|Fargoth's Hiding Place|
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MaxAstro wrote:I could see the crit system being adjusted, but not removed wholesale; it is the single biggest fix to save-or-die spells that the system has ever seen, and I have no interest in losing that.The more I think about it, the more it seems to me that the 4-tier success system was entirely created for that purpose, and a lot of the issues of tuning with Skill DCs and enemy ACs seem to stem from the application of a system broader than what it was designed for. There's a certain elegance in design for having the same system work across all rolls, but I can't help but think, maybe that elegance isn't worth the downsides.
I am certainly of that mind myself. The 4 tier system isn't exactly what I would want in a fix to save or die spells, either, but if it's limited to saving throws, the problems it causes don't leach out system wide.