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![]() The aforementioned FAQ. No claws on the feet of bipedal creatures. Quadrupeds get a pass. ![]()
![]() TrinitysEnd, it is an FAQ - Humanoids cannot put claws on feet. One of the feats granting you claws would therefore be redundant. ![]()
![]() FAQ. Double reach then add static and conditional increases. ![]()
![]() FAQ referred to by MrCharisma for reference. I don't have a lot of general advice, so this is a really fancy dot in many respects. for some of your specifics though, maybe: Lesser metamagic rod of reach spell - far less risk of the targets wandering out of range of your shield other. Your vision mastery already reduces blink miss chance to 20% (but you can stock up on potions of see invisibility if you fear running out of uses), ghost touch will negate that remaining 20%. Probably not worth it though. Dim door to beat reach? Teleportation Mastery or cape of the mountebank? Invisibility or displacement also greatly increase your chances of not being hit. |