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I am getting ready to start playing in a campaign where we are 5th level with 5,000gp in starting gold with the caveat that it cannot be spent on any permanent magic items and any scrolls or potions must be less than 2,000gp. After the basics like Mwk. weapons and armor, I have about 3,000 gp left. I am playing a Human Archer Inquisitor. I could get a bunch of wands, potions, and scrolls but I am looking for some more unconventional ideas about what I could spend it on. Thoughts?
Necropunk Pathfinder Campaign Setting A Science Fiction Game Where Shaolin Monks with Bone Knives Fight 11ft 2 Ton Bone Golems at the Speed of Precognitive Thought in Space. Necropunk is a game and setting that offers a look into what it means to be human. It will be, in the strictest sense, a roleplaying game set in a fantastic future where science has become indistinguishable from magic and necromancy is the flavor of the day. Our goal is to create an approachable, unique, science fiction setting that feels like a fantasy setting. We want someone who understands the dynamics of a fantasy game to understand the dynamics of necropunk. Because of boneskin, melee weapons have made a reappearance on the field of combat. While there are no “magic” powers, we have psychic abilities that, at least in part, function in a similar way to familiar magic-based concepts (scrying, anti-magic fields, use magic device). Space travel is designed to mimic overland travel (albeit on a larger scale) in a more medieval sense. Ship to ship combat in space is designed to mimic ship to ship combat on water. We drew direct parallels that allow a wider audience to comprehend the universe we are describing.
Legion the Game SciFi RPG Kickstarter. What is Legion?
The galaxy is made of worlds rife with alien creatures, star-spanning enemies, traitorous soldiers, and the re-born Shade. On these worlds, experienced soldiers are sorely needed, if only to hold back the enemy until the Legion arrives.
I'm looking for some advice about how to convert the classic Gold Box AD&D PC game Pool of Radiance to Pathfinder.
For those who aren't familiar with the basic story, here's a simplified version: The PC's are recruited (and paid) to help reclaim sections of the city of Phlan which have been overrun by goblinoids, trolls, giants, and undead. The monsters are following the commands of the mysterious 'Boss'. The characters advance by reclaiming the city, political maneuvering, and finding more information about the 'Boss'. One major aspect of the campaign is that the PC's are asked to 'clear' different districts of the city. In the PC game this is represented by clearing a set of static encounters as well as clearing 15 random encounters. There's a Slums District, a Graveyard, Mercantile District, Temple District, etc. So, I am set on the static encounters as they are in the the module. However, the module doesn't have any suggestions about how to represent the 'clearing' part of the campaign. Honestly, I don't think my players or I would enjoy chewing through 15 random encounters in each district, but I would like to give them the feeling of making a difference and turning back the tide of monsters. I am looking for general advice, supplement suggestions, or references to existing adventures which have this element.
For my homebrew project I am working on, I am creating a class whose primary function is described as: Evangelist
This is a non-magical campaign, so no spells of any kind. Ex and Su abilities will be have the fluff changed but will work unchanged. Max level is 10th. So, I started with the Bard, and I need a replacement for Bard Spells using only official Pathfinder Class abilities (Core and APG) I am am looking for replacements for the spells and also filling the dead levels (4th & 7th). I would love some opinions as to whether the Cavalier's Challenge and Order Abilities or the Ranger's Favored Enemy could be considered equivalent replacements without being overpowered. Level
Just found this masterpiece of a game in the GiantITP forums. Rettu Skcollob wrote:
Here is the humble beginning of my attempt to convert Warhammer 40k: Dark Heresy to d20/Pathfinder rules. Here is my attempt to convert Home Worlds. Since they a essentially the "races" of Dark Heresy, I treated them as such. Any comments or suggestions are greatly appreciated. Especially concerning any potential balance issues among the "races". I am not a rules guy, so there may be significant things I have overlooked.
My D&D group recently parted ways (curse you adult responsibilities!) and I haven't been able to find a new one and I need my gaming fix. Looking for a game in the Toledo, OH area. I will play pretty much any RPG at this point but and most interested in Pathfinder, Dark Heresy, d20 Modern or Star Wars. Are there any groups in the area that need another player?
How much would Boots of Striding cost? Boots of Striding & Springing are 5500gp. Looking at the magic item cost table, it would seem that removing the +5 Jump bonus (5^2*100=2500) would reduce the cost to 2000gp for a speed increase of +10ft. What would it cost to increase the speed bonus to +20? 8000gp? What would a speed increase be equivalent to? a save bonus? an ability increase? Just curious because I want to put together a character with a ridiculous amount of movement as an experiment. Any help is appreciated. Thanks!
I was hoping to get some advice on my first 3.5 character. I am joining a group that is currently playing the Red Hand of Doom adventure and I need help deciding and building a good character. I know nothing about the Red Hand of Doom adventure and want to make a character that can shine. The group is more combat-oriented than role-playing and consists of a Cleric, Ranger, and a Gish (Fighter/Wizard). I was thinking of taking on the role of the Rogue. I can use any material from the 3 core books, the Tome of Battle, the Spell Compendium, and the Magic Item Compendium. I can use other WOTC sources if I run it by the DM. We are using 32 point buy and will start out with 6th level with standard starting wealth for that level. I was kind of leaning toward Barbarian/Rogue for flavor reasons. Has anyone played this combination effectively? How did it work out? If not, what are some of the better builds for a Rogue to hang tough in combat? Any and all suggestions and/or advice are appreciated. |