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Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Lantern Lodge

blue_the_wolf wrote:
so are all of the hexes just spell like abilities and not hindered by pesky things like sight, sound etc?

They're Supernatural abilities.

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Your best bet for information on the trade and traffic of souls, as well as their uses, would probably be Book of the Damned 3 - Horsemen of the Apocalypse. I'm afraid I can't offer specifics as I've not read the book in depth, but I've skimmed that section and I think that should help a little.

As for souls becoming dretches or lemures, look in Bestiary 2 for the Petitioner, the catch-all term for a soul in its afterlife that is on its way to becoming an outsider appropriate to the plane it now finds itself residing on.

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sveden wrote:
InVinoVeritas wrote:
Now that I think of it, I kind of like the idea of Snapdragon Rimeworks.
It only affects one target aka one 5' square right?

Yeah, the spell description lists the duration as 1 round per caster level.

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Galnörag wrote:
Best person to ask is your DM

Second'd. Traits are an optional rule, and your GM might not be using them.

If you're playing in Pathfinder Organised Play however, they're in use.

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Dela wrote:
Eldritch Heritage (Sylvan)

But the Sylvan bloodline replaces the Bloodline Arcana as well as the 1st level bloodline power, and the Eldritch Heritage feat gives you the power only.

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Axiled wrote:
They state that they add an Armor Bonus. My focus was whether or not there is a limit to the dex bonus.

I imagine it works like the spell Mage Armour, its a magically created armour that has no penalty or maximum dex bonus.

Pathfinder System Reference Document wrote:
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction.

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Ninjaxenomorph wrote:
Wait, couldn't he just ast Alter Self on his familiar then?

I don't see why not (other than the short spell duration).

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Cele wrote:

So... When the Stealth Synergy teamwork feat (from UC) says that you take the highest roll and add all your modifiers to stealth... does this mean that you add the highest roll + skill ranks or just the highest roll?

For example,

If I roll a 5 and have 10 ranks and skill focus stealth (total of +21)

and my friend rolls 10 with 2 ranks in stealth (total of 12)

Would that increase my roll to a +26 or raise his roll to +15?

I don't quite understand how you get the idea for raising your friend's roll to +15, but you're on the money with the first one.

The feat is worded awkwardly, but what it boils down to is everyone rolls a D20 and gets to use the best roll, as if they'd rolled that number themselves. So to use your example, you both get to use the 10 rolled, but you use your own skill ranks and feats, so your friend gets a total of 12 and you get a total of 26.

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Thank you all for replying.

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Just looking for some clarification on this; the exact wording is "A Rogue adds 1/2 her level" but I can't work out if it means half her number of levels of Rogue, or half her total level.

I had a look abilities that were comparable and found that Bardic Knowledge specifically mentions 1/2 Class Level and Stern Gaze specifically refers to 1/2 Inquisitor level, so I'm really not sure.

(For a little context, I'm asking because our party doesn't have anyone to deal with traps and I'm thinking of taking a one or two level dip into Rogue, so I want to know if the bonus from Trapfinding will grow or stay as it is).

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No. Just no.

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Mathwei ap Niall wrote:
drop the Fortune hex completely (it's only effective for one reroll per person per day, you have better uses for that hex slot)

Fortune can be extended with Cackle, and targets get one reroll per turn. It can only affect a person once per day, but that one time can have it's duration boosted as many times as you like.

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joeyfixit wrote:
Actually, isn't there a rule somewhere about a minimum of 1 damage on a hit?

You deal one point of nonlethal damage if your damage roll is reduced below one by penalties.

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I don't have time to post a full reply tonight, but I just wanted to say:

Taishaku wrote:
Witch: Medea

I wholeheartedly agree! I've always found the idea of a poisoned dress a masterstroke of genius, haha.

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Can you tell us a little about your character - race and class would be a good start.

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DGRM44 wrote:
I dont see those patrons available (healing or insanity) where are these?

They're listed in Ultimate Magic.

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mdt wrote:
As to speak with master, I think all witch familiars can automatically speak with their master's from level 1, since they have to commune with them (implying they have to be communicating with each other), since the familiar is telling them how to do the spells

Communing and communicating aren't the same thing. A Cleric communes with his God to prepare spells, but doesn't necessarily speak with them directly. From the get go Familiars have an empathic link with their Masters, so I've always pictured the preparing of spells as halfway between prayer/meditation and ritualised interraction with the Familiar.

'nighttree' wrote:
and that it recomends a hex that only effects familiars (Beast of ill omen)

I see this as either another editing slip-up from Ultimate Magic (like the suggestions for Alchemist Discoveries for modifying bombs in the write-ups for Archetypes that swap out this class feature), or just that you use your poppet to channel this Hex, as simple as that.

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nighttree wrote:
This implies (at least in my mind) that the rest of the familiar abilities function as normal.

On the other hand, that statement comes right after "This ability replaces familiar", so I take it to mean that it singles Deliver Touch Spell out as the feature that is not completely removed.

I have a feeling we could keep going in circles like this for hours =P so as you say, perhaps an official response is needed.

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nighttree wrote:

After re-reading the familiar rules, IF the poppet still functions as a familiar in most circumstances....it does answer many of my questions regarding HP/saves/etc.....

I'm still confused as to if the witch gains empathy/speak/scry etc in regards to the poppet ?

The Poppet is an inanimate object, more like an item than a creature, and so doesn't gain any of the qualities of a familiar.