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Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey steps up to the goblin in front of him and spins his quarterstaff. Mechanics:
Misc action 5 ft step Full-round action Mwk quarterstaff, divine favor, twf, shaken: 1d20 + 4 + 2 - 2 - 2 ⇒ (11) + 4 + 2 - 2 - 2 = 13 Mwk quarterstaff, divine favor, twf, shaken: 1d20 + 4 + 2 - 2 - 2 ⇒ (5) + 4 + 2 - 2 - 2 = 7 -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey begins to chant a prayer to Erastil for power and moves up along the flank. Mechanics:
Standard Action Cast divine favor Move Action -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey moves into the room, his quarterstaff knocking against the floor as he uses it to aid his walk. He eyes the creature but keeps back, trusting that Yuukyou knows what he's doing. Move within charge range. -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey backs up a step and lets the big man through. He readies an attack with his quarterstaff should the creature get in range. Mechanics: Misc Action 5 ft. step back Standard Action
mwk quarterstaff: 1d20 + 4 ⇒ (19) + 4 = 23
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Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey continues to run, silently praying to Erastil that there isn't a trap ahead, but then stops when the light sources start to fade. He says a prayer, this time audible, for light. The illumination blooms across one end of his quarterstaff. Mechanics: ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey says, ”You will not succeed here, evil creatures, whatever you are trying to do. We’re here to stop you.” He moves up and draws his sling. Mechanics: Move Action Move up 30 ft. Standard Action
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Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() "No problem, if any of you have your own wands, I can use them, if not I will heal you with mine." Mechanics:
Going to roll a bunch of charges. Take them off your wa d if you have one, or just let me know if you don't and I'll take it off of mine. Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey ducks behind cover to avoid the worst of the fire. He draws his sling and loads a bullet and fires it at the crazed goblin. Mechanics:
Reflex: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Move Action Free Action Standard action sling, divine favor: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey moves in and strikes at the blue-tinged goblin. Mechanics:
Quarterstaff, divine favor: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 DMG, bludgeoning: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey says, "Looks like they stirred trouble. Let us fight, brothers!" He lifts his arms up in supplication, and begins to chant. Mechanics:
Standard Action Cast divine favor Move Action -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey says, ”This is certainly not my area of expertise, but the shepherd must always be able to keep up with his flock.” He takes a running leap over the pit. Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15 ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Apologies, caught a cold on my birthday and I've been under the weather ever since. Godfrey will want to run back to the estate and retrieve his armor before heading to the sewer. Father Godfrey says to Malik, holding the wand, "Indeed. Old Deadeye's blessing upon you." Before they enter the sewer drain, Father Godfrey places a reassuring hand on the old man's shoulder and says, "My friend, we will protect you and your ranch. I see now Erastil has put you and this goblin, who I believe is called Ekkie, in our path so that we may put an end to this threat." He hangs back, waiting to see what the scouts detect ahead. ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Oh, sorry I must've misread something. If Father Godfrey is where he was at the start of his turn, he will move to within range and cast daze on the goblin. DC 13 will save to negate. ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Assuming Father Godfrey fell out the window last turn. Father Godfrey already finds himself panting. The ale like rust in his blood, he scrambles over the outer wall after the goblin. What a poor time for a chase! Is any time good for a chase, though? Climb: 1d20 + 7 ⇒ (11) + 7 = 18 ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() "Curses!" Father Godfrey yells. "He's going out the window here!" He attempts to scramble down the wall but cannot find a proper handhold. Mechanics:
Climb: 1d20 + 7 ⇒ (10) + 7 = 17 -Posted with Wayfinder ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey lifts his own mug and with the others says, starting to feel the ale a bit more in his old age than he used to, ”To Pathfinders, new friends!” As he begins to drink, he starts to hear something. He freezes, listening closer. He looks at the others, noting that all the Pathfinders are downstairs. ”Someone, or more than one, is upstairs. Your belongings may not be safe, but we may be able to catch them unawares.” He grabs his quarterstaff and walks up the stairs as quietly as he can manage. Mechanics: Stealth: 1d20 + 2 ⇒ (12) + 2 = 14 ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() Father Godfrey holds his mug of ale gingerly, standing by the staircase as if torn between staying and going up to bed. After a minute, he makes his decision and sits down at the table. You cannot know the working man if you’re sleeping away in your bed, he thinks. ”I’m sure Savron and Mesit mean us no harm. We are all Pathfinders here. In any case, if someone is poisoned, I should be able to fetch a scroll rather quickly in such a large city and dispel the poison through Erastil’s will.” He sips his ale and reclines back contentedly. ![]()
Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8
![]() An elderly man with a gray mane and wearing a dirt-stained robe follows close behind the others. He carries a gnarled quarterstaff and periodically hoists his backpack up, re-positioning it as if in discomfort. "Father Godfrey of the church of Erastil at your service," he says. He watches what outfits the others decide on and thinks, You can tell a lot by what a person decides to wear to dinner. He looks down at his robes, admires the dirt across the hem from a garden two villages away from this bustling, noisy city. Turnips, he remembers, they'd been growing turnips for the winter. He leaves his armor and other belongings behind and wears his robe and takes his quarterstaff with him to dinner. |