1310 PbP Gameday - Beggars Pearl - utopia0137 (Inactive)

Game Master utopia27

PFS game associated with Online Gamesday. External registration.
Current Map


201 to 250 of 598 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Shadow Lodge

Current Map

@ falksat - yep

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

"We should not leave open spaces for them to get the surprise on us, let's check every room we find."

With that he uses his right hand to open the door, and gets ready to show anything inside.

The Exchange

N Dwarf Ranger 9

Ya, looks like it. Seems we need to start paying attention to where we place ourselves on the map!

Little Foot takes a moment to examine the door (Perception: 1d20 + 6 ⇒ (17) + 6 = 23) then moves to the far side of it and waits for the others to decide if they want to investigate or move on.

He will attempt to see what he can through the archway up ahead if possible from where he is.

good-looking dwarf icon moved

edit: oops, Falksat beat me to the punch! Investigate it is! Still would like to know if there's an immediate threat up ahead within visual range though

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna appears amused at Faeranduil's statement and Torean's use of a Light spell. "Fair enough."

She continues to follow the others into the mold-infested dungeon, watching her step and idly checking out the various fungi before suddenly remembering something very important. Rowanna casts Mage Armor on herself.

Knowledge (Nature): 1d20 + 8 ⇒ (10) + 8 = 18

As the door is opened, she braces herself for something gross and/or annoying to pop out.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil follows the others, trying to stay clear of all the dust and fungi.

Shadow Lodge

Current Map

Rowanna:
These fungi appear harmless - natural sorts, if unnaturally prolific. Several of them have uses for herbalism/alchemy/poioning - a higher proportion than usually occurring. But again, innocuous without significant preparation.

The open door reveals a mass of gears, counterweights and levers. The mechanism is truly a wonder in and of itself, but it appears designed solely to move the wall to the left outward. Some careful consideration shows that moving that wall would sweep anyone on the ledge outside over the edge into the chasm, and incidentally sealing the door through which the PCs entered.

The Exchange

N Dwarf Ranger 9

Little Foot merely frowns at the complicated mechanism... much like he seems to frown at everything.

Once its clear that nothing overtly hostile is there however, he turns his attention back down the hallway and slowly makes his way in that direction once folks are ready, alert for trouble.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

"There's a high number of fungi here useful to an alchemist or a poisoner." Rowanna mentions casually to the group, "More than you would expect naturally anyway."

The witch then smirks when she gets a glance at the trap, but makes no comment.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean shrugs. "Eh, interesting. Let's keep going."

Shadow Lodge

Current Map

pretty boring square vestible, covered in fungus - but left or right?

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Right!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

First comes first chooses.

The Exchange

N Dwarf Ranger 9

Cesare has the right of it! Right Hand Rule!

Any suspicious activity (track-wise)? Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Little Foot glances down the long passage to his left, then after ensuring the others are following, heads down the passage to the right, still attempting to be as stealthy as possible, although the fungus covered floor makes going slow.

moved my little picture in the direction he's headed!... suggest others do the same so we know a general order of folk!

Shadow Lodge

Current Map

The broad, expertly hewn and dressed corridor begins westward, then turns south. Approximately 20 feet to the south of the bend is draped a strange, moist fungal curtain, a scabrous yellow in color. The growths underfoot dwindle to piles and patches at the south end of the corridor.
Farther from the vestibule, the 'undergrowth' does not count as difficult terrain.

Please do advance yourselves on the map to suit.

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna stays near the back, keeping watchful of anything out of the ordinary besides the large amount of fungus.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat watches the fungus and tries to identify it:
"Wait a little, is that..."
Dungeoneering/Nature: 1d20 + 5 ⇒ (14) + 5 = 19

Is dungeoneering the correct knowledge for Fungus?

The Exchange

N Dwarf Ranger 9

Fungus Curtain, glare. Glare, Fungus Curtain.

Knowledge (dungeon/nature): 1d20 + 3 ⇒ (5) + 3 = 8

Unsure what to make of the curtain of fungus, Little Foot pauses a short distance away from it, hoping someone else knows if it is dangerous or not.

Anything going on beyond it? Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Or through/under it? Survival: 1d20 + 7 ⇒ (14) + 7 = 21

If someone gives it the thumbs up, or no one knows, he will proceed cautiously, using his tetsubo to try to push the curtain aside before passing through.

The Exchange

N Dwarf Ranger 9
Falksat Infer Noghaltz wrote:
Is dungeoneering the correct knowledge for Fungus?

Heh, never was sure about that either... seems to fall both ways sometimes. Luckily, the bonus is the same regardless!

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

Rowanna moves to the corner and peeks around to get a look at the fungus curtain.

Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26

Shadow Lodge

Current Map

Fungus would be know(nature), monster slimes and monster funguses (like an old-timey violet fungus) would be know(dungeoneering). Not really clear - but a good dungeoneering check should show if something's NOT a monster, and a good nature check should show that something's NOT a piece of the landscape, but probably a scary monster.

In hushed consultation, our PCs pool their knowledge, and determine that thie scabrous, goopy, nasty fungus is a disgusting but innocuous curtain. of fleshy, nodule-ridden, slimy fungus.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Horray!

Falksat proceeds, bow at the ready. He gets down a little bit to try to see through the curtain.

Shadow Lodge

Current Map

The fungal curtain disdainfully regards the ineffective attempts to peer under its skirts.

If the GM gets much more inspired by this particular relative of Spanish Moss (but with slime), the slimy curtain may just spontaneously evolve into a sentient form.

The Exchange

N Dwarf Ranger 9

Previous conditional activity then!

Despite the consensus from those far smarter then he, Little Foot still eyes the curtain warily. Using his tetsubo, he pushes the fungus gently aside, and does his best to slide past with as little contact as possible.

I'm sorry, but nodules do not belong on curtains! Nor should they be described as scabrous!

Once through, he continues as before, quietly and on high alert for trouble!

Shadow Lodge

Current Map

@Little Foot: stealth and perception checks, oh darkvision'd forward element

GM curtain:
perception: 1d20 + 2 ⇒ (16) + 2 = 18

The Exchange

N Dwarf Ranger 9

Stealth: 1d20 + 6 - 3 ⇒ (18) + 6 - 3 = 21
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean lingers near the rear of the group, providing some protection for their two spellcasters.

Shadow Lodge

Current Map

Beyond a curtain of sticky yellow filaments, the corridor opens to reveal a bizarre chamber. Glowing fungi bathe the chamber in dim blue light, revealing dozens of incomprehensible devices and texts heaped atop tables and shelves. Half torture chamber, half alchemical laboratory, one table holds the dissected remains of a mountain goat, surrounded by bloodspattered parchments covered in cryptic notes and drawings. Strange wires project from the goat’s remains, connected to odd-looking metallic boxes.

Huddled over one of the tables are two small figures, one blue skinned with a shock of frizzy white hair, the other a green goblin with long ears and a few strands of greasy black hair. Both are of similar stature, however the goblin is almost fawningly deferntial to the blue figure.

BTW, only Little Foot can see at the moment - please manage your player/character knowledge appropriately. Group seems to be well up to that. :)

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil twiddles his thumbs while waiting for feedback from the forward element. He whispers to Rowanna "Is dungeoneering always this tedious?"

The Exchange

N Dwarf Ranger 9

Well damn... I have a confession... in my experience, having an advanced scout has never worked out.... I didn't think it would this time either! Not sure what to do now!

Should have reviewed some hand signals before we started! Can anyone in our group currently see Theo with the curtain there? Hopefully Falksat is at least peaking through.

Are the two occupants at the table in the southern end of the room?

Little Foot stops suddenly, and holds up on hand in what might be construed as a 'halt' sign. He pauses for a moment, peaking around the corner into the room beyond, then surreptitiously moves across the doorway to the far side and pauses again to ensure he was not spotted before taking a second look.

Assuming my stealth roll will allow for enough movement to cross the opening. Also guessing I don't have the proper knowledge to id the blue fellow

Hopefully Falksat or someone can see him...

He looks back towards the curtain, points into the doorway and holds up two fingers. Then points towards the group, then towards the doorway, then motions them forward, at the same time, stepping towards the second doorway and readying himself.

In case you need a 2nd stealth roll (though would rather keep the first one!) ... Stealth: 1d20 + 6 - 3 ⇒ (13) + 6 - 3 = 16

Heh, how that gets interpreted is anyone's guess! His hope is to use them as bait for a distraction. And the two in the room will focus on the others and that first doorway, and he can move in the 2nd doorway and surprise them whilst they're distracted.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

I'm right behind you young one! Falksat needs to see you to cover your back.
Falksat moves through the curtain slowly, checking the place and paying attention not to lose Little Foot, bow still ready. Can I see anything in the chamber or is it dark?
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Knowledge Nature/Planes/Dungeon/History for the blue creature if I see it: 1d20 + 5 ⇒ (7) + 5 = 12

Dark Archive

F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9

"Yes. Yes it is." Rowanna solemnly answers Faeranduil.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean chuckles at the two spellcasters. "When it gets exciting is when you need to start worrying!

Shadow Lodge

Current Map

GM Screen:
know(dung): 1d20 + 3 ⇒ (13) + 3 = 16

The two creatures are huddled over the twitching goat carcass on the south side of the room. Little Foot indicates to the group they should wait, and that there are two creatures. As Little Foot and Falksat advance slightly into the room for a better view around the tall (book?) shelves, they can better identify these as a derro and a goblin. Falksat's perception is somewhat hampered by the very dim lighting, provided only by occasional patches of flourescent fungus. The two figures, engrossed in their work with the goat, seem unimpeded by the lighting conditions. As Falksat's eyes adjust to the deep gloom, he recognizes that the party's light sources will stand out as a beacon against the dim backdrop.

The Exchange

N Dwarf Ranger 9
utopianGM_A wrote:
As Falksat's eyes adjust to the deep gloom, he recognizes that the party's light sources will stand out as a beacon against the dim backdrop.

heh... that was my nefarious plan! Look at the incoming bright light, not the ginger dwarf!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Recon at the party: I do think that everything we find down here is an enemy, but do we need any information from them?
I'm about to shoot and ask questions later (to their bodies)...

The Exchange

N Dwarf Ranger 9

Shotgun diplomacy

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Fine plan, suits Faeranduil. Kill and attack!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

^_^ Seriously, no one wants to get info from them?

The Exchange

N Dwarf Ranger 9

mostly kill and attack?

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

You're there, Falksat. Shout for them to surrender. You've got the drop on them.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

Falksat aims at the goblin first and lets loose an iron arrow, but it seems the darkness has gotten the best over him.
1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11! Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Gosh you're bloodthirsty. Has anyone offered me Cold Iron arrows?

The Exchange

N Dwarf Ranger 9

since we didn't discuss this earlier, and can't really discuss it now... go with the flow! we'll see how it pans out and discuss it afterwards for the next fight if need be!

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)

What a nice archer I am, missing a static target... At least I've got the darkness as an excuse!

The Exchange

N Dwarf Ranger 9
Falksat Infer Noghaltz wrote:
Falksat aims at the goblin

Not sure if that's what Torean meant by 'Shout for them to surrender'... =)

Falksat Infer Noghaltz wrote:
Gosh you're bloodthirsty. Has anyone offered me Cold Iron arrows?

Little Foot gave Falksat all but 2 of his cold iron arrows (out of 20). So you should have 18 of them.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant
Falksat Infer Noghaltz wrote:


Gosh you're bloodthirsty

you are supposed to be the Lore Warden... For your information: Faeranduil could not care less.

Grand Lodge

Male Human Oracle of Nature 1 / Bard 1 (arcane duelist) - HP -17/17 - AC 17/T: 15/FF:13 - Perception +4 - F: +3/ R: +0/ W: +3 - CMB: +4 - CMD: 12, Speed: 30, Init. +4

Cesare's an archer too. I believe you owe him some cold iron arrows, Falksat!

What's the thing on the map that looks like a yellow mustache?

The Exchange

N Dwarf Ranger 9
Cesare Andistore wrote:
What's the thing on the map that looks like a yellow mustache?

That's the fungus curtain thing.

edit: either that, or Falksat's new wig

The Exchange

N Dwarf Ranger 9

Well, guess an arrow will have to do in place of a light source for a distraction.

Assuming we get a surprise round and he's not immediately noticed, Little Foot will spend it moving in behind the table, trying to get around to the little blue guy.

Alas, a 20' movement doesn't get one too far!

Shadow Lodge

Current Map

Round: Surprise
Falksat - shoots the goblin, missing his center-of-mass shot, and hitting it squarely in the back of the head. The goblin falls forward into the remains of the goat. (The goblin is flat footed, not using its shield, and entirely unaware of the attack)
Little Foot - advances under cover of the shelving (reduced to single move - surprise only gives one move action)

Initiatives
Falksat: 23
Little Foot: 21.2
Cesare: 19.3
Rowana: 18.8
Torean: 13.1
derro: 10.6
Faeranduil: 9.7

All up except Faeranduil, who's absorbed with the tedium of dungeon crawling.

GM Screen:
per: 1d20 + 6 ⇒ (19) + 6 = 25
ohh... so close.

Grand Lodge

Fighter Lore Warden 1 - HP 09/12 | AC 18/T14/F14 | CMB +3 / CMD 17 | F+4/R+4/W+1 | Init +4 | Perc +0, SM +0 | RapidShot +4+4(1d8+2+1)
Faeranduil wrote:
you are supposed to be the Lore Warden...

Exactly! I'll 'ward' the lore getting this place rid of this filthy creatures ^_^

Falksat lets loose two quick arrows at the remaining creature: Rapid Shot - He is flat footed yet, right?
Longbow 1: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24! Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Longbow 2: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25! Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Confirmation: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9! Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17 So close!

201 to 250 of 598 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 1310 PbP Gameday - Beggars Pearl - utopia0137 All Messageboards

Want to post a reply? Sign in.