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![]() Looking for advice on how to handle this, my DM allowed us to create new races as per the race guide, we were allowed to create our own back story for the races as well, so a buddy and I decided to be the same race, and have our back story for the race be one of myth and legend, we live on the outskirts of civilization and in constant hiding when a kingdom comes near we don't start wars and we don't make ourselves known we are nothing but old wives tales at best. our race can pretty much not even pass for any other race so when we join the party we are disguised horribly as humans with "conditions" just for fun, the DM said ok and everyone was fine with having something in the group that they didn't know what it was. all except one person she sat down and had to roll every knowledge, perception, all the time saying our race name that we were only supposed to give the DM because it was agreed our race was unknown but she just said "oh I know they exist" and recanted our back story and then worked in that she had been spying on us forever. I consider this annoying because we did this for fun and this one person HAS to know EVERYTHING and just spout it out to any npc we meet, thoughts? ![]()
![]() I am looking for any good advice for starting and running a successful horror game, it is something I have always wanted to try my hand at but I know my group is much more into horror then I am and so are very desensitized to anything I would fine scary in a setting, I have the rules for will saves, I have 3.5 hero’s of horror, Ravenloft, book of evil, book of the dead, and pathfinders rule of fear to pull from but just the general in running it and making my players care about their characters going insane and or dying.
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![]() this seems like an over powered template the way my friends are interpreting it so I would like some help in understanding it. we are currently running a template friendly game so the question is this when you become a werewolf and become a cr 2 creature because the entry of the werewolf lists it cr 2 with 2 levels of fighter does the mean you take the cr and adjust it giving the human form the extra levels and forgetting the +1 from the template or is it meant to be a +1 template and thus not extra class levels gained thank you ![]()
![]() well I posted about a powerful player and talked it out so that was taken care of they got to level 20 and I put them up against the final boss. I was worried they would have trouble but the gnome looked around on his own and found the tarrasque by himself it attacked and almost killed him so he healed himself and talked to it using diplomacy after three turns of talking to it and rolling high enough to beat the dc the little gnome druid almost died twice but managed to make the dc and he made the thing all the way up to helpful. so he now has a tarrasque friend. just want to see what you all think personally I'm impressed he looked at it and said "im going to talk to it." ![]()
![]() Please help. one player has figured out within the rules I set to make it almost impossible for me to send anything at the party that is within there level to defeat. if I send a creature or puzzle or group this one player is so powerful the thing wouldn't even be a threat. frankly she doesn't even need the rest of the party. so I have set things up to make it more difficult on her to take her down to the rest of the parties level so to speak. this is upsetting the player. problems are as follows. wizards ability to teleport out of any danger
my solutions
the complaint. "why are you only targeting me?"
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![]() ok problem is I have a group with two rules lawyers who won't agree on anything Im about ready to take there books away and just tell them my word is law. however Im not that mean. yet. so question to the good people here can shape stone be used to take the stone from a cave and turn it into a wall there by blocking the oncoming attack and making my encounter useless? ps this will severely hurt the party if it works. thank you for your help ![]()
![]() I am a DM with but a few games under my belt so I ask the good people of these message boards if I have a good idea or a horrible one. Ravenloft and Darksun. Two very different worlds but with one thing in common. The fearful thrill that runs down every players spine when they hear their character is going there. What I propose is a new world for my players that is a meshing of the two. The limited races but occational wierd outsider showing up of Ravenloft with the slave owning savage and often evil denizens of darksun. an intense fear and hatred of arcane magic. The defiler rules. Outsider ratings, dark powers, limited living lands, and a dying sun that is truly dark giving only low light in mid day. Comments are appreciated. Thank you. ![]()
![]() I think an important point to focus on is reasons for group cohesion. Rightly or wrongly, evil groups are more likely to fall apart into inter-party bickering, in my experience. If you're running a traditional game where the PCs are goodies and out to save the world, you can usually rely on them just generally being nice to each other. I think it's important in an evil campaign to have them all beholden to more powerful entities/factions (who demand they work constructively with the other PCs), ensure that life without friends is a miserable existence and thus create selfish motivations for group cohesion or do something else. There may not be any real reason an evil group is less likely to last than a good group, but it's nonetheless a problem worth building in to the PC backstories, in my view. |