The aforementioned FAQ. No claws on the feet of bipedal creatures. Quadrupeds get a pass.
TrinitysEnd, it is an FAQ - Humanoids cannot put claws on feet. One of the feats granting you claws would therefore be redundant.
FAQ. Double reach then add static and conditional increases.
FAQ referred to by MrCharisma for reference. I don't have a lot of general advice, so this is a really fancy dot in many respects. for some of your specifics though, maybe: Lesser metamagic rod of reach spell - far less risk of the targets wandering out of range of your shield other. Your vision mastery already reduces blink miss chance to 20% (but you can stock up on potions of see invisibility if you fear running out of uses), ghost touch will negate that remaining 20%. Probably not worth it though. Dim door to beat reach? Teleportation Mastery or cape of the mountebank? Invisibility or displacement also greatly increase your chances of not being hit. |
