Blacksmith

Fellgrim Cogmaester's page

500 posts. Organized Play character for The.Dragon.Reborn.


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The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Day Job: 1d20 + 5 ⇒ (16) + 5 = 21

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Perception: 1d20 + 22 ⇒ (8) + 22 = 30

"On second thought ... whatever is behind that wall should probably stay there until the society is ready for it. Let's get out of here guys!"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

And we're back!!!

"We should probably check what is behind that wall?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I wonder if we should scout out the rest of this place? Like what is over there? Fellgrim points to the dark area to the SW :-)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I supposed you are right; we should document everything a let the Society figure it all out."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

[b]"Hmmm ... is there any information on these creatures? Should we let any of them out?"[b]

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Right ...south it is then." as Fellgrim follows the crowd up to the next door.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Can we take 20 on the Religion check?
Inspired Knowledge (Religion): 20 + 7 + 1d6 ⇒ 20 + 7 + (6) = 33
Or Not ...
Inspired Knowledge (Religion): 1d20 + 7 + 6 ⇒ (14) + 7 + 6 = 27

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (+atk); Shield AC32 - HP75; Bomb +20/+15 4d6+4; Fast Bombs; Point Blank Shot; Precise Bombs; Precise Shot;

Rise and Repeat ... Uugh :-(

Bomb (Range/Touch): 1d20 + 19 ⇒ (1) + 19 = 20 for Fire: 4d6 + 4 ⇒ (5, 2, 5, 3) + 4 = 19 or Drift SW: 1d8 ⇒ 6 for Splash DC19 Rfx: 8 = 8
Bomb (Range/Touch): 1d20 + 19 ⇒ (2) + 19 = 21 for Fire: 4d6 + 4 ⇒ (5, 6, 5, 5) + 4 = 25 or Drift NE: 1d8 ⇒ 2 for Splash DC19 Rfx: 8 = 8
Bomb (Range/Touch): 1d20 + 14 ⇒ (9) + 14 = 23 for Fire: 4d6 + 4 ⇒ (5, 4, 6, 1) + 4 = 20 or Drift NW: 1d8 ⇒ 8 for Splash DC19 Rfx: 8 = 8

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (+atk); Shield AC32 - HP75 - Bomb +20/+15 4d6+4; Fast Bombs; Point Blank Shot; Precise Bombs; Precise Shot;

Fellgrim will try to lob a few bombs in his general direction ...

Bomb (Range/Touch): 1d20 + 19 ⇒ (1) + 19 = 20 for Fire: 4d6 + 4 ⇒ (5, 4, 5, 2) + 4 = 20 or Splash DC19 Rfx: 8 = 8
Bomb (Range/Touch): 1d20 + 19 ⇒ (12) + 19 = 31 for Fire: 4d6 + 4 ⇒ (5, 3, 4, 4) + 4 = 20 or Splash DC19 Rfx: 8 = 8
Bomb (Range/Touch): 1d20 + 14 ⇒ (6) + 14 = 20 for Fire: 4d6 + 4 ⇒ (5, 4, 5, 5) + 4 = 23 or Splash DC19 Rfx: 8 = 8

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

When you get to me:
Round 1: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (atk/ac/ref); Studied Combatant; Shield AC32 - HP75 - Bomb +20/+15 4d6+4

Fellgrim takes a moment to Study their opponent, then drinks a Shield elixir ...

Next round takes the extra atk from fervor and starts throwing bombs.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

I am travelling for the next 10 days ... will try to check in when I can; bot me as needed.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will recast his Ablative Barrier and add Stoneskin and Heroism (via Alchemical Allocation) to his buffs.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Sorry ... I apparently neglected to update my skills on Fellgrim's profile; I think Fellgrim would need an 18 or better to do it (UMD is +13). I presume taking a bunch of rolls on this a bad idea?

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Yeah ... that could have gone better."
Looking at the statue of Caranthir ...
"... time for a tactical retreat to regroup?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2: {AC 27 | HP 65 -5 NL/75} Ablative Barrier {5NL/50}; Prayer; Heroism; Blessing of Fervor: +1 Atk; Fast Bombs; Precise Bombs; Point Blank
RFX DC25: 1d20 + 18 ⇒ (19) + 18 = 37

Fellgrim tosses a handful of bombs at the Keeper ...

Bomb: 1d20 + 20 ⇒ (4) + 20 = 24 for Fire: 4d6 + 5 ⇒ (3, 4, 4, 6) + 5 = 22
Misdirection: 1d8 ⇒ 5 for Splash: 6 = 6 {South}
Bomb: 1d20 + 20 ⇒ (9) + 20 = 29 for Fire: 4d6 + 5 ⇒ (5, 5, 4, 5) + 5 = 24
Bomb: 1d20 + 15 ⇒ (12) + 15 = 27 for Fire: 4d6 + 5 ⇒ (1, 4, 6, 3) + 5 = 19

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 - AC 29: Blessing of Fervor [+2 Atk/AC]; Alchemical Allocation [Heroism];

Fellgrim uses his AA to drink his Heroism potion without consuming it.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Man that is a lot of talking. Enough to make you thirsty right?"

Fellgrim drinks another of his alchemical allocation elixirs ...
... things are about to get frosty ...

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Yeah ... that's where I thought this conversation was headed ... So ... ah ... how may we serve?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Xiomorn? Not sure if I have encountered such yet Jelani. Anybody else have any idea of this?"

Fellgrim smiles at how Thistle carefully qualified the answer to the Keepers question about our strength, feeling uneasy with either a specific claim to strength that could be seen as a challenge or a claim to weakness that could be seen as an opportunity. Stating that we have powerful friends was an artful way to dodge the question by claiming both.

"So ... what do you keep in the vault? Is it something others can see?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim frowns as he listens to his friends reminisce on previous encounters, hopeful that this one would turn out better ...
"Did he answer? Can he help us? Perhaps we should wait for an answer before continuing? We might get a better idea of what to expect."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I got you covered big guy ..."

Fellgrim will use Alchemical Allocation to share his Flying Infusion with Jelani ...

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Yep ... I think flying over this is a good idea. Ready when you guys are."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Now where? Finish up here and they see where those things take us?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim "tries" to help Caranthir ...
Spellcraft (Aid Another): 1d20 + 10 ⇒ (1) + 10 = 11

Oh bother ...

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim relaxes as Thistle's healing wave washes over the party, felling much better.

"Thanks Thistle. That was a very painful encounter."

Addressing the party as a whole ... and pointing to the alcove to the west.

"Should we finish exploring this area ..."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 6 - HP: (52-20NL)+5/75 Ablative Barrier: AC25 (NL 20/50); Mutated: AC27; Blessing of Fervor: +1 Atk; Stoneskin: DR 10/adamantine; Enlarged: AC25; Flanking; Elysian bronze
As a swift action, he spontaneously heals HP: (57-20NL)/75 before taking on the creature grappling Caranthir ...
Bronze Earth Breaker: 1d20 + 19 ⇒ (2) + 19 = 21 for B: 2d6 + 11 ⇒ (2, 2) + 11 = 15
Bronze Earth Breaker: 1d20 + 19 ⇒ (9) + 19 = 28 for B: 2d6 + 11 ⇒ (6, 6) + 11 = 23
Bronze Earth Breaker: 1d20 + 14 ⇒ (2) + 14 = 16 for B: 2d6 + 11 ⇒ (5, 2) + 11 = 18

Ug ... this is harder than it looks. Focus Grimm ... you can do this!

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 5 - HP: (51-20NL)+5/75 Ablative Barrier: AC25 (NL 20/50); Mutated: AC27; Blessing of Fervor: +1 Atk; Stoneskin: DR 10/adamantine; Enlarged: AC25; Flanking; Elysian bronze

Fellgrim rocks under the avalanche of blows from the thorny things, thankful his stony skin and magic barrier absorbed the bulk of the damage.
As a swift action, he spontaneously heals HP: (56-20NL)/75 before side stepping into the western creature's flank to bring down the rain ...

Bronze Earth Breaker: 1d20 + 19 ⇒ (17) + 19 = 36 for B: 2d6 + 11 ⇒ (4, 2) + 11 = 17
Bronze Earth Breaker: 1d20 + 19 ⇒ (11) + 19 = 30 for B: 2d6 + 11 ⇒ (3, 3) + 11 = 17
Bronze Earth Breaker: 1d20 + 14 ⇒ (19) + 14 = 33 for B: 2d6 + 11 ⇒ (2, 1) + 11 = 14

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 4 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor: Atk/AC:29; Stoneskin: DR 10/adamantine; Enlarged: AC27;

Taking advantage of the space opened up by Jelani taking down the first "Thorny Thing", Fellgrim moves in front and swings his EB before stepping aside 5ft East next round to let Jelani engage again.

Bronze Earth Breaker: 1d20 + 19 ⇒ (17) + 19 = 36 for B: 2d6 + 10 ⇒ (2, 1) + 10 = 13

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 3 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Stoneskin: DR 10/adamantine; Enlarged: AC25

Fellgrim uses his wand to 'enlarge', then moves in behind Jelani, drawing his Earth Breaker on the way in ...

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Stoneskin: DR 10/adamantine

Well ... that is not good. Time to change up my game a bit ...

Fellgrim steps back and casts Stoneskin upon himself and draws a wand.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash

Fellgrim steps up and throws a handful of bombs at the closest creature ...

Bomb: 1d20 + 15 ⇒ (13) + 15 = 28 for Fire: 4d6 + 4 ⇒ (6, 2, 1, 2) + 4 = 15
Bomb: 1d20 + 15 ⇒ (14) + 15 = 29 for Fire: 4d6 + 4 ⇒ (3, 1, 1, 2) + 4 = 11
Bomb: 1d20 + 9 ⇒ (20) + 9 = 29 for Fire: 4d6 + 4 ⇒ (3, 5, 4, 5) + 4 = 21
Threat: 1d20 + 9 ⇒ (17) + 9 = 26 for Confirmed: 4d6 + 4 ⇒ (3, 3, 6, 2) + 4 = 18

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round Two - Ablative Barrier: AC25; Mutated: AC27; Studied Combatant: +2 Hit/Damage; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash

Surprised at the effectiveness of his previous attack, Fellgrim adds more bombs to the fight ... [NW]
Bomb: 1d20 + 17 ⇒ (20) + 17 = 37 for Fire: 4d6 + 4 ⇒ (2, 1, 4, 3) + 4 = 14
Threat: 1d20 + 17 ⇒ (8) + 17 = 25 for Critical: 4d6 + 4 ⇒ (3, 5, 6, 2) + 4 = 20

Bomb: 1d20 + 11 ⇒ (2) + 11 = 13 for Fire: 4d6 + 4 ⇒ (1, 6, 6, 1) + 4 = 18
Deviation: 1d8 + 1d1 ⇒ (5) + (1) = 6 [6 = W]
Splash DC19: 4 = 4

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round One - Ablative Barrier: AC25; Mutated: AC27; Studied Combatant: +2 Hit/Damage; Elysian Bronze; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash

Crackers ... out of time ...

Fellgrim studies his opponent before tossing a bomb in his general direction [NW] ...

Bomb: 1d20 + 16 ⇒ (2) + 16 = 18 for Fire: 4d6 + 4 ⇒ (1, 6, 2, 2) + 4 = 15
Deviation: 1d8 + 1d1 ⇒ (3) + (1) = 4 [3 = SE]
Ricochett: 1d20 + 11 ⇒ (3) + 11 = 14 for Splash DC19: 4 = 4

... and then spontaneously mutating and wondering what he possibly could have done to so irritate fate (aka the RNG) so badly.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Kludde wrote:

...

The vault keeper rules these caverns, as I already told you. He summoned me to do his bidding: eradicate all life from above.

"Aaaaahhh ... that doesn't sound good ...

"I would imagine anybody grappling a succubus would lose a bit of soul ... provided they were male of course."

Casts Ablative Barrier on himself.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Kludde wrote:

The creature keeps speaking in undercommon.

Yes, but why? Ah, I guess it's an answer. It's your turn to ask

Why indeed ... reminds me of a game my kids used to plan by asking why to every answer ... until the grownups quit answering (sort of like a staring contest)

"Hmmm ... seems like we can find out a few answers or clues about this place by trading questions and answers. What should we ask about first?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"He wants to trade questions ... like why do we explore dungeons? Which is interesting given that we all probably have different motivations. Mine is simply to pay the bills."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Ability: Comprehend Languages

"It would appear so ... and it seems our friend here is bored."

"Hello ... do you understand the common tongue?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 - Precise Shot; Precise Bombs; Point Blank; Fast Bombs; +Prayer

Fellgrim another step and tosses a couple bombs at the remaining creature ...
Bomb: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 for Fire: 4d6 + 4 ⇒ (5, 1, 5, 4) + 4 = 19
Bomb: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 for Fire: 4d6 + 4 ⇒ (6, 3, 5, 2) + 4 = 20

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 - Precise Shot; Precise Bombs; Point Blank; Fast Bombs;

Fellgrim steps forward and tosses a couple bombs at the creature in front of Jelani ...
Bomb: 1d20 + 14 ⇒ (15) + 14 = 29 for Fire: 4d6 + 4 ⇒ (2, 1, 5, 3) + 4 = 15
Bomb: 1d20 + 9 ⇒ (18) + 9 = 27 for Fire: 4d6 + 4 ⇒ (6, 2, 4, 4) + 4 = 20

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim's good ... no change other than resting up.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Blessing of Fervor and Prayer were already cast for this encounter. Perhaps a heal on Jelani?
Round 3 AC31; Shield; Ablative Barrier; Prayer; Fervor; Haste; Studied Combatant; Mutated; Enlarged; Stoneskin (10/Adamantine)
+1 Elysian Earth Breaker: 1d20 + 20 ⇒ (5) + 20 = 25 for Smash: 2d6 + 11 ⇒ (1, 1) + 11 = 13
+1 Elysian Earth Breaker: 1d20 + 20 ⇒ (3) + 20 = 23 for Smash: 2d6 + 11 ⇒ (5, 5) + 11 = 21
+1 Elysian Earth Breaker: 1d20 + 15 ⇒ (19) + 15 = 34 for Smash: 2d6 + 11 ⇒ (5, 2) + 11 = 18

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 AC31; Shield; Ablative Barrier; Prayer; Fervor; Haste; Studied Combatant; Mutated; Enlarged; Stoneskin (10/Adamantine)
+1 Elysian Earth Breaker: 1d20 + 19 ⇒ (1) + 19 = 20 for Smash: 2d6 + 11 ⇒ (6, 5) + 11 = 22
+1 Elysian Earth Breaker: 1d20 + 20 ⇒ (16) + 20 = 36 for Smash: 2d6 + 11 ⇒ (6, 3) + 11 = 20
+1 Elysian Earth Breaker: 1d20 + 15 ⇒ (14) + 15 = 29 for Smash: 2d6 + 11 ⇒ (3, 5) + 11 = 19

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Worth a try ... but I don't think we have much time for it.
We can try to keep 'em busy if you want to make a quick attempt."

Fellgrim will 'Study' the Inevitables as they enter .. and go total defense for the first round ...
AC 37 with Shield; Ablative Barrier; Fervor; Haste; TD; Mutated; Enlarged; Stoneskin (10/Adamantine)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"So ah ... excuse me ... Mr. Inevitable?
We ... er ... sort of need to go through that door now that we have eliminated the Protean threat on this level.
I mean ... It's all part of our Chaos Containment Guarantee you know."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim shrugs ...

"Well, that does seem like it would restore the balance, so I'm in ...
of course, I am also out of bombs, so I may not be able to help as much as in the past.
Best prepare as much as we can before the dance starts ..."

Fellgrim is still mutated ... and will add the following buffs in preparation for whatever the party decides after ...

Stoneskin
Haste
True Strike
Shield
Enlarge Person (wand)

Tic Toc

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I suppose we should ask first?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Well ... I think we still have a part of this area to explore still. Perhaps the way down is in there?"

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Worth a try I supose ..."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 3 Ablative Barrier AC+2; Mutated AC+2; Enlarged AC-2; Flying; Studied Combatant
Forgot that Fellgrim's Ablative Barrier is still up ... apparently it is good for several hours :-)

Fellgrim moves up to join Jelani on the line and swings at the creature ...
+1 Bronze Earth Breaker: 1d20 + 12 + 2 + 2 + 1 ⇒ (17) + 12 + 2 + 2 + 1 = 34 for Blunt: 2d6 + 2 + 2 + 1 ⇒ (5, 2) + 2 + 2 + 1 = 12

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