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![]() The Lastwall Sentry archetype has a prerequisite of being a "member of the Knights of Lastwall." I don't see a background or anything that mechanically would make a character be a knight (the closest thing I know of is Lastwall Survivor) so I was wondering if there is a mechanical way to make a character a Lastwall knight or if the prereq for the archetype is just something you would include in the characters backstory. ![]()
![]() One of my players has requested we do a "beach episode" for their birthday and since it seemed like a fun idea I said yes.
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![]() I'm running a Carrion Crown game with a group of almost all first timers including one player playing a paladin.
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![]() Hypothetical:
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![]() I had a thought about damage getting through a force ward and i'm not sure what the right way to handle it would be. This hasn't come up in a game yet and for the sake of theorizing i'm just going to make up some numbers. Let's say i'm a level 3 kineticist with a force ward that has 3 temp hp.
I know its super nitpicky but i'm unaware of any official rule for this sort of scenario so i was curious what other people think. ![]()
![]() I've been pondering a backstory for a new character and I find myself puzzling over a part of the idea. Let's say I make a vanilla fighter, could that fighter also be an ordained priest of, say, Sarenrae?
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![]() How much of the starting gold do most of you guys try to save when buying starting equipment?
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![]() I'm trying to price out a sheath that, when a weapon is sheathed, will take on the appearance of either a cane or a staff (depending on the size of the weapon sheathed). The resulting disguised weapon would then be usable by the character as a +1 club or quarterstaff and with any feats or special abilities that would apply to the sheathed weapon (for example swashbucklers finesse and fencing grace). I figure it'll at least cost 2k to create for the +1 weapon part, but for the second part I'm less clear of the pricing. Would another 500 or 1k gp be sufficient for the crafting price, or am I just overlooking some obvious rule that will answer the question for me? ![]()
![]() Would it still require a standard action to discharge a range weapon (say a pistol or crossbow) without aiming it? For example, say I took someones pistol after a successful unarmed disarm and I then wanted to just fire it in no particular direction so they would have to reload it if they got it back. ![]()
![]() Hey everyone, I came up with what I think is a pretty good build for a brawler that I'm rolling up and I was hoping you could make sure I didn't make any mistakes. If I take these feats
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![]() So I'm trying to make a wondrous item and I was hoping that you guys would give me your opinion. Nominally, the item is for the swashbuckler but I think it could be good for melee classes in general. Still working on the flavor text, but in a nutshell:
challenger gloves
If I'm doing my math right (and the magic item creation has always given me trouble for some reason, so it's very likely I'm not) the cost should come out to 8200 gp. What do you guys think? ![]()
![]() I'm building a level 8 goblin gunslinger and I'm wondering about taking the leadership feat and getting a cohort.
My question is would it be worth it to swap out one of the feats for leadership to get a cohort (i was thinking about making a sunder focused fighter), and if so, which one? ![]()
![]() According to Goblins of Golarion, one of the most common ways for a goblin to become chief is to murder the current chief. Let's say there's a goblin PC in a group of ostensibly good players and these players need to create a diversion for something, or need a quick army for an attack and the goblin suggests enlisting the local goblin tribe to help, then proceeds to murder the chief and assume control. How tolerable would that be to good aligned characters?
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![]() So my character in my homebrew game died. Crit by a minotaur with a big ass axe who then had the audacity to roll max damage. That's not the problem. My characters are proof that the flame that burns twice as bright burns half as long. The rest of the party may get a chance to res him but we're in the middle of a dungeon crawl so crap only knows how long it'll take to find a cleric.
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![]() Forgive me if this has been covered before but I didn't see the answer when I searched the board.
Question-
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![]() In the homebrew game I'm playing, we have a persistent enemy who likes to fly around and hit the party with a magic missile massacre. I've read the usual tactics about giving someone flight and having them grapple the caster, or just shoot the damn thing, but I was wondering if anyone had some tactics more out of left field that could throw the GM off his game a bit. ![]()
![]() In the requirements for the Grand Marshal prestige class it says "proficiency with at least two firearms." Does this just mean two different guns, or two different types of guns? Does the Pistoleros proficiency with all one-handed firearms fulfill the requirement or would you need proficiency in one and two handed firearms? |