# Excrucior's page

8 posts. No reviews. No lists. No wishlists.

This feat is story intensive, but does it.

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Child%20of%20Two%20Wo rlds

From paizo FAQ, 3d6 becomes 4d6.

Size Changes, Effective Size Changes, and Damage Dice Progression: I'm confused by how to increase and decrease manufactured and natural weapon damage dice when the weapon's size or effective size changes. There's a bunch of different charts, and I'm not sure which to use.
When the damage dealt by a creature’s weapons or natural attacks changes due to a change in its size (or the size of its weapon), use the following rules to determine the new damage.

• If the size increases by one step, look up the original damage on the chart and increase the damage by two steps. If the initial size is Small or lower (or is treated as Small or lower) or the initial damage is 1d6 or less, instead increase the damage by one step.
• If the size decreases by one step, look up the original damage on the chart and decrease the damage by two steps. If the initial size is Medium or lower (or is treated as Medium or lower) or the initial damage is 1d8 or less, instead decrease the damage by one step.
• If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice. If the damage is a number of d6, find the next lowest number of d6 on the chart and use that number of d8 as the original damage value (for example, 10d6 would instead be treated as 8d8). If the damage is a number of d8, find the next highest number of d8 on the chart and use that number of d6 as the original damage value (for example, 5d8 would instead be treated as 6d6). Once you have the new damage value, adjust by the number of steps noted above.
• If the die type is not referenced on this chart, apply the following rules before adjusting the damage dice. 2d4 counts as 1d8 on the chart, 3d4 counts as 2d6 on the chart, and so on for higher numbers of d4. 1d12 counts as 2d6 on the chart, and so on for higher numbers of d12.
• Finally, 2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10.

Damage Dice Progression Chart
1
1d2
1d3
1d4
1d6
1d8
1d10
2d6
2d8
3d6
3d8
4d6
4d8
6d6
6d8
8d6
8d8
12d6
12d8
16d6

blahpers wrote:

This is always tricky.

My first inclination is 8, but I haven't really thought through the implications of that ethereal jaunt SLA.

Yea that's one of the points that confuses me...

Kind regards, wise people of the forum, i have a kinda straightforward question: what starting cohort level would a Vendenopterix be when taken with the Leadership feat?

I have some problem in comparing this to the possible monster cohorts in the official table.

Vaite Belleran wrote:

I may have found a solution and wanted to hear your interpretation of it.

What if I used Djezet Skin with the Fitting armour special ability?

Bonus question: if I craft the djezet skin myself, could I use a different base armour than leather armour?

I have a Djezet skin on a character that is planning to do the same elemental trick and my GM, based on wording, already gave his blessing.

Ascalaphus wrote:

Let's assume for a second that your GM also wants to use the new version of the clear spindle (not-that-stealthy-if-not-outright-obvious-errata).

Can i ask you both the old and new resonance powers and in which resource it got errated?

 2 people marked this as a favorite.

What about a wayfinder with a clear splindle resonating in it?

 1 person marked this as a favorite.
NaeNae wrote:

Is there a way to add Dex to damage for any other weapon but Scimitar and Rapier? I know of the fancing grace feat and that dervish dance one. There is also a mythic weapon finesse, but it's mythic.

Anything else?

There's the Agile weapon enhancement.

.