Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
I used like 10 of your arrows Little Foot. ^_^ I'll buy some and cross from my tracking sheet, so you have yours back. I'll remember to never leave home without them.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
I guess she have wings, doesn't she? Falksat sees the perfect opportunity and takes it, aiming freely now that the b!&+* is several feet up in the sky:
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Oh round 5! Finally! Falksat steps to the side to get a better view of the hideous fey and sents two arrows flying like the wind in her direction: Rapid Arrows 1: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10! Damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
I'm the king of rumba beat! Fours everywhere!"
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Will: 1d20 + 1 ⇒ (17) + 1 = 18 Falksat recover his senses and sees the lot fleeing, but he realizes the fey is their biggest enemy, and thus runs back to face her, hopefully in time, ending up in the beginning of the stairs going down again.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Falksat keeps his desperate run for another round, but all that stuff on the next room makes it hard for him to get anywhere. I'll be back to action on round 4, folks ^_^ Btw I do have knowledge nature, but I guess I'm just too far now
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Falksat starts with a volley of arrows! He throws a Cold Iron one at the closest Enemy! "Now!"
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
"Thanks Little foot! My leg hurts a little, but I'm otherwise ok."
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Can I use acrobatics to roll and avoid some of the damage?
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
"Watch out Little Foot, I think there's someone invisible here." Falksat gets close to the spot where the flask dropped, and tries to discern what happened in that spot.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Falksat hears something behind him, and notches an arrow to investigate it. He waits until he has a visual on the rest of the group, gesturing to watch for where he's going. If they are distracted he whistles to get their attention.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Faction missions done, then! Yay! Falksat slowly moves to the north and opens the door there, to make sure it leads nowhere important.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
"Ha ha, troublesome that is, right? I told you to stay away from that." Falksat approaches the clumsy dwarf and extends a hand to him, helping him to get out of the place:
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
"Watch out folks. Try to avoid these areas, they are treacherous." "There are too many vermin on here, and maybe the bigger ones are under these broken pieces. Did anyone see anything worth of note? I'm right behind you Littlefoot." Falksat readies his bow and follows littlefoot to the stairs.
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
My bad then. He did say "Archway" to the south, but I was close to the hallway to the "east", so I may have confused that. Well, we're heading for the source of the noise, right?
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Faeranduil wrote: you are supposed to be the Lore Warden... Exactly! I'll 'ward' the lore getting this place rid of this filthy creatures ^_^ Falksat lets loose two quick arrows at the remaining creature: Rapid Shot - He is flat footed yet, right?
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Falksat aims at the goblin first and lets loose an iron arrow, but it seems the darkness has gotten the best over him.
Gosh you're bloodthirsty. Has anyone offered me Cold Iron arrows?
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Recon at the party: I do think that everything we find down here is an enemy, but do we need any information from them?
Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
I'm right behind you young one! Falksat needs to see you to cover your back.
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