Fernando Gonsalves's page

4 posts. Organized Play character for Shisui.


RSS

Grand Lodge

Yes, my biggest problem right now with the PF2 is the Character sheet, so much I spent my Sunday creating a new one to try to help with those information... Even more so that some of my players don't understand English very well.

About the Lore Skills, I suggest you list which lores you're trained on the Notes, as there is no space for it near the skills...

The blank weapon proficiencies are for different ones from Martial and Simple. For example, let's say you're a cleric of Desna. You get proficiency with the Starknife.

Even though he is not trained in Crafting, he gets the Background Feat, and Repair is an activity he can do even though he is untrained! He still needs a repair kit though...

Grand Lodge

1 person marked this as a favorite.

How long did it take to play this part of Doomsday Dawn:
About 4-5 hours of playtime. A good bunch of my players didn't read the Rulebook, so I spent a good chunk of time explaining and rechecking the rules

How long did it take to prepare this part of the adventure (time spent reading, gathering materials, etc.):
1 hour, but I feel I've should prepared more (as I play in Portuguese, sometimes I need to translate things on the fly, which doesn't help much)

How many sessions did it take for you to play through this part of the adventure?
1

How many Hero Points (in total) did you give out during this part of the adventure?
Other than the starting ones, 0.

How many times was a player character reduced to 0 Hit Points during this part of the adventure?
about 6 times. All of them on the centipede fight. Truth be told, my group had a LOT of problem with the poison, not that it was too hard, but because they had a lot of bad rolls in sucession, and even though they had +5s on Fortitude, they suffered a LOT with it.

How many player characters were killed during this part of the adventure?
0 - Two of them would've died, one of them 2 times even, if not for the Hero Point (I even went back to check if they removed the dying condition, which it does)

The party consisted of a cleric, a paladin, a wizard and a fighter

Gameplaywise, the party really enjoyed the system, the only one who was less excited with it was a new player who have only played D&D 5e.

I felt that the encounters were quite well balanced, and I felt that movement, retreating and vision were really important in the game, even more so than the old edition, which - for me - is a big plus. I felt that a more organized group of goblins on the first room would be quite deadly, with sneaking around and things like that for example.

Something that I feel that is important to note is that multiple monsters seem VERY strong, maybe because of low levels being quite weak.
As I said above, they had a lot of problems with the centipedes, they failed a lot on the poison rolls. Personally, I really liked how deadly those 'mundane' things are. It gives the idea that not only magic is deadly.

But I felt that the group resistance was very good for a level 1 group. The skeletons were easily smashed even though they had resistances.

The boss was quite okay. I liked that he had two 'modes' of damage, one with utility (grab), the other damage, and for me, it shone how much the action system gives a freedom of opportunities: For example, I didn't feel like I was doing a bad choice when Drakus tripped a player (he even critted for 4 damage!) - I will say, though, that I was a bit lost on the restrictions of grabbing, I felt that I was missing something, but I didn't know what (I will recheck the rules later to see if I did all correctly)

Now, my biggest problem and something that I think that it urgently needs to be addressed is: The character sheet and information.

I felt that the character sheet is clunky. The information is all over the place, there's no good place to note things like conditions, there is nowhere found to list something like Lores that you're trained. It's a mess in my opinion.

I think that there's a lot of important information that should be really visible, like Spell Power, Conditions and Resonance. They should be at the front sheet, not all over the place...

I will not extend too much on this topic, but I feel like information of abilities and activations are more important than ever on 2E, which is amazing! But I really think that a solution is needed to create a compact way for showing it (and I really disliked the spell sheet too...)

Grand Lodge

My feelings, in general, are quite similar, but just let me correct one thing, if I may:

"My players stated that because the ooze had gone down so easily (2 rounds of power attack with a bastard sword and a crit)"
- The ooze was immune to critical hits

"Immunities acid, asleep, critical hits, mental, precision, visual"

The skeletons, in my group, was quite easy even though they all used slashing weapons, but the experience was like that because there was a fighter and a paladin on the group.

By the way, that's something that I was wondering. How is the best way to post the feedbacks around here? Wouldn't it be better to have a main feedback post for each adventure?

Grand Lodge

1 person marked this as a favorite.

Hello! I've been rereading the Conditions and I really liked the variety of them.

I have only two points right now that I think that would be better.

    Sensed: The wording on this condition is quite confusing in my opinion. If the same template used for Unseen was used here, it would be clearer who is flat-footed
    "When you're sensed by a creature, that creature is flat-footed to you, but can target you with a Strike or another action that targets individuals (...)"

    Sick: I think 'nauseated' would be a better condition name for it. Specially because on the description itself it says that retching can help recovering. Sickness gives the idea of something more 'enduring' in my humble opinion.

I know those are not the most important things for testing and checking right now, but even so, I prefer to share my thoughts! I am very excited to give a try GMing a table next week.