Not Burying for the Hour this time.
Hour of the Sandstorm
Random location Erasmus:1d9 ⇒ 7Canny Jackal, Examine Nothing Random location Yoon:1d9 ⇒ 6Dye Market, Examine Nothing Random location Athnul:1d9 ⇒ 9Festering Ulunat, Examine Commander Abdallah Random location Feiya:1d9 ⇒ 6Dye Market, Examine Nothing Random location Raheli:1d9 ⇒ 8Glass Pavilion, Examine Nothing Random location Drelm:1d9 ⇒ 4Golden Lake Examine, Nothing
Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Start of turn, reveal Tetisurah. Shuffle in Seaborne Trident +1. Reset
Erasmus wrote:
Hand: Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Balmberry Bush, Cloud Puff, Blessing of the Starsong, Angelstep, Wintervine, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 4 Discard: 5 Buried: 3
Notes:
Recharge Angelstep, Wintervine, Witchhunter's Sword, Balmberry Bush, Cloud Puff to add 7 to all checks
On the way to the Festering Ulunat, Erasmus saves Commander Abdallah from being pinned by a crumbling building. Then the beast Nissasmus emerges with strength of spirit, muscle and fur, drawing the mighty greatsword carving through undead, construct, and animal alike, gaining the respect of the naga, Zereletan in the process.
Erasmus wrote:
Hand: Angelstep, Seaborne Trident +1, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Cloud Puff, Balmberry Bush, Witchhunter's Sword, Bloody Mandrake,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 5 Discard: 11 Buried: 3
Notes:
On Yoon's turn, bury Angelstep to heal
Cards to heal:1d4 + 1 ⇒ (4) + 1 = 5Heal Blessing of Nivi Rhombodazzle, Blessing of Norgorber, Cauterize, Blessing of Wind and Waves, and Blessing of the Everbloom
Erasmus wrote:
Hand: Seaborne Trident +1, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Cloud Puff, Balmberry Bush, Witchhunter's Sword, Bloody Mandrake,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 6 Discard: 6 Buried: 4
Notes: Blessings Available
Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Festering Ulunat emptied and closed. Sun Falcon shuffled into Hourglass. Zereletan acquired
Commander Abdallah acquired from Random
Almost everyone moved from Sandstorm.
All checks against Ulunat are now at +2d12
Instead of discarding from the Hour Glass, bury Aspect of the Bull from discard and Lightning Bolt from Hand
Start of turn, recharge Balmberry Bush, Cloud Puff, Bloody Mandrake, and Wintervine to add 5 to all checks
Move to Vizier's Hill. Free explore and encounter Aghash
Reveal Seaborne Trident +1. Discard Blessing of Chaldira Zuzaristan. Combat 11+14:1d6 + 1d6 + 8 + 1d8 + 1 + 2d8 + 5 ⇒ (4) + (1) + 8 + (7) + 1 + (2, 6) + 5 = 34 Closing. Discard Blessing of Norgorber in Poison damage Closing Perception 6:1d6 + 5 + 5 ⇒ (5) + 5 + 5 = 15 Closed! Elder Sign goes into recovery from Vizier's Hill
End of turn examine cards:1d4 + 1 ⇒ (4) + 1 = 5 Location examined:1d3 ⇒ 2Dye Market
Dye Market Card 1: Khamsin Coat - BANISHED
Dye Market Card 2: Catching Cape - BANISHED
Dye Market Card 3: Frost Staff - BANISHED
Dye Market Card 4: Dance of the Dead - TRIGGER - Shuffle in Undead Monster into each Open location
Dye Market Card 5: Aghash - TRIGGER - Discard Sandstorm from the Hour Glass and Shuffle Sandstorm Erasmus Location:1d8 ⇒ 8Glass Pavilion: No cards to Examine Yoon Location:1d8 ⇒ 4Golden Lake: No cards to Examine Athnul Location:1d8 ⇒ 1Smoking DenExamine Ulunat 1, Random Undead Monster 2:1d2 ⇒ 2From Random: Mummy Feiya Location:1d8 ⇒ 1Smoking Den: Examine Mummy Raheli Location:1d8 ⇒ 2Surgery: No cards to Examine Drelm Location:1d8 ⇒ 4Golden Lake: No cards to Examine
Elder Sign Banished, no Divine at present
ErasmuNissa runs yet another pesky Aghash through with authority.
Erasmus wrote:
Hand: Seaborne Trident +1, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Shapechange, Cauterize, Blessing of the Starsong, Witchhunter's Sword, Hand of Glory,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger,
Deck: 5 Discard: 6 Buried: 3
Notes:
On Yoon's turn, Display Tetisurah. Discard Hand of Glory to Banish Cauterize
Shuffle in Cards:1d4 + 1 ⇒ (2) + 1 = 3Blessing of Chaldira Zuzaristan, Blessing of Nivi Rhombodazzle, and Sign of the Bridge shuffled in Recovery Cauterize Arcane 11:1d8 + 4 ⇒ (3) + 4 = 7Discarded
Erasmus wrote:
Hand: Seaborne Trident +1, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Blessing of the Starsong, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 8 Discard: 5 Buried: 3
Notes: Blessings available, Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Vizier's Hill Closed!
Dye Market: Banishes 1-3. 5 is on top, 4 (Dance of the Dead) is shuffled in with undead monster.
Smoking Den: Mummy on top. Ulunat is the second card.
Canny Jackal: Now has a random undead monster.
Hour Glass is all jacked with Sandstorms
Blessing Deck Discard
Hour of Anubis
Start of turn recharge Blessing of Nivi Rhombodazzle, Blessing of the Starsong, and Blessing of Norgorber to add 4 to all checks.
Reveal Tetisurah. Shuffle and Reset
Erasmus wrote:
Hand: Seaborne Trident +1, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Blessing of the Starsong, Huntsman's Greatsword +2, Tetisurah, Bloody Mandrake, Wintervine, Angelstep,
Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 6 Discard: 4 Buried: 0
Notes:
Free Explore and encounter Falto Diplomacy 10:1d8 + 1d6 + 10 + 4 ⇒ (7) + (3) + 10 + 4 = 24Acquired and Displayed! Discard Blessing of the Everbloom to explore and encounter Druid of the Hive Diplomacy 7:1d8 + 1d6 + 10 + 4 ⇒ (5) + (6) + 10 + 4 = 25Acquired and Displayed!
Discard Blessing of Chaldira Zuzaristan to explore and encounter Lightning Bolt Arcane 8:1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14Acquired
Discard Blessing of the Starsong to explore and encounter Steel Scorpion Stealth 10:1d8 + 1d6 + 10 + 4 ⇒ (8) + (4) + 10 + 4 = 26Banished!
Discard Blessing of Nivi Rhombodazzle to explore and encounter Baited Jewel Box Disable 6+7:1d8 + 1d6 + 7 + 4 ⇒ (4) + (5) + 7 + 4 = 20Banished and draw Hand of Glory
Takes a risk and discards Tetisurah to explore and encounter Aghash
Reveal Huntsman's Greatsword. Bury Hand of Glory to change Spirit Relatives to NISSA Combat 11+14:1d6 + 1d6 + 8 + 2d6 + 2 + 4 ⇒ (4) + (6) + 8 + (5, 4) + 2 + 4 = 33Banished, now to Close!
Summon and encounter Reta Bigbad Perfect! Fortitude Diplomacy 10:1d6 + 1d6 + 7 + 4 ⇒ (6) + (4) + 7 + 4 = 21Acquired and Displayed. That's 9 and all the Allies we need! Tooth and Hookah closed!
Banish Angelstep to Recovery Heal Number of Cards:1d4 + 1 ⇒ (4) + 1 = 5Shuffle in Blessing of Chaldira Zuzaristan, Tetisurah, Cauterize, Blessing of the Everbloom, and Blessing of the Starsong
I assume Yoon will Wayfinder to Dye Market on Erasmus' turn
End of turn examine random open location:1d6 ⇒ 5Canny Jackal Examine number of cards:1d4 + 1 ⇒ (3) + 1 = 4 Canny Jackal Card 1: Kohl of Uncanny Discernment, BANISHED Canny Jackal Card 2: Shattertouch Shotel +2, BANISHED Canny Jackal Card 3: Curse of Teeth and Fleas, BANISHED Canny Jackal Card 4: Scribe, BANISHED
Baylock's Spirit is saving souls left and right, while getting everyone past dangerous weaponry when and Aghash rears its ugly head. At that, Nissa takes hold of the familiar blade hacking the thing to pieces, and winning the fear and respect of a nearby goblin in a wedding dress.
Erasmus wrote:
Hand: Seaborne Trident +1, Blessing of the Everbloom, Blessing of Norgorber, Lightning Bolt, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Blessing of the Starsong, Balmberry Bush, Cloud Puff, Bloody Mandrake, Wintervine,
Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 7 Discard: 4 Buried: 1
Notes: Blessings Available
Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
We have enough Allies displayed!
Tooth and Hookah is closed!
Hour of Osiris
Start of turn, reveal Tetisurah. Shuffle in Aegis of Recovery and Cauterize. Reset.
Erasmus wrote:
Hand: Seaborne Trident +1, Huntsman's Greatsword +2, Cloud Puff, Bloody Mandrake, Aspect of the Tiger, Sign of the Bridge, Tetisurah, Blessing of Chaldira Zuzaristan, Blessing of Wind and Waves, Wintervine, Witchhunter's Sword,
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Start of turn, recharge Wintervine, Witchhunter's Sword,Cloud Puff, and Bloody Mandrake to add 5 to all checks
Start of turn encounter Conflagration. Disable 9+7:1d8 + 1d6 + 7 + 5 ⇒ (5) + (1) + 7 + 5 = 18Conflagration Banished!
Display Aspect of the Tiger
Free Explore and encounter Pyromaniac Mage Diplomacy 13:1d8 + 1d6 + 10 + 5 ⇒ (2) + (5) + 10 + 5 = 22Displayed next to Scenario!
Discard Blessing of Wind and Waves to explore and encounter Kalnaka
Reveal and Discard Huntsman's Greatsword +2 Combat 22:1d6 + 1 + 2d6 + 2 + 1d6 + 2 + 5 ⇒ (6) + 1 + (2, 6) + 2 + (2) + 2 + 5 = 26Banished!
Discard Sign of the Bridge to explore and encounter Mad Dog Marrn Diplomacy 9:1d8 + 1d6 + 10 + 5 ⇒ (7) + (5) + 10 + 5 = 27Displayed next to Scenario!
Discard Blessing of Chaldira Zuzaristan to explore and encounter Reed Snake Armor Constitution 10:1d6 + 5 ⇒ (4) + 5 = 9Banished
End of turn, Ulunat not encountered Examine Open Location:1d8 ⇒ 8Glass Pavilion Examined Cards:1d4 + 1 ⇒ (3) + 1 = 4
Glass Pavilion Card 1: Blessing of Nethys: BANISHED
Glass Pavilion Card 2: Speak with Dead: BANISHED
Glass Pavilion Card 3: Terhk Fourwinds Discard Aspect of the Bull to leave it on top.
Glass Pavilion Card 4: Blessing of the Ancients: BANISHED
The spirit Baylock comes to the fore after a very long hibernation and starts doing everything he can to help Erasmus save people from the devastating Ulunat
Erasmus wrote:
Hand: Seaborne Trident +1, Elder Sign, Aegis of Recovery, Angelstep, Cauterize, Blessing of Nivi Rhombodazzle, Tetisurah, Blessing of the Starsong, Blessing of Norgorber,
Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger,
Deck: 7 Discard: 5 Buried: 0
Notes:
On Yoon's turn:
Display Elder Sign at Vizier's Hill. Discard Aegis of Recovery to Banish Cauterize to Recovery Cards from Discard Shuffled in:1d4 + 1 ⇒ (2) + 1 = 3
Shuffle in Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, and Sign of the Bridge Recovery Cauterize Arcane 11:1d8 + 4 ⇒ (3) + 4 = 7Discard
Erasmus wrote:
Hand: Seaborne Trident +1, Angelstep, Blessing of Nivi Rhombodazzle, Tetisurah, Blessing of the Starsong, Blessing of Norgorber,
Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 10 Discard: 4 Buried: 0
"Notes: Blessings Available
Angelstep: Heal 1d4 + 1 local"
Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Elder Sign displayed at Vizier's Hill
2 of 9 Allies Displayed
1 Ally at the top of Glass Pavilion
Tooth and Hookah:
1 and 3 Displayed (Allies)
2 and 4 Banished
Glass Pavilion:
1,2, and 4 Banished
3 Examined (Top Deck Ally)
Spirit Relatives set to BAYLOCK
Tetisurah replaces Verdent Rager
Starting at Tooth and Hookah
Erasmus wrote:
Hand: Cauterize, Huntsman's Greatsword +2, Wintervine, Witchhunter's Sword, Aspect of the Tiger, Sign of the Bridge, Tetisurah, Aegis of Recovery, Blessing of Wind and Waves,
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hour of the Curse of the Ravenous
Display Curse of the Ravenous
Start of turn, recharge Bloody Mandrake to add 2 to all checks
Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Free Explore and Encounter Dark Stalker
Aspect of the Bull. Reveal Huntsman's Greatsword +2. Bury Wintervine to change Spirit Relatives to NISSA Combat 12+6:1d12 + 2 + 1d6 + 6 + 1d12 + 2d6 + 2 + 2 ⇒ (3) + 2 + (3) + 6 + (3) + (2, 6) + 2 + 2 = 2929-2=27. Still Banished
Discard Blessing of Chaldira Zuzaristan to explore and encounter Mace of Ruin Melee 11:1d12 + 2 + 1d6 + 6 + 2 ⇒ (8) + 2 + (4) + 6 + 2 = 22Acquired
Discard Blessing of Starsong to explore and encounter Alchemist's Shield Fortitude 6:1d12 + 2 + 1d6 + 6 ⇒ (11) + 2 + (6) + 6 = 25Acquired
Discard Mace of Ruin to banish Cauterize to Recovery Shuffle in cards:1d4 + 1 ⇒ (3) + 1 = 4Blessing of the Everbloom, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan and Blessing of the Starsong
Curse of the Ravenous:1d4 ⇒ 1Blessings. No Blessings in Discard! End of turn, Banish Alchemist's Shield to avoid encounter
Recovery Cauterize Arcane 11:1d8 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13Recharged thanks to the Mindscape!
Seeing more dangers coming his way, Erasmus takes Nissa's spirit on and lets his beastial self take over. He makes smooth work of a Dark Stalker. Nissasmus pulls a hefty hammer out from a set of tools and gets behind an Alchemical panel to avoid any debris or other foes.
Erasmus wrote:
Hand: Aegis of Recovery, Tetisurah, Scarab of Khepri, Huntsman's Greatsword +2, Cloud Puff, Blessing of Nivi Rhombodazzle, Witchhunter's Sword, Balmberry Bush, Angelstep,
Displayed: Spirit Relatives: NISSA, Elder Sign, Aspect of the Bull, Aspect of the Tiger, Shapechange, Curse of the Ravenous
Deck: 6 Discard: 2 Buried: 2
"Notes: Blessing Available
Cloud Puff: Ignore BYA/AYA at location
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Oblivion's Bridge: Banished 1. Acquired 2. Acquired and Banished 3
Balmberry Bush Available for Curse Removal (in addition to Drelm's Hand of the Honest Man)
Hour of the Curse of Fevered Dreams
Display Curse of Fevered Dreams.
Start of turn, recharge Scarab of Khepri and Angelstep to add 3 to all checks
Display Aspect of the Bull.
Give Silver Balladeer to Yoon
Free Explore and encounter Curse of Teeth and Fleas.
Aspect of the Bull Survival 10:1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (4) + (1) + 8 + (1) + 3 = 17Banished
Discard Blessing of the Everbloom to explore and encounter Will of Ahriman
Everbloom's bonus die. Wisdom 18:1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (5) + (5) + 8 + (3) + 3 = 24Banished
Discard Blessing of Nivi Rhombodazzle to explore and encounter Hungry Fog Perception 10:1d6 + 1d6 + 11 + 3 ⇒ (1) + (5) + 11 + 3 = 20Banished
Banish Pakesket to Banish Curse of Fevered Dreams, Athnul's Curse of Poisoning, Yoon's Curse of the Ravenous. and Drelm's Curse of the Mummy
Veldira goes to work disrupting curses, hungry fog and even the Will of Ahriman will Erasmus contends with acid and rolling spheres.
Erasmus wrote:
Hand: Shapechange, Seaborne Trident +1, Wintervine, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Blessing of the Starsong, Cauterize, Aspect of the Tiger, Bloody Mandrake,
Displayed: Spirit Relatives: VELDIRA, Elder Sign, Aspect of the Bull,
Deck: 8 Discard: 2 Buried: 1
Notes:
On Yoon's turn, display Shapechange and Aspect of the Tiger.
Erasmus wrote:
Hand: Seaborne Trident +1, Wintervine, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Blessing of the Starsong, Cauterize, Bloody Mandrake,
Displayed: Spirit Relatives: VELDIRA, Elder Sign, Aspect of the Bull, Aspect of the Tiger, Shapechange,
Deck: 8 Discard: 2 Buried: 1
Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Wintervine: +1d local Survival/Perception
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Banished Oblivion's Bridge 2-4
Banished Athnul's Curse of Poisoning, Yoon's Curse of the Ravenous. and Drelm's Curse of the Mummy
Gave Silver Balladeer to Yoon
Thanks for the love from eddiephlash. This turned into a more insane combo than I anticipated thanks to Tetisurah.
The Spirit Relatives also have had a significant impact on my play, that, my start of turn recharges, and the inherent post-roll ability has also made me able to make precision rolls for all the times I need to hit a range or have bad things happen.
Beyond a full stock of plants, I've added many blessings to give me more explores, and almost all my spells are Displays that hang out for most of the scenario. To take advantage of my monster turns, I've also invested in a few sources of self healing to keep my discarded blessings flowing.
Here's an example of my deck economy singing to the point where I'm recharging Blessings to power my start of turn pluses, then drawing those blessings in the reset to burn down a siege deck.
The last thing I'll say about this crazy build is that it evolved into a melee focused build thanks to the Nissa Spirit Relatives and the Huntsman's Greatsword +2, then taken over the top by Shapechange.
We are almost done with the Season and it's been a fun ride.
Hour of Curse of Poisoning
Display Curse of Poisoning
Start of turn, recharge Cauterize to add 2 to all checks
Display Elder Sign at location
Free Explore and Encounter Scarab of Khepri
Bury Blessing of Wind and Waves to change Spirit Relatives to VELDIRA Survival 10:1d6 + 1d6 + 8 + 2 ⇒ (6) + (5) + 8 + 2 = 21 Acquired!
Discard Sign of the Bridge to explore and encounter Ghoul
Reveal Seaborne Trident +1 Combat 11:1d6 + 1 + 1d8 + 1 + 2 ⇒ (3) + 1 + (7) + 1 + 2 = 14Banished
Discard Blessing of Nivi Rhombodazzle and encounter Embalming Fluid Intelligence 7:1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9Acquired!
Banish Balmberry Bush to Recovery.
Banish Curse of Poisoning and Heal Blessing of Nivi Rhombodazzle
End of turn, Banish Embalming Fluid to avoid Summoning
End of turn, reveal Aegis of Recovery to recharge Sign of the Bridge
Not seeing anything to fight right away Erasmus looks about the controls for something useful to help the plummeting pyramid. Nissa proves to be worthless in this regard and Veldira asserts herself at Erasmus' side. She quickly determines the use an quality of one of the strange scarabs and places it in Erasmus' possession, which triggers an ancient and debilitated ghoul to lurch at him. Erasmus makes easy work of it with his spear (not a worthy opponent for Nissa). Just then the whir of machinery portends some other creature coming through a mechanical door. Erasmus grabs a pot of embalming fluid and smashes it into the mechanism, keeping the creature stuck behind the door... for now. A wave of nausea almost takes him, but he slams some balmberries and continues the work.
Erasmus wrote:
Hand: Aspect of the Bull, Seaborne Trident +1, Scarab of Khepri, Pakesket, Aegis of Recovery, Angelstep, Cauterize, Blessing of the Everbloom, Blessing of Nivi Rhombodazzle, Cloud Puff,
Displayed: Spirit Relatives: VELDIRA, Elder Sign,
Deck: 12 Discard: 0 Buried: 1
Notes: Cloud Puff: Ignore BYA/AYA at location
Angelstep: Heal 1d4 + 1 local
Blessings Available
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Acquired 1 (Item 6). Banished 2. Acquired and Banished 3.
Hand: Cloud Puff, Seaborne Trident +1, Cauterize, Elder Sign, Aegis of Recovery, Balmberry Bush, Sign of the Bridge, Blessing of Wind and Waves, Blessing of Nivi Rhombodazzle,
Displayed: Spirit Relatives: NISSA,
Deck: 13 Discard: 0 Buried: 0
Notes: Cloud Puff: Ignore BYA/AYA at location
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Blessings Available
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
As soon as a turn is happening Elder Sign is displayed: Discard a card to evade a bane!
Upgrades
Remove Blessing 1 Blessing of Cayden Cailean and Blessing 1 Blessing of Milani.
Add Blessing 6 Blessing of the Starsong and Blessing 3 Blessing of Nivi Rhombodazzle
Blessing of the Starsong:
Traits
Divine
Desna
Powers
Discard this card to add 1 die to any check.
During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nivi Rhombodazzle:
Traits
Divine
Nivi Rhombodazzle
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2d6 to your check. If any d6 on this check is a 6, count it as 7.
Discard this card to explore your location. During this exploration, if you have the Gnome trait, add 1d4 to your checks.
After you play this card, if there are less than 5 cards in your deck, recharge this card instead of discarding it
Upgrade Preferences Blessing 6:1d1000 ⇒ 837 Blessing 6:1d1000 ⇒ 814 (since it looks like Drelm is leaving a 6 on the table)
Blessing 5:1d1000 ⇒ 221 (If I don't get 2 sixes)
Hour of Wadjet
Start of turn: Shapechange Strength, Dexterity, and Constitution skills are 1d12+2.
Start of turn: Lightning Storm Lightning Storm:1d4 ⇒ 33 Electricity Damage. Reload Hippopotamus Mud Elemental to reduce damage to 0
Start of turn: Recharge Blessing of the Everbloom and Blessing of Chaldira Zuzaristan to add 3 to all checks
Start of turn: Reveal Tetisurah. Shuffle and reset.
Erasmus wrote:
Hand: Canopic Wrap, Blessing of Wind and Waves, Balmberry Bush, Blessing of Norgorber, Speak with Dead, Huntsman's Greatsword +2, Aegis of Recovery, Tetisurah, Hippopotamus Mud Elemental, Angelstep, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign, Aspect of the Tiger,
Deck: 9 Discard: 2 Buried: 0
Notes:
Free Explore and Encounter Usij Ghul
Damage Type:1d6 ⇒ 5Fire, but the Tomb changes this to Cold BYA Alone Cold Damage:1d4 ⇒ 1 Tomb gives the Undead trait. Reveal Canopic Wrap to reduce damage to 0 Reveal Huntsman's Greatsword +2. Aspect of the Bull Combat 25:1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 1d12 + 3 ⇒ (10) + 2 + (1) + 7 + (4, 6) + 2 + (2) + 3 = 37Banished AYA Cold Damage:1d4 ⇒ 2 Tomb gives the Undead trait. Reveal Canopic Wrap to reduce damage to 0 Display Speak with Dead
Discard Blessing of Wind and Waves to explore and encounter Lottery Urn Speak with Dead Wisdom 6:1d6 + 2 + 1d6 + 3 ⇒ (4) + 2 + (3) + 3 = 12Acquired
Discard Blessing of Norgorber to explore and encounter Symbol of Pain Speak with Dead Wisdom 9:1d6 + 2 + 1d6 + 3 ⇒ (6) + 2 + (2) + 3 = 13Acquired
End of turn, reveal Aegis of Recovery to randomly recharge Blessing of Wind and Waves End of Turn Damage Type:1d6 ⇒ 5 Fire Damage:1d4 ⇒ 4 Reload Hippopotamus Mud Elemental to reduce damage to 0 On Reset, recharge Canopic Wrap
Nissa kills an already dead Usij Ghul with ferocity and shakes of all the lightning and cold enveloping Erasmus. Erasmus then has a conversation with the fully dead ghul to unlock the secrets of this Tomb. The Mud Hippo continues to shield Erasmus from the freezing temperatures all around him.
Erasmus wrote:
Hand: Blessing of Milani, Symbol of Pain, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan, Lottery Urn, Huntsman's Greatsword +2, Aegis of Recovery, Tetisurah, Hippopotamus Mud Elemental, Angelstep, Witchhunter's Sword, Balmberry Bush,
Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign, Aspect of the Tiger, Speak with Dead,
Deck: 8 Discard: 3 Buried: 0
"Notes: Display Symbol of Pain on Drelm's turn
Blessings Available
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
On Drelm's turn, display Shapechange
Hour of the Elements
Start of turn, Shapechange: Handsize is 10.
Start of turn, recharge Wintervine, Cloud Puff, Bloody Mandrake, and Balmberry Bush to add 5 to all checks.
Move to Chisisek's Tomb
Display Elder Sign at Chisisek's Tomb
Free Explore and Encounter Guardian Thunderbirds BYA Electricity turned to Cold Damage:1d4 ⇒ 1
Recharge Aegis of Recovery to reduce all Cold Damage to 0
Reveal Huntsman's Greatsword +2. Aspect of the Bull Combat 22:1d6 + 1d6 + 7 + 2d6 + 2 + 1d6 + 5 ⇒ (3) + (3) + 7 + (5, 6) + 2 + (5) + 5 = 36Banished!
Discard Blessing of Cayden Cailean to explore and encounter Blessing of Bastet Divine 6:1d4 + 5 ⇒ (2) + 5 = 7Acquired
Discard Blessing of Bastet to Examine and encounter Lightning Storm.
Lightning Storm displayed at Chisisek's Tomb.
End of Turn Damage Type:1d6 ⇒ 2 Acid Damage:1d4 ⇒ 2 Reload Hippopotamus Mud Elemental to reduce Acid damage to 0
Nissa hears of undead Thunderbirds flying around Chisisk's Tomb and can't resist drawing Erasmus' blade. She makes short work of the creatures as Erasmus' body grows and contorts into a new shape, distracting him from the oncoming storm. He gets ready to hide underneath his Hippopotamus Mud Elemental.
Erasmus wrote:
Hand: Blessing of the Everbloom, Aspect of the Tiger, Angelstep, Witchhunter's Sword, Seaborne Trident +1, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Tetisurah, Blessing of Chaldira Zuzaristan, Cauterize,
Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign,
Deck: 9 Discard: 4 Buried: 0
Notes: Aspect of the Tiger during Drelm's turn.
Blessing Available
Angelstep: Heal 1d4 + 1 local
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
On Yoon's Turn, Banish Cauterize to Recovery. Discard Seaborne Trident +1.
Shuffle Cards back into deck:1d4 + 1 ⇒ (3) + 1 = 4 Shuffle Blessing of Cayden Cailean, Blessing of Milani, Blessing of Wind and Waves, and Blessing of Bastet into deck.
Hand: Blessing of the Everbloom, Aspect of the Tiger, Angelstep, Witchhunter's Sword, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Tetisurah, Blessing of Chaldira Zuzaristan,
Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign,
Deck: 13 Discard: 2 Buried: 0
Notes: Aspect of the Tiger during Drelm's turn.
Blessings Available
Angelstep: Heal 1d4 + 1 local
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Recharge Mummified Cat to examine Druid of the Storm
End of Turn, reveal Aegis of Recovery to randomly recharge Blessing of NorgorberAcid End of turn Damage Type:1d6 ⇒ 2 Acid Damage:1d4 ⇒ 4 Top Deck Hippopotamus Mud Elemental to reduce damage by 4
Recharge Canopic Wrap on Reset
Niss-asmus, takes the reigns at last, grabbing a protective wrap, then slice through a bothersome swarm of scarabs. A real enemy is surely around the corner...sadly only a storm druid awaits.
Displayed: Spirit Relatives: NISSA, Aspect of the Bull,
Deck: 11 Discard: 2 Buried: 0
"Notes: Shapechange during Drelm's turn.
Blessing Available
Elder Sign if a location wants some evasion powers!
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Cloud Puff: Ignore BYA/AYA at location
Wintervine: +1d local Survival/Perception"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hour of Nethys
Start of turn, recharge Witchhunter's Sword and Angelstep to add 3 to all checks.
Display Aspect of the Bull
Free Explore and encounter Mummified Cat Aspect of the Bull Wisdom 6:1d6 + 2 + 1d6 + 3 ⇒ (5) + 2 + (5) + 3 = 15Acquired
Discard Blessing of Norgorber to explore and encounter Killing Box Discard Blessing of Chaldira Zuzaristan Perception 13:1d6 + 5 + 2d6 + 3 ⇒ (3) + 5 + (6, 1) + 3 = 18Banished
Discard Blessing of Wind and Waves to explore and encounter Speak with Dead Wisdom 6:1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11Acquired
End of turn, reveal Aegis of Recovery to randomly recharge Blessing of Chaldira Zuzaristan Random Damage Type:1d6 ⇒ 6 Fire Damage:1d4 ⇒ 1 Top Deck Hippopotamus Mud Elemental to reduce damage by 4
Astride the noble Hippopotamus Mud Elemental, Erasmus collects a few odds and ends and was able to wisely avoid another Killing Box. Nissa rides Erasmus looking for fights but is only disappointed...for now.
Erasmus wrote:
Hand: Aegis of Recovery, Bloody Mandrake, Mummified Cat, Cauterize, Speak with Dead, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Blessing of Milani, Balmberry Bush,
Displayed: Spirit Relatives: NISSA, Aspect of the Bull,
Deck: 13 Discard: 2 Buried: 0
"Notes: Blessing Available
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Spirit Relatives: Nissa Tetisurah replaces Verdant Rager Hippopotamus Mud Elemental replaces Sign of the Bridge Favored Card: Ally
Starting at Sculptors Lair
Erasmus wrote:
Hand: Aegis of Recovery, Blessing of Wind and Waves, Aspect of the Bull, Cauterize, Witchhunter's Sword, Blessing of Norgorber, Hippopotamus Mud Elemental, Angelstep, Blessing of Chaldira Zuzaristan,
Displayed: Spirit Relatives: NISSA,
Deck: 13 Discard: 0 Buried: 0
"Notes: Blessings Available
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hour of the Sun Falcon
Banish hour and draw Blessing of the Ancients
Back to the Hour of the Ancients
Start of turn, recharge Venomous Heavy Crossbow +2 and Sistrum of Bastet to add 3 to all checks Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2. Start of turn, reveal Tetisurah. Shuffle in Aegis of Recovery and reset
Erasmus wrote:
Hand: Blessing of the Ancients 2, Blessing of the Ancients 1, Blessing of the Everbloom, Huntsman's Greatsword +2, Aegis of Recovery, Seaborne Trident +1, Tetisurah, Sign of the Bridge, Bloody Mandrake, Angelstep, Wintervine,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 7 Discard: 7 Buried: 2
Notes:
Move to Stonework Passages
Acrobatics 7:1d12 + 5 + 3 ⇒ (7) + 5 + 3 = 15
Free Explore and encounter Killing Box Aspect of the the Bull Perception 13:1d6 + 5 + 1d6 + 3 ⇒ (1) + 5 + (6) + 3 = 15Banished
Recharge Blessing of the Ancients 1 to examine and encounter Blessing of Maat Fortitude 10:1d12 + 2 + 1d6 + 6 + 3 ⇒ (8) + 2 + (2) + 6 + 3 = 21Acquired
Recharge Blessing of the Ancients 2 to examine and encounter Striking Wing Scimitar Melee 12:1d12 + 2 + 1d6 + 7 + 3 ⇒ (10) + 2 + (1) + 7 + 3 = 23Acquired
Discard Sign of the Bridge to explore and encounter Clawhand Shield Fortitude 6:1d12 + 2 + 1d6 + 6 + 3 ⇒ (11) + 2 + (3) + 6 + 3 = 25Acquired
Banish Angelstep to Recovery Heal Cards:1d4 + 1 ⇒ (3) + 1 = 4 Shuffle in Cauterize, Pakesket, Blessing of the Everbloom, and Blessing of Wind and Waves
End of turn, Attempt to Close Bury Clawhand Shield to change Spirit Relatives to VELDIRA. Reveal Seaborne Trident +1 Survival 6+6:1d6 + 1d6 + 8 + 3 ⇒ (2) + (1) + 8 + 3 = 14 Summon and encounter Sepid BYA Acrobatics 12:1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10 Discard Blessing of Maat to add 3 and succeed Recharge Drelm's Blessing of the Ancients Divine 18:1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (3) + (1) + 8 + (3) + 3 = 18Dead on! Closed On closing Examine: Elemental Trenches Card 1: Baited Jewel Box. Shuffle in Seaborne Trident +1
End of Turn Aegis of Recovery: Randomly recharge Tarworks Master
Erasmus has the instincts and presence of mind to leap into the passages and brush aside a killing box. He finds an unfortunate Caravan Raider that falls to his beastly blade. The newly dead man had some reasonable weapons and armor that Erasmus happily grabs.
Sepid thought to make another fight of it. Veldira had other ideas and repelled his spirit from the passages. Sepid will not return.
Erasmus wrote:
Hand: Blessing of the Everbloom, Blessing of the Ancients 1, Sistrum of Bastet, Huntsman's Greatsword +2, Aegis of Recovery, Striking Wing Scimitar, Tetisurah, Blessing of Wind and Waves, Cloud Puff, Bloody Mandrake, Wintervine,
Displayed: Spirit Relatives: VELDIRA, Aspect of the Tiger, Shapechange, Aspect of the Bull,
Deck: 10 Discard: 6 Buried: 3
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Wintervine: +1d local Survival/Perception"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Stonework Passages Closed!
Stonework Passages: Banished 1-2. Acquired 3-5
Acquired Blessing of the Ancients from Random
Recharged Drelm's Blessing of the Ancients
Examined Elemental Trenches 1: Baited Jewel Box, Seaborne Trident +1 shuffled in.
Off Turn, banish Find Traps. Display Aspect of the Bull on Drelm's Turn
Hour of Anubis
Start of Turn, reveal Tetisurah. Shuffle in Aegis of Recovery and Seaborne Trident + 1. Reset.
Erasmus wrote:
Hand: Cloud Puff, Sign of the Bridge, Blessing of Chaldira Zuzaristan, Bloody Mandrake, Angelstep, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Balmberry Bush, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 6 Discard: 6 Buried: 2
Notes:
Start of Turn, recharge Cloud Puff, Bloody Mandrake, Angelstep, Balmberry Bush, and Witchhunter's Sword to add 6 to all checks
Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Move to Garden of Symmetry Acrobatics 7:1d12 + 5 + 6 ⇒ (9) + 5 + 6 = 20
Free Explore and encounter The Evil Eye Aspect of the Bull Stealth 6+12:1d12 + 5 + 1d12 + 6 ⇒ (9) + 5 + (7) + 6 = 27 2 odd results. Recharge Blessing of Chaldira Zuzaristan and Huntsman's Greatsword +2
Discard Sign of the Bridge to Explore and encounter Blessing of the Ancients Divine 3:1d4 + 6 ⇒ (3) + 6 = 9 1 odd result. Recharge Blessing of the Ancients
Discard Hippopotamus Mud Elemental to explore and encounter Elemental Brass Mail Constitution 12:1d12 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Erasmus wrote:
Hand: Elemental Brass Mail, Aegis of Recovery, Cauterize, Venomous Heavy Crossbow +2, Sistrum of Bastet, Seaborne Trident +1, Tetisurah, Angelstep, Wintervine,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 8 Discard: 8 Buried: 2
Notes:
On Yoon's turn, banish Cauterize to Recovery. Discard Elemental Brass Mail
Shuffle in Cards:1d4 + 1 ⇒ (2) + 1 = 3 Blessing of the Everbloom, Sign of the Bridge, and Blessing of Milani Arcane 11:1d8 + 3 ⇒ (5) + 3 = 8Discarded
Part bull, part tiger, part whatever creature he needs to be Erasmus leaps into the Garden ready to tear apart anything that gets in his way. He's slowed down be needing to slink past a devastating Evil Eye. A set of armor seems to fit his ever changing form.
Erasmus wrote:
Hand: Aegis of Recovery, Venomous Heavy Crossbow +2, Sistrum of Bastet, Seaborne Trident +1, Tetisurah, Angelstep, Wintervine,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 11 Discard: 7 Buried: 2
"Notes: Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hand: Seaborne Trident +1, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Witchhunter's Sword, Aegis of Recovery, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Find Traps,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 9 Discard: 6 Buried: 2
"Notes: Display Aspect of the Bull on Drelm's Turn
Find Traps available to add 2 dice to barrier
Blessing Available"
Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Start of turn, reveal Tetisurah. Shuffle in Cauterize, Aegis of Recovery, and Seaborne Trident +1. Reset
Erasmus wrote:
Hand: Blessing of the Everbloom, Blessing of Cayden Cailean, Sign of the Bridge, Blessing of Wind and Waves, Angelstep, Huntsman's Greatsword +2, Tetisurah, Pakesket, Bloody Mandrake, Wintervine,
Displayed: Spirit Relatives: BALSAMO, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 9 Discard: 1 Buried: 1
Notes:
Start of turn, recharge Angelstep, Bloody Mandrake, Wintervine to add 4 to all checks
Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Discard Blessing of the Everbloom to explore and encounter Sun Falcon Reveal Huntsman's Greatsword Combat 11:1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (9) + 2 + (1) + 7 + (2, 3) + 2 + 4 = 30 Sun Falcon shuffled into Hourglass
Discard Sign of the Bridge to explore and encounter Sigil Combination Arcane 7:1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14 Display Sigil Combination at Sculptors Lair Recharge Sign of the Bridge
On closing draw (Undead or Elemental): Hippopotamus Mud Elemental
Nissa took on the shape of the beast and fought Sun Falcon and Warrior Dolls with equal fervor. Meanwhile Erasmus disarmed traps, worked out the Sigil combination, then found more allies and trinkets.
Erasmus wrote:
Hand: Spellbottle, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Witchhunter's Sword, Aegis of Recovery, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Find Traps,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 10 Discard: 6 Buried: 1
"Notes: Display Aspect of the Bull on Drelm's Turn
Find Traps available to add 2 dice to barrier
Blessing Available"
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Sculptors Lair Closed with Sigil Displayed
Sun Falcon Shuffled into Hourglass
Drew Hippopotamus Mud Elemental from random
Sculptors Lair Acquired: 5-7
Hour of Bastet continues
Start of turn, choose Weapon. Examine Venomous Heavy Crossbow +2 and draw it.
Start of turn, recharge Bloody Mandrake, Balmberry Bush, and Angelstep to add 4 to all checks
End of turn, reveal Aegis of Recovery to recharge Blessing of Chaldira Zuzaristan
Frustrated by Balsamo's overthinking, Nissa takes over and brings the Graven Guardian down.
Erasmus wrote:
Hand: Wintervine, Blessing of Cayden Cailean, Shapechange, Blessing of Wind and Waves, Seaborne Trident +1, Huntsman's Greatsword +2, Tetisurah, Cauterize, Aegis of Recovery,
Displayed: Spirit Relatives: BALSAMO, Aspect of the Tiger, Elder Sign,
Deck: 11 Discard: 1 Buried: 1
"Notes: Will use Shapechange on Drelm's turn.
Blessing Available
Wintervine: +1d local Survival/Perception"
Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Drew Alter of Riddles 3
Sculptor's Lair: Banish 1-3
Start out at Alter of Riddles
Tetisurah replaces Verdant Rager
Pakesket replaces Blessing of Norgerber
Spirit Relatives: BALSAMO
Erasmus wrote:
Hand: Blessing of Milani, Blessing of Chaldira Zuzaristan, Bloody Mandrake, Balmberry Bush, Seaborne Trident +1, Aspect of the Tiger, Angelstep, Elder Sign, Aegis of Recovery,
Displayed: Spirit Relatives: BALSAMO,
Deck: 13 Discard: 0 Buried: 0
"Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Upgrades
Replacing Blessing 0 Blessing of Gozreh with Blessing 6 Blessing of Wind and Waves
Blessing of Wind and Waves:
Traits
Divine
Gozreh
Powers
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Display this card next to a location. While displayed, add 2 dice to checks to close this location. When this location is closed, recharge this card and a random card from your discard pile.
After you play this card, if the top card of the blessings discard pile has the Gozreh trait, you may examine the top card of up to 2 location decks.
Replacing Armor 3 Reed Snake Armor with Armor 5 Aegis of Recovery
Aegis of Recovery:
Traits
Light Armor
Magic
Powers
At the end of your turn, reveal this card to recharge a random card from your discard pile.
Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.
Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.
If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.
Hour of Ptah
Start of turn, recharge Blessing of Chaldira Zuzaristan and Blessing of Cayden Cailean to add 3 to all checks Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2 Start of turn, Reveal Tetisurah. Shuffle Deck and Reset
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 5 Discard: 5 Buried: 1
Move to Ruined Temple
Strength 6:1d12 + 2 + 1d6 + 7 + 3 ⇒ (5) + 2 + (4) + 7 + 3 = 21 Free explore and encounter Burning Child Bury Athnul's Blessing of the Pallid Princess Charisma 10:1d8 + 2 + 2d8 + 3 ⇒ (2) + 2 + (3, 3) + 3 = 13 Fire Damage:1d4 ⇒ 1Reveal Blessing of Milani to reduce damage to 0. Burning Child Banished
Bury Blessing of Cayden Cailean to explore and encounter Thundercloud of Set Reveal and Recharge Fate Blade Combat 21:1d12 + 2 + 1d6 + 7 + 2d4 + 1 ⇒ (3) + 2 + (2) + 7 + (2, 3) + 1 = 20 Bury Wintervine Combat 21:20 + 1d4 ⇒ 20 + (2) = 22 Bury Blessing of Milani to Close On Close: Draw a random Blessing - Blessing of the Ancients
End of Turn, Freed Soul recharges Blessing of Gozreh
The ErasmaNissa Beast climbs the tower to the very top. There he finds Athnul confronted by the Burning Child he pursued earlier. Athnul is trying to to use soothing words to keep it from fleeing again. Erasmus approaches slowly, keeping the beast inside that wants desperately to hunt, and embraces the burning child holding it close to his Reed Snake Armor until it stops its terrorized shrieking and dissipates into ash.
Another Thundercloud of Set seeks to rain on Erasmus' parade. Nissa leaps into action throwing the Fate Blade with the fatal speed of a bullet Nissa takes control of Erasmus' legs and sprints at the elemental monstrosity, driving the knife further into whatever week spots she can find. Finally the the creature is still and a quiet hangs over this part of the tower.
Erasmus wrote:
Hand: Blessing of the Ancients, Tetisurah, Blessing of Chaldira Zuzaristan, Huntsman's Greatsword +2, Reed Snake Armor, Sign of the Bridge, Fate Blade, Blessing of the Everbloom, Bloody Mandrake, Witchhunter's Sword, Angelstep, Balmberry Bush, Cloud Puff,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 3 Discard: 4 Buried: 4
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Ruined Temple Closed.
Buried Athnul's Blessing of the Pallid Princess.
Drew Blessing of the Ancients from Random
Hour of Isis
Start of turn, reveal Tetisurah. Shuffle in Reed Snake Armor. Reset, note that all Plant cards are revealed and kept in hand and my handsize is still 10 from Shapechange.
Erasmus wrote:
Hand: Seaborne Trident +1, Tetisurah, Huntsman's Greatsword +2, Blessing of Milani, Reed Snake Armor, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Wintervine, Cauterize, Cloud Puff, Stone Weasel, Angelstep, Bloody Mandrake, Balmberry Bush, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 1 Discard: 4 Buried: 0
Notes:
Start of turn, recharge Cloud Puff, Angelstep, Bloody Mandrake, Balmberry Bush, Wintervine, and Witchhunter's Sword to add 7 to all checks
Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.Handsize back to 8
Banish Cauterize to Recovery. Discard Seaborne Trident +1 Shuffle in chosen cards:1d4 + 1 ⇒ (1) + 1 = 2 Shuffle in Blessing of the Everbloom and Sign of the Bridge
Move to Hall of the Crocodile Kings Strength 6:1d12 + 2 + 1d6 + 7 + 7 ⇒ (8) + 2 + (3) + 7 + 7 = 27
Erasmus becomes lean and muscular, wolfish. Nissa howls from within and together they scramble up the outside of the tower, grabbing a drink along the way (shapechanging is thirsty work). On the next level, the Mockery of Ra falls into the Acid Pool after a few deft slices of Erasmus' Greatsword. Next!
Erasmus wrote:
Hand: Bloody Mandrake, Tetisurah, Fate Blade, Angelstep, Reed Snake Armor, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Witchhunter's Sword,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 8 Discard: 5 Buried: 1
"Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hall of the Crocodile Kings: 1 Acquired.
Hall of the Crocodile Kings Closed
Drew Fate Blade from Random
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 7 Discard: 4 Buried: 0
"Notes: Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hour of Ptah
Start of turn Recharge Blessing of Milani, Blessing of Cayden Cailean, and Blessing of Chaldira Zuzaristan to add 3 to all checks Start of turn, set hand size to 10
Move to Scorched Obelisk and free explore and encounter Pard Wisdom 7:1d6 + 2 + 3 ⇒ (3) + 2 + 3 = 8
Discard Pard to Examine the top card of Ruined Temple: Ruined Temple Card 1: Meehr Zet
As Erasmus gets used to his size a curious creature joins him in his travels. Erasmus rests a beat and gets ready to sprint up the tower.
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 5 Discard: 4 Buried: 0
"Notes: Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
On Athnul's turn, discard Blessing of Everbloom. On Drelm's turn, display Aspect of the Tiger.
Hour of Wadjet
Start of turn, reveal Tetisurah. Shuffle deck, and Rest
Erasmus wrote:
Hand: Sign of the Bridge, Blessing of Gozreh, Aspect of the Bull, Witchhunter's Sword, Huntsman's Greatsword +2, Cauterize, Tetisurah, Freed Soul, Angelstep, Cloud Puff, Balmberry Bush, Wintervine,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger,
Deck: 8 Discard: 1 Buried: 0
Start of turn, recharge Witchhunter's Sword, Angelstep, Cloud Puff, and Wintervine to add 5 to all checks
Display Aspect of the Bull
Free Explore and Encounter Burning Child Reveal Huntsman's Greatsword +2. Aspect of the Bull Combat 16:1d6 + 1d6 + 7 + 1d6 + 2d6 + 2 + 5 ⇒ (1) + (6) + 7 + (5) + (4, 5) + 2 + 5 = 35 Shuffle Burning Child into random other open location:1d5 ⇒ 1 Burning Child Shuffled into Ruined Temple
Discard Blessing of Gozreh to Explore and encounter Stone Weasel Wisdom 6:1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8Acquired
Discard Sign of the Bridge to Explore and encounter Thundercloud of Set Reveal Huntsman's Greatsword +2. Combat 21:1d6 + 1d6 + 7 + 2d6 + 2 + 5 ⇒ (3) + (4) + 7 + (1, 4) + 2 + 5 = 26 Defeated. Recharge Hand
Closing Display Stone Skin from Raheli to reduce Acid Damage and close Sulfur Pits without getting cursed
Erasmus wrote:
Hand: Seaborne Trident +1, Reed Snake Armor, Bloody Mandrake, Blessing of Milani, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan, Elder Sign, Shapechange,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull,
Deck: 10 Discard: 3 Buried: 0
Notes: Blessings Available
On Yoon's turn, display Elder Sign at Scorched Obelisk. If someone doesn't have the trait to handle the henchman, it can now be evaded.
On Yoon's turn display Shapechange...it has begun.
Erasmus-Nissa, fully melded together body and spirit, charge into battle with the ferocity of a bull and the instincts of a tiger. A burning child flees in whatever the undead equivalent of terror is. The power of the earth and wilds swirls around Erasmus, and even critters like the Stone Weasel follows in their wake.
Finally the Thundercloud of Set forms in front of ErasNissa. Jaw set, they tear into the elemental guardian with a storm-like fury. It dissolves into the sulfur pools around it, splashing Erasmus. Fortunately, a little bit of Raheli's magic kept him safe from harm.
This challenge done, Erasmus takes a moment to prepare an Elder Sign. While doing so, he appears to grow in size becoming almost giant-like. The next battle is coming .
Erasmus wrote:
Hand: Seaborne Trident +1, Reed Snake Armor, Bloody Mandrake, Blessing of Milani, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan,
Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 10 Discard: 3 Buried: 0
Notes: Blessings Available
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Used Raheli's Stone Skin
Sulfur Pits 1, Burning Child shuffled into Ruined Temple
Acquired Sulfur Pits 2
Closed Sulfur Pits
Displayed Elder Sign on Scorched Obelisk (discard a card to evade a bane)
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Rebuilding Deck
Replace Item 2 Salvation Cactus with Item 4 Balmberry Bush
Balmberry Bush:
Traits
Plant
Alchemical
Powers
Bury or banish this card to allow each character at your location to banish a card displayed next to her deck that is a scourge or has the Curse trait, then shuffle 1 random card from her discard pile into her deck. After the check, you may succeed at a Craft 8 or Survival 7 check to recharge this card instead.
While you reset your hand, reveal any number of cards that have the Plant trait to treat your hand size as 1 higher per card revealed.
Upgrades
Adding Spell 6 Shapechange to new spell slot.
Shapechange:
Traits
Magic
Arcane
Divine
Powers
Display. While displayed:
At the start of your turn, choose 1. Until the start of your next turn:
Your Strength, Dexterity, and Constitution skills are 1d12+2.
Your hand size is 3.
Your hand size is 7.
Your hand size is 10.
At the end of the scenario, banish; if proficient, discard instead.
Replacing Blessing 4 Sign of the Patriarch with Blessing 5 Sign of the Bridge
Sign of the Bridge:
Traits
Sign
Powers
Discard this card to add 1 die to any check. If the check is against a barrier, recharge this card instead.
Discard this card to explore your location. If you encounter a barrier, recharge this card instead.
When you play this card, you may reveal another blessing that has the Sign trait to treat this card as if it has that card's powers.
Upgrade Preferences We may have tentatively agreed to take priority on the one we ourselves pick. Either way, providing a roll for the Spell 6 I drew Spell 6:1d1000 ⇒ 965 Blessing 6:1d1000 ⇒ 498 Armor 6, I would be taking an Armor 5 so I yield to anyone actually taking a 6:1d1000 ⇒ 986 Blessing 5:1d1000 ⇒ 298
Start of turn, recharge Cloud Puff, Angelstep, Witchhunter's Sword, and Wintervine to add 5 to all checks.
Free explore and encounter AKVAN!. Aspect of the Bull in Effect for this encounter BYA Wisdom 9:1d6 + 1d6 + 8 + 1d6 + 5 ⇒ (1) + (6) + 8 + (4) + 5 = 24 Athnul encounters and evades Sepid Bury Blessing of Cayden Cailean to change Spirit Relatives to NISSA. Reveal and Discard Huntsman's Greatsword +2. Discard Blessing of Chaldira Zuzaristan Combat 35:1d6 + 1d6 + 7 + 1d6 + 2d6 + 2 + 1d6 + 2 + 2d6 + 5 ⇒ (5) + (5) + 7 + (3) + (2, 2) + 2 + (3) + 2 + (5, 6) + 5 = 47 We win!
Akvan tries to put Erasmus into a mental fog, but Veldira is not having. She slaps Erasmus awake with her ghostly hand. Athnul is expertly leading Sepid away, giving Erasmus the chance he needs. Nissa leaps into his hand and arm, raising the greatsword in challenge of the outsider. The Five-Pointed Sun shines all around Erasmus and Nissa as they charge Akvan.
Erasmus slams the sword down on Akvan and feels a satisfying impact before blacking out.
Nissa takes over and butchers the misbegotten creature
Shortly after he awakes to the party gathered around him. He's soaked with blood and only pieces remain of Akvan. Did we win? Erasmus coughs.
Assuming Athnul evades Sepid
Hour of Maat
Start of Turn, recharge Blessing of Chaldira Zuzaristan, Sign of the Patriarch, and Blessing of the Everbloom to add 4 to all checks.
Reveal Tetisurah and Shuffle Deck. Reset
Erasmus wrote:
Hand: Blessing of Milani, Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Sign of the Patriarch, Alchemist's Kit, Tetisurah, Huntsman's Greatsword +2, Witchhunter's Sword, Angelstep, Wintervine, Cloud Puff,
Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 1 Discard: 3 Buried: 3
Notes:
Discard Blessing of the Everbloom to explore and encounter Dance of the Dead Blessing of the Everbloom Dexterity 10:1d8 + 1d8 + 4 ⇒ (5) + (6) + 4 = 15Displayed!
Discard Tetisurah to Explore and Encounter Mummy Reveal Huntsman's Greatsword +2 Combat 21:1d6 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (3) + (6) + 7 + (5, 4) + 2 + 4 = 31 Dance of the Dead: Shuffle a random item into an open location:1d8 ⇒ 3Hall of Winged Chaos
Banish Angelstep to Recovery to heal Heal Cards:1d4 + 1 ⇒ (3) + 1 = 4 Shuffle in Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, and Cauterize
Freed Soul: End of turn, recharge Blessing of Milani
Nissa does her dance of death with the Greatsword, while Erasmus dances with the dead. Veldira finally calms things down and restore Erasmus with herbs.
Erasmus wrote:
Hand: Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Blessing of Milani, Cloud Puff, Angelstep, Huntsman's Greatsword +2, Cauterize, Witchhunter's Sword, Wintervine,
Displayed: Spirit Relatives: VELDIRA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 1 Discard: 3 Buried: 4
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Dance of the Dead is Displayed, Random Item shuffled into Hall of Winged Chaos
Banished Siege Deck 2,4-7
Remain Siege Deck: Order {8-10, 1}
Bring it home!
Off turn: Discard Blessing of Milani. On Drelm's turn, Display Aspect of the Tiger.
Hour of Bastet
Start of turn, reveal Tetisurah and shuffle in Seaborne Trident +1 and Reed Snake Armor. Reset
Erasmus wrote:
Hand: Blessing of Gozreh, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Seaborne Trident +1, Reed Snake Armor, Tetisurah, Huntsman's Greatsword +2, Alchemist's Kit, Witchhunter's Sword,
Displayed: Spirit Relatives: BALSAMO, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 6 Discard: 2 Buried: 1
Notes:
Recharge Alchemist's Kit and Witchhunter's Sword to add 3 to all checks
Free Explore and Encounter Tar Tomb Aspect of the Bull Intelligence 13:1d8 + 1d6 + 7 + 1d8 + 3 ⇒ (8) + (6) + 7 + (5) + 3 = 29Banished
Discard Blessing of Gozreh to explore and encounter Word of Ra Bury Seaborne Trident +1 to change Spirit Relatives to BAYLOCK, Aspect of the Tiger Stealth 17:1d8 + 1d6 + 9 + 3 ⇒ (7) + (5) + 9 + 3 = 24
Discard Blessing of Cayden Cailean to explore and encounter Polymorph Gas Bury Reed Snake Armor to change Spirit Relatives to NISSA Fortitude 14:1d6 + 1d6 + 6 + 3 ⇒ (5) + (5) + 6 + 3 = 19
Erasmus, Balsamo, Baylock, and Nissa took to dismantling traps galore.
End of turn, Freed Soul recharges Blessing of Milani from Discard
Erasmus wrote:
Hand: Angelstep, Blessing of Chaldira Zuzaristan, Wintervine, Cloud Puff, Sign of the Patriarch, Tetisurah, Huntsman's Greatsword +2, Blessing of the Everbloom,
Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 4 Discard: 3 Buried: 3
"Notes: Blessings Available.
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local
Cloud Puff: Ignore BYA/AYA at location"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Hour of the Sandstorm
Erasmus Moves and Examines:1d8 ⇒ 6Forgery of Ra Yoon Moves and Examines:1d8 ⇒ 4Shrine of the Infinite Void Athnul Moves and Examines:1d8 ⇒ 2Hall of the Crocodile Kings Raheli Moves and Examines:1d8 ⇒ 5Five-Pointed Sun Drelm Moves and Examines:1d8 ⇒ 4Shrine of the Infinite Void
Erasmus examines the Siege Deck Shuffle Examine (7 is 4):1d32 + 6 ⇒ (21) + 6 = 27Siege Deck Card 27: Caravan Raider Safe for everyone to examine!
Start of Turn, recharge Alchemist's Kit, Spellbottle, Angelstep, and Wintervine to add 5 to all checks
Erasmus gets blown far and wide and ends up in the Forgery. Missing Nissa for the moment, he lifts the big sword again and again, fighting raiders, guecubu, and his urge to give up, but the freed souls riding with him power him through each fight.
Erasmus wrote:
Hand: Blessing of Gozreh, Blessing of Milani, Seaborne Trident +1, Witchhunter's Sword, Aspect of the Tiger, Tetisurah, Huntsman's Greatsword +2, Reed Snake Armor,
Displayed: Spirit Relatives: BALSAMO, Freed Soul, Elder Sign, Aspect of the Bull,
Deck: 9 Discard: 1 Buried: 1
"Notes: Blessings Available
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Displaying Aspect of the Tiger before the end of Drelm's turn."
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Everyone moved. Examines were safe.
Banished Siege 27 and 38
Khepri Time
Start of turn, recharge Blessing of Cayden Cailean, Blessing of the Everbloom, and Sign of the Patriarch to add 3 to all checks
Display Freed Soul Displaying Elder Sign at the Eternal Arena since there is a high likelihood that folks will get stuck there
Free Explore and Encounter Baited Jewel Box Bury Bloody Mandrake to change Spirit Relatives to BALSAMO Craft 8+6:1d8 + 1d6 + 7 + 4 ⇒ (4) + (2) + 7 + 4 = 17As planned! Poison Damage:1d4 ⇒ 2Discard only remaining card in hand, Cauterize Draw from Random: Alchemist's Kit and Spellbottle
End of turn, add monster to the top of the Hour Glass
A particularly aggressive jewel box stole things from almost every member of the party. Erasmus and Balsamo took their time to pick it apart piece by piece. Erasmas found only a couple of minor trinkets for his trouble but pocketed them just the same.
Meanwhile more monsters are getting in.
Erasmus wrote:
Hand: Alchemist's Kit, Spellbottle, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Angelstep, Cloud Puff, Huntsman's Greatsword +2, Wintervine,
Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign,
Deck: 11 Discard: 1 Buried: 1
"Notes: Blessing Available
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local
Cloud Puff: Ignore BYA/AYA at location"
Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.
Banished Siege Deck 1. But added Random Monster on top.
Drew Alchemist's Kit and Spellbottle from Random.
Eternal Arena has Elder Sign (Discard a card to evade a bane)
Hour of the Sandstorm
Erasmus:1d8 ⇒ 4Stayed at the same place. Yoon:1d8 ⇒ 7Moved to Elemental Trenches. Athnul:1d8 ⇒ 1Moved to Eternal Arena. Raheli:1d8 ⇒ 3Moved to Hall of Winged Chaos. Drelm:1d8 ⇒ 1Stayed at the same place.