Ezren

Ezren of Absalom's page

4 posts. Alias of mittean.


About Ezren of Absalom

==EZREN==
Male Aundairan Universalist Wizard 1
NG Medium humanoid (Aundairan)
Init -1 Senses Perception +2
DP 1 Hero 5 Bottlecaps
xp 0/3,000

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==DEFENSE==
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Defense -1 touch -1 flat-footed -1 (-1 Dex)
Vigor 7 (1d6) Vitality 2 Wound points 24 (Threshold 12)
0 to -1 disabled; -2 to -12 unconscious
DR 0/- SR 0
FRW 3/-1/4
Immunity
Armor
• Mage Armor
Special Defenses

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==OFFENSE==
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Speed 30 ft.x4 (6 squares)
Melee
• Masterwork cane +0 (1d6)
Ranged
• Light crossbow -1 (1d8/19-20)
Special Attacks
• Hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
1st—
• Mage armor
• Sleep (DC 15)
0 (at will)—daze (DC 14)
Detect magic
Light

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==STATISTICS==
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STR 11 (+0) DEX 9 (-1) CON 12 (+1) INT 18 (+4) WIS 15 (+2) CHA 9 (-1)
Bab +0 CMB +0 CMD -1

Feats
Combat Casting
Great Fortitude
Scribe Scroll

Flaws (Not taken yet)
Solitary Paragon -4 on attack rolls against enemies you flank.
Magical Overload One of your highest level spell slots must be spent to gain a spell of any other level. You effectively have one less of your highest-level spells slots to gain a lower-level spell slot. The highest spell slot changes as you gain levels.

Traits (Not taken yet)
Diabolical Dabbler Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
Eldritch Delver You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.
Eye for the Wondrous Your experience with magic items clues you into their properties more quickly than others. You can identify the properties of a magic item using detect magic in 1 round.
Resilient Caster Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.

Drawbacks (Not taken yet)
Sheltered Whenever you have less than half your maximum hit points, you are shaken.
Vain Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.

Skills
Appraise +8 (+1 SP, +3 trained, +4 INT)
Knowledge (arcana) +8 (+1 SP, +3 trained, +4 INT)
Knowledge (engineering) +8 (+1 SP, +3 trained, +4 INT)
Knowledge (geography) +8 (+1 SP, +3 trained, +4 INT)
Knowledge (history) +8 (+1 SP, +3 trained, +4 INT)
Knowledge (nature) +8 (+1 SP, +3 trained, +4 INT)
Knowledge (Planes) +8 (+1 SP, +3 trained, +4 INT)
Linguistics +8 (+1 SP, +3 trained, +4 INT)
Spellcraft +8 (+1 SP, +3 trained, +4 INT)

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==INFORMATION==
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Languages
• Common (Brelish)
• Arcane
• Goblin Icelandic
• Aundairan French
• Thranish Italian
• Karnaathi Russian

SQ
• Arcane bond (Sneak, weasel)

Insufferable genius
Sour knight
Sink or swim mentor
Wise-cracker
Rant-inducing slight (elitism, ungrateful, or hypocritical)

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==GEAR==
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Gear
• Light crossbow with 10 bolts
• Masterwork cane (treat as a club)
• Backpack
• Trail rations (4)
• Scroll case
scroll of burning hands,
• Spell component pouch
• Spellbook (contains all prepared spells plus all 0-level spells; 1st—color spray, expeditious retreat, grease, mage armor, protection from evil, shield, and sleep).

GP 35 SP 0 CP 0

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==SPECIAL ABILITIES==
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• Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
• Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
• Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Born to a successful spice merchant in one of Sharn's more affluent districts, Ezren’s childhood was pleasantly safe. This changed when his father was charged with heresy. Ezren spent much of his adult life attempting to prove his father’s innocence, only to discover his father was guilty. The revelation shook to the core Ezren’s faith in family and church and he abandoned both, setting out into the world to find a new life. Ezren fell naturally into the ways of wizardry and swiftly became a gifted spell caster.

Sneak:

Sneak CR –
Male weasel
N Tiny magical beast (animal)
Init +2 Senses low-light vision, scent; Perception +1

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==Defense==
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Defense +6, touch +4, flat-footed +4 (+2 Dex, +2 natural, +2 size)
Vigor 3 (1d8) Wound 20 (Threshold 10)
FRW 2/4/3
Defensive Abilities Improved Evasion

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==OFFENSE==
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Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach

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==STATISTICS==
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Str 3 (-4) Dex 15 (+2) Con 10, Int 6, Wis 12, Cha 5
BaB +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills
Acrobatics +10 (+6 to jump)
Appraise -1
Climb +10
Escape Artist +3
Linguistics -1
Spellcraft -1
Stealth +14;
Racial Modifiers
+8 Acrobatics
+4 Stealth

SQ Empathic Link

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==SPECIAL ABILITIES==
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on a failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Future:

  • Rune focus
  • Maximize spell
  • Enlarge spell