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Faelyn's page

Organized Play Member. 1,400 posts (10,058 including aliases). No reviews. 1 list. No wishlists. 20 Organized Play characters. 19 aliases.


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Let us know if you have any more questions, DM Cal! Kineticist is one of my favorite PF1E classes, because of all the different options to which you have access.


GM Hewy wrote:
Faelyn: Nice job, looks great, plenty for a GM to work with there :)

Excellent! If you end up with any questions or would like any additional information about his backstory, feel free to ask any questions.


GM Hewy wrote:

Faelyn: Sounds great. My first reaction to your Raven Queen idea was "She's not in the Realms!, but as an unknown power, with knowledge of her extremely rare, she fits a warlock idea nicely. Perhaps in a universe where the portfolios of gods (and the gods themselves) can and have changed so much, so recently, she sees the Realms as an opportunity to finally grab the portfolio of the dead as well as death. As for tweaks, I think blanket immunity to being frightened could be changed to immunity to the frightened condition from magical sources, and advantage to saving throws otherwise.

The other thing that baffles me is the sentinel raven being completely invulnerable while on your shoulder. I can't even figure out the intent behind it. But it's not really OP or unbalanced, just weird, so I don't think it necessarily needs to be changed.

So yeah, I think you're good to go, if that minor tweak to frightened immunity works for you?

Those tweaks sound perfectly acceptable to me! I agree that the invulnerability of the perched raven is kind of strange, but I suppose they may have been trying to think of a way to avoid it being zapped out of existence by AoE attacks and therefore gimping this patron's powers compared to say the ability of the Archfey?

I absolutely love that idea about the Raven Queen seeing an opportunity to start posturing herself into the Realms. Also, the very limited knowledge of her makes it an amazing warlock patron, I completely agree. It also goes perfectly with the background I've been playing around with in my head. I am going to take the Inheritor background choice and would love to work with you on that should my warlock be selected!

Annnnd lastly, for his arcane focus: How would you feel about him having a ring of black metal worked into the shape of a raven with the wings shaped into the band and the beak holding a black stone?


Popping in from the interest thread! I've got most of the basics worked out and just need to put it down on a sheet where I can add in the Raven Queen business! I actually love the idea of Multiversing her over into the Forgotten Realms and (maybe) eventually drawing out the ire of the other gods of the dead...

Any specifics you want to tweak with her before I start fleshing out the basic backstory idea I have, Hewy?


Excellent! Thank you, Hewy. The Raven Queen fits very much the idea I have going for this character. Also, if/when he makes it to 10th level I'm okay with reworking the immunity to Frightened, perhaps we could change that around to Advantage on saves against the Frightened condition?


I can definitely do one post a day. I wouldn't mind giving a try to rolling some dice. I haven't actually rolled stats in a very long time and wouldn't mind a little change of pace to be honest! That said, I am fine with point buy.

In the meantime, I will start working on my warlock with the standard point buy option. Which, also I was curious how you felt about the Raven Queen patron from Unearthed Arcana? I really like the raven powers, but I was thinking we could tie that to one of the Feywild entities perhaps? If you don't like that idea, I'll just stick with the Archfey.


I would love to bring along a fey-based half-elf warlock! A sort of shadowy/illusion type character. Waterdeep would be a perfect place for him to continue pursuing the eldritch knowledge connected to his powers.

Either that or a classic elven ranger! That may depend on how the dice roll.

*EDIT*

Out of curiosity what would you posting requirements be? Are you looking for several times a day, once per day, etc?


I've yet to actually see any Dervish Dance magi in PFS play to date. I've actually only played with one magus in all my PFS games in fact. Maybe I'm just lucky, but I've had quite the variety of races/classes in my PFS games.


Campaign Clarification wrote:
Page 286—The Dervish Dance feat does not work if you are "carrying a weapon or shield in your off-hand". A spell does not count as a weapon or shield—therefore, a magus can use spell combat with Dervish Dance.

This makes me happy. There is a least one Dex to damage option left for magi...


I know that I'll definitely keep playing my favorite 1E PFS characters, but I will not be creating any new ones at this point, I believe.

I would really like to see leadership get the Additional Resources updated sooner than later now, though, considering the annoucement. It's four months behind at this point.


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Shifty wrote:

The F&F gm hasn’t shown back up and it’s almost 24 hours.

I’ll start building the threads again in a couple of hours and get the show back in the road.

Thank you very much, Shifty. I just want to say that I absolute love this community! I have never met a group of people in an online community that is as supportive of each other as this one.


The answer is unclear, but I am assuming the FAQ meant to say that you cannot use Gather Power to reduce the Burn cost of swapping out a Wild Talent with Omnikinesis as opposed to just a "Utility Talent".


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I would highly suggest looking at Duel-Wielding with those two weapons. By themselves, you are not going to be putting up much damage alone. They would work great as a pair though, which is typically how I've seen such weapons work.

As far as Bravery and Shield go, Bravery only provides you a bonus versus Fear effects, not all Will saves. There are much better options to look at for boosting your Will saves (traits, feats, etc). It does suck a bit to lose your shield proficiency; however, you are going to be focusing on Dex and Int (especially if you go the route of Student of War) and that single attribute focus will definitely assist you in keeping your AC up.


I would say that is a good route, but I would definitely look into the Lore Warden archetype to get good use out of your focus on Int and Dex.

If you end up focusing more on Int than Dex, you may also want to look into the Student of War prestige class to gain your Intelligence modifier to your Armor Class.


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Yes!! Welcome back, Mr. Williams! He truly is the most iconic composer for Star Wars films.


Oh, count me excited! I'm very curious as to how Disney/Lucasfilm is going to handle the pre-ANH Solo storyline.


I would also like to say thanks for adjusting those, Shifty. I received my Chronicle with no issues.


Hey Shifty, would you possibly be able to burn this baby down to Level 1 for me? This seems like the perfect intro into the Society for my -701 that I haven't played yet!


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Assume that this will get the FAQ/Errata hammer very soon. Paizo detests the double stacking thing, but this is an interesting oversight.


Mark Seifter wrote:
Faelyn wrote:

I think I might have been misread the archetype, Mark. Maybe you can let me know if this is the accurate understanding now. Blighted Defiler can still use Gather Power as normal, but if they use Steal Power then they can get additional bonuses on top of the normal Gather Power.

Elemental Might still provides the normal bonuses to attack/damage from Burn accumulation and Elemental Overflow, but you lose the ability score bonuses and change to ignore critical hits and sneak attacks. On top of that, if you choose to use Steal Power then you gain an additional bonuses to your effective Burn points for Elemental Overflow. So instead of taking Burn and therefore affecting your HP, you could simply Steal Power to empower yourself that way.

And lastly, Stolen Strength is where you gain get your ability score boosts and eventually the ability to grow in size, but that is only empowered by using Steal Power?

I believe that's right, based on my reading of what you wrote.

Thanks for looking that over, Mark! My incorrect understanding of the archetype made it seem that a non-evil blighter was severely hamstringing themselves by not using Steal Power. And while they definitely are weaker than a blighter that uses Steal Power and a baseline kineticist, it is not so far off that they feel detrimentally unbalanced.


Mark Seifter wrote:
Faelyn wrote:
shaventalz wrote:
Fourshadow wrote:
Faelyn wrote:

I'm disappointed in the Blighted Defiler kineticist archetype in that it requires an Evil alignment. Yet another interesting kineticist archetype that alters the primary stat that is forced into evil territory and therefore pushes it into NPC territory for a lot of games.

I absolutely love that we finally have a Large-sized bear animal companion though! That was a fantasy staple that we've been missing for way too long.

Perhaps you did not read the fine print? "...must be evil in order to use steal power." Otherwise, they can be any alignment.
So, not even a clause for "doing bad things for the greater good"? No "using this ability shifts your alignment towards Evil"? Just a sign that says "you must be this Evil to ride"?

Actually, I did see that, but what I did not see was that it did not replace Gather Power, it simply alters Gather power. I was looking at that ability all wrong. This actually makes me a little happier with the archetype now since I was thinking they would be shoe-horned into being required to use Steal Power to reduce Burn costs, but it simply enhances Gather Power. Thank you, Fourshadow, for making me do a more thorough look at that archetype. The main issue though, is if you don't use Steal Power, then it appears you are unable to benefit from the other big things baked into the archetype such as extra damage and ability boosts.

But, yes, shaventalz, that ability is definitely a 'you must be evil to use this ability'. I get that idea and you can still do bad things for the greater good, you just have to be a bad person to consider doing such a thing for the greater good. And maybe that greater good is preserving you're only life by battling against the BBEG? lol

You can play one that's non-evil and walking the edge with a lot of mechanical pull; basically any time you are desperate enough and steal power, you have crossed the edge and are now evil. And you get some good stuff when you do. So it's this constant temptation to get the extra power when the chips are down, but it drives you to evil if you give in. You might be able to climb back out to neutral...this time...but maybe each time it gets harder and harder, as you are tortured by your past decisions.

I think I might have been misread the archetype, Mark. Maybe you can let me know if this is the accurate understanding now. Blighted Defiler can still use Gather Power as normal, but if they use Steal Power then they can get additional bonuses on top of the normal Gather Power.

Elemental Might still provides the normal bonuses to attack/damage from Burn accumulation and Elemental Overflow, but you lose the ability score bonuses and change to ignore critical hits and sneak attacks. On top of that, if you choose to use Steal Power then you gain an additional bonuses to your effective Burn points for Elemental Overflow. So instead of taking Burn and therefore affecting your HP, you could simply Steal Power to empower yourself that way.

And lastly, Stolen Strength is where you gain get your ability score boosts and eventually the ability to grow in size, but that is only empowered by using Steal Power?


shaventalz wrote:
Fourshadow wrote:
Faelyn wrote:

I'm disappointed in the Blighted Defiler kineticist archetype in that it requires an Evil alignment. Yet another interesting kineticist archetype that alters the primary stat that is forced into evil territory and therefore pushes it into NPC territory for a lot of games.

I absolutely love that we finally have a Large-sized bear animal companion though! That was a fantasy staple that we've been missing for way too long.

Perhaps you did not read the fine print? "...must be evil in order to use steal power." Otherwise, they can be any alignment.
So, not even a clause for "doing bad things for the greater good"? No "using this ability shifts your alignment towards Evil"? Just a sign that says "you must be this Evil to ride"?

Actually, I did see that, but what I did not see was that it did not replace Gather Power, it simply alters Gather power. I was looking at that ability all wrong. This actually makes me a little happier with the archetype now since I was thinking they would be shoe-horned into being required to use Steal Power to reduce Burn costs, but it simply enhances Gather Power. Thank you, Fourshadow, for making me do a more thorough look at that archetype. The main issue though, is if you don't use Steal Power, then it appears you are unable to benefit from the other big things baked into the archetype such as extra damage and ability boosts.

But, yes, shaventalz, that ability is definitely a 'you must be evil to use this ability'. I get that idea and you can still do bad things for the greater good, you just have to be a bad person to consider doing such a thing for the greater good. And maybe that greater good is preserving you're only life by battling against the BBEG? lol


I'm disappointed in the Blighted Defiler kineticist archetype in that it requires an Evil alignment. Yet another interesting kineticist archetype that alters the primary stat that is forced into evil territory and therefore pushes it into NPC territory for a lot of games.

I absolutely love that we finally have a Large-sized bear animal companion though! That was a fantasy staple that we've been missing for way too long.


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Lady-J wrote:
Faelyn wrote:
Lady-J wrote:
Faelyn wrote:
Lady-J wrote:
any one in any war is arguably evil that goes for both sides war is an evil thing and causes many innocents to lose their lives however many actions that lead up to many wars are also evil but evil deeds done to evil people doesn't make them good and while the world is a better place for some of those deeds taking place it was still an evil act

Originally I was just going to leave this lay, but I just...

So, in your opinion anyone that involved in a war (in any way shape or form) should be considered an evil person. How do you feel about Draftees? Conscripts? People fighting against someone seeking to kill them and their families simply for being alive? You consider them to be evil?

War in of itself is not evil. Some of the things that can happen in a war can be evil; the Nazi Holocaust, the Armenian Holocaust, etc. I suggest you take a walk around in a different part of the world where you don't have "evil" people creating a barrier against the true evil in this world and then rethink your philosophy.

*EDIT*

Also, please use punctuation and proper grammar as it is difficult to understand what you are even trying to say in most of your posts...

killing people is evil no matter who is doing it however it is necessary in some cases but that's part of human nature every one is capable of great good but they are also capable of great evil
That's your opinion, it is not a universal fact. I would agree that murder is evil, but killing by default is not. These two things are not by any means the same thing.
that's what murder is killing some one

True murder is the act of killing a person, but while every murder involves killing... not every act of killing involves murder. Also...

Actually, nevermind it's not worth my time or energy. You have your world view and I have mine. You are entitled to yours as I am mine and I think we will just leave it at that.


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Lady-J wrote:
Faelyn wrote:
Lady-J wrote:
any one in any war is arguably evil that goes for both sides war is an evil thing and causes many innocents to lose their lives however many actions that lead up to many wars are also evil but evil deeds done to evil people doesn't make them good and while the world is a better place for some of those deeds taking place it was still an evil act

Originally I was just going to leave this lay, but I just...

So, in your opinion anyone that involved in a war (in any way shape or form) should be considered an evil person. How do you feel about Draftees? Conscripts? People fighting against someone seeking to kill them and their families simply for being alive? You consider them to be evil?

War in of itself is not evil. Some of the things that can happen in a war can be evil; the Nazi Holocaust, the Armenian Holocaust, etc. I suggest you take a walk around in a different part of the world where you don't have "evil" people creating a barrier against the true evil in this world and then rethink your philosophy.

*EDIT*

Also, please use punctuation and proper grammar as it is difficult to understand what you are even trying to say in most of your posts...

killing people is evil no matter who is doing it however it is necessary in some cases but that's part of human nature every one is capable of great good but they are also capable of great evil

That's your opinion, it is not a universal fact. I would agree that murder is evil, but killing by default is not. These two things are not by any means the same thing.


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Lady-J wrote:
any one in any war is arguably evil that goes for both sides war is an evil thing and causes many innocents to lose their lives however many actions that lead up to many wars are also evil but evil deeds done to evil people doesn't make them good and while the world is a better place for some of those deeds taking place it was still an evil act

Originally I was just going to leave this lay, but I just...

So, in your opinion anyone that involved in a war (in any way shape or form) should be considered an evil person. How do you feel about Draftees? Conscripts? People fighting against someone seeking to kill them and their families simply for being alive? You consider them to be evil?

War in of itself is not evil. Some of the things that can happen in a war can be evil; the Nazi Holocaust, the Armenian Holocaust, etc. I suggest you take a walk around in a different part of the world where you don't have "evil" people creating a barrier against the true evil in this world and then rethink your philosophy.

*EDIT*

Also, please use punctuation and proper grammar as it is difficult to understand what you are even trying to say in most of your posts...


Wei Ji the Learner wrote:


It had promise for a little while, then madness came.

This isn't a Paladin thread... THIS. IS. SPARTA!!!!

*EDIT*

Removed text that was not relevant to the conversation.


Hmmm... I'm debating between Raia and Keskodai. I'll ponder it for a few and make my decision soon!


I read almost all the EU novels until the Yuuzhan Vong series. I read the first one and lost pretty all interest after that train wreck.

I'm with the folks that enjoyed TFA for what it was and was disappointed in what it wasn't.


Excellent! Any specific Pregen that needs played?


Hey Shifty, do you still have a spot need filling? I'd love to sneak up into this beasty if you have need.


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Very, very excited to hear this news! I am excited to see a new group of characters from the Star Wars universe.

I love me some lightsaber battles as well, but Rogue One easily competes with Empire on my favorite Star Wars films.


GM Andrew wrote:
Faelyn wrote:
DebugAMP wrote:
I think my inspired blade/investigator actually would meet those requirements with very little tweaking. She's also still in the level 1 rebuild range, so you could count me in.
Rapier is Core equipment... don't think that'd work out very well.. For weapons you're pretty much limited to Eastern/Racial weapons.... ouch.
Elven Branch Spear Unchained Rogue. Just saying. ;)

I like where your mind is....


You could do this, it'll be difficult, but doable. First off, Aqueous Orb takes a long to drown someone, because of the Drowning Rules.

Brawler is a very good choice for grappling (I have one and she is a beast), but I think for this route you really might be better of going with Tetori monk if you go the sorcerer path (but it'll make you very MAD). The 25 point-buy will help with that quite a bit. If you do decide with Tetori monk, then I might suggest Nagaji for +2 Str/Cha? Its obviously snake themed!

Some suggestions you absolutely will want to look into if Celestial Obedience for Falayna (+4 Grapple checks and CMD). Also, I would suggest Pinning your target before you even consider casting any spells. Also, you will want to boost your Defensive casting options a lot, because while grappled you have to make one every single time you cast a spell unless you have Freedom of Movement.

*EDIT*

Also, just looked at the nagaji FCB for monk and sorcerer and they're pretty solid!


DebugAMP wrote:
I think my inspired blade/investigator actually would meet those requirements with very little tweaking. She's also still in the level 1 rebuild range, so you could count me in.

Rapier is Core equipment... don't think that'd work out very well.. For weapons you're pretty much limited to Eastern/Racial weapons.... ouch.


I'm hoping once Gameday VI wraps up there will be some more games popping up! So far I've only been able to play 1-02 and I had a good time with that one! I'm hoping to get my android Operative into a Commencement game as a Flashback type situation.


That sounds very cool! Makes me actually want to play an Oread kineticist. I've always disliked that there's no a very good option for the planar races for kineticists...


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QuidEst wrote:
Dual wielding doesn’t give extra attacks.

True, but it does give you more versatile options. My operative runs with a knife in one hand and a pistol in the other. This way, if they ever get cornered or if I'm threatening an enemy that provokes an AoO... I'm always ready to go!


I think a lot of it has to do with Dexterity being used as the primary stat for attacking with those weapons. Also, as you already mentioned, they are the only weapons that you can use with Trick Attack. Lastly... if you notice as well, that most other weapons like that are two-handed whereas Operative and Small Arms weapons can be duel-wielded more easily allowing additional attacks. These are probably all reasons that allowed Paizo to come to the conclusion they did.

Strength comes into play much less in Starfinder than it did in Pathfinder it seems, therefore, giving Strength-based characters more bang for their buck by investing into that over Dexterity with increases your Initiative, Reflex saves, AC, and several more skills than Strength.

Just my two creds.


You can also utilize the Grabbing Style for avoid the -4 penalty to grappling two opponents at once.

Grabbing Style wrote:
Benefit: When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.

So, ideally you Grapple your first opponent. Second opponent comes up to attack, misses you, now you Immediate Action grapple attempt. If successful you now have to opponents Grappled. The following round burn a Swift Action to transition into Grabbing Style and you may now make your Grapple checks to maintain your grapple without your -4 penalty. Cheers!

Or if you a Master of Many Styles Monk, you can simply have both Snapping Turtle and Grabbing Styles active simultaneously which is pretty awesome.


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I am having the same issue with being logged out every time I attempt to edit a post.


GM Khaoz wrote:

I may be up for running Campaign Mode Dead Suns Part 1, but from my F2F experience, I'd say it'd take about 2 months at least.

We could end it in time to begin PbP Gameday 7 xD

I'll mull it over, and if I'm able to commit, i'll make the post here. Don't want to leave the table stranded =P

Depending on your posting rate requirements, I'd definitely be in for a little Dead Suns action. There was a GM that trolled a bunch of SFS players in the Recruitment threads that was claiming he was going to run the entire AP, I got a PC accepted into the campaign... the GM made three posts and then disappeared...


Grandlounge wrote:
QuidEst wrote:
Raccoon. Strength 8, much better will saves than a fox, and better at holding things.

I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need.

Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,

Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.

Compsognathus same str, equal ac, +2 fort, -3 will, 40ft move , 20ft swim, best familiar bonus.

That's the basic breakdown of the difference using raccoon as a base. All seem worth considering depending on need.

That climb speed on the raccoon though... I've always wanted to make a mauler companion and I just may have found my replacement to the fox... Halfling riding around a raccoon that can climb! Mwa-hahahah.


For human, I would suggest the following stats:

Str 10
Dex 14
Con 13+1 (4th level bonus)
Int 12
Wis 10
Cha 16+2 (Human stat bonus)

or

Str 10
Dex 10
Con 13+1
Int 12
Wis 14
Cha 16+2

You could even drop your Dex down if you plan on focusing most of your defense on Cha. In which case, I would suggest pushing your Wis up to 14 and drop Dex to 10, that way you can shore-up your Will saving throw.

The main issue is going to be getting proficiency in Starknife... which can be fixed by taking the Human Racial Trait Military Tradition or by taking Heirloom Weapon trait. I would suggest the Military Tradition because that will allow you to select another Martial or Exotic weapon. Granted, that takes away one of your starting feats, but... it's not a bad choice.

If you go that route, then one good possibility for a 1st level feat would be Noble Scion (then select of War) to get your Cha bonus to Initiative instead of Dex.

So, this way your feats would look like this...

1st - Noble Scion
3rd - Weapon Focus (Starknife)
5th - Point-Blank Shot (prerequisite for Startoss Style)
7th - Startoss Style
9th - Startoss Comet
11th - Startoss Shower

Now, take note that the later of these options are more geared towards ranged attacks, but ever Startoss feat you have nets you 2 damage for a total of +6 damage when attacking with that weapon.

For classes I would suggest Bard 6 (feel free to select any archetype that doesn't mess with Versatile Performance, because it's required for this build) and then a 1 level dip into Lore Oracle and select Sidestep Secret this will get your Cha to AC and Reflex instead of Dexterity.

So now you have your Cha bonus to Initiative, AC, Ref, Attack, and Damage when utilizing a Starknife. Now you're the party face that can really dish it out in combat.

If you want more damage, then Warpriest is the way to go as others have suggested.


Sure. I'll post a build tomorrow when I'm not half asleep!


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Trick Attack is its own thing and does not require all the additional rules for the specific skill in question. Otherwise... a Ghost Operative could never utilize their Trick Attack option in Combat and would be absolutely worthless. You are not hiding to gain the Trick Attack per se, but doing something in a stealthy way that helps your attack be more successful.


Bard is a very good choice for that build. Take a one level dip into Lore Oracle and take Side-Step Secret to get your Charisma to AC and Reflex saves. Even crazier if you want to the the Noble Scion feat that grants you Cha to Initiative as well.


It works perfectly fine on creatures without Spell Resistance. It's not saying it only ignites enemies when it bypasses their SR. The sentence is stating that if you attack hits the enemy either via a successful attack roll or a failed saving throw and you bypass any SR that is there... then the enemy catches fire. If your attack hits, but fails to penetrate SR, then they do not catch fire.

Do not get too caught up into the way things are written. Common sense is always the best way to read things in a gaming rulebook.


All Unchained classes are allowed in PFS and in some instances the Unchained version replaced the original (See the Summoner).


You're missing three VERY important feats to every kineticist; Point-Blank Shot, Precise Shot, and Weapon Finesse.

I'm really not seeing why all the focus on heavy armor and shield?? If you want to make a melee kineticist, then you should just take the Kinetic Knight archetype and do the job a thousand times better. Especially since it appears you're focusing on melee territory and your attack isn't going to be very good with your low Strength. Yes, it's touch attacks, but your build is kind of all over the place.

What exactly is the build you're going for?

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