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![]() I only saw the PMG post and dealt with him slightly, but I always felt he was an enormous part of the boards I was posting on. The Smurf avatar was what made me feel comfortable enough to post here, and I have felt a part of the community ever since. This is a terrible blow. Rest in Peace, Gary. ![]()
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![]() My Dad passed away last night. Fortunately, he was doing fine until last Friday, when everything nose dived. I'm just grateful that he didn't suffer much and was comfortable when he went. ![]()
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![]() quibblemuch wrote: Welp, Old Monkey Santa dropped the ball for another year... At least he didn't literally drop a ball. Depending on size and weight, those things can do damage... ![]()
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![]() Today I dealt with the worst part of having pets. I had to have my cat Pepi put to sleep. She was old (at least 17), wasting away, and losing strength so it was necessary, but it still hurts. ![]()
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![]() Thomas Seitz wrote:
It wasn't explicitly. It was suggested by the reason for the conflict and the resolution, but the scripts in Voyager were often lax in detail. (i.e. Why else would them having a kid bring back peace and balance to the Q after one of them dying?) Sadly, a lot of these sort of ambiguous situations could have been cleared up with a single sentence of dialog. [sarcasm]But why have dialog when you can have space ships shooting at each other or people shooting at each other? That's why people watch science fiction, isn't it?[/sarcasm] ![]()
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![]() Thomas Seitz wrote: They did have a Q in Voyager. But I don't think the Continuum actually allowed it so much as they ignored Q's role in assisted suicide. Actually, they didn't ignore it. They ended up in a civil war over it, finally settling on a "as long as you reproduce, you can die" policy. The whole idea was a revolution for the Q. Sadly, this wasn't spelled out very well in the relevant Q episodes of Voyager and 2nd season of Picard addressed that—in a round about way. I enjoyed 2nd season, but there were some serious plot issues. I respect the opinion of those who didn't like it. As for the last episode, this series is shaping up well. two strong episodes in a row. Character reveals: As many suspected, Crusher's son is Picard's as well. I wonder if they will let him live and thus continue the line or take the easy/so-called-realistic approach and kill him by series end. It will be interesting.
Oh, and Worf's introduction to the series may be the strongest character intro I've seen in a long time! :D ![]()
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![]() Michael Sayre wrote:
This is what happens when you let Purepurin's enthusiasm run unchecked when organizing the details! ![]()
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![]() Freehold DM wrote:
The key to the trouble seems to be cross-referencing. Whenever 2e puts out a rules mechanic, they often have several specialized rules that use that mechanic. So when you read a rule, feat, or spell, they often reference something else in the book. This saves space and allows you to print more options, but it also means you have a spell or activity that is spread out over different places in the book. It gets really bad when you start getting to tertiary rules, so the rule in front of you references another rule in a different book, that references yet another rule in the CRB. From a game design standpoint, it's brilliant and flexible, resulting in a wonderfully modular system. From a gameplay perspective, it is a headache flipping to one page, to get an explanation that requires you to flip to another page or book, and on and on... Whenever 3rd edition comes out, this is a problem that will need to be addressed. ![]()
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![]() Yay to Paizo for taking this stand and helping to save the little guys. As many of the lawyers have pointed out, if the revoking was taken to court, WotC would almost certainly lose. But that means facing the legal machine of a megacorp. Almost none of the small players have the resources to fight a protracted legal battle, meaning Hasbro would win by default. Paizo has given those small publishers a way out and are willing and able to defend themselves. That is worth celebrating. HUZZAH! ![]()
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![]() Kobold Catgirl wrote:
You young whippersnapper, you! :) ![]()
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![]() emberwake wrote:
Yep. I've requested that my ashes and bone pits be placed under a new oak tree. ![]()
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![]() NobodysHome wrote:
We'll really miss you, NH! Revel in that free time! ![]()
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![]() David M Mallon wrote:
Having just recently helped take down a number of old trees with a Husqvarna, let me say that you sir are an optimist. ![]()
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![]() NobodysHome wrote:
Evil response: Dear God! Someone's in my house! Call the police! ![]()
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![]() lisamarlene wrote:
Considering you live in Texas, I'm not sure how much of that is exaggeration... ![]()
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![]() captain yesterday wrote: All I'm saying is if an elder evil starts rampaging through downtown Chicago tonight I definitely had something to do with it. But it was mostly Kurt. ... Exactly what pattern did you lay those bricks out in, anyway?
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![]() Hey looking at adding some high-powered archetypes for a superhero pathfinder campaign. Goal is to get the heroes to feel more like their comic book origins. I'm hoping the community can provide some additional insight into the archetype balance. Acrobat – May Always take 20 on Acrobatics checks (even in combat) and move up to your move speed as a swift action. Brawler – Auto-Confirm all critical hits. All threats auto-hit. Enforcer – DR/- : DR Value = Con Modifier + ½ Level. Stacks with other DR (Apply any other DR first). Spellcaster (Divine or Arcane) – All prepared or known 1st and 2nd level spells can be cast at will. Marksmen – Marksmen's range weapons can be treated as a melee weapon with reach of 1/2 their range increment (Can flank, AoO, use Combat maneuvers, no penalty for shooting into melee). ![]()
![]() Hey going through the process of creating a high-powered pathfinder superhero game, and to get the characters more in the comic superhero roll I've thought about adding an additonal archetype that each player can pick 1 of. The current set I have planned for them to choose between are: Acrobat – May Always take 20 on Acrobatics checks (even in combat). May apply either str or dex modifier to all attack and dmg rolls (regardless of weapon type). Brawler – Auto-Confirm all critical hits. Full threat range is considered Auto-hit. Enforcer – DR/Epic : DR Value = Con Modifier + 1/2 Level. Stacks with other DR (Apply any other DR first). Spellcaster (Divine or Arcane) – All prepared or known 1st level spell can be cast at will. 2nd level spell become at will at 11th level. Marksmen – Gain Precise Shot and Improved Precise Shot (at 11th level) for free. May apply Str or Dex modifier to Damage rolls with any ranged weapon (all range weapons treated as adaptive and/or agile). What I am unsure of is the balance between these. Any thoughts on balance/additional suggestions would be greatly appreciated. |