Korvosa Unchained - CotCT playtesting new rules (Inactive)

Game Master Darkness Rising

Unchained Rules | Loot List


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Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Lorick doesn't work on weekends!


Xenia: the blindness wore off 2 rounds ago. Stunned wore off last round.

The Giant Spiders are still affected, though not for much longer...

In short, there is still a fight going on. Are you and Tyenar sure that you are making the best use of your actions?


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

...
This is bad guys!
...


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

This should get Lorick back up, at least: Tyenar shouldn't provoke, either by positioning or by reach. Aside from that, I think that we have to kill everything while making sure that nothing happens to Lamm's body.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Alright here's the HP as my Status bar was wrong. This has been a rough fight on my math skills as well

Was at 24 HP
Lamm hit Lorick for 15
Evelyn healed Lorick for 4
So before being ripped apart Lorick was at 13 HP (unlike what I'm stating everywhere else. Sorry)

Then the chittersnap hit Lorick for 6+3+8+5=22 HP putting Lorick at -9. Tyenar got Lorick back to +2.

The non lethal damage is long gone because of all the healing so Lorick isn't quite dead yet. I think he wishes he was though.

I'll assume Lorick hadn't collapsed by the time Tyenar got to him (maybe being held up by the chittersnap as it fed?) because being prone on top of everything else would be... bad.


According to RAW, if you're dying you go prone.

I bring this up as I may wish to enforce it in future; however, for the time being I agree that things are difficult enough as they are. Lorick may therefore act as though he is not prone.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I don't mind being prone either after Juliet got done.

Is it fair to say that without the chittersnap the big spiders will either attack whatever's closest or try to escape the fire?


Yup, spiders are about to exit stage.

Stage itself is likely to exit soon, come to that. Very dry wood.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

The only thing we can do is drag Lamm out right now and take out Hookshanks on the way.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Yeh - Xenia does not have the greatest complement of spells once she has disabled people with her Color Spray. She will get more illusion spells as she advances, which should be fun.

The lack of spells is why she was investigating to see if Lamm had something.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I was hoping one of the villians conveniently had my ring.


Evelyn - thanks for the reminder; keeping track of everyone's backstory is tricky.

Hookshanks had it. He took it off you some years ago as punishment (perhaps you were particularly mouthy that day?).

Feel free to add that in to your post.


...Damn, that's some quality catharsis, Evelyn.

Now I feel bad.

Xenia (and others) - loose ends will be tied up shortly. Do remind me of any sub-plots I need to fix up.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Good stuff, everyone. DMU, thanks for a most cinematic and excellent fight. From the burning ship to the bad guys to Sia's death and the mob battle, it was very nicely done.

I intend to get a post in today. Work is a little hectic at the moment.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I say we sell off everything from this fight and petition for a casting of raise dead for Sia.


OK, quick(?) rant.

Everyone pretty much has some peeve or other about D&D/Pathfinder - for some, it's the alignment system (which, perversely enough, I actually quite like); for me, it's the raise dead/resurrection concept.

When, *mumble* years ago, I first started out with D&D, back when we walked to the dungeon in driving snow, uphill both ways, thieves and wizards had d4 HD and everyone died at zero hit points. Plus, saves were deadlier: fail a save vs poison and that was it. Sometimes, you didn't even get a save (see: Horrors, Tomb of). Anyway, point is, it was much, much easier to die, so the raise dead mechanics had some use.

But.

As far as I'm concerned, death should have some meaningful impact - and not simply on your wallet.

For this campaign, apart from the PCs (who are exceptional), dead means dead. So you won't be seeing Lamm again, either.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Still without internet at home: I'll try to post something this evening, and if I can't I'll vibe sure to have something up by tomorrow in the late morning.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Lorick's going to be a bit of a wet blanket for a while guys. I built him with two swords hanging over his head and the one he didn't expect to fall is the one that did!

Hope Tyenar can get the chest open though. i think he's the only one who can.


Lorick Dreck wrote:
Lorick's going to be a bit of a wet blanket for a while guys. I built him with two swords hanging over his head and the one he didn't expect to fall is the one that did!

If I pointed out that the other sword is still hanging, would that make me a bad person?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

I'd like the mithral breastplate.


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

How does it end up that Juliet is the anchor for the rest of us, emotionally?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Ha, good question!

She's free and awakening to possibilities. Don't worry, I'm sure she'll backslide :)


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
DM Unchained wrote:
Everyone pretty much has some peeve or other about D&D/Pathfinder - for some, it's the alignment system (which, perversely enough, I actually quite like)

*Whistles nervously, wanders off with hands in pockets.*

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)
DM Unchained wrote:

OK, quick(?) rant.

Everyone pretty much has some peeve or other about D&D/Pathfinder - for some, it's the alignment system (which, perversely enough, I actually quite like); for me, it's the raise dead/resurrection concept.

Alignment is alignment. Either you play it and have fun, or you ignore it and have a character that is all over the place. If you make random decisions and don't follow rules, then you are probably not lawful. If you like to torture babies, you are probably not good. And, if you spend your time helping old ladies and giving your wealth to orphanages, you are probably not evil. That said, there are multiple ways to play an alignment, you just need to make sure that it has some reasonable relation to the alignment you have selected.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

FYI - I will be out for the weekend. Going to CarnageCon in Vermont - if anyone is going, look for me.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Down in south Texas here, so I'll not be making CarnageCon. I've actually never even been to Vermont, but it looks like a lovely place. Have fun, Xenia!


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Once again, please forgive my spotty posting in the last weeks: after I came back from my trip, I found out we had no internet connection at home and have been trying to fix it since (First we thought it was late payments, then the cable, then we found out out router was dead and have ordered another). Hopefully it should be back to normal by next week. :(

@Singing, former drug-addicted, fencing emotional anchors: Once he makes sure that the Lambs are alright, Tyenar will probably start coping with having killed a guy by trying to be as practical as possible, so he'll try to seem fine when he really isn't.

@Cabinet in the bag: I say we pull it out and open it when we report in: having to open it up, search trough it under the rain, then put everything back et cetera doesn't sound like a good idea.

@Unchained Rules: I agree with the list that DMU made a few days ago. I'm personally neutral toward RAE: it largely is just a new coat of paint, and I suspect that it changes low levels more than anything. It has some funky interactions with monsters, with one hit wonders (dogs/wolfs, T-Rexes et cetera) and poison using monsters becoming more dangerous, but most of the effective changes are minor. Speaking of poisons...

DM Unchained wrote:
Tyenar "Whisper" Checkeredpage wrote:
DM Unchained wrote:

Good stuff, everyone. I'll get the rest of Round 4 up tomorrow and on to Round 5.

Tyenar: there is no way, absolutely no way, I was ever going to let a PC take advantage of the Unchained poison rules - I'm not into high octane masochism, well, no more than anyone who DMs :-)

Um, wasn't the point of those rules to make poisons a viable option for players?

Um, no. What on Golarion gave you that idea?

Well, for both players and GMs, I meant. In normal play they are useless for the PCs and little more than a nuisance when used by monsters: the players in my home game had a run in with 4 Reefclaws at level 2 yesterday and, while not a walk in the park, had much less problems with the Str poison than it happened here.

I had never got the idea by reading Mark Seitfer's posts (he wrote the poisons and diseases section of Unchained, among other things) that Unchained poisons were supposed to be used only by enemies: in his posts he said that they now are probably a good investment of money instead that with the old rules. Add to that that the poisons converted in the book and all of those converted trough the facebook page are all craftable poisons: if the rules were supposed to be applied only to enemies, he would have converted the poisons of some of the more common enemies (Nagas jump to mind) instead of all the CRB ones.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I'm going to step up and say that the alignment system is bad, because I like being a contrarian.


I'm going to step up and close off these debates, because I'm the DM :-)

More seriously: we're pretty much at the end of the first module, well done everyone and thanks for sticking with it when it went into hibernation in June.

There's a few more set pieces before we start the second book (assuming you all want to continue?), but for now...

Ding ding ding!

The Levelling up fairy has arrived - Level 4 is now yours!


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Tyenar "Whisper" Checkeredpage wrote:

@Singing, former drug-addicted, fencing emotional anchors: Once he makes sure that the Lambs are alright, Tyenar will probably start coping with having killed a guy by trying to be as practical as possible, so he'll try to seem fine when he really isn't.

@Cabinet in the bag: I say we pull it out and open it when we report in: having to open it up, search trough it under the rain, then put everything back et cetera doesn't sound like a good idea.

Good luck with the computer stuff, Tyenar.

@Singing, etc... Juliet has killed probably 12 people this campaign. As any good murderhobo would tell Tyenar, it gets easier. Much, much easier.

@Cabinet: Juliet would prefer to not open the cabinet in front of any guards, and I suspect that Lorick and Evelyn would as well. There may be information in there that implicate us in various nefarious activities. Juliet wouldn't ever admit this IC, but she had a pretty big hand in getting the Ambassador blackmailed. She'd like to keep that a secret for many reasons.

DM Unchained wrote:

There's a few more set pieces before we start the second book (assuming you all want to continue?), but for now...

Ding ding ding!

The Levelling up fairy has arrived - Level 4 is now yours!

Yaaaaay! Yes please, let's continue!


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Yay! Summon Monster II!

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Woohoo - level 2 spells. Not a lot of good illusion spells at level 2. Might look into compulsion spells since Fey Bloodline increases DC by +2.


OK, I've updated the NPC section to include the latest round of casualties events.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

OK, leveled, swash 4.

+8 hp
+1 BAB
+1 Ref
+1 Int
+12 skills (4 base, 5 int, 1 human, 2 background)
+1 combat stamina
+1 panache (due to raise in int / inspired blade)

I also get a feat. Anyone have any thoughts on this? It must be a combat feat.

I'm thinking about:

Improved init
Dirty Fighting -> going down the dirty trick chain
Combat Expertise -> down the disarm/dirty trick chain,
Weapon Specialization
Dazzling Display -> plays nicely with combat expertise


Everyone: don't forget the Automatic Bonus Progression - Level 4 gives you +1 armor and +1 weapon attunement. More useful for some than for others.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Initiative or Dirty Fighting probably.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Juliet D'Artangen wrote:
Dazzling Display -> plays nicely with combat expertise

Sorry, plays nicely with combat stamina.


I'll wrap this up and move us on tomorrow morning; I'm just giving a bit more time for people to post.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Trying to get something up. Proving difficult to write.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Internet still a mess: will try to post something from phone tonight.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Is there going to be downtime? Juliet would like to look for her brother and meet with Orisini, among other things, but I didn't want to post any of that yet.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Well, Tyenar isn't going to be much more fun than Lorick for a while: when I started to read the post, I was hoping that by Dancing Elf they meant Tybalt. :(
If we have downtime, Tyenar will definitely start looking for the bodies, at least, or searching around in case they really managed to get away.

First things first, we have to report in: if you want Tyenar to open the cabinet before that in case there's something incriminating about you, just ask. He's not going to object much.


Tyenar "Whisper" Checkeredpage wrote:
when I started to read the post, I was hoping that by Dancing Elf they meant Tybalt. :(

Gah. They DID!!! They just don't know his name, so they have 'mythified' him. Clearly, that didn't come across properly! :-(

There's no 'downtime' as such, yet; Tyenar is right, you still have to report in so the day isn't over yet.

That said, you have a good few hours watching the place burn and generally try to process what's happened before the next scene (emphasis on 'scene').


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Oooh, the "disappearance in a sparkly cloud" threw me off: if this is the case, either all of them are fine somewhere and Tybalt can conjure sparkly cloyds, or Tyenar will have to fetch another body from underwater. :/


Just FYI: Lorick's post did NOT make me weep uncontrollably. It's just dusty in here, OK? I've got something in my eyes.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

Level 4
+5 HP
+1 Dex
ABP: +1 applied to mwk rapier and to Studded Leather
Infusion discovery
+1 BAB
+1 Fort Save
Keen Recollection, Trap Sense(+1)
+1 Perception, Disable Device, Diplomacy, Perception, UMD, Craft(Alchemy), Lore(Korvosan Monarchs)

I have other skill points to write down, but I wanted to aska question first: how are we doing for knowledges? Who has what?

PS:

DMU wrote:
...it's the look a kid has when they've kind-of sort-of worked out that the tooth fairy and the Festival Father can't possibly be real...

Someone should tell him that tooth fairies are very much real and a bunch of annoying Chaotic Evil m&+&*++!%~%&s.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I really thought that after Lamm died Juliet and Lorick would be in a similar place. :|

Anyway I think Dazzling Display is redundant with Menacing Swordplay isn't it? The combat trick is heavy on the stamina use and the standard feat uses a 'full round action' which in the RAE means using up all three actions in the round which is pretty bad right? I'd say Disarm would be a really interesting chain to go down. We're a bit of a squishy lot and while Lorick has a lot of HP he's really bad on the AC. Disabling enemies might be incredibly necessary especially if we're going up against martials. The last fight was with marital foes and Sia got one shotted, Lorick went below 0 and Juliet almost died early on at the hands of Ladzlo.

For level up.
Standard:
Ability goes to STR +1 = 17

ABP:
Armor +1 (to clothes?)
Weapon +1 (to unarmed)

Class:
BAB+1
FORT+1
REF+1
HP +9
Monk AC Bonus +1
Monk unarmed damage goes to 1d8
FCB going to 1/4 ki point.

7 skill points went to random. Pretty skill ambivalent build and class here.

Got Still Mind (Ex) At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.

Rage increases to 4+3=7
Ki increases to 2+1=3
Stunning Fist increases to 4 per day and at DC 13 Fort. Can apply fatigued instead of stunned.

Stamina goes to 4+3=7

Ki Power

Lorick is incredibly ki restricted so far so I'm really wondering about the Ki Power. I might go with my FCBonus to 1/4 ki from now on instead of the +1 HP to try and get it to a decent level. Might have to get the Extra Ki feat too.

The standard ki power for a monk trying to tank is Barkskin but that costs a Ki point for 30 minutes. Lorick is really really low on AC though since he prioritized Con over Dex and Wis. Even with the monk and abp bump he's at 16 AC which goes to 14 when raging.

Another option is truestrike which is kinda really powerful in RAE as I can throw that onto a third or second attack to guarantee a hit. Now that I think about it it's a more powerful option than using ki for an extra attack at full BAB especially since the +20 would apply to a crit confirmation roll too.... Hell I could throw my feeble stunning fist attempts onto that as well so it only has to get through a Fort roll......

The only really interesting zero ki point power at the level is Metabolism with the following

Ranking

Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.

A lot of utility increases there. How do you think this would interact with poision and disease GM? Would it slow the progression of those as well? Especially suspended animation? That might sway me one way or the other. Especially if we're keeping the unchained poisions and diseases (which I still don't like :p)

Done levelling other than the Ki power.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

I'd go with Barskin: that's always a good option. Plus, when we get to the next level, I can infusion Alchemical allocation with an high CL potion of mage armor to up Lorick's AC!


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Mage Armor would be amazing.


Male Sylph Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 3
Stats:
HP 30/30|AC:18 T:14 FF:14(+2 to Non-Magical Ranged Attacks)|Fort:+3 Ref:+9 Will:+4|Init:+4
Skills/Abilities:
Perc:+11;Diplo:+11;DisDevice:+13;Stealth:+7|Inspiration 3/5|Panache 5/5

A CL 8 potion of Mage Armor is 400 bucks, so that's not even too costly and should last most of the idea.
Speaking of which, I'll start to hoard single copies of potions from here on out. :P

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