit and Summoner's Kit don't come with one. Seems like there's nothing to glean from whether or not a particular Kit has one or not.
Or are sorcerers (and those who spend a feat on Eschew Materials) the only casters who don't need one?

Mulgar wrote: FileTransferProdigal wrote: BigNorseWolf wrote: TOZ wrote: If your team isn't from the Jenkins clan, then they let the enemy come to them so the enemy is moving and swinging once. (Possibly into a readied attack from you, since you are standing between them and the squishies.) there are parties that AREN"T from the jenkins clan? I GMed a game last week, and the players needed to double move to get to the zombies, so the fighter single-moved out front and readied to hit when they walked up to him. Then, one of the other players looked at the situation, shrugged, said "I guess I'm going to ruin your readied action," and double moved to be next to the zombies. I know someone like that, I usually let him die, shake my head and move on. I was running "The Confirmation" and during the whole game, he had this attitude of "I made a front-line melee character, I MUST be the one that kills everything," and was generally trying to be glory-hog the whole game, even seeming like he was trying to set up the final combat to where he could solo it (he looked so disappointed when one of the other players crit-killed the boss). And this is a someone who's played way more PFS than I have. After the game, I realized I should have had the babysitter give a short lecture on the importance of acting like a team in PFS at the end of the scenario. She goes on about teamwork the whole time she's there, so it seems like that would have fit in context.
BigNorseWolf wrote: TOZ wrote: If your team isn't from the Jenkins clan, then they let the enemy come to them so the enemy is moving and swinging once. (Possibly into a readied attack from you, since you are standing between them and the squishies.) there are parties that AREN"T from the jenkins clan? I GMed a game last week, and the players needed to double move to get to the zombies, so the fighter single-moved out front and readied to hit when they walked up to him. Then, one of the other players looked at the situation, shrugged, said "I guess I'm going to ruin your readied action," and double moved to be next to the zombies.
A few of them don't have deities (particularly the ones in "Faiths and Philosophies"). Are we to take those Inquisitions as open to any deity, like how a few other Inquisitions specifically list "Any" as their deity?
Are Inquisitions Deity-restricted like Domains? Or is it like Oracle Mysteries where they list "recommended Deities" in the entry?

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So as for the other character idea I had, the Warpriest of Rovagug, I think I've worked something out. I think it could be workable if he was more focused on the "Destruction" aspect. Have him be a lowercase-g good-natured guy that just really likes to wreck things. Perhaps make him a sunder character, which is normally a bad idea in Pathfinder/D&D, but would be just fine in PFS because of how the loot system works. I was thinking of him as someone who always has Mending/Make Whole and Cure spells prepped, and being willing to take enemies alive (in order to not be that guy that MUST kill anything and everything we roll initiative against) taking an attitude of "I build things up so that I can knock them down again."
Now, if I wanted to pick up Deific Obedience for this character, how would this be handled in PFS, since his lists items of a specific gold value? Would I need to mark off 10 gold each scenario (or 10x the number of days the scenario takes place across) to keep the benefit? Would I need to mark down that I purchased and then expended two iron holy symbols of Sarenrae on the ITS for each session? Would I be able to skip the expenditure in a scenario where I come across something beautiful or artistic that I would be allowed to break (as long as breaking some specified item doesn't interfere with scenario goals)? Is it expected that these are items I purchased? Is it required that these are items I purchased? Could it be assumed that I stole the necessary items as long as I have Sleight of Hand invested (the character would be chaotic)? Could I buy 10g worth of stuff to break once and just cast Mending on it between Obediences or would the casting of mending on them undo the obedience? If I have to mark off the gold, would I need to come up with a way to figure out how much time there is between scenarios (this is something the character presumably does every day, not just on days he goes to "work")?

Wei Ji the Learner wrote: I suspect this would set off a lot of nerves at tables, as there'd be no good way to 'model' this without coming off well into the 'alternate lifestyle' approach.
There are some gaming communities that have had issues over the years with other communities attempting to subvert what should be a fun experience for everyone into... something else.
Zon-Kuthon would probably be on board with torture though, so couldn't tell you for sure how it would fly at a table? I'd probably feel a bit uncomfortable with it, especially if children were present?
Don't worry - I've had to deal with a player in a home game that kept trying to play out his fetishes at the gaming table (despite repeated objections), so that's absolutely not what I'm going for.
I had an idea to have a summoner with a meek/sad sack personality that gets constantly bullied by his eidolon by doing things like interrupting (just the summoner, not the other players), name-calling, wet willies, etc. I was going for a comedic feel, so the things done would be lower-end, childish bully tactics (wedgies, wet willies, etc). If I wanted to go for something like the Deific Obedience (or similar mechanical benefits) it would probably have to become a more serious situation like a slave/slave owner kind of thing. And I prefer bringing comedy to the table.

Sometimes I build characters using the philosophy of "Think of something stupid (or silly) and find a way to make it work."
One thing I was thinking of making was an Unchained Summoner with a Devil Eidolon and having that eidolon generally mistreat the summoner - either be a bully to the summoner or perhaps be the "owner" with the summoner being the devil's slave. If the Devil Eidolon were to take Deific Obedience as a feat and perform the obedience on the Summoner, would that be allowed (note: this is probably not something I will do because this specific case would be a low mechanical benefit for the eidolon)? If the Summoner were also to take Deific Obedience, would being the victim of the obedience confer the benefit to the summoner (presumably, Asmodeus, deity of slavery, is worshiped by slaves as well as slave owners, even if it's only because they have to)?
Also, I find it kind of funny that among the evil deities, Rovagug's and Urgathoa's Deific Obediences are the least evil when those are really the two deities I find hardest to justify as having devout adherents in Pathfinder Society. Hence, I am also in the middle of trying to come up with a viable Warpriest/Divine Caster of Rovagug, because of sentence one of this post.
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