HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Perception: 1d20 + 22 ⇒ (8) + 22 = 30 "On second thought ... whatever is behind that wall should probably stay there until the society is ready for it. Let's get out of here guys!"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
And we're back!!! "We should probably check what is behind that wall?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"I wonder if we should scout out the rest of this place? Like what is over there? Fellgrim points to the dark area to the SW :-)
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"I supposed you are right; we should document everything a let the Society figure it all out."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
[b]"Hmmm ... is there any information on these creatures? Should we let any of them out?"[b]
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Right ...south it is then." as Fellgrim follows the crowd up to the next door.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Can we take 20 on the Religion check?
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 2: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (+atk); Shield AC32 - HP75; Bomb +20/+15 4d6+4; Fast Bombs; Point Blank Shot; Precise Bombs; Precise Shot; Rise and Repeat ... Uugh :-( Bomb (Range/Touch): 1d20 + 19 ⇒ (1) + 19 = 20 for Fire: 4d6 + 4 ⇒ (5, 2, 5, 3) + 4 = 19 or Drift SW: 1d8 ⇒ 6 for Splash DC19 Rfx: 8 = 8
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 1: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (+atk); Shield AC32 - HP75 - Bomb +20/+15 4d6+4; Fast Bombs; Point Blank Shot; Precise Bombs; Precise Shot; Fellgrim will try to lob a few bombs in his general direction ... Bomb (Range/Touch): 1d20 + 19 ⇒ (1) + 19 = 20 for Fire: 4d6 + 4 ⇒ (5, 4, 5, 2) + 4 = 20 or Splash DC19 Rfx: 8 = 8
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
When you get to me: Round 1: Buffs: Stoneskin (Adamantine/10); Protection from Evil; Heroism; Ablative Barrier; Blessing of Fervor (atk/ac/ref); Studied Combatant; Shield AC32 - HP75 - Bomb +20/+15 4d6+4
Fellgrim takes a moment to Study their opponent, then drinks a Shield elixir ... Next round takes the extra atk from fervor and starts throwing bombs.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
I am travelling for the next 10 days ... will try to check in when I can; bot me as needed.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim will recast his Ablative Barrier and add Stoneskin and Heroism (via Alchemical Allocation) to his buffs.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Sorry ... I apparently neglected to update my skills on Fellgrim's profile; I think Fellgrim would need an 18 or better to do it (UMD is +13). I presume taking a bunch of rolls on this a bad idea?
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Yeah ... that could have gone better."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 2: {AC 27 | HP 65 -5 NL/75} Ablative Barrier {5NL/50}; Prayer; Heroism; Blessing of Fervor: +1 Atk; Fast Bombs; Precise Bombs; Point Blank
Fellgrim tosses a handful of bombs at the Keeper ... Bomb: 1d20 + 20 ⇒ (4) + 20 = 24 for Fire: 4d6 + 5 ⇒ (3, 4, 4, 6) + 5 = 22
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 1 - AC 29: Blessing of Fervor [+2 Atk/AC]; Alchemical Allocation [Heroism]; Fellgrim uses his AA to drink his Heroism potion without consuming it.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Man that is a lot of talking. Enough to make you thirsty right?" Fellgrim drinks another of his alchemical allocation elixirs ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Yeah ... that's where I thought this conversation was headed ... So ... ah ... how may we serve?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Xiomorn? Not sure if I have encountered such yet Jelani. Anybody else have any idea of this?" Fellgrim smiles at how Thistle carefully qualified the answer to the Keepers question about our strength, feeling uneasy with either a specific claim to strength that could be seen as a challenge or a claim to weakness that could be seen as an opportunity. Stating that we have powerful friends was an artful way to dodge the question by claiming both. "So ... what do you keep in the vault? Is it something others can see?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim frowns as he listens to his friends reminisce on previous encounters, hopeful that this one would turn out better ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"I got you covered big guy ..." Fellgrim will use Alchemical Allocation to share his Flying Infusion with Jelani ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Yep ... I think flying over this is a good idea. Ready when you guys are."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Now where? Finish up here and they see where those things take us?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim "tries" to help Caranthir ...
Oh bother ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim relaxes as Thistle's healing wave washes over the party, felling much better. "Thanks Thistle. That was a very painful encounter." Addressing the party as a whole ... and pointing to the alcove to the west. "Should we finish exploring this area ..."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 6 - HP: (52-20NL)+5/75 Ablative Barrier: AC25 (NL 20/50); Mutated: AC27; Blessing of Fervor: +1 Atk; Stoneskin: DR 10/adamantine; Enlarged: AC25; Flanking; Elysian bronze
Ug ... this is harder than it looks. Focus Grimm ... you can do this!
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 5 - HP: (51-20NL)+5/75 Ablative Barrier: AC25 (NL 20/50); Mutated: AC27; Blessing of Fervor: +1 Atk; Stoneskin: DR 10/adamantine; Enlarged: AC25; Flanking; Elysian bronze Fellgrim rocks under the avalanche of blows from the thorny things, thankful his stony skin and magic barrier absorbed the bulk of the damage.
Bronze Earth Breaker: 1d20 + 19 ⇒ (17) + 19 = 36 for B: 2d6 + 11 ⇒ (4, 2) + 11 = 17
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 4 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor: Atk/AC:29; Stoneskin: DR 10/adamantine; Enlarged: AC27; Taking advantage of the space opened up by Jelani taking down the first "Thorny Thing", Fellgrim moves in front and swings his EB before stepping aside 5ft East next round to let Jelani engage again. Bronze Earth Breaker: 1d20 + 19 ⇒ (17) + 19 = 36 for B: 2d6 + 10 ⇒ (2, 1) + 10 = 13
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 3 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Stoneskin: DR 10/adamantine; Enlarged: AC25 Fellgrim uses his wand to 'enlarge', then moves in behind Jelani, drawing his Earth Breaker on the way in ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 2 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Stoneskin: DR 10/adamantine Well ... that is not good. Time to change up my game a bit ... Fellgrim steps back and casts Stoneskin upon himself and draws a wand.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 1 - Ablative Barrier: AC25; Mutated: AC27; Blessing of Fervor; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash Fellgrim steps up and throws a handful of bombs at the closest creature ... Bomb: 1d20 + 15 ⇒ (13) + 15 = 28 for Fire: 4d6 + 4 ⇒ (6, 2, 1, 2) + 4 = 15
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round Two - Ablative Barrier: AC25; Mutated: AC27; Studied Combatant: +2 Hit/Damage; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash Surprised at the effectiveness of his previous attack, Fellgrim adds more bombs to the fight ... [NW]
Bomb: 1d20 + 11 ⇒ (2) + 11 = 13 for Fire: 4d6 + 4 ⇒ (1, 6, 6, 1) + 4 = 18
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round One - Ablative Barrier: AC25; Mutated: AC27; Studied Combatant: +2 Hit/Damage; Elysian Bronze; Precise Bombs; Precise Shot; Point Blank; Ricochet Splash Crackers ... out of time ... Fellgrim studies his opponent before tossing a bomb in his general direction [NW] ... Bomb: 1d20 + 16 ⇒ (2) + 16 = 18 for Fire: 4d6 + 4 ⇒ (1, 6, 2, 2) + 4 = 15
... and then spontaneously mutating and wondering what he possibly could have done to so irritate fate (aka the RNG) so badly.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Kludde wrote:
"Aaaaahhh ... that doesn't sound good ... "I would imagine anybody grappling a succubus would lose a bit of soul ... provided they were male of course." Casts Ablative Barrier on himself.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Kludde wrote:
Why indeed ... reminds me of a game my kids used to plan by asking why to every answer ... until the grownups quit answering (sort of like a staring contest) "Hmmm ... seems like we can find out a few answers or clues about this place by trading questions and answers. What should we ask about first?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"He wants to trade questions ... like why do we explore dungeons? Which is interesting given that we all probably have different motivations. Mine is simply to pay the bills."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Ability: Comprehend Languages "It would appear so ... and it seems our friend here is bored." "Hello ... do you understand the common tongue?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 2 - Precise Shot; Precise Bombs; Point Blank; Fast Bombs; +Prayer Fellgrim another step and tosses a couple bombs at the remaining creature ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 1 - Precise Shot; Precise Bombs; Point Blank; Fast Bombs; Fellgrim steps forward and tosses a couple bombs at the creature in front of Jelani ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim's good ... no change other than resting up.
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Blessing of Fervor and Prayer were already cast for this encounter. Perhaps a heal on Jelani?
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 2 AC31; Shield; Ablative Barrier; Prayer; Fervor; Haste; Studied Combatant; Mutated; Enlarged; Stoneskin (10/Adamantine)
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Worth a try ... but I don't think we have much time for it.
Fellgrim will 'Study' the Inevitables as they enter .. and go total defense for the first round ...
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"So ah ... excuse me ... Mr. Inevitable?
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Fellgrim shrugs ... "Well, that does seem like it would restore the balance, so I'm in ...
Fellgrim is still mutated ... and will add the following buffs in preparation for whatever the party decides after ... Stoneskin
Tic Toc
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"I suppose we should ask first?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Well ... I think we still have a part of this area to explore still. Perhaps the way down is in there?"
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
"Worth a try I supose ..."
HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
Round 3 Ablative Barrier AC+2; Mutated AC+2; Enlarged AC-2; Flying; Studied Combatant
Fellgrim moves up to join Jelani on the line and swings at the creature ...
|
