Mistress Kayltanya

Erdthira Raskin's page

20 posts. Alias of Tirion Jörðhár.


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Erdthira looks back at the small town.

Perhaps there is adventure to be had in the next village.
Suddenly she realizes that she has been thinking this for some fifty winters now.


Character finished. May I present Erdthira Raskin, Aasimar(Idyllkin-Gnome) Bard(Animal Speaker). Long time messenger, hopefully about to start a new career where she is part of the story and not simply the teller of the tale.


This is Tirion's application. Working on finishing the background at present. All the crunch is finished. Should be done in another 30 minutes.

Female Aasimar(Idyllkin - Gnome heritage) Bard(Animal Speaker)
-- I will probably change the Avatar as this character was built as a Fetchling for another campaign.


I am withdrawing my application. I have joined another group of pirates, good luck all and I hope your DM returns.


Still here - Check the other two S&S recruit threads, some people may have already gotten slots so you could probably drop them.


After watching the goblin, the gunslinger, the witch, an elf and another singer all suddenly get bags thrown over their heads and and dragged out of the tavern, Erdthira realizes that perhaps this place is not as safe as it seemed.

Congratulations to those who made it.

GM Wulfson, thanks for the chance. Let me know if you are in need of a very pale animal bard at some point.


Yar here be a fine 'zample a bein' a pirit.

Great Pirate Short

Sorry, there is a little bit more, but I could not find the whole thing.


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Seeing the Wolf headed individual in the corner, Erdthira sings another lively tune to inspire him.

Inspire Competence: Grants the DM +2 on his Analyze Character Sheet rolls.

Then Erdthira looks down at her sheet and realize that her archetype lacks this skill, so she uses her Soothing Performance to make the Wolf like her better. Then she uses Attract Rats to summon a swarm of rats to scare off the rest of the applicants.


Boy, tough crowd. Before they become too unruly, the pale singer begins again.

I assume you good men all know this next tale, the story of the Black Goose.

Across the waves from near to far;
With nothing to guide but Besmara's star;
The Goose did sail fast beneath the wind;
Across the sea through spray which thinned;
Henceforth and on to the glory of gold;
Those were the tales they had been told;
Into the bay before the sun did rise;
Oh the guard were taken by surprise;
One by one the crew set forth;
Raiding the homes from south to north;
Once done, they returned back out to sea;
With fists of gold and gems did they revel with glee;
The wind stayed strong so did the buccaneers sail;
To return to home, leaving nary a trail;
But, beware those who celebrate too soon;
Drinking at sea will make of you a buffoon;
'Fore twas well before the sundown that very day;
That the Golden Fox did make them pay;
While on the Goose the crew sat idle and lax;
Did the Fox come up to collect a tax;
So did the Goose then pay its debt in pain;
And now the Goose is but a sea bottom stain.


Kestryl wrote:

With Erdthira's tip, I'm tweaking Kestryl, slightly.

2- 25 point build, 1- Extra 2 skill points/level, *2-Bonus Feat*

And I'm reallocating the first feat. So my two feats are both range attack related.

Thanks for consideration. This game looks like so much fun.

Look at the DM's Character Creation spoiler. I think that the bonus feat is 3 points. So the build you are proposing would be 6 points, not 5. Otherwise I know I would have done that.


I imagine it would be really tough due to balancing out the levels. If one group has more consistent posters, that group could easily get a level or two ahead which would allow them to manhandle the lower level pirates. Although, as Thanis said, it would be really cool if it could be worked out.


Kestryl wrote:
@Faey-- I think you had to spend 2 creation points to roll the 3 d100's. It looks like you got yer money's worth tho'. Best o' luck.

No, you get one roll set of three rolls by default, see DM Calcifer's response on the first page. You can purchase a second roll for more tiefling abilities for an additional 2 points. I doubt that you can buy the same character creation bonus twice, but it is a good question for the DM.


Yup, also, Click the "How to format your text" spoiler below the box you type in, it has all the formatting stuff - bold, italics, BIGGER, smaller, ooc and so forth. There is even a list function I use on some of my character sheets which is nice. Most people don't use it.


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After the long trip from Bloodcove, Erdthira was happy to have solid ground beneath her feet once again. After watching the crowd in the dock area, and picking out a number of less than ethical looking individuals, Erdthira's eyes finally settled on one tavern slightly off the beaten path which appeared to have a lively crowd with fewer thugs than most of the others.

Erdthira walked in and spoke briefly, finally getting him to agree to give her a free meal and drink in return for some songs. Scanning the crowd as she usually did, she picked up several unusual looking individuals which she decided to incorporate into her music.

Across the wide sea the riff raff did come;
A human a gnome;
A gunslinging crone;
A witch and a wizard;
Dark ones from the land of the lizard;
They all did arrive in Port Peril;
Where the pirates are virile;
But it was the Formidably Maid;
Thats the place where they stayed;
The finest brew on the bay;
With fine drink unlike the other's sea spray;
After a night with their fears;
And a few too many beers;
The lot found themselves bound to row under the sun.


Bilbo Bang-Bang wrote:
Still aboard.

Bilbo - you sure playing a Paper Golem is the best idea? I know that fire is frowned upon on ships, but the water is still going to make a mess of you.


Here is the background for Erdthira - slightly modified to include the tieflingish abilities.

Background:

Erdthira never knew her parents. She was found in the wreckage of a Chelaxian galley, clearly the result of a pirate attack. What happened to the crew and her parents is something that Erdthira has never learned. The man who found Erdthira was not a kind man and while not a true slave owner, he was not far from it. Erdthira grew up knowing little other than labor and work. She was never allowed outside the house - her father claimed it was because the sun would burn her fair skin. So, on the rare occasion when she was not confined to her room when he left, she would look out a small window and watch the small stretch of street in front of her home, longingly watching the people walk past and the other children playing.

Her father was in some type of export business. She did not know what, but over the years on several occasions, she would have accidents for which she was severely punished. Usually this would be be after touching some item she was not supposed to or dropping something. On one occasion, she was moving a box for her father and dropped the box. She heard the sound of breaking glass and then saw a cloud of gas arising from the box. The next thing she knew, she was awakening with her father standing over her screaming at her. The beating she received was severe, amazingly, every time that he hit her, she did not feel the the pain as she had previously. Ever since this incident, whenever she cut herself while cooking or moving something sharp, she was never injured as severely as she had been before.

Another accident which received the ire of her father was when she dropped a box which broke open. Within were a disgusting shriveled eye and hand. As she picked up the hand and eye to place them back in the box, she felt a jolt of magical energy. Not knowing what had happened, she attempted to throw the disgusting items away, but instead she felt compelled to push the eye into the back of her head and then squeeze the hand between hers until it also disappeared into her. Knowing the violent manner that her father reacted to any mistake, she quickly attempted to hide her mistake and put the box back together. She then began to wear clothes with long sleeves to cover her strangely longer arms and larger hands. Fortunately, she also became aware of everything around her. She became able to see when her father was behind her watching her. Eventually word came back from the purchaser of the eye and hand that they had not been in the box. Fortunately, Erdthira was able to avoid what would likely have been a nearly deadly beating by convincing her father that it must have been the shippers who had done this. With her yellow eyes and pale whitish skin, apparently her father simply thought that her large hands and long arms were another characteristic of her strange race.

At the age of 14, while her father was out, Erdthira found her father's journal and discovered for the first time how she came to be with him. She had never heard of Cheliax or even seen the sea which she lived near. Her father had never told her of these things and she had spent her entire life confined in the home.

Finding the journal caused Erdthira to wonder what else was out there. She longed to learn what this ship thing was which the journal described. She felt a longing, a need, to discover who she was and what else the world held.

Her time to learn this came shortly thereafter. One day her cruel father arrived home rather inebriated and decided it was time to teach her some new ways of serving him. He grabbed her and forced her onto his bed. Not knowing what to do and fearing for her life, as a reflex Erdthira reached out one of her long arms and grabbed a candleholder next to the bed and smashed his head. Her father fell to the floor, bleeding profusely from the side of his head. Realizing that if she were in the home when her father awoke, she would be in for the beating of a lifetime, and likely worse, Erdthira fled. She did not know, or care whether her father survived, all she cared about was escaping. She grabbed what she could hold, a dagger and some food, then she walked out of the door of the only place she had ever known in her life.

Once outside, Erdthira was awed at what the world held. But she was fearful of the people not knowing who would tell her father they had seen her. She also discovered that standing as tall, if not taller, than most of the men she met with her pale white skin reflecting the torchlit streets, the people she met looked at her as though she was a ghost or a monster. Fear once again overcame her and she quickly found a place to hide in a woodshed behind a large building. The next morning, she was awakened by a poking in her side and when she turned she saw a young boy looking at her. Simultaneously both she and the boy screamed which brought the boys father out with a spear. Seeing the man, Erdthira jumped up and fled, hardly even noticing the sunshine she was in for the first time in her life.

So began a slow and frequently painful period of her life. She learned the hard way several times that she appeared different from the others in the town. While they had mostly dark skin, hers was pale and almost white. While they had blue, brown or green eyes, hers were almost yellow in hue. And most importantly, once she had consumed the bread she had taken from home, she discovered that food was not free. When she became hungry, so she found a bakery and took some bread. As the baker chased her into the street with his knife, she learned the first of many real lessons - people protect what they consider theirs.

Having quickly learned that people viewed her with distrust, if not hatred, due to her appearance, she began to carefully watch people and see how they interacted. She learned that people got bread by giving the baker shiny pieces of metal. She also discovered that people would give you some of these shiny pieces of metal if you entertained them. By watching the movements of people, she learned to dance and eventually to sing which earned her enough to at least buy food.

Over the next few years, Erdthira grew stronger and learned much about the land and the city which she called home. She learned that she lived in the city of Bloodcove in a land called the Mwangi. She learned the best times and places to sing and dance to earn money. She also learned how to hide and disguise herself so that she would not cause the negative visceral reactions that she received when her skin and eyes were visible.

One thing that Erdthira found gave her great enjoyment was knowledge. While she had very limited resources, whenever she could she would get and read any books available. Whether these were purchased or acquired in less lawful manners was not of a great concern to her, she just had a need to read and learn. One thing she desired to know more about was what she was. It was apparent that few, if any, of the residents of Bloodcove had skin and eyes such as she did, she was sure that somewhere there were people like her. Eventually, she managed to find an old book about Cheliax which described the rise of the great nation and its worship of some deity named Aroden. Sadly, there was little in there about who she was although the book did mention a land to the north of Cheliax which was described as a land of shadows with pale skinned inhabitants. This land was called Nidal. Eventually she discovered a book about Nidal, but this book described a land of evil people who worshipped an evil deity of shadows. The book also gave more information about Cheliax by describing how the god Aroden had died and Cheliax had turned to the worship of evil devils. Thus, she learned that she likely was descendant of these shadow touched people from Nidal. While she was not particularly concerned about the morals of good and evil, Erdthira had no interest in living in a land dedicated to the worship of an evil deity, irrespective of whether it was a god of shadows or the devil himself.

Thus did Erdthira live for several years. Spending her days reading books, studying people, or participating in one of her favorite pastimes, swimming. While most of the people in Bloodcove struggled with their daily lives, the free willed Erdthira would frequently leave the city and wander the coast. While there she learned to swim and became a very good swimmer, her long arms and large hands made her extremely proficient. She learned to hunt and fish, although she knew she would never be able to hunt and fish enough to survive over a long period of time. However, after a few days on the beaches and in the woods, she would always return to Bloodcove to sing and dance for the weary to get enough money to once again fill her stomach.

Because she never had sufficient money to afford a true home, Erdthira spent her time living in hovels, in the sewers, and anywhere else in which she could escape notice. While living such, she discovered that many animals which others chased away simply stayed away from her. Especially poisonous snakes which took the lives of a number of her friends. In fact, she eventually became able to communicate with the snakes to some extent. One book she managed to steal referred to people who had a close relationship with nature to be druids. However, her ability to communicate with the snakes did not match what druids were capable of doing. Nonetheless, this ability enable her to find safety in even the most unusual places without having to worry about nature trying to kill her as it did others.

Shortly after turning 19, she was performing when she spotted her father watching from the crowd. While she had disguised herself as she usually did, the way he watched her made it apparent that he knew who she was. The look in his eyes was not that of a loving father, rather it was dire hatred combined with lust. Whether it was lust for blood, or something else, Erdthira did not wait to find out. As soon as she was capable, she fled and hid. Two days later, she found a ship bound for Port Peril. She was unsure what she would do once she reached Port Peril, but her powers had developed to the point where she could perform minor magical tricks and could enthrall audiences.

In Port Peril, she began to entertain as she had done for the years in Bloodcove. She also learned that the town was a pirate haven. Although unsure of the morals and safety that she would have among pirates, she soon discovered that the life of a pirate was something that she could partake in. It would mean living on the ocean she had so longingly watched for years and enjoyed swimming in. And it would mean not having to live from day to day sleeping under wharfs and in gutters. Although she knew that pirates had killed her family, she did not feel any true animosity toward pirates as she did not even know which pirates were responsible for her true parents deaths. In fact, her hatred for her father had grown to the point where she could imagine him as having killed her parents those many years ago as they lay exhausted on the beach clutching their young daughter.

With these thoughts in her head, Erdthira prepared for the next step in her life. Joining a pirate crew and sailing the seas to freedom.


This is Tirion's Application:

May I present Erdthira Raskin - Fetchling Bard(animal speaker)

Putting my rolls and info in a spoiler to shorten the post.

DM Calcifer:

Base Tiefling Ability Rolls:
3d100 ⇒ (16, 85, 85) = 186
-->You have oversized limbs, allowing you to use Large weapons without penalty.**Chosen**
-->Supernatural awareness grants you a +2 racial bonus on all Perception checks.
-->Duplicate 85 - rerolled below.

5 Creation Points:
25 Point Buy - 2 points
Additional Tiefling Roll - 2 points
2 skill points/level - 1 point

Additional Tiefling Rolls:
3d100 ⇒ (86, 100, 29) = 215
-->Your anatomy is slightly unusual, giving you a 15% chance to ignore critical hits made against you.
-->Roll on this table twice, ignoring any further rolls of 100.
-->You gain a +1 bonus on all Reflex saving throws.

Two Abilities from the 100: 2d100 ⇒ (2, 68) = 70
--> Extra sensory organ granting all around vision. **Chosen** I would prefer this be more of a magical all around vision/great peripheral vision as opposed to a strange eyestalk popping from the top of her head.
--> You gain damage reduction 2/cold iron. **Chosen**

Not sure how you want to handle the duplicate 85s, but here are the extra rolls:
Duplicated 85s reroll: 1d100 ⇒ 66
--> You can drink and gain nourishment from ash, cinders, dust, and sand.

Based upon a 25 point buy, my stats will be:

Str: 14 -- 5 points
Dex: 16 -- 5 points (+2 race)
Con: 14 -- 5 points
Int: 10 -- 0 points
Wis: 11 -- 3 points (-2 race)
Cha 17 -- 7 points (+2 race)

This character was created for another S&S campaign which is also pending. If these abilities are ok, I will modify her background to fit the stats and the other additional character creation changes. The big hands, all around vision, and damage resistance will be interesting to add in.


I have cleaned up by background and appearance. I think that my submission is just about finished.


Ok, for anyone who is wondering, this is what I have for submissions so far. I am sure that there are some dupes on here, but this is a fairly complete list. If I missed someone, PM me and I will try to correct it.
_____________________

Erdthira Raskin - Female Fetchling Bard(Animal Speaker)
LackofFocus - Alchemist(Surgeon)
Sirhan - Male Human Alchemist
Idonias Saltheart - Udine Fighter
Geoffrey "Jack" Whittaker - Half-Elf Fighter(Corsair)
Valk Grof'ker - Half-Orc Ranger(Falconer)
Whurly Deepforger - Male Dwarf Spirit Ranger
Gnarweiss Banderflash - Gnome Urban Ranger
Ursion Crispin - Sargavan (colonial) Human Ranger
Sharice - Urban Barbarian
Meroc "Mouse" Underrun - Halfling Ninja
Doreen Makgree - Female Gunslinger Aristocrat
Kurt Irving - Human Gunslinger (Buccaneer of the Black Powder/Musket Master)
Seijiro Hakamura - Rogue(pirate)
Doctor Bones - Rogue
Brennan Darkblade - half-elf rogue
Harter Denona - Male Human Bard(sea singer)
Lucia Rhitu - Human Summoner
Mr. Bingal La-Foom - Gnome Summoner
Vendarek Sartana - half-elf Summoner
Sylvestra Striana - Half Elf - Sea Witch
Alexi "Crocodile" Montague - Human Sorcerer (Rakshasa Bloodline)
Paige Bellerose - Human Hedge Witch
Calvin The Surgeon - Male Human Witch
Tarcyn Water-Born - Gnome Sorcerer(aquatic)
Cardan the Carver - Human Andoran Wood Elementalist
Turnip Head, an Undine Oracle of Besmara
Wispyr Windborne - Slyph Oracle of Wing
Soggy - Male Gnome Druid (Aquatic Druid)
Ajani Ihejirika - Vanara Druid
Nark Snarky - Goblin Druid (Shark Totem)
Tambo LeFranc - Human Dual-Cursed Juju Oracle
Helkrix Qi Baunt - Tiefling(Demon Spawn) Preacher (Inquisitor)


Ok, took forever to figure out what I wanted to submit.

May I present Erdthira Raskin. Female Fetchling Bard(Animal Speaker).