
Shisui |

(First off, sorry about my English, not a native speaker)
For now at least, it seems this is the most divisise change made with Pathfinder 2, specially linked with social and knowledge skills - Why someone who never trained how to talk will be such a good diplomat?
I am in favor of the change, sincerely I think it brings a LOT of good stuff. But I do understand the logic behind the problem that some people see on it
But in my opinion, the solution is already on the system:
The book itself repeat a lot about skills gated by proficiency, which can be good and bad at the same time; if you gate too much, it will be way too hard to decide and we will have problems about super specializations back, if you give too much leeway we have the actual situation.
But... how about trying something like 'soft gating': increase the needed proficiency level of more activities, even using the Expert/Master levels...
And after that, give the opportunity of players trying to do something from one tier higher than he has with a penalty! An untrained person could try to do a Trained activity, but he would be worse than a Trained one. A Trained one could try Expert; but with a penalty.
- Example: Someone trained in Perception could find an Expert hazard, but he would get a -5 penalty (just a proposed number, no idea how much would be good)
- Recalling about the powers of a dragon would be something you needed to be trained, but an untrained person may have seen it - it would be harder, but possible.
- Only a Master could solve some of the problems related with a profession, but even though you're an expert, you could at least try.
This way, things that are harder for someone to do could still be viable, but with acceptable penalties connected with it, and not creating the immersion breaking feeling of 'well, yesterday I was trained, but as I am an expert today, everything changed'.
That's just an idea that crossed and sincerely it's not that worked out yet, but I think I can be into something.