Outpost IV: 3-22 The Goblinblood Dead (Inactive)

Game Master Nathanael Love

Outpost IV Convention game: Signup/selection based on convention process.


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Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

I will stop before it. I still get to see every square so it’s probably best not to go all the way.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Fentar stops just before the deck, and barely catches a glimpses of the hobgoblin hiding beneath the desk, but with the improved cover the narrow slit at the bottom provides here, his attack misses.

And Telda begins chanting a spell.

Turn Order:
1. Kelleran
2. TELDA!!
3. Fentar
4. Rogarc
5. Jaako

Telda: -3

That brings up everyone again- she is behind/beneath the desk- from the front or sides she has improved cover (+8 to AC) and from the back she has ordinary cover (+4 AC)

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

If there is no sign that the desk is attached to the floor, Fentar will pick it up (or drag it if it is more than 520lbs) and throw/dump/drag it to the other end of the room.

If it appears fixed to the floor, he will smash the desk with his sword.
full round action to strike unattended object so auto-hits.
damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

I love that! Screw you game designer, I'm taking your toy gimmick away.

Spellcraft to ID spell: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

I have characters who would try to turn the tables (no pun intended) or work around the problem. Fentar, however, is very direct and dislikes trickery.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko rushes forward and swings the hobgoblin with flail.

+1 flail: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 2 ⇒ (3) + 2 = 5

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Rage, Blur.
Resources:
Re-roll 1/1,Rage 18/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 1/2
Currently Raging AC 17 (20% Miss chance), CMB +12, HP 50/73, F+12 W+6 Str 22 Con 19 HP 38/61 |AC 19 T 12 FF 17|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch moves towards the sound of combat attempting to strike at the hobgoblin caster. She begins to rage.

Longsword,Rage,Guidance,PA: 1d20 + 6 + 2 + 1 - 1 ⇒ (5) + 6 + 2 + 1 - 1 = 13
Damage,Rage,PA: 1d8 + 6 + 3 + 3 ⇒ (1) + 6 + 3 + 3 = 13

Miss chance due to fog 1-20% miss: 1d100 ⇒ 51

Helping Hand taps her for luck for the following round of combat (Guidance).

I do not know if the caster is prone now due to the fact that she was hiding beneath the table.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

She was squeezing rather than prone, but with the desk removed is now not squeezing either

Fentar tosses the desk aside, clearing away her cover!

Rogarc narrowly misses, and Jaako too misses striking her!

Kelleran cannot identify the spell- but she is still casting full round, not standard to cast

Turn Order:
1. Kelleran
2. TELDA!!
3. Fentar
4. Rogarc
5. Jaako

Telda: -3

Pending Kelleran before Telda finishes

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Kelleran moves forward to see his target and launches a missile from his wand.

Wand of MM: 1d4 + 1 ⇒ (1) + 1 = 2

I hope she fails the concentration. That is all I was hoping to do really. Due to concealment, I don't think I could get a sneak attack on her. However, with wand and rapier out, I provide a flank bonus if we live that long.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

concentration: 1d20 + 7 ⇒ (1) + 7 = 8 Kelleran's spell causes her to lose her summon monster spell.

Concentration to cast Defensively: 1d20 + 7 ⇒ (11) + 7 = 18

She defensively casts Cause Fear targeting Rogarch. DC 15 Will or become frightened for 1d4 rounds; shaken 1 round on save

Turn Order:
1. Kelleran
2. TELDA!!
3. Fentar
4. Rogarc
5. Jaako

Telda: -5

That will bring everyone up again.

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

WOOHOO!! Suck it evil caster lady!

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Map is not updating on my phone, if Fentar can 5ft step into flanking, he will.
Fentar swings at the necromancer.
raging power attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 2d6 + 12 ⇒ (6, 6) + 12 = 24

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Rage, Blur.
Resources:
Re-roll 1/1,Rage 18/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 1/2
Currently Raging AC 17 (20% Miss chance), CMB +12, HP 50/73, F+12 W+6 Str 22 Con 19 HP 38/61 |AC 19 T 12 FF 17|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch tries to resist the fear effect.

Will,Rage,Guidance: 1d20 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand attempts to protect his master from the magical assault but is unable to.

Will save vs Cause Fear via Share Will: 1d20 + 0 ⇒ (4) + 0 = 4

@GM Oxnard - Now they are both Frightened for 1d4 rounds. :)

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Rage, Blur.
Resources:
Re-roll 1/1,Rage 18/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 1/2
Currently Raging AC 17 (20% Miss chance), CMB +12, HP 50/73, F+12 W+6 Str 22 Con 19 HP 38/61 |AC 19 T 12 FF 17|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch looks at Helping Hand and she moves away with Helping Hand in her pocket.

rounds Frightened: 1d4 ⇒ 1

(If she can take the Withdraw action she does otherwise she double moves out of the room and back into the previously cleared room.)

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko slips behind the desk and tries to attack from position the spellcaster has harder time defending herself.

+1 flail: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 2 ⇒ (8) + 2 = 10


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
Fentar cracks Telda hard as Rogarc flees and Jaako misses.

Round 3
Casting Defensively: 1d20 + 7 ⇒ (15) + 7 = 22
Touch Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17

And with a quick touch, she inflicts Fentar!

Turn Order:
1. Kelleran
2. TELDA!!
3. Fentar
4. Rogarc
5. Jaako

Telda: -29

Fentar: 14/31

That brings up everyone again- Kelleren I don't think you acted at the top of round 3 so you can act for 3 and 4 (everyone else for 3

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

raging, flanking power attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar gasps in pain from the dark magic, ”Your god is strong.”

Then he brings down his blade again.
Posting on a phone is weird, deleted this from my previous post by mistake.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko gasps in horror as Fentar is struck by spell and swings hard.

+1 flail: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 2 ⇒ (2) + 2 = 4

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Rage, Blur.
Resources:
Re-roll 1/1,Rage 18/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 1/2
Currently Raging AC 17 (20% Miss chance), CMB +12, HP 50/73, F+12 W+6 Str 22 Con 19 HP 38/61 |AC 19 T 12 FF 17|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +9|PER +15 Darkvision 60', SM+1|Speed 30'|

The feeling of fear suddenly drains from Rogarch's body but the rage remains. She stomps back into the room to attempt to stick it to the necromancer.

Attack,Rage: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage,Rage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Miss chance, Fog 1-20% miss: 1d100 ⇒ 92

Everyone has been forgetting to roll the miss chance for the fog. That applies to the Necromancer's touch attack as well. :)

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Good shout!

miss chance: a 1 is a miss. First attack: 1d5 ⇒ 4
miss chance: a 1 is a miss. second attack: 1d5 ⇒ 1


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

The little scorpion is still terrified. He climbs out of Rogarch's pocket and hides in a corner in the previous room.

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

(I rolled a 3 for rounds of fear for Helping Hand but it was swallowed by the system.)

@GM Oxnard - I have no idea how far away you have to move with the Frightened condition but trying to hide and move away for a tiny creature makes a lot of sense.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

oh I forgot there was a miss chance for within 5 ft as well

miss chance: 1d100 ⇒ 60

frightened causes you to flee as quickly as you can, so reasonably that would be a withdraw full move for 12 squares away requiring a full move back before you could swing again

The fog causes Fentar to miss, and Jaako misses the nimble hobgoblin. Rogarch rushes back (will use this hit on your next action).

just pending Kelleren’s actions now.


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

@Oxnard - I moved my familiar off the map as he is still frightened and full moving away from the necromancer for now. At least he gets to pick his movement (as he is not panicked) so he should be able to retrace his steps and not fall into any unexplored traps and such.

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Sorry, been a bit of chaos this week. 2 rounds of Magic Missile.

Wand of MM (x2): 2d4 + 2 ⇒ (4, 4) + 2 = 10


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Kelleran's magic missiles slam into the Hobgoblin necromancer, but she persists and tries to respond:

Casting Defensively: 1d20 + 7 ⇒ (16) + 7 = 23
Touch: 1d20 + 5 ⇒ (18) + 5 = 23
Miss Chance: 1d100 ⇒ 3
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16

But her own fog causes her to miss!

Pending Fentar next before Rogarch's attack hits.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
1 is a miss: 1d5 ⇒ 3

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Fentar’s wild swings go nowhere.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Fentar misses, and then Rogach's hammer comes down and finishes the necromancer!

As you search her, she is carrying: scroll of bane, scroll of lesser restoration, scrolls of cure moderate wounds (2), wand of inflict light wounds (19 charges); masterwork light wooden shield, masterwork morningstar, 8 onyx gems (each worth 25 gp), silver unholy symbol of Urgathoa, spell component pouch, 99 gp

There are also in the room several pounds of rare herbs!

You return to find the caravan safe where you left it. The necromancer destroyed, the attacks on the caravans come to an end. The rest of your journey goes smoothly, and you've cleared the way to let more Sczarni caravans through this way!

And that my friends is the end!

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