Full Name |
Esar the Houseless |
Race |
| SP 0/12 HP 13/16 | RP 4/4 | EAC 16; KAC 17 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 |
Classes/Levels |
| Speed 30ft | Trick Attack +1d4 (Acrobatics, Stealth, Bluff, Intimidate, DC 20+CR) | Battery charges: 20/20; Rounds: 9/9 loaded 29/30 total | Active conditions: None. |
Gender |
Male CG Kasatha Ace Pilot Operative 1 |
Size |
Medium |
Age |
19 (but don't tell anyone) |
Special Abilities |
Close Combat, Desert Stride, Evasion, Four-Armed, Multi-Weapon Fighting, Theme Knowledge, Trick Attack 1d4 |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
Travelling |
Languages |
Common, Kasatha, Ysoki |
Occupation |
Comedian |
Strength |
12 |
Dexterity |
16 |
Constitution |
11 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
12 |
About Esar the Houseless
Esar is an orphan, and never knew who his family was. He had a foster family, but instead of taking their house name, he calls himself "Houseless" both out of respect for the one he was born into and to opt out of the system. He was enrolled into a very prestigious pilot school, but was very reckless in his piloting. The teachers didn't think he had any talent, as they didn't realize he was doing those insane and reckless moves on purpose. He got kicked out, and joined the Starfinder Society when he was only 19, lying and telling them he was 25. Now he continues adventuring. Whenever combat breaks out, he puts on headphones and lets himself get carried away by the music. He listens to punk rock, and DEFINITELY ISN'T A FAN OF STRAWBERRY MACHINE CAKE, nope, nuh-uh, his ADOPTED SISTER is and the album in his backpack is DEFINITELY JUST A GIFT FOR HER THAT HE HASN'T BEEN ABLE TO GIVE HER and NOT AN ALBUM HE LISTENS TO AT ALL.
Esar the Houseless
Male kasatha ace pilot operative 2
CG Medium humanoid (kasatha)
Init +4; Perception +7
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Defense SP 12 HP 16 RP 4
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EAC 16; KAC 17
Fort +0; Ref +6; Will +4
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee tactical baton +4 (1d4+1 B; analog, operative) or
. . survival knife +4 (1d4+1 S; analog, operative) or
. . tactical sword cane +4 (1d4+1 P; critical bleed 1d3; analog, operative)
Ranged static arc pistol +4 (1d6 E; critical arc 2; stun) or
. . tactical semi-auto pistol +4 (1d6 P; analog)
Multi-Weapon Attack static arc pistol +1 (1d6 E; critical arc 2; stun) and
. . tactical semi-auto pistol +1 (1d6 P; analog) and
. . survival knife/tactical baton +1 (1d4+1 S/B; analog, operative) and
. . tactical sword cane +1 (1d4+1 P; critical bleed 1d3; analog, operative)
Offensive Abilities trick attack +1d4
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Statistics
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Str 12 (+1); Dex 16 (+3); Con 11 (+0); Int 10 (+0); Wis 12 (+1); Cha 12 (+1)
Skills Acrobatics +12, Athletics +10, Bluff +7, Computers +5 (1 ranks), Culture +7, Diplomacy +2, Disguise +6, Engineering +3 (1 ranks), Intimidate +2, Perception +7, Piloting +10 (2 ranks), Profession (comedian) +6, Sense Motive +6, Sleight Of Hand +7, Stealth +8, Survival +6; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Close Combat, Multi-weapon Fighting, Skill Focus (Acrobatics), Skill Focus (Athletics)
Languages Common, Kasatha, Ysoki
Other Abilities daredevil specialization, desert stride, four-armed
Other Gear graphite carbon skin, static arc pistol with 1 battery (20 charges), survival knife, tactical baton, tactical semi-auto pistol with 9 small arm rounds, tactical sword cane, battery, common meals (4), computer (tier 1), disguise kit, hygiene kit, industrial backpack, personal comm unit, small arm rounds (30), star sugar heartlove album (worth 50 cr), [i]starstone compass[/i], titanium alloy cable (10 ft.), travel clothing, credstick (440.3 credits); Augmentations society subdermal graft
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Catchphrases:
"Don't worry, you're in good hands. I got expelled from the best flight school in the Pact Worlds."
"What do you take me for - some kind of responsible adult?"
"That seems like a horrible idea that will likely get us killed. Let's do it."
BOT ESAR:
Normally, if he is in an area expecting combat, he would have his weapons drawn.
If he needs to move to attack or can't reach them at all, he would do a trick attack (acrobatics, +1d4) with either his static arc pistol if he couldn't reach them or his swordcane if he could.
If he is in melee range, he would make a full attack (swordcane, knife, static arc pistol, tactical semi-auto pistol).