Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar turns to the new guards and slips in the grease (Not moving, just for flavor). He turns it into a flip, and when he lands, he shoots the guard that attacked Stra-Der. Lacking any quips, he just says, "Uh, what my friend said."
Static Arc Pistol, Trick Attack (Acrobatics): 1d20 + 4 ⇒ (9) + 4 = 13, Acrobatics (DC 20+CR): 1d20 + 12 ⇒ (13) + 12 = 25, Damage (base): 1d6 ⇒ 1, Trick Attack Damage: 1d4 ⇒ 1
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar takes a step back, his feet falling with a very specific rhythm. He then shoots both of his pistols, one at each.
Static Arc Pistol against Exile: 1d20 + 4 ⇒ (19) + 4 = 23, 1d6 ⇒ 6, Tactical Semi-Automatic Pistol against Guard: 1d20 + 4 ⇒ (10) + 4 = 14, 1d6 ⇒ 5
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar narrows his eyes at the guards in thought. "Hmm. Is not paying an option? 'Cause I would much rather just skip the whole "paying for what we did" part, if possible." He puts his headphones over his ears, and you can faintly hear screaming and distorted guitar coming from them. He runs into the room, and does a flip as he runs in, firing one of his pistols at one of the guards while midair.
Static Arc Pistol: 1d20 + 4 ⇒ (11) + 4 = 15, Trick Attack, Acrobatics (DC 20+CR): 1d20 + 12 ⇒ (9) + 12 = 21, Pistol Damage: 1d6 ⇒ 5, Trick Attack Damage: 1d4 ⇒ 3
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar cracks (all four of) his knuckles. "Let's do this then." He already had his weapons in his hands, and puts on his headphones.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
"I dunno... I'm not sure how much I like the idea of leaving rooms unexplored behind us. Maybe we should check them out before continuing. Also, there might be stuff in the other rooms." He follows, but pauses by the other two doors.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar starts looking over AMOSU's shoulder, and starts to try and investigate the controls.
Computers: 1d20 + 5 ⇒ (9) + 5 = 14
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar takes off his headphones, and draws his weapons (guns in top hands, swordcane and baton in bottom hands) as they go. He starts looking around, his eyes wandering around the room. "Someone did NOT have a good day."
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
I'm fine. Could my character stay with the group for the ten minutes and not get the stamina back?
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Fort saves: 1d20 ⇒ 18, 1d20 ⇒ 7, 1d20 ⇒ 12, 1d20 ⇒ 10, 1d20 ⇒ 11
Esar approaches the rickety bridge, and bolts across at top speed.
Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18
Having heard his allies, he proceeds to building three. "Ok, let me see what I can do to help." He puts on his headphones and starts to move as much debris as he can with all four of his arms. He seems to have some idea as to what to do, but not much. He seems unsure of his every move.
Engineering...?: 1d20 + 3 ⇒ (20) + 3 = 23
However, he somehow gets extremely lucky and figures out exactly which pieces to move when.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Sorry I haven't been posting much, it's been a busy week.
After getting hit by a couple rocks, Esar looks at the building for a second. It's at the center of the storm... and it doesn't have a roof. he thinks. That looks like an extremely dangerous place to be in.
Naturally, he runs straight for it.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Fort Saves: 1d20 ⇒ 3, 1d20 ⇒ 13
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Sense Motive: 1d20 + 6 ⇒ (13) + 6 = 19
Esar is mainly interested in the vehicles. He investigates a few of them, curious. "Hmm... crude, but effective. I wonder how it handles..."
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
DoubleGold wrote: We do know there is a shark like creature near the planet, that can breathe in outer space. It is hostile to ever creature. "Whoa, whoa, whoa. You're telling me there's a shark just flouting around this colony that we're going to need to fight." He pauses for a second, staring off into space. "That's awesome."
We're going to need a bigger spaceship.
As Guidance describes the creature, Esar pulls out his phone and starts typing.
Diplomacy via the internet. Looking things up, texting friends, etc.: 1d20 + 2 ⇒ (17) + 2 = 19

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
You all hear a pattering of footsteps outside, along with several short yelps, as if someone was running at a breakneck speed down the hall and bumping into people as they went. Suddenly, someone bursts through the door. You see a young-looking, slightly shorter kasatha in a rock concert t-shirt, with what looks to be extra arm holes cut in. He's wearing a pair of headphones around his neck, from which you can faintly hear rock music, connected to a personal comm unit on his belt. He has bags around his eyes, and looks like he didn't get much sleep last night.
"Sorry! Sorry I'm late! Didn't mean to barge in." he says, before joining the rest of the group. He looks over the projection of data about the outpost for a second, and seems to understand it.

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Player Name: docchicago
Character Name: Esar the Houseless
SFS Number: 227485-701
Faction: Wayfinders
Boons: Dream Whispers (Ally), Defender of the Fleet (Starship), Scoured Stars Survivor (Personal), Honorary Spider (Social), Promotional Record Keeper (Promotional boon)
Slotless boons (Just checking - there's no limit for slotless boons, right?): SFS Care Package (Elixir of Renewal), Star Sugar Heartlove!!! (keeping the album), Marked Field Agent, Private Vault (probably won't need it, but hey)
Day Job: Profession (comedian): 1d20 + 6 ⇒ (2) + 6 = 8
Other Stuff: Chronically late, unprofessional, a mess, reckless, likes loud music (not Strawberry Machine Cake, what could possibly hint at that? Oh, that album in his backpack? I don't know how that got in there, probably someone elses... *cough*)
Possible Starship Roles:
Pilot (+10 Piloting)
Gunner (+2 Pilot Ranks)
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
I’m a dex-based combatant, both melee and ranged, and a pilot (also insane, reckless and immature). From what I see, a mystic would be useful, or a solarion.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Mine looks ok! Thanks for running this!
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
"Good job, everyone!" Esar says to his allies. "Now, I don't know about you guys, but I am exhausted."
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar starts sprinting across the room. He then jumps up, his feet catching on the wall, and, using his prior momentum, starts running on the wall. He quickly fires his static arc pistol at Triloteya.
Static Arc Pistol: 1d20 + 4 ⇒ (11) + 4 = 15 Trick attack, Acrobatics, DC 20+CR: 1d20 + 13 ⇒ (15) + 13 = 28 Pistol damage: 1d6 ⇒ 1 Trick attack damage: 1d4 ⇒ 3
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
i WILL SAVE my character: 1d20 + 4 ⇒ (10) + 4 = 14
Juuuuuuust barely!
Esar shakes his head, and looks around. "Oh, come--RRGH!" He then turns around and sprints down the hallway, drawing his guns as he runs. Double move, drawing each move. I'm assuming the door is still open.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar, in a half-dazed state, says, "She told me to..." and leaves.
Double move, unless someone stops me.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar turns and starts walking in the direction of the door, but 0689 blocks his way. "Yes... I think I'll do that... Sorry for disturbing you..."
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Will save: 1d20 + 4 ⇒ (5) + 4 = 9
Lovely.
I have a SFS T-Shirt, but I forgot to slot the boon at the start, and the slot is open. May I use my reroll for this save, or is it too late (assuming it gives me a reroll)? I can take a photo and send it to you if you need it.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar walks over to the controls and starts fiddling around.
Bluff because he has no clue what he's doing, and is probably making things worse.: 1d20 + 7 ⇒ (13) + 7 = 20
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar opens the door and steps in.
Bluff check to distract, if used.: 1d20 + 7 ⇒ (20) + 7 = 27
Excellent.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar sees 0689 and smiles (although you don’t know that). ”Alright then. Do we want to go for a distraction first or straight up arrest her?”
No matter what 0689/the party says, Esar walks forward through the hall and gets to the door, waiting to open it.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar stops for a second after hearing Smek. "Honestly, my plan was to just distract her by being as annoying as possible until you find all of the bombs. I'm worried about her blowing up the explosives if we try and capture her; for all we know, she's psychic and can set them off with her mind. But if distraction doesn't work and she starts trying to kill me for some reason... maybe someone should be ready to help."
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar notices the woman call Sanivvi on her comm unit. "Well, that's interesting." he mutters.
He then reaches into his comm unit. "I'm going to see if I can't go find our assassin and distract them. Guessing probably in the AV room."
Double move, although making a stop at the table to refill his drink.
Stealth, if needed to avoid being noticed: 1d20 + 9 ⇒ (12) + 9 = 21
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Esar calmly walks in, looking around. He strides over, grabs a glass of whatever drink they’re serving, and leans against a pole, scanning the area nearby as he does.
How much can I move, just normal speed or farther?
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar considers for a moment before speaking, scratching his head in thought. ”Option A seems like the more sensible option, and probably has a better chance of success.”
He pauses for a moment before continuing. ”So Option B is the obvious choice, right?”
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar takes off his headphones and glances at the computer, and seems puzzled. "I am never going to understand you mammals and your obsession with hair." he mutters to himself.
Esar will also take ten minutes to rest, unless your healing touch can heal stamina too.

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Reflex save 1: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex save 2: 1d20 + 6 ⇒ (3) + 6 = 9
Well.
Esar, still in midair, lands quietly, and looks up juuust before seeing the electricity blast coming from the two creatures. His eyes go wide, and he exclaims, "What the--" before he is cut off and knocked over by the electricity. A jolt from the blast jumps directly into his comm unit and starts the music in is headphones he had forgotten to turn on. Thunderstruck by AC/DC
He lays there on his back for a second, and starts tapping his finger to the beat. Recovering from the blast, he somersaults backward, and catapults off of the boxes behind him into the creature.
Tactical sword cane attack roll: 1d20 + 4 ⇒ (14) + 4 = 18
Trick attack - Acrobatics DC 20+CR: 1d20 + 13 ⇒ (15) + 13 = 28
Sword cane damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trick attack damage: 1d4 ⇒ 3
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar runs forward, jumps onto the boxes, and climbs over them, then leaps off and flips midair, firing a round from his pistol at one of the creatures (orange) before he hits the ground.
Attack roll (KAC): 1d20 + 4 ⇒ (11) + 4 = 15 Trick attack, Acrobatics, DC 20+CR: 1d20 + 13 ⇒ (5) + 13 = 18 Attack damage (Piercing): 1d6 ⇒ 6 Trick attack damage: 1d4 ⇒ 3
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar mutters, "This is going to be a scream." and throws the grenade in, quickly turning away and covering his ears. Unless 0689 would be better for the grenades? If that would be a better plan, I can just open the door.
After the grenade goes off, Esar gets his weapons ready and enters.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
"This seems like it would work. I do worry that we're going to enter into different areas, but I guess we would know if the other group sees something from the really loud noise." He looks down the hallway. "I don't really care which door I go to. Should I stay here, and Varag and Elwin go with Smek, or should I go and one of them stays here?"
He fumbles around with his pockets for a second and then asks the group, "Who currently has the screamer grenades?"

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
When Radaszam gives us the gear:
Esar looks over the gear, but doesn't find much better than what he already has, or can use.
On the way:
Computers for Triloteya: 1d20 + 5 ⇒ (20) + 5 = 25
Esar pulls out his comm unit and starts ticking away scrolling through text. After a few minutes, he stops, and says to the group, in a hushed voice, "Ok, I've got something on Triloteya. It says that they're associated with several crime reports... wanted all over the pact worlds... going back multiple years... hold on, I'll see if I can find a picture or a mug shot or something..."
He continues typing and scrolling on his comm unit, but after a few minutes, puts it down. "No luck on an image."
When we get to the engineering bay:
Esar starts approaching the doors, cautiously, drawing his weapons (static arc pistol in top right, semi-auto pistol in top left, swordcane in bottom right, knife in bottom left), putting his headphones over his ears (Do kasathas have ears? Whatever is closest to an ear.) but leaves the music off. As he walks forward, he turns to the rest of the group and quietly asks, "Anyone want to go first?"
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar cracks his knuckles. "Finally, some action!" he mutters under his breath. "I was going half crazy at this fancy party!"
He then notices everyone else's serious expressions and stops. "I mean, *cough*, yes, we need to save the First Seeker, and this is really bad. What else do we know?"
Happy new year, everyone! And happy New Horizons flyby of Ultima Thule!

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar shakes Iteration-177's hand. "Anyway, I'll be on my way. It was a pleasure to meet you. Hopefully the other members of the Aspis Consortium agree!" He then looks around the room, looking for someone to talk to, and sees Varag and Kallus talking to Naiaj, and strides over.
"Hello, you must be Venture-Captain Naiaj. My name is Esar, it's a pleasure to meet you."[b] He then turns to Varag, saying, [b]”Oh yeah, I heard about that. Wasn’t there a creature there that messed with the systems? From what I heard, it chewed through half the systems on that deck! It takes a while to fix that kind of damage, although you can sometimes fix it indirectly from a console.” He talks with Varag and Naiaj for a bit about different systems and ways to fix them.
I wish Esar had an interesting story to tell about that, but I ran that scenario.
Computers: 1d20 + 6 ⇒ (19) + 6 = 25
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar thinks for a moment. “Sometimes. Other times, it’s mostly just shooting things. Like the dinosaur planet! Or... whatever it’s actual name was, I can’t remember.”
Profession(Comedian): 1d20 + 6 ⇒ (18) + 6 = 24 Minus the penalty for the repeat of the skill.

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
I’ll just use the same story.
Esar laughs. ”Yeah, our adventures are crazy! I remember one time, it doesn’t matter why, but we—I mean, a group of Starfinders whose names will go unsaid to protect the innocent had to break into a bar—which, I know, sounds like the setup to either the funniest or dumbest joke in the Pact worlds—to steal some secret files.” He then goes on to tell this story about one of his adventures breaking into the office of a bar owner, talking about how they had to break in and distract the guards. During the story, he often messes up and says “we” or “I” and then stops and corrects himself with “the Starfinders”.
Using Profession(comedian). I don’t know if I should take the same roll, if I should, it’s a 17. Otherwise,

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar laughs. ”Yeah, our adventures are crazy! I remember one time, it doesn’t matter why, but we—I mean, a group of Starfinders whose names will go unsaid to protect the innocent had to break into a bar—which, I know, sounds like the setup to either the funniest or dumbest joke in the Pact worlds—to steal some secret files.” He then goes on to tell this story about one of his adventures breaking into the office of a bar owner, talking about how they had to break in and distract the guards. During the story, he often messes up and says “we” or “I” and then stops and corrects himself with “the Starfinders”.
Culture: 1d20 + 7 ⇒ (11) + 7 = 18
I figure openly admitting theft at a party is generally a bad plan.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar sees you all huddled around Naiaj, and seems kind of confused. He looks around the room for others to talk to, and eventually settles on Iteration-177. He strides over, holstering his pistols as he walks.
"Ah, you must be Iteration-177, with the Aspis Consortium, correct? My name is Esar. It's a pleasure to meet you."
Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7
I don't know if I need to roll for this, but, apart from Iteration-177, is the Aspis Consortium still at odds with the Starfinder society? I know they are in PFS, but I don't know SFS.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar smiles at Zo!’s remark, but leaves feeling mildly confused. A question runs through his mind as he walks away: what is a “tex”?
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar chuckles. "Well, in that case, I will leave you to my colleague's more capable hands. Bounty hunting isn't my area of expertise." And with that, he begins to stride off. However, before he fully walks away, he fires his static arc pistol, the electricity bouncing off of a mirror, and ricocheting into the chandelier. All of the lights in the room pulse once, and then turn back to normal.
Attack roll: 1d20 + 4 ⇒ (12) + 4 = 16
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
No. I don’t even know what Salvation’s End is, Esar is just going to wing it and hope Zo! doesn’t notice.
Esar smiles. ”Well, some of us are out of practice, but...” he says as he flips his pistols with his bottom hand from his holsters backwards over his shoulders and into the opposite top hands.
Acrobatics: 1d20 + 13 ⇒ (13) + 13 = 26 If there's a penalty because Varag used it already, just take that into account.

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Scanning the group, Esar turns to Varag. "He seems to be the one most likely to have a sense of humor." He then begins to make his way over to Zo!.
Esar walks up to Zo! and greets him. "Excuse me, Zo!? My name is Esar. It's a pleasure to meet you." He extends a hand. "I'm with the Pathfinder Society, and I just wanted to thank you for your support of the expedition to Salvation's End. Just a quick question, what made you want to investigate the moon?"
It becomes quickly obvious that he has no plan and is completely winging it on the spot.
Sense Motive to determine what would work with him: 1d20 + 6 ⇒ (13) + 6 = 19
Not about Zo! specifically, but would Profession (comedian) be a skill Esar could gain influence with?
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar shakes Varag's outstreched hand. "Nice to meet you."
I hope we don't need formal dress, I don't have any! he thinks to himself.
Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
Esar looks back at his comm unit and reads the list again, pausing at each name.
Culture: 1d20 + 7 ⇒ (5) + 7 = 12
He does not figure out much, and puts the comm unit down still looking confused.

Male CG Kasatha Ace Pilot Operative 1 | SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None.
You all begin to hear the patter of footsteps running outside of the room, and several surprised shouts. The footsteps get louder and louder, until a kasatha bursts into room, closing the door behind him and panting. He's a bit short for a kasatha, and, over some lightly protective armor, he wears a black t-shirt with the depiction of a flaming stereo on it. He has a pair of headphones around his neck, connected to the comm unit in his pocket. He has a belt containing multiple weapons: two pistols, two knives, and a baton. He quickly sits down. "Sorry I'm late, lost track of time. Name's Esar, nice to meet you." He sees the notification on his comm unit and opens it immediately. After quickly skimming through it, he turns his attention back to Luwazi and Radazam.
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