Kassmak

Fentar Palomine's page

352 posts. Organized Play character for GeraintElberion.


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Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar blinks slowly, "I went to the Swan's one. It wasn't funny."

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Hearing the man stir, Fentar steps inside the room. His tongue flickers, tasting the stale air, and his third eyelids blink without obstructing his vision, "He lives. Well done."

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Having carried the debtor to the Grand Lodge, Fentar stands guard outside of the infirmary while Garsita arranges a cure.

If that cashes comes out of PC pockets at the end, I will put in a share.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar waits outside, arms crossed, listening to the conversation from within.

He looks around the area, seeing if they are observed.
perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Oh, cool!

How did you get to play a kobold was set to be my follow-up question but that's covered as well.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7
Engashez. wrote:
Here!

Hey, I just noticed: how did you get to have an Evil PC in PFS?

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar looks at the team, "This is a business, right? Maybe we just knock on the door?"

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

”Okay, we just need to find the moneylender now.”

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11
diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11

Fentar sees some old buddies that he works with as a stevedore in his downtime and wastes most of the time talking shop.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

"Emral, Emral Xarcious, right." Fentar repeats the name to himself, trying to commit it to memory.

When Dreng speaks again, the big nagaji snaps out of his reverie, "So, where can we find this Emral person then? Emral Xarcious."

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar hits things really hard.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Then Fentar holds out a hand to Voices, ”Scale to scale.”

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar grins at Thyste, forked tongue flickering, and crosses his arms, huge biceps rippling, ”Yes, you go first.”

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Hello, missed the recruitment thread on Thursday, apologies.

Grand Lodge

Fentar is a level 3 nagaji bloodrager (draconic) who believes fervently that nagaji are actually descended from dragons and then tricked/enslaved by nagas.

Going by the name, this might suit him.

If not, I have a level 5 ranger who could play out-of-tier.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Cheers, OK, my laptop has died so I won’t be able to download the sheet for a week or so.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

No day job.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

boon: 1d20 ⇒ 13

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar’s wild swings go nowhere.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
1 is a miss: 1d5 ⇒ 3

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Good shout!

miss chance: a 1 is a miss. First attack: 1d5 ⇒ 4
miss chance: a 1 is a miss. second attack: 1d5 ⇒ 1

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar gasps in pain from the dark magic, ”Your god is strong.”

Then he brings down his blade again.
Posting on a phone is weird, deleted this from my previous post by mistake.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

raging, flanking power attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Box cars!

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Map is not updating on my phone, if Fentar can 5ft step into flanking, he will.
Fentar swings at the necromancer.
raging power attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 2d6 + 12 ⇒ (6, 6) + 12 = 24

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

I have characters who would try to turn the tables (no pun intended) or work around the problem. Fentar, however, is very direct and dislikes trickery.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

If there is no sign that the desk is attached to the floor, Fentar will pick it up (or drag it if it is more than 520lbs) and throw/dump/drag it to the other end of the room.

If it appears fixed to the floor, he will smash the desk with his sword.
full round action to strike unattended object so auto-hits.
damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

I will stop before it. I still get to see every square so it’s probably best not to go all the way.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Path marked, if she is there then I will see her. Fentar has moved 30ft but has 40ft of movement so he can shimmy to get behind her if he needs to.

power attack if Fentar sees her, he will enter a rage.: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19
miss chance, 1 is a fail.: 1d5 ⇒ 5

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar will walk down the middle of the room.
If he sees the necromancer, he will keep going past (circling to avoid AoOs, if possible) and attack her from deeper in the room to shepherd her towards his allies. He will also call out her location).

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

GM, would alchemist’s fire destroy the smoke in its splash radius? The text of the spell suggests that explosions of flame do the job but it used spells as examples.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar nods, ”Yessss, it iss wise to take even a small advantage.”

He attaches a fancy scabbard to his belt and gives the dagger a good look over before easing it into the scabbard.

”A fine weapon for small spaces.”

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Not a bother.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Bonza!

Fentar leads the way, his sunrod illuminating the area.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Rogarch, Fentar has 11 more hit points than you. Let him take point.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar look around as well.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar snarls at his foe, "You idiot!"

Then he swings his blade once more.
attack: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Alas, poor Boomer! I knew him, Rogarch, a fellow of infinite bombs, of most excellent extracts...

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar races into the room in a wild and reckless rage, roaring his defiance at the hobgoblins. raging
His greatsword hacks down at the nearest foe red

power attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

He was the only one who could activate CLW wands though.

Can he just stand at the back with wands in hand?

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

perception: 1d20 + 7 ⇒ (1) + 7 = 8

Fentar sniffs the air and holds his sword before him.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

So, wait, these stairs were under the tree?

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar checks that the worg has not followed them, perception: 1d20 + 7 ⇒ (2) + 7 = 9

then he draws his greatsword and stretches a little, "Anyone got some light?"

He grabs a sunrod from his pack, taps the end against his sword and then tucks it into his boot.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

sense motive: 1d20 ⇒ 16

I'm going to use that knowledge roll to say Fentar knows that worgs usually speak common.

Fentar waves at the worg and calls out, "Hey, Greypelt, will you talk?"

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar scowls, "Not a wolf, a worg. Don't get killed."
knowledge (arcana): 1d20 + 6 ⇒ (13) + 6 = 19

Fentar reaches over his shoulder and draws his greatsword slowly, eyes on the beast.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar nods, "Yes, from the Temple of Apsu in Absalom."

Yes, I think Boomer is the only one who can make it work without UMD.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

As most of us lack darkvision, I would suggest waiting for daylight.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar hisses unhappily, "Thank you."

He holds out his wand cure light wounds, "Can anyone activate this?"

Then he goes through a bunch of weapon drills, over and over again, lecturing himself under his breath.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Attack rolls, a 2 followed by a 1... oh, boy.