Ezren

Ezren Z.'s page

401 posts. Alias of Abraham Z..


RSS

1 to 50 of 401 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Human Wizard | Ezren's Deck //

Ok I'm glad to hear that you were both able to run a Wizard without using Ultimate Magic. It's full of great spells but I'm just bored by it at this point. If PACG had kept getting developed by Paizo I think an Ultimate Magic 2 would have been a very good move.

In any case, thanks for the suggestion. I'm in another game where we are going through all the seasons of PACG one by one - I played Shardra for Season 0 and am currently playing Merisiel for Season 1 so I am thinking about what would be a good choice for Season 2 and it sounds like I'll probably do Varian (incidentally, I also played Radovan and loved him so it'll be a nice switch to play his pal).


Human Wizard | Ezren's Deck //

Could be fun to use with the Corrupted boon we just got since as I recall there are a lot of Corrupted cards in the HV decks... nvm, I guess my memory is faulty. Where are the corrupted cards that will be good together with our new boon?


Human Wizard | Ezren's Deck //
Count Jeggare wrote:
Ezren Z. wrote:
Varian looks like a great choice for me. Do you have any suggestion of another deck to use with him besides Ultimate Magic? It's filled with good cards but I'm starting to feel a bit repetitive with it - so many of my characters end up taking it. And the Adventurer's Packs are fun but ultimately often feel a little too thin.
I'm running Varian with Arcane and Occult Adventure Packs plus Hell's Vengeance 2. It's giving me some good options all around.

What enables you to use Varian with Hell's Vengeance? Is that a boon of some kind?


Human Wizard | Ezren's Deck //

Varian looks like a great choice for me. Do you have any suggestion of another deck to use with him besides Ultimate Magic? It's filled with good cards but I'm starting to feel a bit repetitive with it - so many of my characters end up taking it. And the Adventurer's Packs are fun but ultimately often feel a little too thin.


Human Wizard | Ezren's Deck //

I think Ezren's Transmog power is *too* good. It should probably be Local only. But it sure was fun to have it! :-)


Human Wizard | Ezren's Deck //

Yes, thanks so much to everyone, especially the box runners! What a journey! Ezren was my first PACG character and 99% of my play of the game has been through PbP so this has really be quite a journey. I've had a blast and I thoroughly enjoyed playing Ezren. I'd be curious to know if people have suggestions of other characters that play similarly (not necessarily in the sense of being arcane casters) but in the sense of often having a lot of rich strategic choices.

And yes, I had the same reaction to having Raz around - it made me much more willing to know that I could explore and examine!

Thanks again, everyone, this was really fun for me!


Human Wizard | Ezren's Deck //

Diplomacy 9: 1d8 + 4 ⇒ (4) + 4 = 8
Bury Lady of Graves to add Wis die
Diplomacy 9: 8 + 1d6 ⇒ 8 + (4) = 12
Guarded!


Human Wizard | Ezren's Deck //

It is the hour of Ancients

Move: Pleasure Barge
Location Power: If you fail to acquire an ally, you are dealt 1d4 Poison damage.

Free explore:

Pleasure Barge Card 1 is Blessing of the Lady of Graves:

MM
Blessing 5
Traits:
Divine
Undead
Pharasma
To Acquire:
Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait.
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.

Send Fire Snake to Recovery
Arcane 10: 1d12 + 6 ⇒ (7) + 6 = 13
Examine top of own deck: Samisen

End turn

Recovery Phase:
Recharge Fire Snake? Arcane 8: 1d12 + 6 ⇒ (1) + 6 = 7

Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
Reset Hand, discarding Scarb and Hearth

Start of Raz's turn: recharge Samisen to examine top 3 cards of Ruined Temple: 1: Quickdraw Shield; 2: Blessing of the Elements; 3: Rukh

"Board Status
Most Recent BR Refresh
SHUFFLED Guardian Vault 2-5 remain // Displayed: Lightning Storm. Yeleth the Soulbinder (Villain!), Djinn Favor Amulet, Blessing of Bastet, Ammut,
Ezren - Pleasure Barge 2-4 remain // 2: Nefti the Bard; 3: Mummified Cat; 4:
Contract Devil

Sepulcher of the Servant CLOSED
Raz - Volcanic Vents CLOSED
Ruined Temple 1-5 remain // 1: Quickdraw Shield; 2: Blessing of the Elements; 3: Rukh
Vault of Hidden Wisdom CLOSED
Zelhara, Seoni - Peasant Tombs CLOSED"

"

Ezren wrote:

Hand: Repulsion, Boneshatter, Chain Lightning (Core), Khepresh of Refuge, Necklace of Fireballs, Staff of Greater Necromancy, Spellbook, Autumn Witch, Blessing of the Lady of Graves,

Displayed: Mortevia Strassel, Infernal Contract,
Deck: 11 Discard: 8 Buried: 0
Current Location: Pleasure Barge
Hero Points: 3
Paizo merch reroll: Available
NOTES:
Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

Reminder: local Arcane combat checks get +3 from Ezren's power

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Meteor Swarm, Safety Bubble, Wand of Flying, Bound Imp, Create Mindscape, Arcane Cannonade
Recharged: Blessing of Abadar, Channel the Gift, Arcane Robes, Vision, Samisen of Oracular Vision,
Discard Pile: Hippopotamus Mud Elemental, Unwrapped Harmony, Sand Elemental, Disintegrate, Magical Mansion, Fire Snake, Scarab of Khepri, Hearth Elemental,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Knowledge: Intelligence +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3
Diplomacy: Cha +1

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{list proficiencies here}
POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: receive Hippopotamus Mud Elemental (thanks!). Safety Bubble goes to Recovery when Sepulcher is closed.
    Recharge Safety Bubble? Arcane 13: 1d12 + 6 ⇒ (5) + 6 = 11

    It is the hour of Thoth

    Move: Vault of Hidden Wisdom
    Location Power: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.

    Display Magical Mansion
    Ezren power: examine top of own deck: Channel the Gift. Draw it.

    Instead of Free explore, heal from Magical Mansion
    Magical Mansion healing: 1d4 + 1 ⇒ (3) + 1 = 4 All 4 cards in Discards healed

    Send Channel the Gift to search deck for Disintegrate - draw it
    Ezren power: examine top of own deck: Staff of Greater Necromancy.

    Discard Hippo Elemental to explore

    Vault of Hidden Wisdom Card 1 is Blessing of Abadar:

    MM
    Blessing B
    Traits:
    Divine
    Abadar
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Bury Arcane Robes to Recovery to use Arcane
    Arcane 5: 1d12 + 6 ⇒ (2) + 6 = 8 Don't Transmogrify - will be handy for Infernal Contract

    Discard Unwrapped Harmony to examine top 3 of location: Infernal Contract, Venomous Heavy Crossbow +2, Burglar's Bracers - reorder as Bracers, Contract, Crossbow - then explore

    Vault of Hidden Wisdom Card 4 is Burglar's Bracers:

    MM
    Item B
    Traits:
    Accessory
    Tool
    To Acquire:
    Intelligence
    Craft
    Disable 6
    Recharge this card to add 1d8 to your Craft or Disable check.

    Int 6: 1d12 + 4 ⇒ (3) + 4 = 7
    Transmogrify to Necklace of Fireballs

    Random Item 2 is Necklace of Fireballs:

    MM
    Item 4
    Traits:
    Accessory
    Attack
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane 9
    For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it.

    Discard Sand Elemental to explore

    Vault of Hidden Wisdom Card 2 is Infernal Contract:

    None
    Henchman 6
    Type: Barrier
    Traits:
    Task
    To Defeat:
    Intelligence
    Arcane
    Knowledge
    Wisdom
    Perception
    Charisma
    Diplomacy 17
    If undefeated, discard a card from the blessing deck, then each character discards a blessing.
    If defeated, you may immediately attempt to close the location this henchman came from, then display this card.
    While displayed next to a character’s deck, that character adds 3d6 to her checks against Yeleth the Soulbinder and blessings that character plays gain the Corrupted trait.

    Arcane 17, abadar: 3d12 + 6 ⇒ (2, 3, 11) + 6 = 22

    When Closing: Summon and defeat a random barrier.

    Random Barrier 1 is Rolling Sphere:

    MM
    Barrier 3
    Traits:
    Trap
    Obstacle
    To Defeat:
    Dexterity
    Acrobatics 12
    OR Disable 9
    Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
    If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.
    After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.

    BYA - n/a due to no other character at location

    Send Disintegrate to Recovery
    Disable 9, disintegrate: 1d4 + 3d10 ⇒ (1) + (2, 2, 10) = 15
    AYA random other open location: 1d5 ⇒ 5 Rolling Sphere shuffled into Peasant Tombs

    Scenario Power: When closing a location, before closing, search the location for any henchmen and shuffle them into another open location deck: N/A

    Vault of Hidden Wisdom is closed
    Ezren Displays Infernal Contract

    When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
    Knowledge 7: 1d12 + 5 ⇒ (6) + 5 = 11
    Recharge Blessing of Abadar (if I can choose (?); if not: random from discards is: Hippo

    Magical Mansion goes to Recovery when location is closed

    Send Vision to Recovery to examine Pleasure Barge: 2: Blessing of the Lady of Graves; 3: Nefti the Bard; 4: Mummified Cat; 5:
    Contract Devil.
    No triggers.

    End turn

    Recovery Phase:
    Recharge Channel The Gift? Arcane 14: 1d12 + 6 ⇒ (8) + 6 = 14
    Recharge Arcane Robes? Arcane 8: 1d12 + 6 ⇒ (2) + 6 = 8
    Recharge Disintegrate? Arcane 16: 1d12 + 6 ⇒ (4) + 6 = 10
    Recharge Magical Mansion? Arcane 10: 1d12 + 6 ⇒ (1) + 6 = 7
    Recharge Vision? Arcane 15: 1d12 + 6 ⇒ (9) + 6 = 15

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh

    Notes for Raz: Scourged?
    Notes for Zelhara: Given Blessing of the Lady of Graves

    Guardian Vault 1-6 remain // Displayed: Lightning Storm 1=Frost Sling +1;
    Seoni - Pleasure Barge 2-5 remain // 2: Blessing of the Lady of Graves; 3: Nefti the Bard; 4: Mummified Cat; 5:
    Contract Devil

    Zelhara - Sepulcher of the Servant CLOSED
    Raz - Volcanic Vents 1-7 remain
    Ruined Temple 4-8 remain
    Ezren - Vault of Hidden Wisdom CLOSED
    SHUFFLED Peasant Tombs 1-9 + Rolling Sphere remain // Rolling Sphere shuffled in"

    "

    Ezren wrote:

    Hand: Fire Snake, Repulsion, Boneshatter, Chain Lightning (Core), Khepresh of Refuge, Scarab of Khepri, Necklace of Fireballs, Staff of Greater Necromancy, Spellbook, Hearth Elemental,

    Displayed: Mortevia Strassel, Infernal Contract,
    Deck: 12 Discard: 5 Buried: 0
    Current Location: Vault of Hidden Wisdom
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bound Imp, Autumn Witch, Samisen of Oracular Vision, Create Mindscape, Arcane Cannonade, Wand of Flying, Meteor Swarm, Safety Bubble
    Recharged: Blessing of Abadar, Channel the Gift, Arcane Robes, Vision,
    Discard Pile: Hippopotamus Mud Elemental, Unwrapped Harmony, Sand Elemental, Disintegrate, Magical Mansion,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Resuming turn...

    Random Ally from discord Hearth Elemental:

    MM Ally 4
    Traits: Elemental Fire
    To Acquire: See Below None
    You may automatically acquire this card; if you do, you are dealt 1d6+1 Fire damage. Recharge this card to draw a weapon or an armor from your discard pile. Bury this card to add 2d12 and the Fire trait to a combat check by a character at your location.

    End of turn - Chain Lightning goes to Recovery

    Recharge Bound Imp? Arcane 8: 1d12 + 6 ⇒ (11) + 6 = 17
    Recharge Disintegrate? Arcane 16: 1d12 + 6 ⇒ (3) + 6 = 9
    Recharge Wand of Flying? Arcane 12: 1d12 + 6 ⇒ (5) + 6 = 11
    Recharge Chain Lightning? Arcane 13: 1d12 + 6 ⇒ (7) + 6 = 13

    Reset hand, revealing a spell to increase hand size to 10

    "Board Status
    Most Recent BR Refresh
    On Ezren's turn the hour is Card 3 (Blessing of the Elements, would have been Raz's hour) and then Canopic Soul is shuffled back into the hour.

    Notes for Raz: Summon and encounter Canopic Soul on Ezren's turn
    Notes for Zelhara: Moved to Peasant Tombs

    Guardian Vault 2-7 remain // 2=Frost Sling +1;
    Pleasure Barge 1-5 remain // 1:Pillar of Life;
    Seoni - SHUFFLED Sepulcher of the Servant 6, then (shuffled) 2,8-10 remain // Void Glyph; Safety Bubble is displayed here.
    6=Infernal Contract (on top)

    Raz - Volcanic Vents 1-10 remain // 1:Guecubu
    Ruined Temple 1-8 remain // 1:Grave Goods; 2:Mahga Threefingers; 3:Blessing of Thoth
    Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar
    Zelhara, Ezren - Peasant Tombs 2-10 remain"

    "

    Ezren wrote:

    Hand: Magical Mansion, Fire Snake, Repulsion, Vision, Khepresh of Refuge, Arcane Robes, Scarab of Khepri, Hearth Elemental, Unwrapped Harmony, Sand Elemental,

    Displayed: Mortevia Strassel, Safety Bubble,
    Deck: 10 Discard: 3 Buried: 0
    Current Location: Peasant Tombs
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Sand Elemental: recharge to reduce global Cold/Fire dmg to 0

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spellbook, Boneshatter, Arcane Cannonade, Staff of Greater Necromancy, Channel the Gift
    Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision, Bound Imp, Chain Lightning (Core),
    Discard Pile: Autumn Witch, Disintegrate, Wand of Flying,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    resuming turn:

    Random Undead monster from Discord is Ubashki Swarm:

    MM Monster 1
    Traits: Trigger Undead Mummy Swarm
    To Defeat: Combat 8 THEN Combat 8
    When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters the Ubashki Swarm. The Ubashki Swarm is immune to the Mental and Poison traits. If you do not exceed the difficulty of each check to defeat the Ubashki Swarm by at least 2, succeed at a Constitution or Fortitude 7 check or bury a card.

    Seoni takes one Combat check and auto-succeeds with Life Leech.
    Display Chain Lightning
    Combat 8 (10): 1d12 + 6 + 3d6 ⇒ (6) + 6 + (1, 1, 2) = 16
    Ezren power: examine top of own deck: Unwrapped Harmony

    Mummy Lord is immune to electricity so send Disintegrate to Recovery

    Ask Seoni for Coordinated Blast
    Combat 23: 1d12 + 6 + 4d6 + 1d12 + 6 ⇒ (3) + 6 + (2, 2, 1, 4) + (6) + 6 = 30

    Send Wand of Flying to Recovery to examine top card of: Guardian Vault 2=Frost Sling +1 and shuffled Sepulcher
    Shuffled Sepulcher: 1d9 + 1 ⇒ (5) + 1 = 6
    Sepulcher 6=Infernal Contract (no trigger)
    Move to Peasant Tombs
    At This Location: After playing a boon that has the Fire trait, bury it.

    Discard Autumn Witch to explore

    Peasant Tombs Card 1 is The Viper:

    MM
    Ally 3
    Traits:
    Human
    Rogue
    Aspis
    To Acquire:
    Charisma
    Diplomacy 9
    Recharge this card to exchange a card in your hand with a card of the same type in your discard pile.
    Discard this card to explore your location.

    Diplomacy 9: 1d8 + 4 ⇒ (6) + 4 = 10

    Transmogrify to Random Ally of tier 4+. All Random Allies are less than that. Pausing turn.

    "Board Status
    Most Recent BR Refresh
    On Ezren's turn the hour is Card 3 (Blessing of the Elements, would have been Raz's hour) and then Canopic Soul is shuffled back into the hour.

    Notes for Raz: Summon and encounter Canopic Soul on Ezren's turn
    Notes for Zelhara: Moved to Peasant Tombs

    Guardian Vault 2-7 remain // 2=Frost Sling +1;
    Pleasure Barge 1-5 remain // 1:Pillar of Life;
    Seoni - SHUFFLED Sepulcher of the Servant 6, then (shuffled) 2,8-10 remain // Void Glyph; Safety Bubble is displayed here.
    6=Infernal Contract (on top)

    Raz - Volcanic Vents 1-10 remain // 1:Guecubu
    Ruined Temple 1-8 remain // 1:Grave Goods; 2:Mahga Threefingers; 3:Blessing of Thoth
    Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar
    Zelhara, Ezren - Peasant Tombs 2-10 remain"

    "

    Ezren wrote:

    Hand: Magical Mansion, Fire Snake, Repulsion, Khepresh of Refuge, Arcane Robes, Scarab of Khepri,

    Displayed: Mortevia Strassel, Safety Bubble, Chain Lightning (Core),
    Deck: 11 Discard: 1 Buried: 0
    Current Location: Peasant Tombs
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Deck, Discard, Buried:

    Reloaded: Unwrapped Harmony,
    Middle of Deck (Unknown Order): Arcane Cannonade, Staff of Greater Necromancy, Channel the Gift, Spellbook, Sand Elemental, Boneshatter, Vision
    Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
    Discard Pile: Autumn Witch,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    It is the hour of Canopic Soul!
    Scenario Power: When you discard Canopic Soul from the blessings deck, a random character summons and encounters it; then advance the blessings deck and shuffle Canopic Soul into the blessings deck. If there are no blessings in the blessings deck, you lose the scenario.

    Whose lucky day? 1=E, 2=R, 3=Z, 4=S: 1d4 ⇒ 2
    Raz gets to encounter Canopic Soul!

    Canopic Soul:

    MM
    Villain 5
    Type: Monster
    Traits:
    Undead
    Incorporeal
    Sorcerer
    To Defeat:
    Combat 24
    The Canopic Soul is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Canopic Soul is undefeated.
    Before you act, the Canopic Soul deals each character at your location 1 Mental damage that may not be reduced.
    After you act, the Canopic Soul deals each character at your location 1d4 Mental damage that may not be reduced.

    ... after Raz's (hopefully) successful skirmish with the Canopic Soul, the hour becomes The Elements (would have been Raz's upcoming hour) and Canopic Soul is shuffled back into hourglass.

    It is the hour of the Elements

    Move: Sepulcher of the Servant
    Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

    Display Safety Bubble at Sepulcher
    Ezren power: examine top of own deck: Wand of Flying

    Send Bound Imp to Recovery to draw 2 cards: Wand of Flying and Disintegrate

    Free explore of shuffled location
    Shuffled Sepulcher: 1d9 + 1 ⇒ (3) + 1 = 4

    Sepulcher of the Servant Card 4 is Mummy Lord:

    MM
    Monster 6
    Traits:
    Undead
    Mummy
    To Defeat:
    Combat 23
    The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
    Before you act, summon and encounter a random monster that has the Undead trait from the box.
    If undefeated, bury your discard pile, then shuffle this card into a random open location deck.

    BYA summon and encounter random monster - none of Random Monsters 1-5 have the Undead trait. Will pause my turn.

    "

    Ezren wrote:

    Hand: Magical Mansion, Chain Lightning (Core), Fire Snake, Repulsion, Disintegrate, Khepresh of Refuge, Arcane Robes, Scarab of Khepri, Wand of Flying, Autumn Witch,

    Displayed: Mortevia Strassel, Safety Bubble,
    Deck: 11 Discard: 0 Buried: 0
    Current Location: Sepulcher of the Servant
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Arcane Cannonade, Staff of Greater Necromancy, Unwrapped Harmony, Boneshatter, Vision, Channel the Gift, Spellbook, Sand Elemental
    Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Shuffled hourglass (1 and 24 used, 31=Canopic Soul: 1d31 ⇒ 25

    It is the hour of Grand Lodge's Favor

    Hour 25 is Grand Lodge's Favor:

    None
    Favor 6
    Traits:
    When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
    While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

    Examining the top card of each location: Guardian Vault Card 1:Speak with Dead; Pleasure Barge Card 6:Pillar of Life; Sepulcher of the Servant Card 1:Dune of Doom; Volcanic Vents Card 1:Guecubu; Ruined Temple Card 1:Augury; Vault of Hidden Wisdom Card 5:Blessing of Abadar; Peasant Tombs Card 1:The Viper

    Ezren is the only character at Ruined Temple and has no allies in discard to recharge.

    Location Power: When you play a card that has the Divine trait, bury it.

    Free explore:

    Ruined Temple Card 1 is Augury:

    MM
    Spell B
    Traits:
    Magic
    Arcane
    Divine
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

    Arcane 6: 1d12 + 6 ⇒ (3) + 6 = 9

    Transmogrify into Random Spell 3 is Safety Bubble:

    MM
    Spell 4
    Traits:
    Magic
    Arcane
    Divine
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 11
    Display this card next to your location. When a character at this location is dealt damage, reduce it by 1d4. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 13 check to recharge it instead.

    Ezren power: acquire magic boon, explore again

    Ruined Temple Card 2 is Kohl of Uncanny Discernment:

    MM
    Item B
    Traits:
    Accessory
    Alchemical
    To Acquire:
    Intelligence
    Perception 6
    Reveal this card to add 1d4 to your Perception check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order.

    Int 6: 1d12 + 4 ⇒ (5) + 4 = 9

    Transmogrify into Random Item 1 is Scarab of Khepri:

    MM
    Item 6
    Traits:
    Object
    Magic
    Khepri
    To Acquire:
    Wisdom
    Survival 10
    Reveal this card to add 1 die to your checks against a card that has the Animal or Vermin trait.
    Reveal this card and recharge a card that has the Animal or Vermin trait to add 1d6 to any Survival check.
    Bury this card to add 1d8 and the Poison trait to your combat check.

    Recharge Samisen to examine top 3 cards of location: Ruined Temple 3:Grave Goods (trigger! - but no blessing to discard, so n/a); 4:Mahga Threefingers; 5:Blessing of Thoth

    End turn

    Recovery Phase:

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Hourglass shuffled. Hours 1, 24, 25 used.

    Raz - Guardian Vault 1-10 remain // 1:Speak with Dead
    Seoni - Pleasure Barge 6-10 remain // 6:Pillar of Life;
    Sepulcher of the Servant 1-10 remain // 1:Dune of Doom
    Volcanic Vents 1-10 remain // 1:Guecubu
    Ezren - Ruined Temple 3-10 remain // 3:Grave Goods; 4:Mahga Threefingers; 5:Blessing of Thoth
    Zelhara - Vault of Hidden Wisdom 5-10 remain // 5:Blessing of Abadar
    Peasant Tombs 1-10 remain // 1:The Viper"

    "

    Ezren wrote:

    Hand: Magical Mansion, Chain Lightning (Core), Fire Snake, Repulsion, Safety Bubble, Khepresh of Refuge, Arcane Robes, Scarab of Khepri, Bound Imp, Autumn Witch,

    Displayed: Mortevia Strassel,
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Ruined Temple
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Greater Necromancy, Vision, Disintegrate, Wand of Flying, Sand Elemental, Spellbook, Channel the Gift, Boneshatter, Arcane Cannonade, Unwrapped Harmony
    Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Canopic Soul:

    MM
    Villain 5
    Type: Monster
    Traits:
    Undead
    Incorporeal
    Sorcerer
    To Defeat:
    Combat 24
    The Canopic Soul is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Canopic Soul is undefeated.
    Before you act, the Canopic Soul deals each character at your location 1 Mental damage that may not be reduced.
    After you act, the Canopic Soul deals each character at your location 1d4 Mental damage that may not be reduced.

    Use AP reward: When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.

    2 random cards recharged: Meteor Swarm and Mindscape

    Canopic Soul is evaded, which occurs before the BYA, so neither Ezren nor Zelhara take irreducible Mental dmg.

    Ezren moves to random other location: 1d7 ⇒ 6
    Ezren moves to random other location: 1d7 ⇒ 6
    Ezren moves to random other location: 1d7 ⇒ 5

    Ezren moves to Ruined Temple (bad location for Ezren!)

    then advance the blessings deck and shuffle Canopic Soul into the blessings deck.

    "Board Status
    Most Recent BR Refresh
    Raz - Guardian Vault
    Seoni - Pleasure Barge
    Sepulcher of the Servant
    Volcanic Vents
    Ezren - Ruined Temple
    Zelhara - Vault of Hidden Wisdom
    Peasant Tombs"

    "

    Ezren wrote:

    Hand: Magical Mansion, Chain Lightning (Core), Fire Snake, Arcane Robes, Samisen of Oracular Vision,

    Displayed: Mortevia Strassel,
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Ruined Temple
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Boneshatter, Unwrapped Harmony, Arcane Cannonade, Bound Imp, Channel the Gift, Staff of Greater Necromancy, Sand Elemental, Vision, Wand of Flying, Autumn Witch, Repulsion, Spellbook, Khepresh of Refuge, Disintegrate
    Recharged: Meteor Swarm, Create Mindscape,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Ezren takes the usual loot.

    Temp power feat:

  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([X]3) ([ ]4) to it.

    Displaying Mortevia as usual (assuming everyone else is ok with Ezren continuing with it).

    Trader:
    pending answer in Discord but presuming that the answer is that I can't get rid of Walking Stick at Tef-Naju, then trade Walking Stick and Death's Touch for Boneshatter.

    Starting location:
    Vault of Hidden Wisdom

    "

    Ezren wrote:

    Hand: Magical Mansion, Chain Lightning (Core), Fire Snake, Create Mindscape, Meteor Swarm, Arcane Robes, Samisen of Oracular Vision,

    Displayed: Mortevia Strassel,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Vault of Hidden Wisdom
    Hero Points: 3
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +3 from Ezren's power

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bound Imp, Unwrapped Harmony, Sand Elemental, Disintegrate, Khepresh of Refuge, Boneshatter, Wand of Flying, Spellbook, Autumn Witch, Channel the Gift, Staff of Greater Necromancy, Arcane Cannonade, Vision, Repulsion
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Please list the following, assuming this is not a replay:

    XP and Tier upon completion of the scenario.
    Tier 6, 5 xp.

    What to spend your new Hero Point on, and your current remaining Hero Points.
    Save hero point. Now have 3 in the bank.

    Interest in the new Loot and Planned change of loot for next scenario
    Same as usual.

    Planned Trader visit
    How do I see what is on offer at Tef-Naju? And I assume that Ezren still can only choose one trader rather than two? One of the advantages of Agymah is that it lets me cycle Walking Stick out of my deck (I typically trade it and one spell for Agymah's spell) - would I still be able to do that at Tef?

    Upgrade preferences.

    Ally 6: 1d1000 ⇒ 849 replace Acadamae Scholar with Autumn Witch

    Temp power feat for upcoming scenario (I assume that we can go over the limit for this one?):
    I'm pretty sure my only option is to increase the bump I give to Seoni to +3 (which is not bad at all!)


    Human Wizard | Ezren's Deck //

    Raz's turn: discard Osiris

    Seoni's turn: display Carpet of Flying - Electric and Fire dmg is reduced by 2 at Arena until the end of Seoni's turn.

    Fire dmg: 1d4 ⇒ 3

    Reveal Khepresh to reduce by 2 more to 0.

    After Seoni finishes their actions but before turn is over, recharge Samisen to examine top 3 of location: 4=Flaming Ranseur +3, 5=Stavros Nightcrescent; 6=Falcon Crown. No triggers.

    At the end of Seoni's turn: recharge Carpet of Flying

    It is the hour of Pharasma

    Magical Mansion goes to Recovery

    Location Power: When you move during your move step you are dealt 1d6 Combat damage.

    Free explore:

    Eternal Arena Card 4 is Flaming Ranseur +3:

    MM
    Weapon 5
    Traits:
    Polearm
    Melee
    Slashing
    2-Handed
    Magic
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.

    Send Fire Snake to Recovery to use Arcane
    Ezren power: examine top of own deck - Channel the Gift - draw it.

    Arcane 12, mindscape, spellbook: 1d12 + 6 + 2d4 ⇒ (7) + 6 + (4, 4) = 21

    Ezren power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location. Give Flaming Ranseur +3 to Zelhara.

    [ooc]End turn

    Recovery Phase:
    Recharge Magical Mansion? Arcane 10, spellbook, mindscape: 1d12 + 6 + 2d4 ⇒ (10) + 6 + (3, 2) = 21
    Recharge Fire Snake? Arcane 8, spellbook, mindscape: 1d12 + 6 + 2d4 ⇒ (10) + 6 + (4, 2) = 22
    Keep Arcane Cannonade Displayed? Arcane 15, spellbook, mindscape: 1d12 + 6 + 2d4 ⇒ (10) + 6 + (3, 1) = 20

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Villain defeated once

    Notes for Raz: 1d4 Fire (reduce 2 by Carpet of Flying)
    Notes for Zelhara: 1d4 Fire (reduce 2 by Carpet of Flying)
    Given Flaming Ranseur +3

    Chisisek's Tomb CLOSED
    Crypt CLOSED
    Sepulcher of the Servant CLOSED
    Hall of the Crocodile Kings CLOSED
    Forgery of Ra CLOSED
    Hall of Winged Chaos CLOSED // Lightning Storm is displayed here.
    Seoni, Ezren, Zelhara, Raz - Eternal Arena 5-10 remain // Ezren Create Mindscape and Magical Mansion are displayed here. 5=Stavros Nightcrescent; 6=Falcon Crown"

    "

    Ezren wrote:

    Hand: Meteor Swarm, Channel the Gift, Disintegrate, Icy Prison, Khepresh of Refuge, Arcane Robes, Wand of Flying, Spellbook, Staff of Greater Necromancy, Ring of Rejection,

    Displayed: Mortevia Strassel, Create Mindscape, Arcane Cannonade,
    Deck: 6 Discard: 1 Buried: 6
    Current Location: Eternal Arena
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Arcane Cannonade: +1d6 to global combat checks (stays displayed)

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Chain Lightning (Core), Bound Imp, Samisen of Oracular Vision, Carpet of Flying, Magical Mansion, Fire Snake,
    Discard Pile: Blessing of Osiris,
    Buried Pile: Sand Elemental, Repulsion, Unwrapped Harmony, Vision, Hippopotamus Mud Elemental, Acadamae Scholar,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn:
    tribute to Stavros: 1d4 + 1 ⇒ (4) + 1 = 5
    Bury from Discards: Repulsion, Unwrapped Harmony, Vision, Hippo, Scholar.

    At the end of Seoni's turn: send Wand of Flying to Recovery to examine top card of shuffled Arena and then move to Eternal Arena (should have done this earlier to help with the combat! Sorry!)

    Examine top card of shuffled location: 1d10 ⇒ 2
    Eternal Arena Card 2 is Ammut

    Discard Samisen to examine top 3 of shuffled location
    Shuffled Eternal Arena: 1d10 ⇒ 10 Fiendish Sphinx (trigger!)

    Eternal Arena Card 10 is Fiendish Sphinx:

    MM
    Barrier 4
    Traits:
    Trigger
    Trap
    Arcane
    Magic
    Sphinx
    To Defeat:
    Intelligence
    Knowledge
    Arcane
    Wisdom 12
    When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
    If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.

    Recharge hand, then reset hand, drawing 7 cards.

    Summon and encounter Warrior Dolls

    Ask Raz to discard Warhorse to move to Eternal Arena and take the encounter with the Warrior Dolls; Ezren evades.

    display Arcane Cannonade
    Ezren power: examine top of own deck: draw Magical Mansion

    Warrior Dolls:

    MM-1 henchman (monster)
    Construct Swarm Veteran
    Check to defeat
    Combat 10
    Powers
    The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die.

    If you do not defeat the Warrior Dolls by at least 2, shuffle a barrier from the box into a random open location deck.

    If defeated, you may immediately attempt to close the location this henchman came from.

    Botting Raz's combat with Warrior Dolls, discarding Flaming Longsword +3
    Combat 10+6+6=22 (24), arcane cannonade, fire trait: 2d8 + 6 + 1d8 + 3 + 2d6 + 1d6 ⇒ (8, 6) + 6 + (3) + 3 + (6, 5) + (5) = 42

    Continuing with examination of location from Samisen
    Shuffled Eternal Arena: 1d10 ⇒ 8
    Eternal Arena Card 8 is Geniekin (trigger!)
    When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.

    Random Monster 2 is Girtablilu Ranger:

    MM
    Monster 4
    Traits:
    Trigger
    Girtablilu
    Poison
    To Defeat:
    Combat 17
    When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
    Before you act, you are dealt 1d4 Poison damage.

    BYA poison dmg: 1d4 ⇒ 3
    Mortevia: While displayed, you may recharge a random card to reduce all damage dealt to you by 2.
    Random from hand - Disintegrate is recharged
    Discard Carpet of Flying for 1 Poison dmg

    Display Chain Lightning
    Examine top of own deck - draw Meteor Swarm
    Combat 17, mindscape, arcane cannonade, chain lightning: 1d12 + 6 + 3d6 + 1d4 + 1d6 ⇒ (1) + 6 + (4, 4, 5) + (3) + (1) = 24

    End of Seoni's turn:
    Recharge Wand of Flying? Arcane 12, mindscape: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15

    It is the hour of Ancients

    Give card: Galvanic Kopis to Raz

    Location Power: When you move during your move step you are dealt 1d6 Combat damage.

    Display Magical Mansion
    Ezren power: examine top of own deck - Ring of Rejection

    Instead of free exploration, heal from Magical Mansion
    Healing: 1d4 + 1 ⇒ (3) + 1 = 4

    End turn, Chain Lightning goes to Recovery

    Recovery Phase:
    Recharge Chain Lightning? Arcane 13, mindscape: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (3) = 19
    Continue displaying Arcane Cannonade? Arcane 15, mindscape: 1d12 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    At the start of Raz's turn: send Bound Imp to recovery to draw 2 cards: Carpet of Flying and Staff of Greater Necromancy

    Recharge Bound Imp? Arcane 8, mindscape: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17

    "Board Status
    Most Recent BR Refresh
    Villain defeated once

    Notes for Raz: Bury/discard 1d4+1
    Discard Warhorse to move to Eternal Arena and take combat with Warrior Dolls (already botted)
    Given Galvanic Kopis +2

    Notes for Zelhara: Bury/discard 1d4+1

    Chisisek's Tomb CLOSED
    Crypt CLOSED
    Sepulcher of the Servant CLOSED
    Hall of the Crocodile Kings CLOSED
    Zelhara, Raz - Forgery of Ra CLOSED
    SHUFFLED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here.
    Seoni, Ezren - SHUFFLED Eternal Arena 1-10 remain // Ezren Create Mindscape and Magical Mansion are displayed here. Top card is 2=Ammut; 2nd card is 10=Fiendish Sphinx; 3rd card is 8=Geniekin; then the rest of the cards are shuffled."

    "

    Ezren wrote:

    Hand: Meteor Swarm, Fire Snake, Disintegrate, Khepresh of Refuge, Arcane Robes, Wand of Flying, Spellbook, Samisen of Oracular Vision, Carpet of Flying, Staff of Greater Necromancy, Blessing of Osiris,

    Displayed: Mortevia Strassel, Create Mindscape, Arcane Cannonade, Magical Mansion,
    Deck: 5 Discard: 0 Buried: 6
    Current Location: Eternal Arena
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Osiris: extra 1d4 healing when someone heals (e.g. from Magical Mansion)

    Arcane Cannonade: +1d6 to global combat checks (stays displayed)

    Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Channel the Gift, Icy Prison, Ring of Rejection
    Recharged: Chain Lightning (Core), Bound Imp,
    Discard Pile:
    Buried Pile: Sand Elemental, Repulsion, Unwrapped Harmony, Vision, Hippopotamus Mud Elemental, Acadamae Scholar,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Raz's turn: Ezren heals 4 (Disintegrate, Arcane Cannonade, Galvanic Kopis +2, Meteor Swarm). Thanks!

    At the end of Zelhara's turn, Ezren displays Create Mindscape at Eternal Arena.

    Examine top of own deck: Meteor Swarm - draw it.

    "

    Ezren wrote:

    Hand: Icy Prison, Meteor Swarm, Magical Mansion, Khepresh of Refuge, Samisen of Oracular Vision, Staff of Greater Necromancy, Arcane Robes, Wand of Flying, Ring of Rejection, Spellbook,

    Displayed: Mortevia Strassel, Create Mindscape,
    Deck: 7 Discard: 7 Buried: 1
    Current Location: Crypt
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move

    Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn. (Planning to use this at the start of Ezren's next turn so don't use unless urgently needed)

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chain Lightning (Core), Bound Imp, Carpet of Flying, Arcane Cannonade, Fire Snake, Disintegrate, Galvanic Kopis +2
    Recharged:
    Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Hippopotamus Mud Elemental, Acadamae Scholar, Blessing of Osiris,
    Buried Pile: Sand Elemental,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    It is the hour of Ptah
    Blessing 6 if anyone has a means of drawing the hour.

    Move: Hall of Winged Chaos
    Location Power: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

    Free explore of shuffled location: 1d4 + 3 ⇒ (4) + 3 = 7

    Hall of Winged Chaos Card 7 is Baited Jewel Box:

    MM
    Barrier B
    Traits:
    Trigger
    Cache
    Lock
    Poison
    Veteran
    To Defeat:
    Disable 6
    OR Craft 8
    When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
    The difficulty to defeat is increased by the scenario's adventure deck number.
    If defeated by 4 or more, draw an item from the box.
    If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

    Send Disintegrate to Recovery
    Disable 6+6=12 (16): 1d4 + 3d10 ⇒ (1) + (5, 8, 2) = 16 banished

    Random Item 1 is Ring of Rejection:

    MM
    Item P
    Traits:
    Accessory
    Magic
    To Acquire:
    Constitution 1
    Bury this card to evade your encounter.
    Bury this card to ignore any power on a card that happens when it is examined.

    Discard Hippopotamus Mud Elemental to explore
    explore shuffled location: 1d3 + 3 ⇒ (2) + 3 = 5

    Hall of Winged Chaos Card 5 is Lightning Storm:

    MM
    Barrier B
    Traits:
    Obstacle
    Weather
    Electricity
    To Defeat:
    None
    Display this barrier next to the location deck.
    While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.

    Lightning Storm is displayed at Hall of Winged Chaos

    Discard Acadamae Scholar to explore
    Shuffled location, 1=4, 2=6: 1d2 ⇒ 2

    Hall of Winged Chaos Card 6 is Blessing of the Elements:

    MM
    Blessing B
    Traits:
    Basic
    To Acquire:
    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma 6
    Discard this card to add 1 die to any check.
    Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
    Discard this card to explore your location.

    Int 6: 1d12 + 4 ⇒ (4) + 4 = 8 Transmogrify!

    Random Blessing 1 is Blessing of Osiris:

    MM
    Blessing 4
    Traits:
    Divine
    Osiris
    Healing
    To Acquire:
    Divine 8
    Discard this card to add 1d4 to any check that invokes the Healing trait.
    When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.

    Display Carpet of Flying

    Discard Osiris to explore

    Hall of Winged Chaos Card 4 is Earth Ossumental:

    MM
    Monster 5
    Traits:
    Trigger
    Undead
    To Defeat:
    Combat 19
    When you examine this card, each character at your location is dealt 1d4 Acid damage. Shuffle this monster into a random open location deck.
    The Earth Ossumental is immune to the Mental and Poison traits.
    Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid damage.

    Raz, Zelhara, Ezren must each succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2.

    Ezren autofails Dex 13 check
    Elec dmg: 1d4 ⇒ 3 Carpet of Flying reduces by 2 and Khepresh reduces by another 1 to 0.

    Undead difficulty increase: 1d12 ⇒ 4

    Send Meteor Swarm to Recovery
    Combat 19+4=23 (29): 1d12 + 6 + 2d6 + 2d10 ⇒ (12) + 6 + (3, 2) + (6, 7) = 36 banished

    Location is empty - attempt to close

    When Closing: You may close this location automatically.

    When Permanently Closed: On closing, draw and examine the villain Sandstorm from the box.
    At the end of your turn, you may shuffle a boon from your hand into this location, then open this location.

    Sandstorm:
    Sandstorm
    MM-B villain (barrier)
    Trigger
    Obstacle
    Weather
    Check to defeat
    None
    Powers
    When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

    Each character moves to a random location:

    Ezren Random location: 1d7 ⇒ 2 Ezren moves to Crypt - no cards in location to examine.
    Raz Random location: 1d7 ⇒ 1 Raz moves to Chisisek's Tomb - no cards in location to examine.
    Zelhara Random location: 1d7 ⇒ 4 Zelhara moves to Hall of the Crocodile Kings - no cards in location to examine.
    Seoni Random location: 1d7 ⇒ 1 Seoni moves to Chisisek's Tomb - no cards in location to examine.

    Sandstorm is banished

    End turn, Carpet of Flying is recharged.

    Recovery Phase:
    Recharge Disintegrate? Arcane 16: 1d12 + 6 ⇒ (2) + 6 = 8
    Recharge Meteor Swarm? Arcane 17: 1d12 + 6 ⇒ (6) + 6 = 12

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh

    Notes for Raz: Must succeed at a Dexterity or Acrobatics 13 check or is dealt 1d4 Acid damage.
    must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2.

    Notes for Zelhara: Banish Curse of Poisoning, still have Forensic Physician
    must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2.

    Raz, Seoni - Chisisek's Tomb CLOSED
    Ezren - Crypt CLOSED
    Sepulcher of the Servant CLOSED
    Zelhara - Hall of the Crocodile Kings CLOSED
    Forgery of Ra 2-6 remain // 2=Shattertouch Shotel +2; 3: Poison Spiked Pit Trap; 4: Pharaoh's Altar; 5: Shield Cloak; 6: Catching Cape
    SHUFFLED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here.
    Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"

    "

    Ezren wrote:

    Hand: Icy Prison, Create Mindscape, Magical Mansion, Khepresh of Refuge, Samisen of Oracular Vision, Staff of Greater Necromancy, Arcane Robes, Wand of Flying, Ring of Rejection, Spellbook,

    Displayed: Mortevia Strassel,
    Deck: 4 Discard: 11 Buried: 1
    Current Location: Crypt
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move

    Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn. (Planning to use this at the start of Ezren's next turn so don't use unless urgently needed)

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Chain Lightning (Core), Fire Snake, Bound Imp, Carpet of Flying,
    Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Arcane Cannonade, Galvanic Kopis +2, Hippopotamus Mud Elemental, Acadamae Scholar, Blessing of Osiris, Disintegrate, Meteor Swarm,
    Buried Pile: Sand Elemental,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    As noted in Discord, Ally TBD becomes Hippopotamus Mud Elemental. Seoni banishes Ezren's Curse of the Mummy - thx!

    "

    Ezren wrote:

    Hand: Disintegrate, Icy Prison, Meteor Swarm, Khepresh of Refuge, Samisen of Oracular Vision, Staff of Greater Necromancy, Carpet of Flying, Arcane Robes, Wand of Flying, Hippopotamus Mud Elemental, Acadamae Scholar,

    Displayed: Mortevia Strassel,
    Deck: 6 Discard: 6 Buried: 1
    Current Location: Hall of the Crocodile Kings
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2

    Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Spellbook, Create Mindscape, Magical Mansion, Chain Lightning (Core), Fire Snake, Bound Imp,
    Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Arcane Cannonade, Galvanic Kopis +2,
    Buried Pile: Sand Elemental,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: on Zelhara's turn, Create Mindscape goes to Recovery when Crypt is closed.

    Recharge Mindscape? Arcane 11, spellbook: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (1) = 18

    At the end of Seoni's turn (still the hour of Bastet): send Bound Imp to Recovery to draw 2 cards: Sand Elemental and Vision

    Ezren is still at (closed) Crypt - no location power due to closed

    Display Chain Lightning by Ezren
    Ezren power: examine top of own deck - draw Fire Snake

    Send Vision to Recovery to examine Forgery of Ra
    Note At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.
    Ezren power: examine top of own deck - draw Icy Prison

    Forgery of Ra cards: 1=Desert Trapper; 2=Shattertouch Shotel +2; Bonecrusher Chieftain (trigger!)

    Forgery of Ra Card 3 is Bonecrusher Chieftain:

    MM
    Monster 2
    Traits:
    Trigger
    Gnoll
    Veteran
    To Defeat:
    Combat 12
    When you examine this card, encounter it; the difficulty to defeat is increased by 3.
    The difficulty to defeat is increased by the scenario's adventure deck number.
    When you play a weapon on your check to defeat, discard it.

    Combat 12+6+3=21, arcane cannonade, chain lightning: 1d12 + 6 + 3d6 + 1d6 ⇒ (4) + 6 + (5, 3, 3) + (6) = 27 banished

    Continue Vision examination of Forgery of Ra: 4: Poison Spiked Pit Trap; 5: Pharaoh's Altar (trigger!)

    Forgery of Ra Card 5 is Pharaoh's Altar:

    MM
    Barrier 5
    Traits:
    Trigger
    Cache
    Lock
    Curse
    To Defeat:
    Dexterity
    Disable 12
    OR Craft 14
    When you examine this card, suffer a scourge.
    If defeated, choose a type of boon other than loot, then draw a random card of that type from the box that has an adventure deck number equal to the scenario's adventure deck number.
    If undefeated, suffer the scourge Curse of Blindness.

    Scourge: 1d10 ⇒ 10

    Curse of the Mummy:

    MM-6 scourge
    Curse
    Undead
    Mummy
    Powers
    While displayed, when you are dealt damage and would discard cards, bury 1 of those cards instead of discarding it.

    If you already have Curse of the Mummy displayed, banish this card.

    Continue Vision examine of Forgery of Ra: 6: Shield Cloak; 7: Ubashki (trigger!)

    Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

    Forgery of Ra Card 7 is Ubashki:

    MM
    Ally B
    Traits:
    Undead
    Mummy
    To Acquire:
    Bury a card
    Recharge this card to reduce damage dealt to you by 2.
    When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck.
    Discard this card to explore your location.

    Recharge Meteor Swarm

    Bury Sand Elemental to acquire

    Transmogrify to Kafar, Aunty, Ubashki Ally TBD.

    Ally TBD is...:

    Continuing with Vision examine of Forgery of Ra: 8: Curse of Teeth and Fleas (trigger!)

    Forgery of Ra Card 8 is Curse of Teeth and Fleas:

    MM
    Barrier 2
    Traits:
    Trigger
    Curse
    Magic
    To Defeat:
    Wisdom
    Survival
    Divine 10
    When you examine this card, banish it.
    If undefeated, display this card next to your deck.
    While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.

    Curse of Teeth and Fleas is banished

    Continuing with Vision examine of Forgery of Ra: 9: Nailah (trigger!)

    Forgery of Ra Card 9 is Nailah (closing henchman):

    MM
    Henchman 6
    Type: Monster
    Traits:
    Undead
    Banshee
    Incorporeal
    Acid
    To Defeat:
    Combat 22
    Nailah is immune to the Mental and Poison traits. All damage dealt by Nailah is Acid damage.
    Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.
    If the check to defeat does not have the Acid or Electricity trait, Nailah is undefeated.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.

    Scenario power: recharge a card - Ally TBD
    BYA Ezren Raz and Zelhara each must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.
    Send Arcane Robes to Recovery to use Arcane
    Arcane 8, spellbook: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21

    difficulty increase: 1d12 ⇒ 12 Gulp!

    Ask Seoni for Blessing of the Lady of Graves to double bless

    ... presuming Seoni agrees:

    Combat 22+12=34 (40), chain lightning (electricity), arcane cannonade: 3d12 + 6 + 4d6 ⇒ (12, 1, 5) + 6 + (2, 5, 6, 2) = 39

    Use Paizo tshirt to reroll one d12
    anything but a 1 avoids the scourge: 1d12 ⇒ 9
    Nailah is banished but no close attempt due to Ezren encountering from a remote location so I think it's not allowed.

    Continuing Vision examination of Forgery of Ra: 10: Catching Cape

    Vision is concluded. All the non-banished cards are returned to the location in the same order.

    End of Seoni's turn:
    Recharge Bound Imp? Arcane 8, spellbook: 1d12 + 6 + 1d4 ⇒ (5) + 6 + (4) = 15
    Recharge Vision? Arcane 15, spellbook: 1d12 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19
    Recharge Arcane Robes? Arcane 8, spellbook: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (4) = 20

    It is the hour of Ra

    Display Repulsion
    Ezren power: examine top of own deck - draw Channel the Gift

    Send Channel the Gift to search deck for Vision, draw it, shuffle deck

    Ezren power: examine top of own deck - Mindscape - draw it.

    Move: Hall of the Crocodile Kings
    Location Power: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

    Display Mindscape at Hall of the Crocodile Kings

    Ezren power: examine top of own deck - Samisen.

    Send Vision to recovery to examine Hall of the Crocodile Kings - 6: Mummy Golem, 7: Picasi; 8: Symbol of Fear (trigger!)

    Hall of the Crocodile Kings Card 8 is Symbol of Fear:

    MM
    Barrier 3
    Traits:
    Trigger
    Trap
    Magic
    Curse
    To Defeat:
    None
    When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it.
    Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.

    Autofail Dex/Disable/Perception - encounter the card. Display it.

    Continue Vision examination of Hall of the Crocodile Kings: 9:
    Carpet of Flying, 10: Royal Naga

    Display Magical Mansion at Hall

    Instead of free exploration, use Magical Mansion to heal self, shuffling own deck.
    Healing: 1d4 + 1 ⇒ (2) + 1 = 3

    Discard Unwrapped Harmony to examine top 3 of location: 6: Mummy Golem, 7: Picasi; 9: Carpet of Flying. Reorder as: 9, 7, 6. Then explore.

    Hall of the Crocodile Kings Card 9 is Carpet of Flying:

    MM
    Item 6
    Traits:
    Object
    Magic
    To Acquire:
    Intelligence
    Craft
    Charisma
    Suvival 13
    Recharge this card to evade a bane you encounter, then move all characters at your location to another location.
    Display this card. While displayed, Electricity or Fire damage dealt to characters at your location is reduced by 2. Recharge this card at the end of the turn.

    Int 13, spellbook, mindscape: 1d12 + 4 + 2d4 ⇒ (7) + 4 + (3, 3) = 17

    Ezren Power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location. - explore

    Hall of the Crocodile Kings Card 7 is Picasi:

    MM
    Henchman 4
    Type: Monster
    Traits:
    Outsider
    Elemental
    Janni
    Monk
    To Defeat:
    Combat 20
    THEN Combat 16
    Before you act, succeed at a Wisdom, Stealth, Perception, or Survival 9 check or you are dealt 2 Combat damage.
    If the check to defeat has the Acid or Bludgeoning trait, add 1d6.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA Wis 9, mindscape: 1d6 + 1d4 ⇒ (1) + (2) = 3
    Suffer 2 combat Acid dmg (because location power)
    Mortevia: recharge a random card to reduce dmg by 2. Random card is Spellbook

    Combat 20, chain lightning, arcane cannonade, mindscape: 1d12 + 6 + 4d6 + 1d4 ⇒ (5) + 6 + (1, 5, 1, 6) + (1) = 25

    Combat 16, chain lightning, arcane cannonade, mindscape: 1d12 + 6 + 4d6 + 1d4 ⇒ (9) + 6 + (6, 1, 5, 3) + (4) = 34

    When Closing: Summon and defeat the henchmen Acid Pool.

    Acid Pool:

    MM-B, MM-C henchman (barrier)
    Obstacle
    Acid
    Veteran
    Check to defeat
    Intelligence/Craft/Wisdom/Survival 9
    Powers
    The difficulty to defeat is increased by the scenario's adventure deck number.

    If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.

    If defeated, you may immediately attempt to close the location this henchman came from.

    Int 9+6=15, mindscape, location power (acid pool invokes acid trait): 2d12 + 4 + 1d4 ⇒ (2, 9) + 4 + (4) = 19

    Hall of the Crocodile Kings is closed. Mindscape and Mansion both go to Recovery

    When Permanently Closed: On closing, draw a random weapon that has the Magic trait from the box.

    Random Weapon 2 is Galvanic Kopis +2:

    MM
    Weapon 5
    Traits:
    Knife
    Ranged
    Slashing
    Electricity
    Magic
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add 2 for each die you roll.
    On your combat check, if you played another weapon, recharge this card to add 1d4+2 and the Electricity trait.

    End turn, chain lightning and repulsion both go to recovery.

    Symbol of Fear: At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.
    Send Fire Snake to Recovery to use Arcane
    Arcane 8: 1d12 + 6 ⇒ (2) + 6 = 8 Symbol of Fear is banished

    Recovery Phase:
    Recharge Channel the Gift? Arcane 14: 1d12 + 6 ⇒ (2) + 6 = 8
    Recharge Vision? Arcane 15: 1d12 + 6 ⇒ (7) + 6 = 13
    Recharge Mindscape? Arcane 11: 1d12 + 6 ⇒ (6) + 6 = 12
    Recharge Magical Mansion? Arcane 10: 1d12 + 6 ⇒ (9) + 6 = 15
    Recharge Chain Lightning? Arcane 13: 1d12 + 6 ⇒ (9) + 6 = 15
    Recharge Repulsion? Arcane 15: 1d12 + 6 ⇒ (8) + 6 = 14
    Recharge Fire Snake? Arcane 8: 1d12 + 6 ⇒ (6) + 6 = 12
    Continue Displaying Arcane Cannonade? Arcane 15: 1d12 + 6 ⇒ (4) + 6 = 10

    Ezren power: Before you reset your hand, you may reveal a spell (Icy Prison) to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand, discarding galvanic kopis

    Start of Raz's turn: send Bound Imp to Recovery to draw 2 cards: Arcane Robes and Wand of Flying

    Recharge Bound Imp? Arcane 8: 1d12 + 6 ⇒ (11) + 6 = 17

    "Board Status
    Most Recent BR Refresh

    Notes for Raz: must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage
    Notes for Zelhara: must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage

    Chisisek's Tomb CLOSED
    Raz, Zelhara - Crypt CLOSED
    Sepulcher of the Servant CLOSED
    Seoni, Ezren - Hall of the Crocodile Kings CLOSED
    Forgery of Ra 1, 2, 4, 5, 6, 10 remain // 1=Desert Trapper; 2=Shattertouch Shotel +2; 4: Poison Spiked Pit Trap; 5: Pharaoh's Altar; 6: Shield Cloak; 10: Catching Cape
    Hall of Winged Chaos 1-10 remain
    Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"

    "

    Ezren wrote:

    Hand: Disintegrate, Icy Prison, Meteor Swarm, Khepresh of Refuge, Samisen of Oracular Vision, Staff of Greater Necromancy, Carpet of Flying, Arcane Robes, Wand of Flying, Ally TBD, Acadamae Scholar,

    Displayed: Mortevia Strassel, Curse of the Mummy,
    Deck: 6 Discard: 6 Buried: 1
    Current Location: Hall of the Crocodile Kings
    Hero Points: 2
    Paizo merch reroll: Used
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2

    Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Spellbook, Create Mindscape, Magical Mansion, Chain Lightning (Core), Fire Snake, Bound Imp,
    Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Arcane Cannonade, Galvanic Kopis +2,
    Buried Pile: Sand Elemental,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    It is the hour of Ancients

    Recharge Samisen to examine top cards of 3 locations: Crypt 1=Word of Ra (no trigger), Hall of the Crocodile Kings 1=Blessing of Khepri, Forgery of Ra 1=Desert Trapper (no trigger)

    Move: Crypt
    Location Power: Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

    Free explore:

    Crypt Card 1 is Word of Ra:

    MM
    Barrier 6
    Traits:
    Lock
    Trap
    Fire
    To Defeat:
    Dexterity
    Disable
    Stealth 17
    If undefeated, banish an ally that lists Diplomacy in its check to acquire or each character at your location is dealt 2d4 Fire damage.

    Send Disintegrate to Recovery
    Ezren power: examine top of own deck: Unwrapped Harmony
    Dex 17, disintegrate: 1d6 + 3d10 ⇒ (3) + (8, 9, 1) = 21

    Display Create Mindscape at Crypt

    End turn

    Recovery Phase:
    Recharge Disintegrate? Arcane 16, spellbook, mindscape: 1d12 + 6 + 2d4 ⇒ (5) + 6 + (1, 2) = 14
    Keep displaying Arcane Cannonade? Arcane 15, spellbook, mindscape: 1d12 + 6 + 2d4 ⇒ (9) + 6 + (2, 4) = 21

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Ezren's Create Mindscape displayed at Crypt

    Chisisek's Tomb CLOSED
    Raz, Ezren - Crypt 2-5 remain // Ezren's Create Mindscape is displayed here
    Zelhara, Seoni - Sepulcher of the Servant CLOSED
    Hall of the Crocodile Kings 1-10 remain // 1=Blessing of Khepri;
    Forgery of Ra 1-10 remain // 1=Desert Trapper;
    Hall of Winged Chaos 1-10 remain
    Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"

    "

    Ezren wrote:

    Hand: Repulsion, Magical Mansion, Chain Lightning (Core), Meteor Swarm, Khepresh of Refuge, Spellbook, Staff of Greater Necromancy, Arcane Robes, Unwrapped Harmony, Bound Imp,

    Displayed: Mortevia Strassel, Arcane Cannonade, Create Mindscape,
    Deck: 7 Discard: 2 Buried: 0
    Current Location: Crypt
    Hero Points: 2
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks

    Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.

    Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sand Elemental
    Recharged: Vision, Fire Snake, Icy Prison, Channel the Gift, Wand of Flying, Samisen of Oracular Vision,
    Discard Pile: Acadamae Scholar, Disintegrate,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Retcon from previous turn: could not have used Repulsion due to it being Mental. Instead, evade Bonestorm using a boon: "When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location."

    At the time, Ezren's cards in hand were: Repulsion, Icy Prison, Khepresh of Refuge, Acadamae Scholar, Fire Snake
    First recharged card: 1d5 ⇒ 5 Fire Snake
    Second recharged card: 1d4 ⇒ 2 Icy Prison

    Move to random other location, can't be 3: 1d7 ⇒ 1 Chisisek's Tomb

    Then, as previously posted, do the second examination from Wand of Flying, finding the villain at the top of Eternal Arena.

    Then, instead of what was previously posted, use the Wand of Flying move power to move back to Sepulcher.

    In order to explore the shuffled Sepulcher (as previously posted) to find and autofail the Mace of Ruin, Ezren discards (not recharges as previously posted since that depended on using Repulsion) Acadamae Scholar.

    End of turn is as previously posted except that Repulsion remains in hand instead of Recovery. The Recovery checks remain the same as before, so Channel the Gift and Wand of Flying are both recharged and Arcane Cannonade remains displayed.

    At hand reset, Ezren still has a spell in hand to set his hand size to 10 but the composition of the cards drawn would be different due to the recharges etc. so I'm redoing my hand reset from last turn (it doesn't look like anyone used any of my resources besides Arcane Cannonade that remains displayed, so hopefully that doesn't disrupt any of the turns that followed).

    Revised hand at the end of Ezren's LAST turn:

    "

    Ezren wrote:

    Hand: Repulsion, Disintegrate, Create Mindscape, Chain Lightning (Core), Meteor Swarm, Khepresh of Refuge, Samisen of Oracular Vision, Spellbook, Staff of Greater Necromancy, Arcane Robes,

    Displayed: Mortevia Strassel, Arcane Cannonade,
    Deck: 9 Discard: 1 Buried: 0
    Current Location: Sepulcher of the Servant
    Hero Points: 2
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Unwrapped Harmony, Bound Imp, Magical Mansion, Sand Elemental
    Recharged: Vision, Fire Snake, Icy Prison, Channel the Gift, Wand of Flying,
    Discard Pile: Acadamae Scholar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: display Arcane Cannonade; examine top of own deck: Channel the Gift - draw it. Seoni displays Mindscape at Sepulcher of the Servant

    It is the hour of Abadar

    Move: Sepulcher of the Servant
    Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

    Send Channel the Gift to Recovery to search deck for Fire Snake and draw it; shuffle deck; examine top of own deck: Arcane Robes

    Free explore:

    Sepulcher of the Servant Card 1 is Blessing of Abadar:

    MM
    Blessing C
    Traits:
    Divine
    Abadar
    To Acquire:
    Dexterity
    Disable 6
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Dex 6: 1d6 ⇒ 1 banished

    Send Wand of Flying to Recovery to examine top of Sepulcher: Bonestorm and ... to be continued

    Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

    Recharge Vision

    Sepulcher of the Servant Card 2 is Bonestorm:

    MM
    Monster 4
    Traits:
    Undead
    Swarm
    To Defeat:
    Combat 17
    The Bonestorm is immune to the Mental and Poison traits.
    Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
    If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.

    Undead difficulty increase: 1d12 ⇒ 12 Gulp...

    Display Repulsion and evade; location is shuffled

    Continue with Wand of Flying examine. Examine top card of Eternal Arena 1=Stavros Nightcrescent (Villain!). Scenario power about examining undead cards doesn't trigger because it only applies to non-villain cards.

    Opt NOT to move from Wand of Flying

    Discard Recharge (from Repulsion power) Acadamae Scholar to explore shuffled location

    Shuffled Sepulcher: 1d9 + 1 ⇒ (9) + 1 = 10

    Sepulcher of the Servant Card 10 is Mace of Ruin:

    MM
    Weapon 4
    Traits:
    Mace
    Melee
    Bludgeoning
    Acid
    Magic
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
    Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.

    Autofail - banished

    End turn: Repulsion goes to Recovery

    Recovery Phase:
    Recharge Channel the Gift? Arcane 14, Mindscape: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (3) = 19
    Recharge Wand of Flying? Arcane 12, Mindscape: 1d12 + 6 + 1d4 ⇒ (8) + 6 + (4) = 18
    Recharge Repulsion? Arcane 15, Mindscape: 1d12 + 6 + 1d4 ⇒ (12) + 6 + (3) = 21
    Continue Displaying Arcane Cannonade? Arcane 15, Mindscape: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (1) = 18

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand

    "Board Status
    Most Recent BR Refresh
    Zelhara, Seoni - Chisisek's Tomb CLOSED
    Raz - Crypt 1-8 remain
    Ezren - SHUFFLED Sepulcher of the Servant 2-9 remain // Seoni's Create Mindscape displayed here; Bonestorm
    Hall of the Crocodile Kings 1-10 remain
    Forgery of Ra 1-10 remain
    Hall of Winged Chaos 1-10 remain
    Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"

    "

    Ezren wrote:

    Hand: Icy Prison, Fire Snake, Meteor Swarm, Disintegrate, Chain Lightning (Core), Khepresh of Refuge, Arcane Robes, Samisen of Oracular Vision, Unwrapped Harmony, Sand Elemental,

    Displayed: Mortevia Strassel, Arcane Cannonade,
    Deck: 10 Discard: 0 Buried: 0
    Current Location: Sepulcher of the Servant
    Hero Points: 2
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Sand Elemental: recharge to reduce global Cold/Fire dmg to 0

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Greater Necromancy, Magical Mansion, Spellbook, Bound Imp, Create Mindscape
    Recharged: Vision, Acadamae Scholar, Channel the Gift, Wand of Flying, Repulsion,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    At Agymah, trade Walking Stick and Death's Touch to take Icy Prison.

    Please post starting info:

    Loot replacements for this scenario - same as usual:
    Unwrapped Harmony replaces Apprentice
    Khepresh of Refuge replaces Shield Cloak
    Vision replaces Cloudburst
    Sand Elemental replaces Acadamae Student

    Deck changes (from upgrades, banished cards, traders, etc) from previous scenario:
    Upgrades:
    Spell 6: replace Death's Touch 2 with Repulsion
    Bonus Upgrade: Spell 6: replace Ice and Fire with Meteor Swarm

    Starting locations and hands
    Chisisek's Tomb

    "

    Ezren wrote:

    Hand: Repulsion, Icy Prison, Arcane Cannonade, Vision, Khepresh of Refuge, Wand of Flying, Acadamae Scholar,

    Displayed: Mortevia Strassel,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 2
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Arcane Cannonade: +1d6 to global combat checks (stays displayed)

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Greater Necromancy, Bound Imp, Sand Elemental, Fire Snake, Meteor Swarm, Unwrapped Harmony, Channel the Gift, Create Mindscape, Arcane Robes, Samisen of Oracular Vision, Chain Lightning (Core), Magical Mansion, Spellbook, Disintegrate
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Posting so this doesn't fall off the active play list.


    Human Wizard | Ezren's Deck //

    Just a heads up that I'll be on a trip from this Friday through June 28. I'll probably still be able to post from time to time but it'll be erratic.


    Human Wizard | Ezren's Deck //

    Ezren is still interested in taking Mortevia but will give it up if someone else wants it.

    Go to Agymah as usual.


    Human Wizard | Ezren's Deck //

    Presuming two Spell 6 upgrades (per Discord):

    Spell 6: replace Death's Touch 2 with Repulsion

    Spell 6: replace Ice and Fire with Meteor Swarm


    Human Wizard | Ezren's Deck //

    Hero Point: saved - now have 2 hero points in reserve.

    Choose Spell 6 for the card type to add to the upgrade pile.

    Upgrades:
    Spell 6: 1d1000 ⇒ 146

    Bonus Upgrade: Wait to see what's left after everyone takes their initial upgrades but probably Spell 6 again.
    Spell 6: 1d1000 ⇒ 686


    Human Wizard | Ezren's Deck //

    Off turn: receive Gravewatcher Chain Mail from Seoni, then recharge Sand Elemental to move at the end of Seoni's turn (Eagle Aerie) to Ghoul Square. Dresdarro does the same (has to recharge a card).

    It is the hour of Bastet

    Location Power: When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.

    Free explore

    Ghoul Square Card 1 is Devourer Assassin:

    None
    Villain 6
    Type: Monster
    Traits:
    Rogue
    Undead
    To Defeat:
    Divine
    Perception 6
    THEN Combat 28
    The Devourer Assassin is immune to the Mental and Poison traits.
    Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
    If undefeated, bury the top 1d4 cards of your deck.

    First, guard checks. Only one open location - Eternal Arena - per Seoni's spoiler, Eternal Arena is guarded.

    BYA ALL characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.

    Send Arcane Robes to Recovery to use Arcane for BYA
    Recharge Gravewatcher Chain Mail to add 1 die (check invokes Undead trait)
    Arcane 13: 2d12 + 6 ⇒ (12, 8) + 6 = 26

    Per Mavaro's spoiler, their BYA and first check vs Devourer Assassin are successful.

    Mavaro discards Anubis to double bless vs Undead
    Send Disintegrate to Recovery
    Combat 28: 3d12 + 6 + 4d6 ⇒ (12, 7, 10) + 6 + (6, 6, 2, 1) = 50

    Victory!


    Human Wizard | Ezren's Deck //

    Ezren will move with Raz to Eternal Arena.

    "Board Status
    Most Recent BR Refresh
    Seoni, Raz, Ezren - Eternal Arena 1-5 remain // 1=Advocate's Armor; 2=Icy Longspear +1; 3=Royal Naga; 4=Acute Senses; 5=Tar Tomb
    Ghoul Square 1-10 remain // 1=Devourer Assassin (Villain!)
    Ruined Temple CLOSED
    Mavaro - Mumia Lab CLOSED
    Vault of Hidden Wisdom CLOSED
    Scorched Obelisk CLOSED 4-8 remain
    Aric - Mausoleum CLOSED"

    "

    Ezren wrote:

    Hand: Disintegrate, Symbol of Fortune, Spite Cloud, Arcane Robes, Sand Elemental,

    Displayed: Mortevia Strassel, Chain Lightning (Core),
    Deck: 11 Discard: 7 Buried: 1
    Current Location: Eternal Arena
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Symbol of Fortune: global +/- 3 on any check after the roll

    Sand Elemental: recharge to reduce global Cold/Fire dmg to 0

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Channel the Gift
    Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Fire Snake, Bound Imp,
    Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision, Cenovath, Blessing of the Ancients, Acadamae Scholar,
    Buried Pile: Magical Mansion,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Retcon my turn due to - per Discord - my mistake not realizing that you can't close a distant location. Therefore, after defeating Kor-Ahn-Tuk (closing henchman) at Eternal Arena, the location remains open and the Vision that was underway continues. Some previously posted things that *didn't* happen: encounter with Vanth, so Sand Elemental is still in my hand; recharging of 3 random cards from discards (so Cenovath, Ancients, and Scholar are all stil in discards); Bound Imp wasn't played so it's still in hand and Robes and Spite Cloud are still reloaded;

    Resuming with Vision after defeating card 4 Kor-Ah-Tuk

    Eternal Arena 5=Bonecrusher Chieftain (trigger!)

    Bonecrusher Chieftain:

    MM
    Monster 2
    Traits:
    Trigger
    Gnoll
    Veteran
    To Defeat:
    Combat 12
    When you examine this card, encounter it; the difficulty to defeat is increased by 3.
    The difficulty to defeat is increased by the scenario's adventure deck number.
    When you play a weapon on your check to defeat, discard it.

    Ask Seoni for All-Seeing Eye
    Combat 12+3+6=21, chain lightning: 2d12 + 6 + 3d6 ⇒ (4, 9) + 6 + (3, 1, 1) = 24 Banished

    Send Bound Imp to Recovery to draw top two cards: Arcane Robes and Spite Cloud

    Continuing with Vision

    Eternal Arena 6=Royal Naga (not Undead so no trigger from scenario); 7=Acute Senses; 8=Tar Tomb

    Vision is complete and goes to Recovery

    End of Aric's Turn - Recovery of cards already processed in previous post

    "Board Status
    Most Recent BR Refresh
    Seoni - Eternal Arena 2, 3, 6, 7, 8 remain // 2=Advocate's Armor; 3=Icy Longspear +1; 6=Royal Naga; 7=Acute Senses; 8=Tar Tomb
    Ghoul Square 1-10 remain // 1=Devourer Assassin (Villain!)
    Raz - Ruined Temple CLOSED
    Mavaro - Mumia Lab CLOSED
    Vault of Hidden Wisdom CLOSED
    Aric - Scorched Obelisk CLOSED 4-8 remain
    Ezren - SHUFFLED Mausoleum ? remain // Geniekin=?"

    "

    Ezren wrote:

    Hand: Disintegrate, Symbol of Fortune, Spite Cloud, Arcane Robes, Sand Elemental,

    Displayed: Mortevia Strassel, Chain Lightning (Core),
    Deck: 11 Discard: 7 Buried: 1
    Current Location: Mausoleum
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Symbol of Fortune: global +/- 3 on any check after the roll

    Sand Elemental: recharge to reduce global Cold/Fire dmg to 0

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Channel the Gift
    Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Fire Snake, Bound Imp,
    Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision, Cenovath, Blessing of the Ancients, Acadamae Scholar,
    Buried Pile: Magical Mansion,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: banish Curse of Daybane from Dresdaro's Soul Stimulant (thx!)

    At the end of Seoni's turn, recharge Samisen to examine the top card of 3 locations: Eternal Arena 2=Advocate's Armor; Ghoul Square 1=Devourer Assassin; Mausoleum is shuffled.
    Mausoleum top card: 1d7 ⇒ 5 Burglar's Bracers

    It is the hour of the Lady of Graves Blessing 5 if anyone has a way to draw the hour.

    Move: Mausoleum
    Location Power: You may bury a card to add 1 die to any check that invokes the Undead trait.

    Free explore:

    Mausoleum Card 5 is Burglar's Bracers:

    MM
    Item B
    Traits:
    Accessory
    Tool
    To Acquire:
    Intelligence
    Craft
    Disable 6
    Recharge this card to add 1d8 to your Craft or Disable check.

    Int 6: 1d12 + 4 ⇒ (4) + 4 = 8

    Transmogrify to an Item of level 4+. Random Item 1 is level 3.

    Random Item 2 is Cenovath:

    MM
    Item 5
    Traits:
    Object
    Magic
    Mummy
    To Acquire:
    Intelligence
    Wisdom
    Survival 14
    Remove this card from the game and bury the top 5 cards of your deck to gain an Intelligence or Wisdom skill feat or to choose and draw a spell from the box.

    End turn
    Keep displaying Arcane Cannonade? Arcane 15: 1d12 + 6 ⇒ (7) + 6 = 13

    Recovery Phase:

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand, discarding Cenovath

    At the start of Aric's turn:

    Send Vision to Recovery (Ezren power: examine top of own deck and draw Magical Mansion) to examine Eternal Arena
    2=Advocate's Armor; 3=Icy Longspear +1; 4=Kor-Ahn-Tuk Trigger: scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

    Recharge Wand of Flying, then encounter Kor-Ahn-Tuk

    Eternal Arena Card 4 is Kor-Ahn-Tuk:

    MM
    Henchman 5
    Type: Monster
    Traits:
    Undead
    Gorgon
    Mummy
    To Defeat:
    Combat 23
    Kor-Ahn-Tuk is immune to the Mental and Poison traits.
    Before you act, succeed at a Dexterity or Acrobatics 9 check or bury a card and you may not play cards during this encounter.
    If the check to defeat has the Acid trait, add 1d8.
    After you act, if the check to defeat has the Melee trait, you are dealt 1d6 Combat damage.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Send Fire Snake to Recovery (Ezren power: examine top of own deck and draw Disintegrate) to use Arcane
    BYA Arcane 9: 1d12 + 6 ⇒ (5) + 6 = 11

    Display Chain Lightning (Ezren power: examine top of own deck: Arcane Robes)

    Mausoleum power: bury Magical Mansion to add 1 die
    Combat 23 (29): 2d12 + 6 + 3d6 ⇒ (9, 3) + 6 + (3, 5, 5) = 31

    When Closing: Summon and defeat a monster from the box.

    Random Monster 1 is Vanth:

    MM
    Monster 2
    Traits:
    Outsider
    Psychopomp
    To Defeat:
    Combat 13
    The Vanth is immune to the Poison trait.
    Before you act, suffer a scourge.

    Recharge Sand Elemental to ignore BYA
    Chain Lightning is still displayed

    Combat 13: 1d12 + 6 + 3d6 ⇒ (4) + 6 + (2, 1, 5) = 18

    Eternal Arena is closed

    When Permanently Closed: On closing, recharge 1d4-1 random cards from your discard pile.
    Recharge from discards: 1d4 - 1 ⇒ (4) - 1 = 3
    Random recharges: Cenovath, Blessing of the Ancients, Acadamae Scholar

    Nothing further to do with Vision since the location is now closed.

    Send Bound Imp to Recovery to draw 2 cards: Arcane Robes and Spite Cloud

    Recharge Vision? Arcane 15: 1d12 + 6 ⇒ (3) + 6 = 9
    Recharge Fire Snake? Arcane 8: 1d12 + 6 ⇒ (8) + 6 = 14
    Recharge Bound Imp? Arcane 8: 1d12 + 6 ⇒ (10) + 6 = 16

    "Board Status
    Most Recent BR Refresh
    Seoni - Eternal Arena CLOSED
    Ghoul Square 1-10 remain // 1=Devourer Assassin (Villain!)
    Raz - Ruined Temple CLOSED
    Mavaro - Mumia Lab CLOSED
    Vault of Hidden Wisdom CLOSED
    Aric - Scorched Obelisk CLOSED 4-8 remain
    Ezren - SHUFFLED Mausoleum ? remain // Geniekin=?"

    "

    Ezren wrote:

    Hand: Spite Cloud, Disintegrate, Symbol of Fortune, Arcane Robes,

    Displayed: Mortevia Strassel, Chain Lightning (Core),
    Deck: 15 Discard: 4 Buried: 1
    Current Location: Mausoleum
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier

    Symbol of Fortune: global +/- 3 on any check after the roll

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Channel the Gift
    Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Sand Elemental, Cenovath, Blessing of the Ancients, Acadamae Scholar, Fire Snake, Bound Imp,
    Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision,
    Buried Pile: Magical Mansion,

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Ezren is at a closed location, so no guard check

    Con 13: 1d6 ⇒ 5
    Fail but no allies to bury. And no cards to play during the encounter (but I don't think this applies to Arcane Cannonade, since that is already displayed?)

    Assuming that Arcane Cannonade does apply, it will add +1d6 to the combat check vs the villain


    Human Wizard | Ezren's Deck //

    Ezren's curse of fevered dreams is banished. Thanks!

    "

    Ezren wrote:

    Hand: Samisen of Oracular Vision,

    Displayed: Mortevia Strassel, Curse of Daybane, Arcane Cannonade,
    Deck: 18 Discard: 4 Buried: 0
    Current Location: Vault of Hidden Wisdom
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power
    Movement: Arcane Cannonade: +1d6 to global combat checks (stays displayed)

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Deck, Discard, Buried:

    Reloaded: Sand Elemental,
    Middle of Deck (Unknown Order): Channel the Gift
    Recharged: Vision, Wand of Flying, Fire Snake, Symbol of Fortune, Bound Imp, Chain Lightning (Core), Magical Mansion, Disintegrate, Arcane Robes, Spite Cloud, Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony,
    Discard Pile: Canopic Conversion, Blessing of the Ancients, Acadamae Scholar, Create Mindscape,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: receive Symbol of Fortune, then send SoF to Recovery
    Ezren power: after playing Arcane spell, examine top of own deck - Fire Snake - draw it.
    Recharge SoF? Arcane 16, spellbook: 1d12 + 6 + 1d4 ⇒ (6) + 6 + (2) = 14

    Elec dmg from Thunderbirds: 1d4 ⇒ 3
    Reveal Khepresh to reduce by 1
    Mortevia: Recharge a random card to reduce by 2
    random card: 1d8 ⇒ 3 Vision is recharged

    It is the hour of Grand Lodge's Favor
    When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
    While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

    Examining top card of locations:

    Eternal Arena Card 3: Elder Ice Elemental

    Ghoul Square Card 1 is Bonecrusher Hunter - TRIGGER:

    MM
    Monster B
    Traits:
    Trigger
    Gnoll
    Veteran
    To Defeat:
    Combat 9
    When you examine this card, encounter it; the difficulty to defeat is increased by 3.
    The difficulty to defeat is increased by the scenario's adventure deck number.

    Display Chain Lightning
    Ezren power: after playing Arcane spell, examine top of own deck - Magical Mansion - draw it.
    Ask Seoni to (freely?) display Create Mindscape at Vault
    Combat 9+3+6=18: 1d12 + 6 + 3d6 + 1d4 ⇒ (7) + 6 + (6, 5, 2) + (3) = 29 banished
    Note: I'm not 100% sure that Mindscape could have been played then since I also played Chain Lightning - I'm always unclear about what cards do or don't trigger the limit of one card per type on a check - but in any case it wouldn't have mattered in this case and then I would have asked Seoni to display it before continuing with the other examinations. So either way it is now displayed at Vault.

    Continuing with examination from Grand Lodge's Favor

    Top card of Ruined Temple is already known (Boneshatter)

    Mumia Lab Card 1: Bottled Lightning

    Vault of Hidden Wisdom Card 5: Canopic Conversion

    Scorched Obelisk Card 3 is Giant Mummified Crocodile - TRIGGER:

    MM
    Monster 5
    Traits:
    Undead
    Mummy
    To Defeat:
    Combat 21
    The Giant Mummified Crocodile is immune to the Mental and Poison traits.
    If the check to defeat has the Cold or Electricity trait, add 1d8.
    If undefeated, bury your discard pile and shuffle this card into a random open location deck.

    Scenario Power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

    Recharge Wand of Flying

    Scenario Power: If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.

    Combat 21 (27), electricity, mindscape: 1d12 + 6 + 3d6 + 1d4 + 1d8 ⇒ (7) + 6 + (1, 5, 5) + (1) + (5) = 30 banished & no scourge

    Continuing with examination from Grand Lodge's Favor

    Mausoleum Card 4 is Geniekin - TRIGGER:

    MM
    Monster B
    Traits:
    Trigger
    Elemental
    Outsider
    Janni
    Veteran
    To Defeat:
    Combat 8
    When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
    The difficulty to defeat is increased by twice the scenario's adventure deck number.

    When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.

    Random monster 1 is Girtablilu Ranger:

    MM
    Monster 4
    Traits:
    Trigger
    Girtablilu
    Poison
    To Defeat:
    Combat 17
    When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
    Before you act, you are dealt 1d4 Poison damage.

    BYA Poison dmg: 1d4 ⇒ 3
    Reveal Khepresh to reduce by 1
    Mortevia: Recharge a random card to reduce by 2
    random card: 1d6 ⇒ 3 Fire Snake is recharged

    Combat 17, mindscape: 1d12 + 6 + 3d6 + 1d4 ⇒ (7) + 6 + (3, 4, 4) + (2) = 26

    The examine power from Grand Lodge's Favor is complete.

    ...then each character at your location may recharge a random ally from their discard pile. Ezren doesn't have any and I don't think Seoni does either.

    Note: While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

    Location Power: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.

    Send Bound Imp to Recovery to draw 2 cards: Death's Touch 1 and Scholar

    Free explore:

    Vault of Hidden Wisdom Card 5 is Canopic Conversion:

    MM
    Spell 6
    Traits:
    Magic
    Arcane
    Divine
    Attack
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; while displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number and the Undead trait to any check.
    When you would discard this card for its power, if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Arcane 14, spellbook, mindscape, scholar: 1d12 + 6 + 2d4 + 1 ⇒ (8) + 6 + (3, 3) + 1 = 21

    Ezren Power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.

    Vault of Hidden Wisdom Card 6 is The Evil Eye:

    MM
    Barrier C
    Traits:
    Trigger
    Curse
    Arcane
    Veteran
    To Defeat:
    Stealth
    Knowledge
    Arcane
    Divine
    Diplomacy 6
    When you examine this card, suffer a scourge then banish this card.
    The difficulty to defeat is increased by twice the scenario's adventure deck number.
    If undefeated, suffer a scourge then banish this card.

    Arcane 6+12=18, spellbook, mindscape, scholar: 1d12 + 6 + 2d4 + 1 ⇒ (12) + 6 + (3, 1) + 1 = 23

    Vault power Knowledge 7, spellbook, mindscape: 1d12 + 5 + 2d4 ⇒ (1) + 5 + (4, 4) = 14

    Vault of Hidden Wisdom Card 7 is Blessing of the Ancients:

    MM
    Blessing B
    Traits:
    Divine
    Basic
    To Acquire:
    Divine 3
    Discard this card to add 1 die to any check.
    Discard this card to examine the top card of your location deck, then you may explore your location.
    After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

    Divine 3: 1d4 ⇒ 4

    Not going to transmogrify to ensure that I have an explore power

    Discard Blessing of the Ancients to explore

    Vault of Hidden Wisdom Card 8 is Rod of the Devoured Dawn:

    MM
    Weapon 5
    Traits:
    Staff
    Melee
    Bludgeoning
    2-Handed
    Magic
    To Acquire:
    Strength
    Melee 12
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2.
    Reveal this card and discard a card that has the Divine trait to ignore a non-villain monster's power that happens after you act.

    Cannot acquire - banished.

    Discard Scholar to explore

    Vault of Hidden Wisdom Card 9 is Ossumental Swarm:

    MM
    Henchman 5
    Type: Monster
    Traits:
    Undead
    Swarm
    To Defeat:
    Combat 20
    The Ossumental Swarm is immune to the Mental and Poison traits.
    If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
    If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
    If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

    Send Canopic Conversion to Recovery
    Ezren power: after playing Arcane spell, examine top of own deck - Disintegrate - draw it.

    Combat 20 (24) (26) (30), mindscape: 1d12 + 6 + 5d6 + 1d4 ⇒ (2) + 6 + (4, 2, 1, 1, 2) + (3) = 21
    Defeated - instead of banishing, displaying Canopic Conversion and put Ossumental Swarm on it.

    Reveal Khepresh to reduce 2 Cold dmg by 2 to 0

    Suffer a scourge

    Scourge: 1d10 ⇒ 4 Curse of Daybane

    When Closing: Summon and defeat a random barrier.

    Random Barrier 1 is Curse of the Netheshuun:

    MM
    Barrier 6
    Traits:
    Trigger
    Curse
    Undead
    Cold
    Magic
    To Defeat:
    Wisdom
    Divine 16
    OR Dexterity
    Disable 17
    When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card.
    If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge.

    Send Canopic Conversion to Recovery and banish Ossumental Swarm
    Ezren power: after playing Arcane spell, examine top of own deck - Mindscape - draw it (and display it if I can?).

    Wis 16 (22), mindscape (maybe x2): 1d6 + 1d4 + 10 ⇒ (5) + (3) + 10 = 18 + 2nd mindscape if allowed: 1d4 ⇒ 1
    Defeated regardless of whether or not the 2nd mindscape was played

    Suffer a scourge

    Scourge: 1d10 ⇒ 7 Curse of Fevered Dreams (Ugh).

    Vault is closed

    When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
    Knowledge 7, spellbook, mindscape x2: 1d12 + 5 + 3d4 ⇒ (2) + 5 + (1, 1, 2) = 11
    The wording seems to indicate that I can choose, in which case I'll recharge Symbol of Fortune. In case that's incorrect:
    Random from discards: 1d3 ⇒ 1 (Also Symbol of Fortune!).

    With closing of Vault both Mindscapes go to Recovery

    End turn; Chain Lightning goes to Recovery

    Recovery Phase:
    Recharge Bound Imp? Arcane 8, spellbook: 1d12 + 6 + 1d4 ⇒ (7) + 6 + (3) = 16
    Recharge Canopic Conversion? Arcane 16, spellbook: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (4) = 12
    Recharge Create Mindscape? Arcane 11, spellbook: 1d12 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10
    Recharge Chain Lightning? Arcane 13, spellbook: 1d12 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand
    Fevered Dreams: after you reset your hand, recharge your hand, then draw 1d4+1 cards.
    Fevered Dreams: 1d4 + 1 ⇒ (1) + 1 = 2

    At the start of Aric's turn: display Arcane Cannonade

    Ezren power: after playing Arcane spell, examine top of own deck - Sand Elemental.

    "Board Status
    Most Recent BR Refresh

    Notes for The Red Raven: Took 1d6 Acid
    Notes for Raz: Took 1d6 Acid

    Notes for Seoni: Display Create Mindscape at Vault; then it goes to Recovery on Ezren's turn when the Vault is closed.

    Mavaro - Eternal Arena 3-10 remain // 3=Elder Ice Elemental
    Ghoul Square 2-10 remain
    Ruined Temple 1-10 remain // 1=Boneshatter
    Mumia Lab 1-10 remain // 1=Bottled Lightning
    Ezren, Seoni - Vault of Hidden Wisdom CLOSED
    Raz, Aric - Scorched Obelisk 4-8 remain
    Mausoleum 4-10 remain // 4=Geniekin"

    "

    Ezren wrote:

    Hand: Samisen of Oracular Vision,

    Displayed: Mortevia Strassel, Curse of Daybane, Curse of Fevered Dreams, Arcane Cannonade,
    Deck: 18 Discard: 4 Buried: 0
    Current Location: Vault of Hidden Wisdom
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power
    Movement: Arcane Cannonade: +1d6 to global combat checks (stays displayed)

    Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations

    Deck, Discard, Buried:

    Reloaded: Sand Elemental,
    Middle of Deck (Unknown Order): Channel the Gift
    Recharged: Vision, Wand of Flying, Fire Snake, Symbol of Fortune, Bound Imp, Chain Lightning (Core), Magical Mansion, Disintegrate, Arcane Robes, Spite Cloud, Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony,
    Discard Pile: Canopic Conversion, Blessing of the Ancients, Acadamae Scholar, Create Mindscape,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Vault of Hidden Wisdom looks good for Ezren too.

    "

    Ezren wrote:

    Hand: Chain Lightning (Core), Ice and Fire, Vision, Khepresh of Refuge, Spellbook, Wand of Flying, Bound Imp,

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Vault of Hidden Wisdom
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Reminder: local Arcane combat checks get +2 from Ezren's power

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Death's Touch (Core) 1, Unwrapped Harmony, Magical Mansion, Acadamae Scholar, Spite Cloud, Channel the Gift, Fire Snake, Samisen of Oracular Vision, Create Mindscape, Disintegrate, Arcane Robes, Staff of Greater Necromancy, Arcane Cannonade, Sand Elemental
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☑ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Ezren will trade Walking Stick and Death's Touch 2 for Spite Cloud.


    Human Wizard | Ezren's Deck //

    For loot, Ezren is taking as usual:
    Khepresh of Refuge (swapping out Shield Cloak)
    Unwrapped Harmony (swapping out Apprentice)
    Sand Elemental (swapping out Acadamae Student)
    Vision (swapping out Cloudburst)

    At Agymah, assuming that there is a spell he wants, Ezren will trade Walking Stick and Death's Touch 2 for it.

    Ezren is interested in displaying Mortevia but will yield to someone else if they really want it.

    Ezren is also interested in Guard Captain cohort, though I imagine it'll be useful to almost anyone.


    Human Wizard | Ezren's Deck //

    Not interested in any of the upgrades.

    Will go to Agymah as usual.

    Dropping a couple of loot cards that I had taken for the siege scenario: mythopoeic sphinx (gives me samisen back) and Effigy of Anubis (gives me wand of flying back).

    And I'll go ahead and resume taking Vision (swapping out Cloudburst for it).


    Human Wizard | Ezren's Deck //

    Hmm, it appears that for my upgrade for the *last* scenario, I got the Spell 6 upgrade (replace Scrying with Arcane Cannonade) but then forgot to actually change that in my deck. So I'm doing that now (Scrying was swapped out last time anyway).


    Human Wizard | Ezren's Deck //

    Spend 1 hero point on Skill Feat (#7): Cha +3


    Human Wizard | Ezren's Deck //

    Ezren chooses Ally.


    Human Wizard | Ezren's Deck //

    Retcon of Ezren's turn in the previous scenario: use Sand Elemental for one more exploration to be able to finish the siege deck as posted.


    Human Wizard | Ezren's Deck //

    At the end of Seoni's turn:
    Recharge Fire Snake? Arcane 8, mindscape x2, spellbook: 1d12 + 6 + 3d4 ⇒ (12) + 6 + (2, 1, 4) = 25
    Recharge Coordinated Blast? Arcane 12, mindscape x2, spellbook: 1d12 + 6 + 3d4 ⇒ (8) + 6 + (2, 4, 2) = 22
    Recharge Spite Cloud? Arcane 14, mindscape x2, spellbook: 1d12 + 6 + 3d4 ⇒ (11) + 6 + (4, 4, 4) = 29

    It is the hour of Isis

    Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.

    forgo free explore and display Magical Mansion
    top card of own deck is not a spell so can't draw it

    Healing: 1d4 + 1 ⇒ (1) + 1 = 2

    Display Chain Lightning
    Ezren power: examine top of own deck - Scholar

    Discard Unwrapped Harmony to examine top 3 of siege deck

    Siege Deck Card 5 is Dance of the Dead:

    MM
    Barrier P
    Traits:
    Trigger
    Curse
    Magic
    Cache
    To Defeat:
    DexterityCharisma 10
    When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck.
    If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.

    Triggger: shuffle a random Undead monster into each open location.

    Siege Deck Card 6 is Ossumental Swarm:

    MM
    Henchman 5
    Type: Monster
    Traits:
    Undead
    Swarm
    To Defeat:
    Combat 20
    The Ossumental Swarm is immune to the Mental and Poison traits.
    If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
    If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
    If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

    Scenario Power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.

    Recharge Spellbook

    Combat 20 (24) (26), mindscape x2: 1d12 + 6 + 3d6 + 2d4 ⇒ (12) + 6 + (6, 4, 5) + (4, 3) = 40
    Defeated by more than 4 so no cold dmg
    Defeated by more than 6 so no scourge
    Result is greater than 30 so draw random blessing 1 = Blessing of the Elements

    Siege Deck Card 7 is Bonecrusher Hunter:

    MM
    Monster B
    Traits:
    Trigger
    Gnoll
    Veteran
    To Defeat:
    Combat 9
    When you examine this card, encounter it; the difficulty to defeat is increased by 3.
    The difficulty to defeat is increased by the scenario's adventure deck number.

    Trigger: encounter the card with +3 difficulty. However, the scenario power (have to recharge a card first) doesn't apply because the card doesn't have the undead trait, though it gains it once it is encountered. Complicated!

    Combat 9+3+6=18 (24), mindscape x2: 1d12 + 3d6 + 2d4 ⇒ (11) + (4, 4, 1) + (4, 1) = 25
    Banished and no scourge

    Unwrapped Harmony - reorder the 3 cards but two have been banished so only Dance of the Dead is left. Explore it.

    Cha 10, mindscape x2, blessing of the elements: 2d8 + 2 + 2d4 ⇒ (3, 5) + 2 + (4, 1) = 15

    We win!!!


    Human Wizard | Ezren's Deck //

    Presuming that Seoni is taking the Divine/Perception 6 check (and auto-succeeding with Coordinated Blast), Ezren takes the Combat 28 check.

    Send Spite Cloud to Recovery (top card of own deck isn't a spell so nothing to draw)

    Discard Lady of Graves to double bless

    Combat 28, lady of graves, mindscape x2: 3d12 + 6 + 4d6 + 2d4 ⇒ (2, 2, 7) + 6 + (3, 4, 3, 4) + (1, 3) = 35

    We win! (I think?)


    Human Wizard | Ezren's Deck //

    Previously: instead of banishing Sand Elemental, Seoni banishes Abadar. This means one less card drawn at hand reset. Back to the deck: Chain Lightning.

    On Seoni's turn: receive Coordinated Blast from Seoni

    When Seoni encounters the villain...

    Send Fire Snake to Recovery
    BYA Arcane 13, spellbook, mindscape x2: 1d12 + 6 + 3d4 ⇒ (11) + 6 + (3, 1, 3) = 24

    Ezren power: examine top of own deck: Chain Lightning - draw it.

    For Seoni's Devourer Assassin encounter:

    Send Coordinated Blast to Recovery, adding 1d12+6 to (one of) Seoni's check to defeat.

    Ezren power: draw Magical Mansion from top of own deck

    Blessing of Lady of Graves is available to either: a) double bless or b) "On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result."

    "

    Ezren wrote:

    Hand: Elemental Skin, Spite Cloud, Chain Lightning (Core), Magical Mansion, Khepresh of Refuge, Spellbook, Staff of Greater Necromancy, Sand Elemental, Unwrapped Harmony, Blessing of the Lady of Graves,

    Displayed: Create Mindscape, Curse of Poisoning, curse of vulnerability,
    Deck: 9 Discard: 1 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Elemental Skin: display at Ezren's location for 1 turn and choose one element; while displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Effigy of Anubis, Channel the Gift, Bound Imp, Death's Touch (Core) 1, Cloudburst, Ice and Fire, Disintegrate, Arcane Robes, Mythopoeic Sphinx,
    Discard Pile: Acadamae Scholar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "


    Human Wizard | Ezren's Deck //

    Off turn: on Aric's turn: get moved to Chisek's Tomb, then suffer Curse of Vulnerability.

    It is (again) the hour of Elements

    Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.

    Free explore:

    Siege Deck Card 4 is Devourer Assassin:

    None
    Villain 6
    Type: Monster
    Traits:
    Rogue
    Undead
    To Defeat:
    Divine
    Perception 6
    THEN Combat 28
    The Devourer Assassin is immune to the Mental and Poison traits.
    Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
    If undefeated, bury the top 1d4 cards of your deck.

    Scenario Power: When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing.

    Banish Sand Elemental instead of banishing a card from the location.

    Devourer Assassin is shuffled back into the siege deck.

    End turn

    Recovery Phase:

    Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
    Reset Hand
    Curse of Poisoning: after you reset your hand, recharge a random card - Sphinx.

    "

    Ezren wrote:

    Hand: Elemental Skin, Spite Cloud, Fire Snake, Chain Lightning (Core), Khepresh of Refuge, Spellbook, Staff of Greater Necromancy, Unwrapped Harmony, Blessing of the Lady of Graves,

    Displayed: Create Mindscape, Curse of Poisoning, curse of vulnerability,
    Deck: 10 Discard: 1 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 1
    Paizo merch reroll: Available
    NOTES:
    Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)

    Elemental Skin: display at Ezren's location for 1 turn and choose one element; while displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Magical Mansion, Effigy of Anubis, Channel the Gift, Bound Imp, Death's Touch (Core) 1, Cloudburst, Ice and Fire, Disintegrate, Arcane Robes, Mythopoeic Sphinx,
    Discard Pile: Acadamae Scholar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d4 ☐ +1
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2 ☐ +3
    Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +1
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☑ +1 ☑ +2 ☐ +3
    Diplomacy: Cha +1

    Favored Card: Spell
    Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
    Proficiencies:
    {list proficiencies here}
    POWERS: (Role: Transmogrifier)

  • After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
  • When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
  • [X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
  • [ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
  • [X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
  • [X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
  • When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
  • For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
  • "

    1 to 50 of 401 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>