Axe Lord

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Sylvanite wrote:

Just call the player out anytime he does something with the character that is improbable given his mental stats. Even in combat, I'd rip on the player any time he started anticipating flanks with fellow team-mates, moving carefully and tactically to avoid AoOs, and really anything that requires even AVERAGE intelligence or common sense. In fact, I'd point out that if he wasn't making really poor choices every now and then, even in combat, then he's probably failing to play his character correctly....especially if he is also raging at the time.

It's fine to make characters like this, but you gotta actually be willing to play them. (And if you are they can be some of the most memorable and fun characters ever...though often they are short-lived.) It's much easier to play a character who is dumber than you than it is to play a character smarter than you actually are!

I hate this attitude. where the DM decides to take player control away just because they arnt as dumb as the dm thinks they should be. whats next? yelling at him every time he conjugates a verb or uses a pronoun other than "me smash"? keep in mind that wolves have an int of 2 and are well known for pack tactics including ambushes, hit and run, flanking, and disctraction


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voideternal wrote:

Does anyone else use the stat generation method of, everyone just chooses whatever score they want?

I legit think it’s superior to point buy or dice rolls.

I dont know if I could trust myself there, I like heroic generalist characters so im worried my paladin would end up being 18 16 16 16 16 18


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Steve Geddes wrote:


I'm a roller all the way and I thoroughly agree with this. To me the check as to whether you like rolling for stats is whether you're happy playing the "nothing better than a 14" character in a party where everyone else starts with an 18.

which is why I prefer point buy or heavily normalized rolls. it sucks trying to meaningfully contribute when you have the 15 14 13 13 13 9 array and the guy across the table has 18 18 16 15 14 10


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MerlinCross wrote:


Do they wreck your game? Do they remove any danger you might place in front of players? Do they make a mockery of the Economy(A lot of stuff does but stay with me here)? Is it a problem to the point you can't run games anymore without having to bring a barrel of them? Is it a problem to the point the Devs have introduced something that will target it(Among other things) in the next edition, in hopes of NOT having it happen again?

to answer no. no. no. no. the devs are trying to solve a non issue.


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MerlinCross wrote:
Mathmuse wrote:
(4) A 'learning problem' where new players don't know of their existence

This is a problem?

TO me this is a good thing. Less people that know means the less people spam.

I mean, I didn't know until I came to the forums. But I pick to still not use it.

its a bad thing. raising the barrier of entry is never good. also if you don't like clw wands just don't use them, as you already do. don't force the rest of us to adopt a clunky system to solve a non problem


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Ckorik wrote:
PossibleCabbage wrote:

I want mundane (or at least non-spell) solutions to be viable for most problems, including healing.

I would say "all problems" but I suppose "win the wizarding competition" is a thing that should require spells.

We still don't know how "I have healing as a signature skill, I'm going to rank it up whenever I can, and I'm going to take good healing skill feats when they are available" manages the problem.

I don't - I prefer to think that monsters with 12 inch fangs and razor claws actually slice pieces of me off, and break bones. I like to think the only reason we keep going is because healing is magical.

I think the heal skill needs to be better, but not too much - frankly it's stupid if someone can patch you up with some dandelion herb paste and make you feel better. People try that in the real world - it doesn't work, and based on the martial/caster threads - I can guarantee that spamming healing is more palatable to a large group of people than making mundane act like magic.

nope. I prefer the martials be able to patch each other up with out begging the already powerful clerics for the right to live. also heal is less


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Matthew Downie wrote:


Some people want a game where attrition is a serious problem and heavily restricts the number of fights you can manage in a day, and dislike the way a group can conserve resources by treating hit point damage as trivial. I suspect this is Paizo's main issue. But other people don't really care about that. (GM: "Aha! One of you used up your spells carelessly and now you all have to choose between setting up camp early and resting until the next day, or pushing on and probably dying!" Player: "Oh good, we get to stop having fun.")

Some people dislike the imagery of cheap wand usage ("My bard gets a wand from his bag of wands, jabs the fighter with it ten times, then chucks it away"), and others aren't bothered by that ("My priestess offers a prayer to Sarenrae as she kneels by the body of her ally, clutching her divine wand in one hand and tending to his wounds with the other.")

for the first issue I always liked how you could recover from a run of bad luck with retiring prematurely and forcing the cleric to use all his spells on you. For the second if that's an issue just remove the wands and replace them with 750gp field surgeons kits (heals 50 "injuries" of up to 1d8+1


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Deadmanwalking wrote:
graystone wrote:
Personally, I've never found angst over out of combat healing as fun. Some things in the game works perfectly well without needing a meaningful decision. I also don't need to spend an inordinate amount of time, effort and worry over rest, eating, drinking, ect... I don't fret over the fact that water and food don't dramatically leap upwards in cost as I level the way higher level healing items do.

It's not about angst, it's about logistics and resource management. I'm not necessarily endorsing Paizo's solution, but having the healing be free if you have a store but not if you don't is just weird and broken in the sense that it doesn't work properly.

The cost of food is at least consistently a non-issue, whereas whether healing has a cost is wildly variable. Which is bad.

its not free, it costs 750 gp for a wand


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CLW wands are a problem because some people are worried that others having "badwrong fun" and not playing the game the way they personally envision it. If YOU don't like CLW wands then don't use them and heal through spells or naturally. Don't try to limit gameplay that others like just because you don't like the idea of getting touched up back to fighting shape


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Anguish wrote:
Get a raise at work... you don't throw away all your shoes and immediately replace them. You might buy something new and fancy you couldn't afford before, but you don't replace your mundanes.

this is a great analogy when I got hired I bought a fancy starched shirt with cufflinks for court, but I still buy the 2for30 Kohls special on generic button down shirts.


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One simple fix would be for easier called shots. When i think of legendary fighters(or similarly themed martials) doing stuff it seems well within the realm of thematic possibility that a skilled fighter should be able to easily hamstring the giant and bring him to his knees (literally). This would give them more versatility while preserving a unique identity. Yea the wizard or sorcerer might deal a ton of damage with their fireball, but the fighter can puncture the dragons wings or chop off the driders legs etc.