Ok I'm glad to hear that you were both able to run a Wizard without using Ultimate Magic. It's full of great spells but I'm just bored by it at this point. If PACG had kept getting developed by Paizo I think an Ultimate Magic 2 would have been a very good move.
In any case, thanks for the suggestion. I'm in another game where we are going through all the seasons of PACG one by one - I played Shardra for Season 0 and am currently playing Merisiel for Season 1 so I am thinking about what would be a good choice for Season 2 and it sounds like I'll probably do Varian (incidentally, I also played Radovan and loved him so it'll be a nice switch to play his pal).
Could be fun to use with the Corrupted boon we just got since as I recall there are a lot of Corrupted cards in the HV decks... nvm, I guess my memory is faulty. Where are the corrupted cards that will be good together with our new boon?
Varian looks like a great choice for me. Do you have any suggestion of another deck to use with him besides Ultimate Magic? It's filled with good cards but I'm starting to feel a bit repetitive with it - so many of my characters end up taking it. And the Adventurer's Packs are fun but ultimately often feel a little too thin.
I'm running Varian with Arcane and Occult Adventure Packs plus Hell's Vengeance 2. It's giving me some good options all around.
What enables you to use Varian with Hell's Vengeance? Is that a boon of some kind?
Varian looks like a great choice for me. Do you have any suggestion of another deck to use with him besides Ultimate Magic? It's filled with good cards but I'm starting to feel a bit repetitive with it - so many of my characters end up taking it. And the Adventurer's Packs are fun but ultimately often feel a little too thin.
Yes, thanks so much to everyone, especially the box runners! What a journey! Ezren was my first PACG character and 99% of my play of the game has been through PbP so this has really be quite a journey. I've had a blast and I thoroughly enjoyed playing Ezren. I'd be curious to know if people have suggestions of other characters that play similarly (not necessarily in the sense of being arcane casters) but in the sense of often having a lot of rich strategic choices.
And yes, I had the same reaction to having Raz around - it made me much more willing to know that I could explore and examine!
Thanks again, everyone, this was really fun for me!
Move: Pleasure Barge Location Power: If you fail to acquire an ally, you are dealt 1d4 Poison damage.
Free explore:
Pleasure Barge Card 1 is Blessing of the Lady of Graves:
MM
Blessing 5
Traits:
Divine
Undead
Pharasma
To Acquire:
Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait.
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.
Send Fire Snake to Recovery Arcane 10:1d12 + 6 ⇒ (7) + 6 = 13 Examine top of own deck: Samisen
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand, discarding Scarb and Hearth
Start of Raz's turn: recharge Samisen to examine top 3 cards of Ruined Temple: 1: Quickdraw Shield; 2: Blessing of the Elements; 3: Rukh
"Board Status Most Recent BR Refresh SHUFFLED Guardian Vault 2-5 remain // Displayed: Lightning Storm. Yeleth the Soulbinder (Villain!), Djinn Favor Amulet, Blessing of Bastet, Ammut, Ezren - Pleasure Barge 2-4 remain // 2: Nefti the Bard; 3: Mummified Cat; 4:
Contract Devil Sepulcher of the Servant CLOSED Raz - Volcanic Vents CLOSED Ruined Temple 1-5 remain // 1: Quickdraw Shield; 2: Blessing of the Elements; 3: Rukh Vault of Hidden Wisdom CLOSED Zelhara, Seoni - Peasant Tombs CLOSED"
Displayed:Mortevia Strassel, Infernal Contract,
Deck: 11 Discard: 8 Buried: 0
Current Location: Pleasure Barge
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Swarm, Safety Bubble, Wand of Flying, Bound Imp, Create Mindscape, Arcane Cannonade
Recharged: Blessing of Abadar, Channel the Gift, Arcane Robes, Vision, Samisen of Oracular Vision,
Discard Pile: Hippopotamus Mud Elemental, Unwrapped Harmony, Sand Elemental, Disintegrate, Magical Mansion, Fire Snake, Scarab of Khepri, Hearth Elemental, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: receive Hippopotamus Mud Elemental (thanks!). Safety Bubble goes to Recovery when Sepulcher is closed. Recharge Safety Bubble? Arcane 13:1d12 + 6 ⇒ (5) + 6 = 11
It is the hour of Thoth
Move: Vault of Hidden Wisdom Location Power: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.
Display Magical Mansion Ezren power: examine top of own deck: Channel the Gift. Draw it.
Instead of Free explore, heal from Magical Mansion Magical Mansion healing:1d4 + 1 ⇒ (3) + 1 = 4All 4 cards in Discards healed
Send Channel the Gift to search deck for Disintegrate - draw it Ezren power: examine top of own deck: Staff of Greater Necromancy.
Discard Hippo Elemental to explore
Vault of Hidden Wisdom Card 1 is Blessing of Abadar:
MM
Blessing B
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Bury Arcane Robes to Recovery to use Arcane Arcane 5:1d12 + 6 ⇒ (2) + 6 = 8Don't Transmogrify - will be handy for Infernal Contract
Discard Unwrapped Harmony to examine top 3 of location: Infernal Contract, Venomous Heavy Crossbow +2, Burglar's Bracers - reorder as Bracers, Contract, Crossbow - then explore
Vault of Hidden Wisdom Card 4 is Burglar's Bracers:
MM
Item B
Traits:
Accessory
Tool
To Acquire:
Intelligence
Craft
Disable 6
Recharge this card to add 1d8 to your Craft or Disable check.
Int 6:1d12 + 4 ⇒ (3) + 4 = 7 Transmogrify to Necklace of Fireballs
Random Item 2 is Necklace of Fireballs:
MM
Item 4
Traits:
Accessory
Attack
Fire
Magic
To Acquire:
Intelligence
Arcane 9
For your combat check, banish this card to roll 3d6+12. You may succeed at an Arcane 9 check to recharge this card instead of banishing it.
Discard Sand Elemental to explore
Vault of Hidden Wisdom Card 2 is Infernal Contract:
None
Henchman 6
Type: Barrier
Traits:
Task
To Defeat:
Intelligence
Arcane
Knowledge
Wisdom
Perception
Charisma
Diplomacy 17
If undefeated, discard a card from the blessing deck, then each character discards a blessing.
If defeated, you may immediately attempt to close the location this henchman came from, then display this card.
While displayed next to a character’s deck, that character adds 3d6 to her checks against Yeleth the Soulbinder and blessings that character plays gain the Corrupted trait.
Arcane 17, abadar:3d12 + 6 ⇒ (2, 3, 11) + 6 = 22
When Closing: Summon and defeat a random barrier.
Random Barrier 1 is Rolling Sphere:
MM
Barrier 3
Traits:
Trap
Obstacle
To Defeat:
Dexterity
Acrobatics 12
OR Disable 9
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.
After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.
BYA - n/a due to no other character at location
Send Disintegrate to Recovery Disable 9, disintegrate:1d4 + 3d10 ⇒ (1) + (2, 2, 10) = 15 AYA random other open location:1d5 ⇒ 5Rolling Sphere shuffled into Peasant Tombs
Scenario Power: When closing a location, before closing, search the location for any henchmen and shuffle them into another open location deck: N/A
Vault of Hidden Wisdom is closed Ezren Displays Infernal Contract
When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile. Knowledge 7:1d12 + 5 ⇒ (6) + 5 = 11 Recharge Blessing of Abadar (if I can choose (?); if not: random from discards is: Hippo
Magical Mansion goes to Recovery when location is closed
Send Vision to Recovery to examine Pleasure Barge: 2: Blessing of the Lady of Graves; 3: Nefti the Bard; 4: Mummified Cat; 5:
Contract Devil. No triggers.
Displayed:Mortevia Strassel, Infernal Contract,
Deck: 12 Discard: 5 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Imp, Autumn Witch, Samisen of Oracular Vision, Create Mindscape, Arcane Cannonade, Wand of Flying, Meteor Swarm, Safety Bubble
Recharged: Blessing of Abadar, Channel the Gift, Arcane Robes, Vision,
Discard Pile: Hippopotamus Mud Elemental, Unwrapped Harmony, Sand Elemental, Disintegrate, Magical Mansion, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
MM Ally 4
Traits: Elemental Fire
To Acquire: See Below None
You may automatically acquire this card; if you do, you are dealt 1d6+1 Fire damage. Recharge this card to draw a weapon or an armor from your discard pile. Bury this card to add 2d12 and the Fire trait to a combat check by a character at your location.
Reset hand, revealing a spell to increase hand size to 10
"Board Status Most Recent BR Refresh On Ezren's turn the hour is Card 3 (Blessing of the Elements, would have been Raz's hour) and then Canopic Soul is shuffled back into the hour.
Notes for Raz:Summon and encounter Canopic Soul on Ezren's turn Notes for Zelhara:Moved to Peasant Tombs
Guardian Vault 2-7 remain // 2=Frost Sling +1; Pleasure Barge 1-5 remain // 1:Pillar of Life; Seoni - SHUFFLED Sepulcher of the Servant 6, then (shuffled) 2,8-10 remain // Void Glyph; Safety Bubble is displayed here.
6=Infernal Contract (on top) Raz - Volcanic Vents 1-10 remain // 1:Guecubu Ruined Temple 1-8 remain // 1:Grave Goods; 2:Mahga Threefingers; 3:Blessing of Thoth Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar Zelhara, Ezren - Peasant Tombs 2-10 remain"
Displayed:Mortevia Strassel, Safety Bubble,
Deck: 10 Discard: 3 Buried: 0
Current Location: Peasant Tombs
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Sand Elemental: recharge to reduce global Cold/Fire dmg to 0
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spellbook, Boneshatter, Arcane Cannonade, Staff of Greater Necromancy, Channel the Gift
Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision, Bound Imp, Chain Lightning (Core),
Discard Pile: Autumn Witch, Disintegrate, Wand of Flying, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Random Undead monster from Discord is Ubashki Swarm:
MM Monster 1
Traits: Trigger Undead Mummy Swarm
To Defeat: Combat 8 THEN Combat 8
When you examine this card, succeed at a Stealth 6 check or each character at your location summons and encounters the Ubashki Swarm. The Ubashki Swarm is immune to the Mental and Poison traits. If you do not exceed the difficulty of each check to defeat the Ubashki Swarm by at least 2, succeed at a Constitution or Fortitude 7 check or bury a card.
Seoni takes one Combat check and auto-succeeds with Life Leech. Display Chain Lightning Combat 8 (10):1d12 + 6 + 3d6 ⇒ (6) + 6 + (1, 1, 2) = 16 Ezren power: examine top of own deck: Unwrapped Harmony
Mummy Lord is immune to electricity so send Disintegrate to Recovery
Send Wand of Flying to Recovery to examine top card of: Guardian Vault 2=Frost Sling +1 and shuffled Sepulcher Shuffled Sepulcher:1d9 + 1 ⇒ (5) + 1 = 6 Sepulcher 6=Infernal Contract (no trigger) Move to Peasant Tombs At This Location: After playing a boon that has the Fire trait, bury it.
Discard Autumn Witch to explore
Peasant Tombs Card 1 is The Viper:
MM
Ally 3
Traits:
Human
Rogue
Aspis
To Acquire:
Charisma
Diplomacy 9
Recharge this card to exchange a card in your hand with a card of the same type in your discard pile.
Discard this card to explore your location.
Diplomacy 9:1d8 + 4 ⇒ (6) + 4 = 10
Transmogrify to Random Ally of tier 4+. All Random Allies are less than that. Pausing turn.
"Board Status Most Recent BR Refresh On Ezren's turn the hour is Card 3 (Blessing of the Elements, would have been Raz's hour) and then Canopic Soul is shuffled back into the hour.
Notes for Raz:Summon and encounter Canopic Soul on Ezren's turn Notes for Zelhara:Moved to Peasant Tombs
Guardian Vault 2-7 remain // 2=Frost Sling +1; Pleasure Barge 1-5 remain // 1:Pillar of Life; Seoni - SHUFFLED Sepulcher of the Servant 6, then (shuffled) 2,8-10 remain // Void Glyph; Safety Bubble is displayed here.
6=Infernal Contract (on top) Raz - Volcanic Vents 1-10 remain // 1:Guecubu Ruined Temple 1-8 remain // 1:Grave Goods; 2:Mahga Threefingers; 3:Blessing of Thoth Vault of Hidden Wisdom 1-6 remain // 1:Blessing of Abadar Zelhara, Ezren - Peasant Tombs 2-10 remain"
Displayed:Mortevia Strassel, Safety Bubble, Chain Lightning (Core),
Deck: 11 Discard: 1 Buried: 0
Current Location: Peasant Tombs
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Deck, Discard, Buried:
Reloaded: Unwrapped Harmony,
Middle of Deck (Unknown Order): Arcane Cannonade, Staff of Greater Necromancy, Channel the Gift, Spellbook, Sand Elemental, Boneshatter, Vision
Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
Discard Pile: Autumn Witch, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
It is the hour of Canopic Soul!
Scenario Power: When you discard Canopic Soul from the blessings deck, a random character summons and encounters it; then advance the blessings deck and shuffle Canopic Soul into the blessings deck. If there are no blessings in the blessings deck, you lose the scenario.
Whose lucky day? 1=E, 2=R, 3=Z, 4=S:1d4 ⇒ 2 Raz gets to encounter Canopic Soul!
Canopic Soul:
MM
Villain 5
Type: Monster
Traits:
Undead
Incorporeal
Sorcerer
To Defeat:
Combat 24
The Canopic Soul is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Canopic Soul is undefeated.
Before you act, the Canopic Soul deals each character at your location 1 Mental damage that may not be reduced.
After you act, the Canopic Soul deals each character at your location 1d4 Mental damage that may not be reduced.
... after Raz's (hopefully) successful skirmish with the Canopic Soul, the hour becomes The Elements (would have been Raz's upcoming hour) and Canopic Soul is shuffled back into hourglass.
It is the hour of the Elements
Move: Sepulcher of the Servant Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Display Safety Bubble at Sepulcher Ezren power: examine top of own deck: Wand of Flying
Send Bound Imp to Recovery to draw 2 cards: Wand of Flying and Disintegrate
MM
Monster 6
Traits:
Undead
Mummy
To Defeat:
Combat 23
The Mummy Lord is immune to the Cold, Electricity, Mental, and Poison traits.
Before you act, summon and encounter a random monster that has the Undead trait from the box.
If undefeated, bury your discard pile, then shuffle this card into a random open location deck.
BYA summon and encounter random monster - none of Random Monsters 1-5 have the Undead trait. Will pause my turn.
Displayed:Mortevia Strassel, Safety Bubble,
Deck: 11 Discard: 0 Buried: 0
Current Location: Sepulcher of the Servant
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcane Cannonade, Staff of Greater Necromancy, Unwrapped Harmony, Boneshatter, Vision, Channel the Gift, Spellbook, Sand Elemental
Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Shuffled hourglass (1 and 24 used, 31=Canopic Soul:1d31 ⇒ 25
It is the hour of Grand Lodge's Favor
Hour 25 is Grand Lodge's Favor:
None
Favor 6
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
Examining the top card of each location: Guardian Vault Card 1:Speak with Dead; Pleasure Barge Card 6:Pillar of Life; Sepulcher of the Servant Card 1:Dune of Doom; Volcanic Vents Card 1:Guecubu; Ruined Temple Card 1:Augury; Vault of Hidden Wisdom Card 5:Blessing of Abadar; Peasant Tombs Card 1:The Viper
Ezren is the only character at Ruined Temple and has no allies in discard to recharge.
Location Power: When you play a card that has the Divine trait, bury it.
Free explore:
Ruined Temple Card 1 is Augury:
MM
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Arcane 6:1d12 + 6 ⇒ (3) + 6 = 9
Transmogrify into Random Spell 3 is Safety Bubble:
MM
Spell 4
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
Display this card next to your location. When a character at this location is dealt damage, reduce it by 1d4. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 13 check to recharge it instead.
Ezren power: acquire magic boon, explore again
Ruined Temple Card 2 is Kohl of Uncanny Discernment:
MM
Item B
Traits:
Accessory
Alchemical
To Acquire:
Intelligence
Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Int 6:1d12 + 4 ⇒ (5) + 4 = 9
Transmogrify into Random Item 1 is Scarab of Khepri:
MM
Item 6
Traits:
Object
Magic
Khepri
To Acquire:
Wisdom
Survival 10
Reveal this card to add 1 die to your checks against a card that has the Animal or Vermin trait.
Reveal this card and recharge a card that has the Animal or Vermin trait to add 1d6 to any Survival check.
Bury this card to add 1d8 and the Poison trait to your combat check.
Recharge Samisen to examine top 3 cards of location: Ruined Temple 3:Grave Goods (trigger! - but no blessing to discard, so n/a); 4:Mahga Threefingers; 5:Blessing of Thoth
End turn
Recovery Phase:
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand
Displayed:Mortevia Strassel,
Deck: 13 Discard: 0 Buried: 0
Current Location: Ruined Temple
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Greater Necromancy, Vision, Disintegrate, Wand of Flying, Sand Elemental, Spellbook, Channel the Gift, Boneshatter, Arcane Cannonade, Unwrapped Harmony
Recharged: Meteor Swarm, Create Mindscape, Samisen of Oracular Vision,
Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
MM
Villain 5
Type: Monster
Traits:
Undead
Incorporeal
Sorcerer
To Defeat:
Combat 24
The Canopic Soul is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Canopic Soul is undefeated.
Before you act, the Canopic Soul deals each character at your location 1 Mental damage that may not be reduced.
After you act, the Canopic Soul deals each character at your location 1d4 Mental damage that may not be reduced.
Use AP reward: When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
2 random cards recharged: Meteor Swarm and Mindscape
Canopic Soul is evaded, which occurs before the BYA, so neither Ezren nor Zelhara take irreducible Mental dmg.
Ezren moves to random other location:1d7 ⇒ 6 Ezren moves to random other location:1d7 ⇒ 6 Ezren moves to random other location:1d7 ⇒ 5
Ezren moves to Ruined Temple (bad location for Ezren!)
then advance the blessings deck and shuffle Canopic Soul into the blessings deck.
"Board Status Most Recent BR Refresh Raz - Guardian Vault Seoni - Pleasure Barge Sepulcher of the Servant Volcanic Vents Ezren - Ruined Temple Zelhara - Vault of Hidden Wisdom Peasant Tombs"
Displayed:Mortevia Strassel,
Deck: 16 Discard: 0 Buried: 0
Current Location: Ruined Temple
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Boneshatter, Unwrapped Harmony, Arcane Cannonade, Bound Imp, Channel the Gift, Staff of Greater Necromancy, Sand Elemental, Vision, Wand of Flying, Autumn Witch, Repulsion, Spellbook, Khepresh of Refuge, Disintegrate
Recharged: Meteor Swarm, Create Mindscape,
Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([X]3) ([ ]4) to it.
Displaying Mortevia as usual (assuming everyone else is ok with Ezren continuing with it).
Trader:
pending answer in Discord but presuming that the answer is that I can't get rid of Walking Stick at Tef-Naju, then trade Walking Stick and Death's Touch for Boneshatter.
Displayed:Mortevia Strassel,
Deck: 14 Discard: 0 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 3
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +3 from Ezren's power
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Imp, Unwrapped Harmony, Sand Elemental, Disintegrate, Khepresh of Refuge, Boneshatter, Wand of Flying, Spellbook, Autumn Witch, Channel the Gift, Staff of Greater Necromancy, Arcane Cannonade, Vision, Repulsion
Recharged: Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Please list the following, assuming this is not a replay:
XP and Tier upon completion of the scenario.
Tier 6, 5 xp.
What to spend your new Hero Point on, and your current remaining Hero Points.
Save hero point. Now have 3 in the bank.
Interest in the new Loot and Planned change of loot for next scenario
Same as usual.
Planned Trader visit
How do I see what is on offer at Tef-Naju? And I assume that Ezren still can only choose one trader rather than two? One of the advantages of Agymah is that it lets me cycle Walking Stick out of my deck (I typically trade it and one spell for Agymah's spell) - would I still be able to do that at Tef?
Upgrade preferences.
Ally 6:1d1000 ⇒ 849replace Acadamae Scholar with Autumn Witch
Temp power feat for upcoming scenario (I assume that we can go over the limit for this one?):
I'm pretty sure my only option is to increase the bump I give to Seoni to +3 (which is not bad at all!)
Seoni's turn: display Carpet of Flying - Electric and Fire dmg is reduced by 2 at Arena until the end of Seoni's turn.
Fire dmg:1d4 ⇒ 3
Reveal Khepresh to reduce by 2 more to 0.
After Seoni finishes their actions but before turn is over, recharge Samisen to examine top 3 of location: 4=Flaming Ranseur +3, 5=Stavros Nightcrescent; 6=Falcon Crown. No triggers.
At the end of Seoni's turn: recharge Carpet of Flying
It is the hour of Pharasma
Magical Mansion goes to Recovery
Location Power: When you move during your move step you are dealt 1d6 Combat damage.
Free explore:
Eternal Arena Card 4 is Flaming Ranseur +3:
MM
Weapon 5
Traits:
Polearm
Melee
Slashing
2-Handed
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d10 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Send Fire Snake to Recovery to use Arcane Ezren power: examine top of own deck - Channel the Gift - draw it.
Ezren power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location. Give Flaming Ranseur +3 to Zelhara.
Notes for Raz:1d4 Fire (reduce 2 by Carpet of Flying) Notes for Zelhara:1d4 Fire (reduce 2 by Carpet of Flying)
Given Flaming Ranseur +3
Chisisek's Tomb CLOSED Crypt CLOSED Sepulcher of the Servant CLOSED Hall of the Crocodile Kings CLOSED Forgery of Ra CLOSED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here. Seoni, Ezren, Zelhara, Raz - Eternal Arena 5-10 remain // Ezren Create Mindscape and Magical Mansion are displayed here. 5=Stavros Nightcrescent; 6=Falcon Crown"
Displayed:Mortevia Strassel, Create Mindscape, Arcane Cannonade,
Deck: 6 Discard: 1 Buried: 6
Current Location: Eternal Arena
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Arcane Cannonade: +1d6 to global combat checks (stays displayed)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Chain Lightning (Core), Bound Imp, Samisen of Oracular Vision, Carpet of Flying, Magical Mansion, Fire Snake,
Discard Pile: Blessing of Osiris, Buried Pile: Sand Elemental, Repulsion, Unwrapped Harmony, Vision, Hippopotamus Mud Elemental, Acadamae Scholar,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: tribute to Stavros:1d4 + 1 ⇒ (4) + 1 = 5 Bury from Discards: Repulsion, Unwrapped Harmony, Vision, Hippo, Scholar.
At the end of Seoni's turn: send Wand of Flying to Recovery to examine top card of shuffled Arena and then move to Eternal Arena (should have done this earlier to help with the combat! Sorry!)
Examine top card of shuffled location:1d10 ⇒ 2 Eternal Arena Card 2 is Ammut
Discard Samisen to examine top 3 of shuffled location Shuffled Eternal Arena:1d10 ⇒ 10 Fiendish Sphinx (trigger!)
Eternal Arena Card 10 is Fiendish Sphinx:
MM
Barrier 4
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
Recharge hand, then reset hand, drawing 7 cards.
Summon and encounter Warrior Dolls
Ask Raz to discard Warhorse to move to Eternal Arena and take the encounter with the Warrior Dolls; Ezren evades.
display Arcane Cannonade Ezren power: examine top of own deck: draw Magical Mansion
Warrior Dolls:
MM-1 henchman (monster)
Construct Swarm Veteran
Check to defeat
Combat 10
Powers
The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die.
If you do not defeat the Warrior Dolls by at least 2, shuffle a barrier from the box into a random open location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Continuing with examination of location from Samisen Shuffled Eternal Arena:1d10 ⇒ 8 Eternal Arena Card 8 is Geniekin (trigger!) When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
Random Monster 2 is Girtablilu Ranger:
MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.
BYA poison dmg:1d4 ⇒ 3 Mortevia: While displayed, you may recharge a random card to reduce all damage dealt to you by 2. Random from hand - Disintegrate is recharged Discard Carpet of Flying for 1 Poison dmg
Notes for Raz:Bury/discard 1d4+1
Discard Warhorse to move to Eternal Arena and take combat with Warrior Dolls (already botted)
Given Galvanic Kopis +2 Notes for Zelhara:Bury/discard 1d4+1
Chisisek's Tomb CLOSED Crypt CLOSED Sepulcher of the Servant CLOSED Hall of the Crocodile Kings CLOSED Zelhara, Raz - Forgery of Ra CLOSED SHUFFLED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here. Seoni, Ezren - SHUFFLED Eternal Arena 1-10 remain // Ezren Create Mindscape and Magical Mansion are displayed here. Top card is 2=Ammut; 2nd card is 10=Fiendish Sphinx; 3rd card is 8=Geniekin; then the rest of the cards are shuffled."
Displayed:Mortevia Strassel, Create Mindscape, Arcane Cannonade, Magical Mansion,
Deck: 5 Discard: 0 Buried: 6
Current Location: Eternal Arena
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Osiris: extra 1d4 healing when someone heals (e.g. from Magical Mansion)
Arcane Cannonade: +1d6 to global combat checks (stays displayed)
Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Icy Prison, Ring of Rejection
Recharged: Chain Lightning (Core), Bound Imp,
Discard Pile: Buried Pile: Sand Elemental, Repulsion, Unwrapped Harmony, Vision, Hippopotamus Mud Elemental, Acadamae Scholar,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Displayed:Mortevia Strassel, Create Mindscape,
Deck: 7 Discard: 7 Buried: 1
Current Location: Crypt
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move
Create Mindscape: displayed at Eteneral Arena +1d4 for local Int/Wis/Cha checks until the location is closed.
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn. (Planning to use this at the start of Ezren's next turn so don't use unless urgently needed)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Lightning (Core), Bound Imp, Carpet of Flying, Arcane Cannonade, Fire Snake, Disintegrate, Galvanic Kopis +2
Recharged: Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Hippopotamus Mud Elemental, Acadamae Scholar, Blessing of Osiris, Buried Pile: Sand Elemental,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.
MM
Item P
Traits:
Accessory
Magic
To Acquire:
Constitution 1
Bury this card to evade your encounter.
Bury this card to ignore any power on a card that happens when it is examined.
MM
Barrier B
Traits:
Obstacle
Weather
Electricity
To Defeat:
None
Display this barrier next to the location deck.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.
Lightning Storm is displayed at Hall of Winged Chaos
Hall of Winged Chaos Card 6 is Blessing of the Elements:
MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
Int 6:1d12 + 4 ⇒ (4) + 4 = 8Transmogrify!
Random Blessing 1 is Blessing of Osiris:
MM
Blessing 4
Traits:
Divine
Osiris
Healing
To Acquire:
Divine 8
Discard this card to add 1d4 to any check that invokes the Healing trait.
When a character shuffles cards from his discard pile into his deck, discard this card to allow him to shuffle in an additional 1d4 cards.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, each character at your location may recharge a random card from her discard pile.
Display Carpet of Flying
Discard Osiris to explore
Hall of Winged Chaos Card 4 is Earth Ossumental:
MM
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 19
When you examine this card, each character at your location is dealt 1d4 Acid damage. Shuffle this monster into a random open location deck.
The Earth Ossumental is immune to the Mental and Poison traits.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid damage.
Raz, Zelhara, Ezren must each succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2.
Ezren autofails Dex 13 check Elec dmg:1d4 ⇒ 3Carpet of Flying reduces by 2 and Khepresh reduces by another 1 to 0.
When Closing: You may close this location automatically.
When Permanently Closed: On closing, draw and examine the villain Sandstorm from the box.
At the end of your turn, you may shuffle a boon from your hand into this location, then open this location.
Sandstorm:
Sandstorm
MM-B villain (barrier)
Trigger
Obstacle
Weather
Check to defeat
None
Powers
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.
Each character moves to a random location:
Ezren Random location:1d7 ⇒ 2 Ezren moves to Crypt - no cards in location to examine.
Raz Random location:1d7 ⇒ 1 Raz moves to Chisisek's Tomb - no cards in location to examine.
Zelhara Random location:1d7 ⇒ 4 Zelhara moves to Hall of the Crocodile Kings - no cards in location to examine.
Seoni Random location:1d7 ⇒ 1 Seoni moves to Chisisek's Tomb - no cards in location to examine.
Notes for Raz:Must succeed at a Dexterity or Acrobatics 13 check or is dealt 1d4 Acid damage.
must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2. Notes for Zelhara:Banish Curse of Poisoning, still have Forensic Physician
must succeed at a Dexterity or Acrobatics 13 check or that character is dealt 1d4 Acid (Electricity because location power) damage; Carpet of Flying reduces Electricity dmg by 2.
Raz, Seoni - Chisisek's Tomb CLOSED Ezren - Crypt CLOSED Sepulcher of the Servant CLOSED Zelhara - Hall of the Crocodile Kings CLOSED Forgery of Ra 2-6 remain // 2=Shattertouch Shotel +2; 3: Poison Spiked Pit Trap; 4: Pharaoh's Altar; 5: Shield Cloak; 6: Catching Cape SHUFFLED Hall of Winged Chaos CLOSED // Lightning Storm is displayed here. Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"
Displayed:Mortevia Strassel,
Deck: 4 Discard: 11 Buried: 1
Current Location: Crypt
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move
Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn. (Planning to use this at the start of Ezren's next turn so don't use unless urgently needed)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Chain Lightning (Core), Fire Snake, Bound Imp, Carpet of Flying,
Discard Pile: Channel the Gift, Vision, Unwrapped Harmony, Repulsion, Arcane Cannonade, Galvanic Kopis +2, Hippopotamus Mud Elemental, Acadamae Scholar, Blessing of Osiris, Disintegrate, Meteor Swarm, Buried Pile: Sand Elemental,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Displayed:Mortevia Strassel,
Deck: 6 Discard: 6 Buried: 1
Current Location: Hall of the Crocodile Kings
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2
Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
At the end of Seoni's turn (still the hour of Bastet): send Bound Imp to Recovery to draw 2 cards: Sand Elemental and Vision
Ezren is still at (closed) Crypt - no location power due to closed
Display Chain Lightning by Ezren Ezren power: examine top of own deck - draw Fire Snake
Send Vision to Recovery to examine Forgery of Ra Note At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage. Ezren power: examine top of own deck - draw Icy Prison
Forgery of Ra cards: 1=Desert Trapper; 2=Shattertouch Shotel +2; Bonecrusher Chieftain (trigger!)
Forgery of Ra Card 3 is Bonecrusher Chieftain:
MM
Monster 2
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 12
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
When you play a weapon on your check to defeat, discard it.
Continue Vision examination of Forgery of Ra: 4: Poison Spiked Pit Trap; 5: Pharaoh's Altar (trigger!)
Forgery of Ra Card 5 is Pharaoh's Altar:
MM
Barrier 5
Traits:
Trigger
Cache
Lock
Curse
To Defeat:
Dexterity
Disable 12
OR Craft 14
When you examine this card, suffer a scourge.
If defeated, choose a type of boon other than loot, then draw a random card of that type from the box that has an adventure deck number equal to the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Blindness.
Scourge:1d10 ⇒ 10
Curse of the Mummy:
MM-6 scourge
Curse
Undead
Mummy
Powers
While displayed, when you are dealt damage and would discard cards, bury 1 of those cards instead of discarding it.
If you already have Curse of the Mummy displayed, banish this card.
Continue Vision examine of Forgery of Ra: 6: Shield Cloak; 7: Ubashki (trigger!)
Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.
Forgery of Ra Card 7 is Ubashki:
MM
Ally B
Traits:
Undead
Mummy
To Acquire:
Bury a card
Recharge this card to reduce damage dealt to you by 2.
When you examine a card that has the Trigger trait, bury this card to ignore any power on that card that happens when you examine it; shuffle it into its deck.
Discard this card to explore your location.
Recharge Meteor Swarm
Bury Sand Elemental to acquire
Transmogrify to Kafar, Aunty, Ubashki Ally TBD.
Ally TBD is...:
Continuing with Vision examine of Forgery of Ra: 8: Curse of Teeth and Fleas (trigger!)
Forgery of Ra Card 8 is Curse of Teeth and Fleas:
MM
Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.
Curse of Teeth and Fleas is banished
Continuing with Vision examine of Forgery of Ra: 9: Nailah (trigger!)
Forgery of Ra Card 9 is Nailah (closing henchman):
MM
Henchman 6
Type: Monster
Traits:
Undead
Banshee
Incorporeal
Acid
To Defeat:
Combat 22
Nailah is immune to the Mental and Poison traits. All damage dealt by Nailah is Acid damage.
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.
If the check to defeat does not have the Acid or Electricity trait, Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined. If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge. During This Scenario: The difficulty to defeat banes that have the Undead trait is increased by 1d12.
Scenario power: recharge a card - Ally TBD BYA Ezren Raz and Zelhara each must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage. Send Arcane Robes to Recovery to use Arcane Arcane 8, spellbook:1d12 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21
difficulty increase:1d12 ⇒ 12 Gulp!
Ask Seoni for Blessing of the Lady of Graves to double bless
Use Paizo tshirt to reroll one d12 anything but a 1 avoids the scourge:1d12 ⇒ 9 Nailah is banished but no close attempt due to Ezren encountering from a remote location so I think it's not allowed.
Continuing Vision examination of Forgery of Ra: 10: Catching Cape
Vision is concluded. All the non-banished cards are returned to the location in the same order.
Display Repulsion Ezren power: examine top of own deck - draw Channel the Gift
Send Channel the Gift to search deck for Vision, draw it, shuffle deck
Ezren power: examine top of own deck - Mindscape - draw it.
Move: Hall of the Crocodile Kings Location Power: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.
Display Mindscape at Hall of the Crocodile Kings
Ezren power: examine top of own deck - Samisen.
Send Vision to recovery to examine Hall of the Crocodile Kings - 6: Mummy Golem, 7: Picasi; 8: Symbol of Fear (trigger!)
Hall of the Crocodile Kings Card 8 is Symbol of Fear:
MM
Barrier 3
Traits:
Trigger
Trap
Magic
Curse
To Defeat:
None
When you examine this card, succeed at a Dexterity or Disable 12 or Perception 8 check to evade this barrier, otherwise, encounter it.
Display this card next to your deck; it is defeated. At the start of your turn, recharge your hand and draw a number of cards equal to 1 fewer than the number of cards you recharged. At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card.
Autofail Dex/Disable/Perception - encounter the card. Display it.
Continue Vision examination of Hall of the Crocodile Kings: 9:
Carpet of Flying, 10: Royal Naga
Display Magical Mansion at Hall
Instead of free exploration, use Magical Mansion to heal self, shuffling own deck. Healing:1d4 + 1 ⇒ (2) + 1 = 3
Discard Unwrapped Harmony to examine top 3 of location: 6: Mummy Golem, 7: Picasi; 9: Carpet of Flying. Reorder as: 9, 7, 6. Then explore.
Hall of the Crocodile Kings Card 9 is Carpet of Flying:
MM
Item 6
Traits:
Object
Magic
To Acquire:
Intelligence
Craft
Charisma
Suvival 13
Recharge this card to evade a bane you encounter, then move all characters at your location to another location.
Display this card. While displayed, Electricity or Fire damage dealt to characters at your location is reduced by 2. Recharge this card at the end of the turn.
Ezren Power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location. - explore
Hall of the Crocodile Kings Card 7 is Picasi:
MM
Henchman 4
Type: Monster
Traits:
Outsider
Elemental
Janni
Monk
To Defeat:
Combat 20
THEN Combat 16
Before you act, succeed at a Wisdom, Stealth, Perception, or Survival 9 check or you are dealt 2 Combat damage.
If the check to defeat has the Acid or Bludgeoning trait, add 1d6.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA Wis 9, mindscape:1d6 + 1d4 ⇒ (1) + (2) = 3 Suffer 2 combat Acid dmg (because location power) Mortevia: recharge a random card to reduce dmg by 2. Random card is Spellbook
When Closing: Summon and defeat the henchmen Acid Pool.
Acid Pool:
MM-B, MM-C henchman (barrier)
Obstacle
Acid
Veteran
Check to defeat
Intelligence/Craft/Wisdom/Survival 9
Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.
Int 9+6=15, mindscape, location power (acid pool invokes acid trait):2d12 + 4 + 1d4 ⇒ (2, 9) + 4 + (4) = 19
Hall of the Crocodile Kings is closed. Mindscape and Mansion both go to Recovery
When Permanently Closed: On closing, draw a random weapon that has the Magic trait from the box.
Random Weapon 2 is Galvanic Kopis +2:
MM
Weapon 5
Traits:
Knife
Ranged
Slashing
Electricity
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+2; you may additionally recharge this card to add 2 for each die you roll.
On your combat check, if you played another weapon, recharge this card to add 1d4+2 and the Electricity trait.
End turn, chain lightning and repulsion both go to recovery.
Symbol of Fear: At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish this card. Send Fire Snake to Recovery to use Arcane Arcane 8:1d12 + 6 ⇒ (2) + 6 = 8Symbol of Fear is banished
Ezren power: Before you reset your hand, you may reveal a spell (Icy Prison) to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand, discarding galvanic kopis
Start of Raz's turn: send Bound Imp to Recovery to draw 2 cards: Arcane Robes and Wand of Flying
Notes for Raz:must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage Notes for Zelhara:must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage
Chisisek's Tomb CLOSED Raz, Zelhara - Crypt CLOSED Sepulcher of the Servant CLOSED Seoni, Ezren - Hall of the Crocodile Kings CLOSED Forgery of Ra 1, 2, 4, 5, 6, 10 remain // 1=Desert Trapper; 2=Shattertouch Shotel +2; 4: Poison Spiked Pit Trap; 5: Pharaoh's Altar; 6: Shield Cloak; 10: Catching Cape Hall of Winged Chaos 1-10 remain Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"
Displayed:Mortevia Strassel, Curse of the Mummy,
Deck: 6 Discard: 6 Buried: 1
Current Location: Hall of the Crocodile Kings
Hero Points: 2
Paizo merch reroll: Used
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Carpet of Flying: while displayed, local Electricity/Fire dmg is reduced by 2
Wand of Flying: examine top card of 2 locations, then a character at Ezren's location can move
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Recharge Samisen to examine top cards of 3 locations: Crypt 1=Word of Ra (no trigger), Hall of the Crocodile Kings 1=Blessing of Khepri, Forgery of Ra 1=Desert Trapper (no trigger)
Move: Crypt Location Power: Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Free explore:
Crypt Card 1 is Word of Ra:
MM
Barrier 6
Traits:
Lock
Trap
Fire
To Defeat:
Dexterity
Disable
Stealth 17
If undefeated, banish an ally that lists Diplomacy in its check to acquire or each character at your location is dealt 2d4 Fire damage.
Send Disintegrate to Recovery Ezren power: examine top of own deck: Unwrapped Harmony Dex 17, disintegrate:1d6 + 3d10 ⇒ (3) + (8, 9, 1) = 21
Chisisek's Tomb CLOSED Raz, Ezren - Crypt 2-5 remain // Ezren's Create Mindscape is displayed here Zelhara, Seoni - Sepulcher of the Servant CLOSED Hall of the Crocodile Kings 1-10 remain // 1=Blessing of Khepri; Forgery of Ra 1-10 remain // 1=Desert Trapper; Hall of Winged Chaos 1-10 remain Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"
Displayed:Mortevia Strassel, Arcane Cannonade, Create Mindscape,
Deck: 7 Discard: 2 Buried: 0
Current Location: Crypt
Hero Points: 2
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks
Create Mindscape: display at a location to +1d4 for local Int/Wis/Cha checks until the location is closed.
Magical Mansion gives 1d4+1 healing instead of your first exploration at Ezren's location until the start of Ezren's next turn.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sand Elemental
Recharged: Vision, Fire Snake, Icy Prison, Channel the Gift, Wand of Flying, Samisen of Oracular Vision,
Discard Pile: Acadamae Scholar, Disintegrate, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Retcon from previous turn: could not have used Repulsion due to it being Mental. Instead, evade Bonestorm using a boon: "When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location."
At the time, Ezren's cards in hand were: Repulsion, Icy Prison, Khepresh of Refuge, Acadamae Scholar, Fire Snake First recharged card:1d5 ⇒ 5 Fire Snake
Second recharged card:1d4 ⇒ 2 Icy Prison
Move to random other location, can't be 3:1d7 ⇒ 1 Chisisek's Tomb
Then, as previously posted, do the second examination from Wand of Flying, finding the villain at the top of Eternal Arena.
Then, instead of what was previously posted, use the Wand of Flying move power to move back to Sepulcher.
In order to explore the shuffled Sepulcher (as previously posted) to find and autofail the Mace of Ruin, Ezren discards (not recharges as previously posted since that depended on using Repulsion) Acadamae Scholar.
End of turn is as previously posted except that Repulsion remains in hand instead of Recovery. The Recovery checks remain the same as before, so Channel the Gift and Wand of Flying are both recharged and Arcane Cannonade remains displayed.
At hand reset, Ezren still has a spell in hand to set his hand size to 10 but the composition of the cards drawn would be different due to the recharges etc. so I'm redoing my hand reset from last turn (it doesn't look like anyone used any of my resources besides Arcane Cannonade that remains displayed, so hopefully that doesn't disrupt any of the turns that followed).
Displayed:Mortevia Strassel, Arcane Cannonade,
Deck: 9 Discard: 1 Buried: 0
Current Location: Sepulcher of the Servant
Hero Points: 2
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Unwrapped Harmony, Bound Imp, Magical Mansion, Sand Elemental
Recharged: Vision, Fire Snake, Icy Prison, Channel the Gift, Wand of Flying,
Discard Pile: Acadamae Scholar, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: display Arcane Cannonade; examine top of own deck: Channel the Gift - draw it. Seoni displays Mindscape at Sepulcher of the Servant
It is the hour of Abadar
Move: Sepulcher of the Servant Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Send Channel the Gift to Recovery to search deck for Fire Snake and draw it; shuffle deck; examine top of own deck: Arcane Robes
Free explore:
Sepulcher of the Servant Card 1 is Blessing of Abadar:
MM
Blessing C
Traits:
Divine
Abadar
To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Dex 6:1d6 ⇒ 1 banished
Send Wand of Flying to Recovery to examine top of Sepulcher: Bonestorm and ... to be continued
Scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.
Recharge Vision
Sepulcher of the Servant Card 2 is Bonestorm:
MM
Monster 4
Traits:
Undead
Swarm
To Defeat:
Combat 17
The Bonestorm is immune to the Mental and Poison traits.
Damage dealt by the Bonestorm may only be reduced by no more than half (round up).
If you defeat the Bonestorm by less than 4, shuffle it into the deck it came from.
Undead difficulty increase:1d12 ⇒ 12 Gulp...
Display Repulsion and evade; location is shuffled
Continue with Wand of Flying examine. Examine top card of Eternal Arena 1=Stavros Nightcrescent (Villain!). Scenario power about examining undead cards doesn't trigger because it only applies to non-villain cards.
MM
Weapon 4
Traits:
Mace
Melee
Bludgeoning
Acid
Magic
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand
"Board Status Most Recent BR Refresh Zelhara, Seoni - Chisisek's Tomb CLOSED Raz - Crypt 1-8 remain Ezren - SHUFFLED Sepulcher of the Servant 2-9 remain // Seoni's Create Mindscape displayed here; Bonestorm Hall of the Crocodile Kings 1-10 remain Forgery of Ra 1-10 remain Hall of Winged Chaos 1-10 remain Eternal Arena 1-10 remain // 1=Stavros Nightcrescent (VILLAIN!!!)"
Displayed:Mortevia Strassel, Arcane Cannonade,
Deck: 10 Discard: 0 Buried: 0
Current Location: Sepulcher of the Servant
Hero Points: 2
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Arcane Cannonade IS DISPLAYED: +1d6 to global combat checks
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Sand Elemental: recharge to reduce global Cold/Fire dmg to 0
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Greater Necromancy, Magical Mansion, Spellbook, Bound Imp, Create Mindscape
Recharged: Vision, Acadamae Scholar, Channel the Gift, Wand of Flying, Repulsion,
Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Displayed:Mortevia Strassel,
Deck: 14 Discard: 0 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 2
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Arcane Cannonade: +1d6 to global combat checks (stays displayed)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Greater Necromancy, Bound Imp, Sand Elemental, Fire Snake, Meteor Swarm, Unwrapped Harmony, Channel the Gift, Create Mindscape, Arcane Robes, Samisen of Oracular Vision, Chain Lightning (Core), Magical Mansion, Spellbook, Disintegrate
Recharged: Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: receive Gravewatcher Chain Mail from Seoni, then recharge Sand Elemental to move at the end of Seoni's turn (Eagle Aerie) to Ghoul Square. Dresdarro does the same (has to recharge a card).
It is the hour of Bastet
Location Power: When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
Free explore
Ghoul Square Card 1 is Devourer Assassin:
None
Villain 6
Type: Monster
Traits:
Rogue
Undead
To Defeat:
Divine
Perception 6
THEN Combat 28
The Devourer Assassin is immune to the Mental and Poison traits.
Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
If undefeated, bury the top 1d4 cards of your deck.
First, guard checks. Only one open location - Eternal Arena - per Seoni's spoiler, Eternal Arena is guarded.
BYA ALL characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
Send Arcane Robes to Recovery to use Arcane for BYA Recharge Gravewatcher Chain Mail to add 1 die (check invokes Undead trait) Arcane 13:2d12 + 6 ⇒ (12, 8) + 6 = 26
Per Mavaro's spoiler, their BYA and first check vs Devourer Assassin are successful.
Displayed:Mortevia Strassel, Chain Lightning (Core),
Deck: 11 Discard: 7 Buried: 1
Current Location: Eternal Arena
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Symbol of Fortune: global +/- 3 on any check after the roll
Sand Elemental: recharge to reduce global Cold/Fire dmg to 0
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift
Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Fire Snake, Bound Imp,
Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision, Cenovath, Blessing of the Ancients, Acadamae Scholar, Buried Pile: Magical Mansion,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Retcon my turn due to - per Discord - my mistake not realizing that you can't close a distant location. Therefore, after defeating Kor-Ahn-Tuk (closing henchman) at Eternal Arena, the location remains open and the Vision that was underway continues. Some previously posted things that *didn't* happen: encounter with Vanth, so Sand Elemental is still in my hand; recharging of 3 random cards from discards (so Cenovath, Ancients, and Scholar are all stil in discards); Bound Imp wasn't played so it's still in hand and Robes and Spite Cloud are still reloaded;
Resuming with Vision after defeating card 4 Kor-Ah-Tuk
Eternal Arena 5=Bonecrusher Chieftain (trigger!)
Bonecrusher Chieftain:
MM
Monster 2
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 12
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
When you play a weapon on your check to defeat, discard it.
Displayed:Mortevia Strassel, Chain Lightning (Core),
Deck: 11 Discard: 7 Buried: 1
Current Location: Mausoleum
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Symbol of Fortune: global +/- 3 on any check after the roll
Sand Elemental: recharge to reduce global Cold/Fire dmg to 0
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift
Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Fire Snake, Bound Imp,
Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision, Cenovath, Blessing of the Ancients, Acadamae Scholar, Buried Pile: Magical Mansion,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: banish Curse of Daybane from Dresdaro's Soul Stimulant (thx!)
At the end of Seoni's turn, recharge Samisen to examine the top card of 3 locations: Eternal Arena 2=Advocate's Armor; Ghoul Square 1=Devourer Assassin; Mausoleum is shuffled. Mausoleum top card:1d7 ⇒ 5 Burglar's Bracers
It is the hour of the Lady of Graves Blessing 5 if anyone has a way to draw the hour.
Move: Mausoleum Location Power: You may bury a card to add 1 die to any check that invokes the Undead trait.
Free explore:
Mausoleum Card 5 is Burglar's Bracers:
MM
Item B
Traits:
Accessory
Tool
To Acquire:
Intelligence
Craft
Disable 6
Recharge this card to add 1d8 to your Craft or Disable check.
Int 6:1d12 + 4 ⇒ (4) + 4 = 8
Transmogrify to an Item of level 4+. Random Item 1 is level 3.
Random Item 2 is Cenovath:
MM
Item 5
Traits:
Object
Magic
Mummy
To Acquire:
Intelligence
Wisdom
Survival 14
Remove this card from the game and bury the top 5 cards of your deck to gain an Intelligence or Wisdom skill feat or to choose and draw a spell from the box.
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand, discarding Cenovath
At the start of Aric's turn:
Send Vision to Recovery (Ezren power: examine top of own deck and draw Magical Mansion) to examine Eternal Arena 2=Advocate's Armor; 3=Icy Longspear +1; 4=Kor-Ahn-Tuk Trigger: scenario power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.
Recharge Wand of Flying, then encounter Kor-Ahn-Tuk
Eternal Arena Card 4 is Kor-Ahn-Tuk:
MM
Henchman 5
Type: Monster
Traits:
Undead
Gorgon
Mummy
To Defeat:
Combat 23
Kor-Ahn-Tuk is immune to the Mental and Poison traits.
Before you act, succeed at a Dexterity or Acrobatics 9 check or bury a card and you may not play cards during this encounter.
If the check to defeat has the Acid trait, add 1d8.
After you act, if the check to defeat has the Melee trait, you are dealt 1d6 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Send Fire Snake to Recovery (Ezren power: examine top of own deck and draw Disintegrate) to use Arcane BYA Arcane 9:1d12 + 6 ⇒ (5) + 6 = 11
Display Chain Lightning (Ezren power: examine top of own deck: Arcane Robes)
When Permanently Closed: On closing, recharge 1d4-1 random cards from your discard pile. Recharge from discards:1d4 - 1 ⇒ (4) - 1 = 3 Random recharges: Cenovath, Blessing of the Ancients, Acadamae Scholar
Nothing further to do with Vision since the location is now closed.
Send Bound Imp to Recovery to draw 2 cards: Arcane Robes and Spite Cloud
Displayed:Mortevia Strassel, Chain Lightning (Core),
Deck: 15 Discard: 4 Buried: 1
Current Location: Mausoleum
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Disintegrate: +3d10 vs local check vs Lock/Obstacle barrier
Symbol of Fortune: global +/- 3 on any check after the roll
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift
Recharged: Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony, Samisen of Oracular Vision, Wand of Flying, Sand Elemental, Cenovath, Blessing of the Ancients, Acadamae Scholar, Fire Snake, Bound Imp,
Discard Pile: Canopic Conversion, Create Mindscape, Arcane Cannonade, Vision, Buried Pile: Magical Mansion,
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Con 13:1d6 ⇒ 5 Fail but no allies to bury. And no cards to play during the encounter (but I don't think this applies to Arcane Cannonade, since that is already displayed?)
Assuming that Arcane Cannonade does apply, it will add +1d6 to the combat check vs the villain
Displayed:Mortevia Strassel, Curse of Daybane, Arcane Cannonade,
Deck: 18 Discard: 4 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Movement: Arcane Cannonade: +1d6 to global combat checks (stays displayed)
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Deck, Discard, Buried:
Reloaded: Sand Elemental,
Middle of Deck (Unknown Order): Channel the Gift
Recharged: Vision, Wand of Flying, Fire Snake, Symbol of Fortune, Bound Imp, Chain Lightning (Core), Magical Mansion, Disintegrate, Arcane Robes, Spite Cloud, Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony,
Discard Pile: Canopic Conversion, Blessing of the Ancients, Acadamae Scholar, Create Mindscape, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: receive Symbol of Fortune, then send SoF to Recovery Ezren power: after playing Arcane spell, examine top of own deck - Fire Snake - draw it. Recharge SoF? Arcane 16, spellbook:1d12 + 6 + 1d4 ⇒ (6) + 6 + (2) = 14
Elec dmg from Thunderbirds:1d4 ⇒ 3 Reveal Khepresh to reduce by 1 Mortevia: Recharge a random card to reduce by 2 random card:1d8 ⇒ 3Vision is recharged
It is the hour of Grand Lodge's Favor
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
Examining top card of locations:
Eternal Arena Card 3: Elder Ice Elemental
Ghoul Square Card 1 is Bonecrusher Hunter - TRIGGER:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Display Chain Lightning Ezren power: after playing Arcane spell, examine top of own deck - Magical Mansion - draw it. Ask Seoni to (freely?) display Create Mindscape at Vault Combat 9+3+6=18:1d12 + 6 + 3d6 + 1d4 ⇒ (7) + 6 + (6, 5, 2) + (3) = 29banished Note: I'm not 100% sure that Mindscape could have been played then since I also played Chain Lightning - I'm always unclear about what cards do or don't trigger the limit of one card per type on a check - but in any case it wouldn't have mattered in this case and then I would have asked Seoni to display it before continuing with the other examinations. So either way it is now displayed at Vault.
Continuing with examination from Grand Lodge's Favor
Top card of Ruined Temple is already known (Boneshatter)
Mumia Lab Card 1: Bottled Lightning
Vault of Hidden Wisdom Card 5: Canopic Conversion
Scorched Obelisk Card 3 is Giant Mummified Crocodile - TRIGGER:
MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Giant Mummified Crocodile is immune to the Mental and Poison traits.
If the check to defeat has the Cold or Electricity trait, add 1d8.
If undefeated, bury your discard pile and shuffle this card into a random open location deck.
Scenario Power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.
Recharge Wand of Flying
Scenario Power: If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.
Continuing with examination from Grand Lodge's Favor
Mausoleum Card 4 is Geniekin - TRIGGER:
MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
Random monster 1 is Girtablilu Ranger:
MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.
BYA Poison dmg:1d4 ⇒ 3 Reveal Khepresh to reduce by 1 Mortevia: Recharge a random card to reduce by 2 random card:1d6 ⇒ 3Fire Snake is recharged
The examine power from Grand Lodge's Favor is complete.
...then each character at your location may recharge a random ally from their discard pile. Ezren doesn't have any and I don't think Seoni does either.
Note: While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
Location Power: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.
Send Bound Imp to Recovery to draw 2 cards: Death's Touch 1 and Scholar
Free explore:
Vault of Hidden Wisdom Card 5 is Canopic Conversion:
MM
Spell 6
Traits:
Magic
Arcane
Divine
Attack
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
For your combat check against a monster that does not have the Undead trait, discard this card to use your Arcane or Divine skill + 5d6. If you defeat and would banish the monster, display this spell and display the monster on this spell; while displayed, you may discard this card and banish the monster to add twice the monster's adventure deck number and the Undead trait to any check.
When you would discard this card for its power, if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
Ezren Power: When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
Vault of Hidden Wisdom Card 6 is The Evil Eye:
MM
Barrier C
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.
Vault of Hidden Wisdom Card 7 is Blessing of the Ancients:
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
Divine 3:1d4 ⇒ 4
Not going to transmogrify to ensure that I have an explore power
Discard Blessing of the Ancients to explore
Vault of Hidden Wisdom Card 8 is Rod of the Devoured Dawn:
MM
Weapon 5
Traits:
Staff
Melee
Bludgeoning
2-Handed
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2.
Reveal this card and discard a card that has the Divine trait to ignore a non-villain monster's power that happens after you act.
Cannot acquire - banished.
Discard Scholar to explore
Vault of Hidden Wisdom Card 9 is Ossumental Swarm:
MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.
Send Canopic Conversion to Recovery Ezren power: after playing Arcane spell, examine top of own deck - Disintegrate - draw it.
Combat 20 (24) (26) (30), mindscape:1d12 + 6 + 5d6 + 1d4 ⇒ (2) + 6 + (4, 2, 1, 1, 2) + (3) = 21 Defeated - instead of banishing, displaying Canopic Conversion and put Ossumental Swarm on it.
Reveal Khepresh to reduce 2 Cold dmg by 2 to 0
Suffer a scourge
Scourge:1d10 ⇒ 4 Curse of Daybane
When Closing: Summon and defeat a random barrier.
Random Barrier 1 is Curse of the Netheshuun:
MM
Barrier 6
Traits:
Trigger
Curse
Undead
Cold
Magic
To Defeat:
Wisdom
Divine 16
OR Dexterity
Disable 17
When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card.
If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge.
Send Canopic Conversion to Recovery and banish Ossumental Swarm Ezren power: after playing Arcane spell, examine top of own deck - Mindscape - draw it (and display it if I can?).
Wis 16 (22), mindscape (maybe x2):1d6 + 1d4 + 10 ⇒ (5) + (3) + 10 = 18 + 2nd mindscape if allowed:1d4 ⇒ 1 Defeated regardless of whether or not the 2nd mindscape was played
Suffer a scourge
Scourge:1d10 ⇒ 7 Curse of Fevered Dreams (Ugh).
Vault is closed
When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile. Knowledge 7, spellbook, mindscape x2:1d12 + 5 + 3d4 ⇒ (2) + 5 + (1, 1, 2) = 11 The wording seems to indicate that I can choose, in which case I'll recharge Symbol of Fortune. In case that's incorrect: Random from discards:1d3 ⇒ 1 (Also Symbol of Fortune!).
With closing of Vault both Mindscapes go to Recovery
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand Fevered Dreams: after you reset your hand, recharge your hand, then draw 1d4+1 cards. Fevered Dreams:1d4 + 1 ⇒ (1) + 1 = 2
At the start of Aric's turn: display Arcane Cannonade
Ezren power: after playing Arcane spell, examine top of own deck - Sand Elemental.
Displayed:Mortevia Strassel, Curse of Daybane, Curse of Fevered Dreams, Arcane Cannonade,
Deck: 18 Discard: 4 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Movement: Arcane Cannonade: +1d6 to global combat checks (stays displayed)
Samisen: Recharge to EITHER examine top 3 of one location or top card of 3 locations
Deck, Discard, Buried:
Reloaded: Sand Elemental,
Middle of Deck (Unknown Order): Channel the Gift
Recharged: Vision, Wand of Flying, Fire Snake, Symbol of Fortune, Bound Imp, Chain Lightning (Core), Magical Mansion, Disintegrate, Arcane Robes, Spite Cloud, Spellbook, Death's Touch (Core) 1, Khepresh of Refuge, Ice and Fire, Staff of Greater Necromancy, Unwrapped Harmony,
Discard Pile: Canopic Conversion, Blessing of the Ancients, Acadamae Scholar, Create Mindscape, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Vault of Hidden Wisdom
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Reminder: local Arcane combat checks get +2 from Ezren's power
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch (Core) 1, Unwrapped Harmony, Magical Mansion, Acadamae Scholar, Spite Cloud, Channel the Gift, Fire Snake, Samisen of Oracular Vision, Create Mindscape, Disintegrate, Arcane Robes, Staff of Greater Necromancy, Arcane Cannonade, Sand Elemental
Recharged: Discard Pile: Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
For loot, Ezren is taking as usual:
Khepresh of Refuge (swapping out Shield Cloak)
Unwrapped Harmony (swapping out Apprentice)
Sand Elemental (swapping out Acadamae Student)
Vision (swapping out Cloudburst)
At Agymah, assuming that there is a spell he wants, Ezren will trade Walking Stick and Death's Touch 2 for it.
Ezren is interested in displaying Mortevia but will yield to someone else if they really want it.
Ezren is also interested in Guard Captain cohort, though I imagine it'll be useful to almost anyone.
Dropping a couple of loot cards that I had taken for the siege scenario: mythopoeic sphinx (gives me samisen back) and Effigy of Anubis (gives me wand of flying back).
And I'll go ahead and resume taking Vision (swapping out Cloudburst for it).
Hmm, it appears that for my upgrade for the *last* scenario, I got the Spell 6 upgrade (replace Scrying with Arcane Cannonade) but then forgot to actually change that in my deck. So I'm doing that now (Scrying was swapped out last time anyway).
Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
forgo free explore and display Magical Mansion top card of own deck is not a spell so can't draw it
Healing:1d4 + 1 ⇒ (1) + 1 = 2
Display Chain Lightning Ezren power: examine top of own deck - Scholar
Discard Unwrapped Harmony to examine top 3 of siege deck
Siege Deck Card 5 is Dance of the Dead:
MM
Barrier P
Traits:
Trigger
Curse
Magic
Cache
To Defeat:
DexterityCharisma 10
When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck.
If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.
Triggger: shuffle a random Undead monster into each open location.
Siege Deck Card 6 is Ossumental Swarm:
MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.
Scenario Power: When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.
Recharge Spellbook
Combat 20 (24) (26), mindscape x2:1d12 + 6 + 3d6 + 2d4 ⇒ (12) + 6 + (6, 4, 5) + (4, 3) = 40 Defeated by more than 4 so no cold dmg Defeated by more than 6 so no scourge Result is greater than 30 so draw random blessing 1 = Blessing of the Elements
Siege Deck Card 7 is Bonecrusher Hunter:
MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.
Trigger: encounter the card with +3 difficulty. However, the scenario power (have to recharge a card first) doesn't apply because the card doesn't have the undead trait, though it gains it once it is encountered. Complicated!
Previously: instead of banishing Sand Elemental, Seoni banishes Abadar. This means one less card drawn at hand reset. Back to the deck: Chain Lightning.
On Seoni's turn: receive Coordinated Blast from Seoni
Ezren power: examine top of own deck: Chain Lightning - draw it.
For Seoni's Devourer Assassin encounter:
Send Coordinated Blast to Recovery, adding 1d12+6 to (one of) Seoni's check to defeat.
Ezren power: draw Magical Mansion from top of own deck
Blessing of Lady of Graves is available to either: a) double bless or b) "On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result."
Displayed:Create Mindscape, Curse of Poisoning, curse of vulnerability,
Deck: 9 Discard: 1 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Elemental Skin: display at Ezren's location for 1 turn and choose one element; while displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Effigy of Anubis, Channel the Gift, Bound Imp, Death's Touch (Core) 1, Cloudburst, Ice and Fire, Disintegrate, Arcane Robes, Mythopoeic Sphinx,
Discard Pile: Acadamae Scholar, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.
Off turn: on Aric's turn: get moved to Chisek's Tomb, then suffer Curse of Vulnerability.
It is (again) the hour of Elements
Location Power: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
Free explore:
Siege Deck Card 4 is Devourer Assassin:
None
Villain 6
Type: Monster
Traits:
Rogue
Undead
To Defeat:
Divine
Perception 6
THEN Combat 28
The Devourer Assassin is immune to the Mental and Poison traits.
Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
If undefeated, bury the top 1d4 cards of your deck.
Scenario Power: When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck. When a card would be banished from your location deck, you may instead banish an ally or a blessing.
Banish Sand Elemental instead of banishing a card from the location.
Devourer Assassin is shuffled back into the siege deck.
End turn
Recovery Phase:
Ezren power: Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn. Reset Hand Curse of Poisoning: after you reset your hand, recharge a random card - Sphinx.
Displayed:Create Mindscape, Curse of Poisoning, curse of vulnerability,
Deck: 10 Discard: 1 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 1
Paizo merch reroll: Available
NOTES: Available Support: Reminder: if any PC acquires ANY BOON AT ANY LOCATION, you can banish it to draw a boon (level 4+) of the same type from the box (courtesy of Ezren's Transmogrifier power)
Elemental Skin: display at Ezren's location for 1 turn and choose one element; while displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Magical Mansion, Effigy of Anubis, Channel the Gift, Bound Imp, Death's Touch (Core) 1, Cloudburst, Ice and Fire, Disintegrate, Arcane Robes, Mythopoeic Sphinx,
Discard Pile: Acadamae Scholar, Buried Pile:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([X] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[X] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) ([ ]4) to it.
[ ] When you fail to defeat a non-henchman, non-villain monster, you may return it to the box and add a random monster from the box to its location.
[X] When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0) ([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box.
[X] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location. [Adventure Reward applied to Ezren]
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2.