Female Human

Evelyn Gertruade deGrey's page

311 posts. Alias of Johnnycat93.


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Yeah


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn wakes from her nightmare and casts an angry glare at the deck of cards hanging from her bag before doing her best to return to sleep.

The next morning she is in no pleasant mood, greeting her companions with a glare and a "hurmph"


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

As they leave Korvosa, Evelyn unconsciously gravitates towards the others. Having never been out of the city it had never occurred to her how wide and...flat it would be. The smell was strange too, and made her nervous, which had the side effect of making her clingy.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"Trinia can stay with me until it's time" offers Evelyn


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn shrugs "Shes done pretty well so far"


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn thinks a while and scratches her chin, then shrugs. "That's probably better than my idea" she concludes.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"I want to see how the good samaritan thing feels." she replies with a shrug. "Besides, we're just taking her out of town. It can't be that hard, right?"


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"I'll help" offers Evelyn from the rear of the group.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Paizo keeps eating my posts

"Why is giving you free lessons, again?" asks Evelyn as they wait.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I meant to make a post in the gameplay, but the power went out at the Paizo office a little after I made the post in the discussion.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

When did she get us? I must have missed that.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Oh - are we all at the place? I didn't realize that. Did we all get an invite?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn will follow after.

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"Perhaps we should also take our leave, lest we are mistaken malcontents?"


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

As the scene plays out the gears in Evelyn's head start to turn. If the spirit was right then this girl was innocent and it would probably be in bad taste to let her die. Blackjack had interjected conveniently, but he was apparently a few rolls short of a basket. She had to act quickly and decisively, yet Krofts warning rang through her head. Was she really willing to put herself in this sort of position? She-

Suddenly her companions are bursting into action - distracting the executioner. Evelyn stands, floored, mouth agape. All she can muster is the thought that, sometimes, it pays to have foolish friends.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Ironically, being the only one who has an inkling that she's innocent, I'm the one who didn't do anything yet.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

My only idea right now is to "miss" with a spell but I dont have the ranks in bluff to not get in trouble for it probably.

Maybe I can deliver a warning with message? That seems subtle.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

The girls innocent so we should probably do something right?


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn had no real experience in these sorts of situations. In fact, until now she was intentionally apathetic when exposed to raw displays of emotion. Still, Lorick was her friend and she wanted to be there for him. She sets a comforting hand on the mans shoulder and pushers herself to say something...anything.

"I-" she stutters "I'm sorry Lorick. Let everything out, I'm here. When you're ready, show her a strong face one more time. Show her...show her the man she knew you could be so that she can rest peacefully."


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Ill be at the funeral but I dont have anything to add other than what I already posted.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Ignore my post if I jumped ahead of things


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evening
Evelyn sits silently for a while before sighing to herself. "I don't really know what I expected..."

She puts the deck away and with a last rub of her weary eyes she finally turns in for the night.

Toilday
Evelyn ends up sleeping until noon the next day. Eventually she makes her way out of bed and into town. She heads to the market to get some shopping done. First stop is Alinys' place. She's putting in a small order for some weapons. Afterwards she hits up the rest of the marketplace to stock up on supplies.

Shopping List:

1x Bastard Sword
1x Armored Coat
2x Longsword
2x Leather Armor
1x Scroll of Shield
1x Scroll of Obscuring Mist
3x Scroll of Keep Watch
1x 200gp Onyx Gem
1x Healer's Kit

[ooc]Are we going to use the books price? If not, let me know what everything rings up to.

After all that is taking care of Evelyn sets her mind to something that had been bothering her for a long while. Her living situation was inadequate and now that she had money, it was time to see to that. She starts searching for an apartment or home. She didn't care which. What was more important was that it was as close as possible to her current home in the Gray district. That's where she was comfortable and she did not wish to stray far. Beyond that, she wanted somewhere large and isolated, preferably multi-leveled if she could have it.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evening

Evelyn scowls, but then her face softens. She was more tired than anything right now.

"What I mean to say is why this vision specifically. I..." she chews on her thoughts momentarily "appreciate what you've done, helping us get to Lamm. I'm sure the others do too. However, I'm still curious about you, Zellara. You have to admit you've remained somewhat of an enigma."


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evening

Evelyn holds her hand to her chin, watching intently. "Why is it that you're showing me this?" she asks, bluntly.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn nods silently at the sight, doing her best to maintain a composed face. Emotions still churned violently in her chest at the sight of the corpse and it was all she could do not to have some manner of outburst. Finally she says in a low, yet strangely emotionless tone "Thank you, Ianril. You've provided me a great deal of closure. You are a good man." She punctuates her final words by placing her hand on the dwarfs shoulder before turning away to leave the place. As she walks away, ideas already run through her head as to her next move...

But it was growing late, and she was weary. For now such things would have to wait until tomorrow. Evelyn makes her way home to the Grey District. Along the way, she stops by the Pharsman church to check in with the people there, and to pass along a donation to ease her conscience. She also runs into Lorick there and delivers his portion of Kroft's reward.

========

In her shanty, before turning in for the night, she takes out the deck of cards and tries to conjure the fortune teller's spirit. Lamm was dead now, perhaps it had something to say?

OOC:

Evelyn is dropping off 50 gp at the church


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"That man put me through a hell like I can't even describe, Ianril. I need to see him. I need to make sure it's...over. Surely you understand? It hasn't been easy for the guard either, has it?"


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I tried some self-preservation, but that's all I was interested in at that exact moment. There's some stuff I'll want to pursue later down my "to-do" list but I'm not confident enough with my relationship with Kroft to ask before she's even had a chance to go over them.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I've got a few things to take care of during downtime. I'll try and get a larger post together after work.

However, one thing I'd like to ask: do we know what's being done with Lamms corpse?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Ill take Loricks since Im headed out that way.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

OOC:

I can using Linguistics. It's either a DC 20 or 25, based on my reading of the skill.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn tries to spy if there is a folder for herself in the chest and, if so, attempts to steal it away.

Mechanics:

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Sleight of Hand: 1d20 ⇒ 4


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"Oh for the love-" and Evelyn rolls her eyes. "Stop playing with the box, give it here." The young woman sets the case on the desk and starts to examine it. "Marshal Kroft, please be patient for a little while longer. It has been a...long day and I'm sure it goes without saying, but Lamm wasn't exactly in a cooperative mood. You still have plenty of captives whom I'm sure you could interview, and what my friend has failed to explain is that this chest belonged to Lamm personally. Whatever may be inside is likely of interest to your investigation."

Mechanics:

Linguistics to Decipher Unfamiliar Language: 1d20 + 12 ⇒ (15) + 12 = 27

"Mmm. Abyssal, nasty stuff. Alright, let's see what we've got here." and she gently sets her hands on the chest, closing her eyes and furrowing her brow with concentration.

Mechanics:

Anything on the name?
Forbidden Knowledge (Kn Planes): 1d20 + 10 ⇒ (13) + 10 = 23

Using the Occultist Object Reading ability on the chest


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Or shell out for a wand. One of the casters can use it on you before any fight and its cheaper in the long run.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Initiative or Dirty Fighting probably.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Yay! Summon Monster II!


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I'm going to step up and say that the alignment system is bad, because I like being a contrarian.


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

How does it end up that Juliet is the anchor for the rest of us, emotionally?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I say we sell off everything from this fight and petition for a casting of raise dead for Sia.


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

With Eel's End burning in the background Evelyn begins to frantically search her former tormentors corpses. First Lamm, then his two henchmen. She ignores gold or trinkets entirely and becomes increasingly desperate as she goes. By the time she finishes turning out the pockets of Ladlzo tears are streaming down her face.

Her normal composure is thrown away. She hiccups and stutters as she breaks down entirely. She can't do much besides sob and shakily move to the body of Hookshanks. Something has broken down inside Evelyn and years of bottled up sorrow have come pouring out.

Finally, she manages to find her prize. A small, tarnished ring emerges from one of the gnome's belt pouch. Evelyn shouts, a mixture or surprise, joy, and more sobbing hiccups. She clutches tightly to her chest and falls down to her rump, still sobbing.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I was hoping one of the villians conveniently had my ring.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

"I'm going to bury you face down in a shallow gravy, you bastard." hisses Evelyn as she clutches at her wounded features. Angry, she swings her longsword with abandon.

Mechanics:

3 to attack. Add +2 if I can get into flanking with a 5' step. Switching to two handed.

Longsword: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Longsword: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Longsword: 1d20 - 6 ⇒ (19) - 6 = 13
Crit Confirmation: 1d20 - 6 ⇒ (17) - 6 = 11
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn breaks away from her companions and heads for Hookshanks directly.

She tries her best with the longsword, but her inexperience with the weapon is clear.

Mechanics:

Evelyn: 1 to move, 2 to attack

Longsword: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Longsword: 1d20 - 1 ⇒ (12) - 1 = 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

1 or 2 actions to go after hookshanks?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

We need an action plan.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I have create water. I can try and buy time.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I'll burn with g$%#~$ned ship rather than leave when I'm so close.

I can make Lamm speak to us but the ritual will take a minute and there's a very, very small chance it will be helpful. For now we should search his body real quick.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

That was in the pit. I'm fairly certain, at least.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Evelyn stows the wand and moves after Lorick, healing him once more

Mechanics:

One to move and two to cast heal

CLW: 1d8 + 1 ⇒ (3) + 1 = 4


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

The children are tough, they'll figure themselves out. Lamm and the creature are the more pressing issue methinks.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

My condolences...

Just say the word, we can go all Pet Semetary up in this business.

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