Mathezic

Falksat Infer Noghaltz's page

179 posts. Organized Play character for Walter das Sombras.


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Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Oh yes, check the whole place! There are other passages up north."

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I used like 10 of your arrows Little Foot. ^_^ I'll buy some and cross from my tracking sheet, so you have yours back.

I'll remember to never leave home without them.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I think the faction mission is done, so I'm happy ^_^

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I guess she have wings, doesn't she?

Falksat sees the perfect opportunity and takes it, aiming freely now that the b!&+* is several feet up in the sky:
"Here you have your dream, B*&%$!"
Rapid Arrow 1: 1d20 + 6 ⇒ (18) + 6 = 24! Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Rapid Arrow 2: 1d20 + 6 ⇒ (6) + 6 = 12! Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Cold Iron arrows, by the way.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Oh round 5! Finally!

Falksat steps to the side to get a better view of the hideous fey and sents two arrows flying like the wind in her direction:

Rapid Arrows 1: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10! Damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Rapid Arrows 2: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10! Damage: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

I'm the king of rumba beat! Fours everywhere!"

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

...And running, and running and running...

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Will: 1d20 + 1 ⇒ (17) + 1 = 18

Falksat recover his senses and sees the lot fleeing, but he realizes the fey is their biggest enemy, and thus runs back to face her, hopefully in time, ending up in the beginning of the stairs going down again.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I believe we run for two rounds, then make a will save to see if we're frightened or shaken, but we can return, right?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

DC 20? Who the heck designs this adventures!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat keeps his desperate run for another round, but all that stuff on the next room makes it hard for him to get anywhere. I'll be back to action on round 4, folks ^_^ Btw I do have knowledge nature, but I guess I'm just too far now

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Done. Ganbatte!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Better to feel lonely than to feel dead, but I guess that will change in about a couple rounds if you remain there alone...

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Panicking in fear, Falksat dashes through the team and back from where they came, bumping into one of them and a wall while doing that.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Will: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat starts with a volley of arrows! He throws a Cold Iron one at the closest Enemy! "Now!"
Longbow: 1d20 + 7 ⇒ (17) + 7 = 24! Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Are you going to roll init Utopia?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Knowledge Nature/Dungeo/History/Planes: 1d20 + 5 ⇒ (5) + 5 = 10

I'll go with the 'massed bow fire' option. Let's get everyone in and havoc these losers!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat looks offended. "I'm... haranguing you? Well, sorry then, but this could have gone much worst..."

He shuts up and remains a few feet away from the group.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat will approach the noises on the bottom, getting closer to the action but still out of the difficult terrain.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat also stands ready to shoot the thing if it shows up on the top of the room.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat will stand guard at the top, and shoot two arrows at the mite if it shows up.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Cannot risk leaving it free. We should try the larger room before they get a chance to mount a defense."

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Thanks Little foot! My leg hurts a little, but I'm otherwise ok."
Falksat follows Rowanna gaze aiming his bow, hoping that anything in there will reveal its position.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Falksat is too worried about watching the place that he forgot to look where he steps. A pit opens beneath him and he falls to the bottom:
"WHOOOU!"

Can I use acrobatics to roll and avoid some of the damage?
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Watch out Little Foot, I think there's someone invisible here." Falksat gets close to the spot where the flask dropped, and tries to discern what happened in that spot.
Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat hears something behind him, and notches an arrow to investigate it. He waits until he has a visual on the rest of the group, gesturing to watch for where he's going. If they are distracted he whistles to get their attention.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Faction missions done, then! Yay!

Falksat slowly moves to the north and opens the door there, to make sure it leads nowhere important.
Stealth: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I have no idea what the heck was that!?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat stands watching the perimeter.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Ok." Falksat approaches the door heading to the room where there are still some leaving inside, and opens it in a slow move.
Stealth: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Ha ha, troublesome that is, right? I told you to stay away from that."

Falksat approaches the clumsy dwarf and extends a hand to him, helping him to get out of the place:
Acrobatics Aid: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Watch out folks. Try to avoid these areas, they are treacherous."

"There are too many vermin on here, and maybe the bigger ones are under these broken pieces. Did anyone see anything worth of note? I'm right behind you Littlefoot." Falksat readies his bow and follows littlefoot to the stairs.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Falksat adds, a little sarcasm noticeable in his voice: "If we wanted surprise we should have gone for the large hall first. Now we will be making noises all around, so they will likely know we are here..."

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat pushes on, moving a bit to the north to have a better view of the room.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"Ok, where are we going then? Be it noted that I would prefer to face the enemies on the largest room at once, but I'll accept if you want to go somewhere else."

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I would go for the main hall and solve this at once... We can take mites as easy as kicking ants...

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

My bad then. He did say "Archway" to the south, but I was close to the hallway to the "east", so I may have confused that. Well, we're heading for the source of the noise, right?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Door. I heard the sound coming from there, at least, didn't I GM?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat slowly opens the door, heading in.
Stealth: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"You hear it too Little Foot? The sound is coming from this direction folks, we should hurry!" He raises his bow and gets ready to move once he has some backup.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Too dangerous. Falksat will move and ready an action to shot 1 arrow if an enemy appears.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Ok!

"Surrender now and we won't hurt you more!" says the man from his shadowy position.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Is he dead? If so I'll try to recover any Cold Iron arrows I used. ^_^

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Faeranduil wrote:
you are supposed to be the Lore Warden...

Exactly! I'll 'ward' the lore getting this place rid of this filthy creatures ^_^

Falksat lets loose two quick arrows at the remaining creature: Rapid Shot - He is flat footed yet, right?
Longbow 1: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24! Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Longbow 2: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25! Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Confirmation: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9! Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17 So close!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

What a nice archer I am, missing a static target... At least I've got the darkness as an excuse!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat aims at the goblin first and lets loose an iron arrow, but it seems the darkness has gotten the best over him.
1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11! Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Gosh you're bloodthirsty. Has anyone offered me Cold Iron arrows?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

^_^ Seriously, no one wants to get info from them?

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Recon at the party: I do think that everything we find down here is an enemy, but do we need any information from them?
I'm about to shoot and ask questions later (to their bodies)...

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I'm right behind you young one! Falksat needs to see you to cover your back.
Falksat moves through the curtain slowly, checking the place and paying attention not to lose Little Foot, bow still ready. Can I see anything in the chamber or is it dark?
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Knowledge Nature/Planes/Dungeon/History for the blue creature if I see it: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Horray!

Falksat proceeds, bow at the ready. He gets down a little bit to try to see through the curtain.