Flaws (Not taken yet)
• Solitary Paragon-4 on attack rolls against enemies you flank.
• Magical OverloadOne of your highest level spell slots must be spent to gain a spell of any other level. You effectively have one less of your highest-level spells slots to gain a lower-level spell slot. The highest spell slot changes as you gain levels.
Traits (Not taken yet)
• Diabolical DabblerEach fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
• Eldritch DelverYou gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.
• Eye for the WondrousYour experience with magic items clues you into their properties more quickly than others. You can identify the properties of a magic item using detect magic in 1 round.
• Resilient CasterYour caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.
Drawbacks (Not taken yet)
• ShelteredWhenever you have less than half your maximum hit points, you are shaken.
• VainWhenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
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==INFORMATION==
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Languages
• Common (Brelish)
• Arcane
• Goblin Icelandic
• Aundairan French
• Thranish Italian
• Karnaathi Russian
SQ
• Arcane bond (Sneak, weasel)
Insufferable genius
Sour knight
Sink or swim mentor
Wise-cracker
Rant-inducing slight (elitism, ungrateful, or hypocritical)
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==GEAR==
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Gear
• Light crossbow with 10 bolts
• Masterwork cane (treat as a club)
• Backpack
• Trail rations (4)
• Scroll case
• scroll of burning hands,
• Spell component pouch
• Spellbook (contains all prepared spells plus all 0-level spells; 1st—color spray, expeditious retreat, grease, mage armor, protection from evil, shield, and sleep).
GP 35 SP 0 CP 0
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==SPECIAL ABILITIES==
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• Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
• Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
• Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Born to a successful spice merchant in one of Sharn's more affluent districts, Ezren’s childhood was pleasantly safe. This changed when his father was charged with heresy. Ezren spent much of his adult life attempting to prove his father’s innocence, only to discover his father was guilty. The revelation shook to the core Ezren’s faith in family and church and he abandoned both, setting out into the world to find a new life. Ezren fell naturally into the ways of wizardry and swiftly became a gifted spell caster.
Sneak:
Sneak CR –
Male weasel
N Tiny magical beast (animal)
Init +2 Senses low-light vision, scent; Perception +1
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==OFFENSE==
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Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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==STATISTICS==
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Str 3 (-4) Dex 15 (+2) Con 10, Int 6, Wis 12, Cha 5
BaB +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills
Acrobatics +10 (+6 to jump)
Appraise -1
Climb +10
Escape Artist +3
Linguistics -1
Spellcraft -1
Stealth +14;
Racial Modifiers
+8 Acrobatics
+4 Stealth
SQ Empathic Link
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==SPECIAL ABILITIES==
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on a failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.