Spell Completion Items


Rules Questions

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I am looking at a few rules that allow me to do things to Scrolls or other spell Completion items...

What other items other then scrolls are spell completion items?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've searched the entire PRD for "completion" and the only spell completion items I could find were scrolls.


so since the rules are vague on this, could you make custom spell completion items? I have a druid with craft metal work and i was thinking of making a bunch of spell completion items but to flavor them as small metal tokens.


Dragnmoon wrote:

I am looking at a few rules that allow me to do things to Scrolls or other spell Completion items...

What other items other then scrolls are spell completion items?

It is only specified as the activation method for scrolls.

From the PRD

PRD wrote:
Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that's left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can't already cast the spell, there's a chance he'll make a mistake. Activating a spell completion item is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does.


FascistIguana wrote:
so since the rules are vague on this, could you make custom spell completion items? I have a druid with craft metal work and i was thinking of making a bunch of spell completion items but to flavor them as small metal tokens.

Custom items are like custom monsters; you can do them, but there's no guarantee it won't dramatically change the game and is always up to the GM.

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