Skywin Freeling

Fanya's page

22 posts. Organized Play character for 勝20100.


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Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Sorry for not checking in sooner but there was no link to that game on the outpost sheet the last I checked. There is two players listed, but I’m only seeing myself.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Thanks for running this. CS looks good to me.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

The sprite disappears.

Fanya, seeing Emoubu falls in front of her casts Soothe, trying to wake him up before trying to protect herself with

Soothe: Healing: 1d10 + 4 ⇒ (7) + 4 = 11
Then shield.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Well the sprite getting a critical is just 2 more point of damage…

That creature is really dangerous. I knew that when I saw it was doing a max of 14 damage, which means on a critical hit with maximum damage means killing from massive damage any character with 14 hp max or less.
As bounties seems to be targetted at new players, I don’t think that’s really wise…

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya goes on concentrating on her summon spell, and tries to get closer to Fjorn, casting her defensive spell.

◈ Sustain the summon fey spell for the last round
◈ Stride: walk 25
◈ Cast Shield (so AC 16). Will use the reaction to absorb damage if hit.


Sprite:
◈ Stride: fly 40 toward the wyrm
◈ Strike rapier: 1d20 + 8 ⇒ (19) + 8 = 27
With the flanking that might be a critical hit, as I was hoping
Piercing damage: 1d6 - 3 ⇒ (1) - 3 = -2 so 0 plus 1 fire
Critical hit damage: 2 fire plus deadly: 1d8 ⇒ 1 Piercing

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya once again concentrate on the spell, telling the sprite to go hit the wyrm. She moves to have a chance to spot the creature and casts guidance on the fey.

◈ Sustain the summon fey spell
◈ Stride: walk 25
◈ Cast Guidance on the fey (it has a 30 feet range)


Sprite:
◈ Stride: fly 40 toward the wyrm
◈ Strike, using guidance:
Luminous spark: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Fire damage: 1d4 ⇒ 3

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya, once again concentrates on her spell, moves toward Darel and casts a Guidance on Emoubu.


◈ Sustain the summon fey spell
◈ Stride: walk 25
◈ Cast Guidance on Emoubu


Sprite:
◈ Stride: fly 40
◈ Out of range of its ranged attack so Seek the point Darel is pointing out. Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya asks the sprite to go on looking for the creature while trying to catch up with the group casting a protective spell.

◈ Sustain the summon fey spell
◈ Stride: walk 25
◈ Cast Shield, will use reaction if hit

Sprite:
◈ Stride: fly 40
◈ Seek toward the south, trying to find the creature Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya goes on concentrating on her spell, all the while trying to hex the wyrm.

◈ Sustain the summon fey spell
◈ Seek toward the direction provided Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Evil Eye on the Wyrm. Will save DC 17 to avoid being frightened
Flat check if seek failed and the beast is still hidden: 1d20 ⇒ 4

The sprite was about to point out the creature but instead flies toward it and tries to put its rapier through one of its eyes.

◈ Stride fly 40
◈ Strike: rapier: 1d20 + 8 ⇒ (7) + 8 = 15, damage: 1d6 - 3 ⇒ (3) - 3 = 0 piercing plus 1 fire

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

I think I read that each bounty would focus on a mechanic of the game. I thought this would be combat but it is clearly the level of perceptions.

Also unless mistaken, the minion needs to act once the character does and spend an action (sustain a spell in the case of summons); that’s why Fanya was not able to throw a spell at the creature.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya is still looking for the creature when the sprite shouts “It’s here!” She replies back “Where exactly?

◈ Sustain spell
◈ Stride 25 (around the lake)
◈ Shield

Sprite:
◈ Point out
◈ Stride Fly 40 toward the wyrm

While pointing out the stairs, the sprite flies toward it getting closer to the wyrm “There! There! Found you!” Apparently the fey creature is found of playing hide and seek.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya moves toward the north, east of the frozen lake, and tries to see if she can find the creature, asking the sprite to do the same.

◈ Sustain spell and tell the Sprite to go seek the creature.
◈ Stride: walk 25
◈ Seek: perception +5, toward the North of her position

The Sprite just fly north, over the lake.

Sprite
◈ Stride: fly 40
◈ Seek: perception +4, toward the North of her position

While everyone is looking for the monster, the squirrel found a nut and is trying to get it out of the ice…

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Moved Fanya, the squirrel and the summon from last round.

Fanya will continue to concentrate on her summon, while catching up with the others then summon a translucent shield.

◈ Sustain spell and tell the Sprite to go seek the creature.
◈ Stride: walk 25
◈ Cast Shield, so AC 16. Use reaction to block if taking damage

The familiar tries to be sneaky.

◈ Sneak (stealth +5), half speed so 10’

Sprite:
◈ Stride: Fly 40’
◈ Seek toward the north (Perception +4)
Also note that the sprite shed light like a torch.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Perception check: 1d20 + 5 ⇒ (6) + 5 = 11

That’s a failure and Fanya will try to follow the wyrm after sending the Sprite.
Reading the Unsuccessful Survival or Perception DC 17 Check and you're in pursuit.

◈ Sustain spell and tell the Sprite to go seek the creature.
◈ Stride 25
◈ Stride 25
At some point during her movement she will slip on the ice.
Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
No idea whether that is a success (I hope it is), so I did not move Fanya.

Noisette is trying to follow up with Fanya.

◈ Stride 25
The familiar has a single action despite not being commanded due to the Independent familiar ability.

Asks to seek the wyrm, the sprite starts flying

The sprite has a fly speed of 40, and a walk of 10, so it makes sense for it to fly rather than walk.
◈ Stride: fly 40 toward the right (seeing another party member going left)
◈ Seek Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya concentrates on a spell, saying a couple of magic words and a sprite seems to appear as if coming out of invisibility.

◈⬥⬩ Summon Fey: Sprite

The sprite makes big impressive moves and a shower of lights illuminates the cavern in the wyrm’s direction.

◈⬥ Color Spray. Will DC 16. This has the incapacitation trait (so if the creature is more than level 2, it uses one better degree of success on that check).
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.
Critical Failure The creature is stunned for 1 round and blinded for 1 minute.

Out of turn actions: use free action to use Halfling Luck if Fanya has to make a save, use reaction to cast Phase Familiar if familiar would be damaged.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya is paying for her share of the sled and some winter clothing.

Fanya is looking at the others to try to find out if anyone is piloting the second sled. If not, she will propose to do that. Otherwise, she will be looking in the distance, trying to see if she sees anything useful.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya comments “What you describe is probably a drake, or maybe a tatzlwyrm. That makes this hunt less of a crazy idea.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya presents herself to the Ulfen, “I’m just Fanya. I’m just a traveller here, but I’d be glad to lend a hand.

Fanya will try to ask a bit more question to help her try to find out what kind of creature the team is looking for. Arcana +7

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

The halfling lady nods to the others, presenting herself and her squirrel, Noisette, “Pleased to meet you!

To Emoubu, she replies “Agreed, let’s look for that creature, whatever it is.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Fanya arrived the previous day, she is in transit for another mission.

A female halfling comes, attracted by the crowd, thinking what’s happening there. She’s trying to get a look but has trouble with all the tall people in front, and tries to avoid spilling her hot beverage. She’s got red hair, and striking blue eyes. Her clothing is mainly brown and green with a touch of blue, looking functional rather than fancy.

When seeing the bear, she starts looking around to see who is accompanying him.

Verdant Wheel

Just signed up in sheet and posted in discussion.

Verdant Wheel

(she/her) Ulham Halfling Witch 3 | HP 13 | AC 15 | F +4 R +5 W +6 | Focus 1 | 1st: Summon Fey, Heal

Late to the party, but I was trying to finish creating the character.
I’m curious about the bounty and how different they are from quests.

1. Fanya, Witch 1.
2. 93504-2005
3. Herbalism Lore: 1d20 + 7 ⇒ (5) + 7 = 12, trained, not a field agent
4. 8 XP, 8 Fame, 8 reputation in Verdant Wheel. (Gm credit+played a pregen) I’m going to spend 2 Fame to get a wayfinder.