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Bane Wraith wrote:

Sounds more like a GM problem to me. As far as I'm concerned, only something like Magic Jar or a significantly more potent effect really counts, since it's truly describing "You" (your soul) to be in the new body, and the other creature, out. If it's a compulsion, no. If it's two souls sharing the same body, then both would count.

But because the 'soul' of this intelligent sword is still housed in the sword, and the wielder is merely not 'dominant', then no; the host creature is still the name to call out.

If I were GM, it would make for some awesome conflicts with the bow though; probably rule that it grants a nice bonus to sundering or disarming the weapon itself, even shoot it out of the grasp of the creature. Or treat it as a bonus to hit the creature as if the sword were a lightning rod. But by RAW... nah.

That's what I was thinking. I was thinking of it as a domination and not a magic jar. The Weapon would still be calling the shots. And I agree that I want the bow conflict to be there. Working on how to frame that so players can figure it out without me spelling it out.

Thanks for the responses. Looking forward to springing this on them this week!


Accidentally posted this in the GM Discussions, so moving to rules ( hope this is the right place).

My PF group is about to fight a creature who has been possessed by an intelligent weapon. The weapon has its own name and identity.

One member of my group has the bow (can't recall the name) that allows you to name your enemy and do extra damage etc.

If he calls out the name of the intelligence in the weapon, does the magic work on the possessed creature? Or is the creature just a puppet who would not be affected by the extra damage?

Any help would be appreciated.


Mike Bramnik wrote:

Off the top of my head, this doesn't sound familiar... which Pathfinder Society Scenario or Sanctioned Module/Quest/AP is this from?

(If it's not from any of the above, you may be in the wrong forum, unfortunately - this section is for Organized Play GM discussions. Not that we're not going to offer help, just look for this post to be flagged for being moved to a different forum if that's the case).

It is a homebrew campaign, so I am in the wrong place. Apologies. I don't use the forum a lot so please excuse my ignorance. Any suggestions as to the correct place for my question would be appreciated.


My PF group is about to fight a creature who has been possessed by an intelligent weapon. The weapon has its own name and identity.

One member of my group has the bow (can't recall the name) that allows you to name your enemy and do extra damage etc.

If he calls out the name of the intelligence in the weapon, does the magic work on the possessed creature? Or is the creature just a puppet who would not be affected by the extra damage?

Any help would be appreciated.


Thanks for the advice. All good stuff. And many of you who have commented on not allowing players to dictate policy are absolutely right and I generally push back hard when it happens. I didn't in this case for a variety of reasons (none of which matter at all) but moving forward any fit-pitching will be met with bad results. ;)

Thanks again! Glad i found these boards.
E


Running a new campaign, trying to stick with standard Pathfinder ruleset (no homebrew). Wasn't sure how to resolve this issue that came up during gameplay.

The party is in a cornfield, riders with torches are trying to set fire to the field to flush them out into an ambush.

A 2nd lvl Ninja states that she is going to use her ninja trick "Acrobatics Mastery" to leap at one of the horsemen and knock him out of the saddle.

I wasn't sure what the DC should be on something like that, and I felt like she would have to make two rolls, one for the acrobatics check and one to do a grapple or something similar to pull the horseman from the saddle. Much arguing ensued and for the sake of expediting gameplay I allowed her maneuver with just the acro check.

Advice on what the proper disposition of that situation would be?

Thanks
E