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Eve Valeria Abia's page
387 posts. Alias of Azure_Zero.
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Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Well, RL is more important.
And thanks for the heads up.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
I've got my ACG PDF,
so if guys are looking for something ask and I'll see if it's there.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Odd, that I get a low init roll, given I'm feeling a bit under the weather.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"You know that idea does have one flaw, it's that the golem would be a flaming golem burning us as it beats us."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"If we are lucky it might have an off switch."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Then let's be cautious."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Still rooms on this level, and one contains helpful items
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
I really hate the STR damage
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Sorry about that
Eve moves in an attacks one of the bones
atk: 1d20 + 2 ⇒ (18) + 2 = 20 Crit
dam: 1d10 + 0 ⇒ (2) + 0 = 2
Crit: 1d20 + 2 ⇒ (9) + 2 = 11 Nope
dam: 1d10 + 0 ⇒ (1) + 0 = 1
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Let's check the door on the far side first as this door over here seems to be a one way door."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"The trap is likely mechanical, let's see if it's out."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Got back in here" Eve yells as she keeps the door open.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
I say jam both of them open
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Let's Try this Key.
Let's keep this door open for now."
Per: 1d20 + 7 ⇒ (11) + 7 = 18
"If you Look closely at the mural you can note how both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. Though not identical, the amulets do look similar."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"I can Detect Magic, and since Emil is Mr Quiet.
I'll go, but before I take the plunge I need to take off my Chain Shirt so I don't sink like a rock, and can't swim back up."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"I could swim swim for the key, though in my weaken state, it'll be harder to do."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"I hope everyone's had a good rest."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve does a 5 foot step back and casts CLW and holds the spell.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Fool" - Corvid Rhonabwy wrote: Cackle. 5 foot step towards FNG. Guidance on FNG. Dont forget to reroll that attack on Eve for misfortune. =] So I might not be taking 6 strength damage
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve feels the chill of the shadow just missing her, and she shivers a bit.
Debating next move.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Charges with touch attack with above rolls
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Then she'll move close enough so next turn she can hit it.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve moves in for a touch attack
atk (touch): 1d20 + 3 ⇒ (18) + 3 = 21
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
@ Xull
I keep Cure spells in my list so I don't need to choose what to swap out since I know I am going to be casting at least a few cure spells.
And Cure spells can still be used as a weapon against undead.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
I go after shadow, shadow need to go or pass it's turn.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
I think we should recruit another, and get everyone moving
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve casts and holds a Cure Light Wounds spell to use as a weapon.
using spell as touch attack if it comes near her.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve Kicks open the door
str: 1d20 + 3 ⇒ (19) + 3 = 22
and it breaks open with a loud thud
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Whoops put that spoiler in the wrong thread
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"We'll find her, and put this walking death to rest."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Let me kick it open"
STR: 1d20 + 3 ⇒ (13) + 3 = 16
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve gives it another hit
atk: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 4 ⇒ (4) + 4 = 8
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve gives it another whack
atk: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 + 4 ⇒ (3) + 4 = 7
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve goes in and attacks
atk: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 4 ⇒ (7) + 4 = 11
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve moves in to after Emil moves out of the way to a spot where she can attack it.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve takes point down the left and reaches a T-junction.
"Should we go straight or go right, as both routes end in doors."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
As Eve walks through the newly opened doorway.
"That wailing noise, I hope it is not a ghost or other undead?"
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Gonna bet all three need to be pulled at the same time to open a door.
Which then needs to be jammed open.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
@ DM
Checking each 5 foot square before going into the next?
Big Yep.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
She checks every space before she moves into it.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Eve uses the broom to check the floor ahead as she moves
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Oh my, looks like pit traps.
I think we should use the brooms to set them off as we move."
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Do I hear the Indiana Jones Theme?
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
"Brooms, Why would there be Brooms in a crypt, unless a janitor lived here."
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