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Your best bet for information on the trade and traffic of souls, as well as their uses, would probably be Book of the Damned 3 - Horsemen of the Apocalypse. I'm afraid I can't offer specifics as I've not read the book in depth, but I've skimmed that section and I think that should help a little. As for souls becoming dretches or lemures, look in Bestiary 2 for the Petitioner, the catch-all term for a soul in its afterlife that is on its way to becoming an outsider appropriate to the plane it now finds itself residing on. ![]()
Dela wrote: Eldritch Heritage (Sylvan) But the Sylvan bloodline replaces the Bloodline Arcana as well as the 1st level bloodline power, and the Eldritch Heritage feat gives you the power only. ![]()
Axiled wrote: They state that they add an Armor Bonus. My focus was whether or not there is a limit to the dex bonus. I imagine it works like the spell Mage Armour, its a magically created armour that has no penalty or maximum dex bonus. Pathfinder System Reference Document wrote: Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction.
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Cele wrote:
I don't quite understand how you get the idea for raising your friend's roll to +15, but you're on the money with the first one. The feat is worded awkwardly, but what it boils down to is everyone rolls a D20 and gets to use the best roll, as if they'd rolled that number themselves. So to use your example, you both get to use the 10 rolled, but you use your own skill ranks and feats, so your friend gets a total of 12 and you get a total of 26. ![]()
Just looking for some clarification on this; the exact wording is "A Rogue adds 1/2 her level" but I can't work out if it means half her number of levels of Rogue, or half her total level. I had a look abilities that were comparable and found that Bardic Knowledge specifically mentions 1/2 Class Level and Stern Gaze specifically refers to 1/2 Inquisitor level, so I'm really not sure. (For a little context, I'm asking because our party doesn't have anyone to deal with traps and I'm thinking of taking a one or two level dip into Rogue, so I want to know if the bonus from Trapfinding will grow or stay as it is). ![]()
Mathwei ap Niall wrote: drop the Fortune hex completely (it's only effective for one reroll per person per day, you have better uses for that hex slot) Fortune can be extended with Cackle, and targets get one reroll per turn. It can only affect a person once per day, but that one time can have it's duration boosted as many times as you like. ![]()
mdt wrote: As to speak with master, I think all witch familiars can automatically speak with their master's from level 1, since they have to commune with them (implying they have to be communicating with each other), since the familiar is telling them how to do the spells Communing and communicating aren't the same thing. A Cleric communes with his God to prepare spells, but doesn't necessarily speak with them directly. From the get go Familiars have an empathic link with their Masters, so I've always pictured the preparing of spells as halfway between prayer/meditation and ritualised interraction with the Familiar. 'nighttree' wrote: and that it recomends a hex that only effects familiars (Beast of ill omen) I see this as either another editing slip-up from Ultimate Magic (like the suggestions for Alchemist Discoveries for modifying bombs in the write-ups for Archetypes that swap out this class feature), or just that you use your poppet to channel this Hex, as simple as that. ![]()
nighttree wrote: This implies (at least in my mind) that the rest of the familiar abilities function as normal. On the other hand, that statement comes right after "This ability replaces familiar", so I take it to mean that it singles Deliver Touch Spell out as the feature that is not completely removed. I have a feeling we could keep going in circles like this for hours =P so as you say, perhaps an official response is needed. ![]()
nighttree wrote:
The Poppet is an inanimate object, more like an item than a creature, and so doesn't gain any of the qualities of a familiar. |