|
Fen Kitlom's page
54 posts. Organized Play character for CariMac.
|
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
I've already played the third level module, but would be very interested in joining you for the third module if you make it that far.
Einn would really like to finish the arc, and become an expert on Razmir. She feels like she's almost one, but not quite.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen takes the gifts gratefully. "Thank you."
She takes a seat at the inn. "I can't believe we made it. I was very unprepared for this job. More preparation is needed."
Thank you GM, and players. I had a good time.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
CLW: 2d8 + 2 ⇒ (3, 8) + 2 = 13
Fen is healed enough to become conscious. "Did we get him?" She begins to look around the room for what he might have been guarding.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Should be about five uses left of the one Fen has as well.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen falls to the floor unconscious. Her wand lying on her hand.
Hint Hint. Somebody stab him with it.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen reels from the attack, but presses on. Then she takes a step back.
Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage/Cure: 1d8 + 1 ⇒ (3) + 1 = 4
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
She closes her eyes, and is amazed that the attack misses. Then Fen jabs at him with the wand again. "Please be redead. I don't want to keep doing this." She misses this time and waits for the attack.
Melee Touch: 1d20 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen takes a deep breath, and silently prays to whatever god is listening at the moment. She stabs the wand at the undead creature.
Touch Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage/Cure: 1d8 + 1 ⇒ (5) + 1 = 6
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"No this isn't happening!" Fen pulls out her wand of Cure Light Wounds.
I have a 0 BAB so I can't move and draw an item. I think wands and weapons work the same for drawing and moving. I had a GM mention that according to the module one of the bones of the skeletons could be used as a club. Hint, Hint. If the GM will allow of course.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen reaches out and casts cure light wounds on the skeleton.
Melee Touch: 1d20 + 1 ⇒ (11) + 1 = 12
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen takes a step back and casts Bless on the party.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen has a cure light spell. She'll do her best to heal Fundir.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Good job Arol." She makes her way across the plates behind the statues. "Now what?"
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"I'm going to go for it." She casts Guidance on herself, and then takes a running jump trying to get over the pressure plate. She stumbles and lands right in the middle of the plate instead of the lovely leap she had planned.
Acrobatics: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen gives the statues a look. "How are we going to get around those? I'm not very fast."
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
No worries. It's hard to tell with avatars sometimes.
Fen looks around the room just past the broken door. She gives the pool a glare as she moves carefully around it. What do you see?"
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
I'ts 7:15 PM on Thursday 12/12 and I'm still in my office working. No posts for me tonight. Feel free to bot me as necessary.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen returns. "What was in there? It was frightening but I didn't see anything."
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen goes charging out of the room screaming. "It's coming. Get away."
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Will: 1d20 + 2 ⇒ (9) + 2 = 11 +2 if it's an Illusion
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen heads into the room to see what's what. She casts detect magic as she walks close to the pool.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen examines the tavern bill, and takes a look at the potion.
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen moves around and tries to hit the enemy with a sling bullet. "Those things really stink."
Sling: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d4 ⇒ 2
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen fires off another bullet at the purple tinted creature. Then she steps to the side to allow more people to get into the room.
Sling: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 ⇒ 2
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen stays put and fires another sling bullet at the blue tinged zombie.
Sling: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d3 ⇒ 1
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen moves into the room. She fires her sling at the blue zombie. She is so nervous at the sight of the creatures she misses terribly.
Sling: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d3 ⇒ 2
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Yep. We're in a crypt and something smells rotten. What could it possibly be? A welcoming committee?" Fen gives Flaern a friendly jab in the knee because she can't reach his arm.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Knowing our luck. They are walking around down here." Fen follows along.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Shall we go to he right?" Fen asks as she looks around the corner.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen stands in the back of the group, and looks down the stairs. "That was unpleasant. I'm glad I'm not in charge of resetting that trap."
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"How's it going?" Fen hollers from a cross the room. She can't see Arol's progress, and is getting bored standing in the hall. She's starting to stand on her head, and mess around with her cantrip spells.
Gnome's get bored easily. OOC take your time.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Grab that shield. Maybe we can just go back and forth to the south or east door behind the shield one or two at a time instead of trying to disarm the trap."
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Is anyone strong enough to carry those shields? Maybe someone can carry it and Arol can disable the trap." Fen suggests.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"I'm going to stay right here until someone figures it out. Arrows coming from who knows where? Not a good thing to walk into." Fen peeks into the room but doesn't enter.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Good thinking Fundir." Fen takes her place in the line of Pathfinders, and moves forward when the rest do.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen digs through her backpack. "I don't have anything to hold the door open with."
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"That's interesting. I wonder if the necklaces are somewhere here in the crypt." Fen asks as she follows Fundir down the hallway.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen follows the others into the room, and looks around.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"I think so." Fen responds. "That was neat Fundir. How did you do that? "
-Posted with Wayfinder
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"Let's go." Fen starts down the hall at the back of the group's line.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"See. You first. It worked out for all of us." Fen grins at Arol and gives him a wink.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen takes a look. "Leather wrapped swords don't hurt. Maybe this is part of the preparations. I bet the non-wrapped swords hurt, and this looks like a trap to me, but what do I know? Who wants to go first?" Fen gives a bright smile at the Rouge.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"They are nice, and may come in useful. Maybe someone was expecting us." She picks up her two items.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"To the south then? It makes sense not to double back if we don't need to." Fen points out.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"I don't think anyone mentioned that we are also Pathfinders. You have been gone so long we were sent to find out what happened. The name is Fen. Nice to meet you all." Fen smiles and waves at Margat and Fundir.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen pulls an Alchemist Fire out of her bag and tosses it at the creature.
Ranged Touch: 1d20 + 2 ⇒ (16) + 2 = 18
Fire: 1d6 ⇒ 6
Aimed at one of the top two squares so allies don't get splash damage.
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen takes a step back and casts Cure Light Wounds on herself.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen calls out everything she knows about the construct, and then she pulls out her dagger, and stabs at it. She misses terribly.
Dagger: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d3 ⇒ 2
She'll take the AOO for pulling out a weapon right next to the enemy
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
Fen moves as quickly as she can closer to the battle. "What is that thing?
Know Arcana, Planes, Religion?: 1d20 + 5 ⇒ (16) + 5 = 21
All three knowledge have the same modifier. Double Move. Question: Is where I'm standing open to where the creature is?"
AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions
"This looks like a maze. Maybe we should just follow the tracks, and hope it doesn't lead us wrong."
|