Shisui |
If everyone chooses to Wander (or other non-Searching tactics) then no one is paying attention and no one gets a perception check.
Tactics should *always* be asked for when entering Exploration mode.
Note, Rogues cheat when Sneaking.
Thanks! That's exactly what I thought it was, I just wasn't 100% sure about it.
I am quite liking how the rules were set. In my opinion, they have a lot of depth, and the actions of the players and choices seems to matter a lot.
Want to travel fast? Okay, but you're not ready for any kind of trap.
Want to take care? You can, but if you're late for something, it can be hard.
And thanks for the reminder about the rogue sneaking, that's something that I didn't read that much (I still need to give more attention to the classes, as I almost always DM, it wasn't my focus)
Mark Seifter Designer |
Shisui |
If no one is searching, you can still find hazards that don't list any training at all in their Stealth entry; these are concealed in such a way that even someone not on the lookout might notice.
Ooh, that's interesting to know! I've missed that part on the description, and it makes a lot of sense.
Maybe this is one of the hardest 'parts' of reading the rules knowing and playing the 3.x systems for so long: At the same time that they're familiar to us, they are different, so a lot of times you start reading an entry and think 'okay, it's the same' you skip parts that would be very important.
Maybe this is just laziness from my part, but wouldn't it be able to try to format the text giving some kind of highlight for those parts? It's just a random idea that crossed my mind right now, and probably has a lot of problems to do...