Erasmus

Erasmus the Greenseer's page

267 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Deck Handler // Searching for: Blessing 6 > Blessing 5

No upgrades needed!

This was a blast and I'm glad that Erasmus ended in a true Hulk-out!


Deck Handler // Searching for: Blessing 6 > Blessing 5

Not Burying for the Hour this time.
Hour of the Sandstorm
Random location Erasmus: 1d9 ⇒ 7 Canny Jackal, Examine Nothing
Random location Yoon: 1d9 ⇒ 6 Dye Market, Examine Nothing
Random location Athnul: 1d9 ⇒ 9 Festering Ulunat, Examine Commander Abdallah
Random location Feiya: 1d9 ⇒ 6 Dye Market, Examine Nothing
Random location Raheli: 1d9 ⇒ 8 Glass Pavilion, Examine Nothing
Random location Drelm: 1d9 ⇒ 4 Golden Lake Examine, Nothing

Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Start of turn, reveal Tetisurah. Shuffle in Seaborne Trident +1. Reset

Erasmus wrote:

Hand: Blessing of Nivi Rhombodazzle, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Balmberry Bush, Cloud Puff, Blessing of the Starsong, Angelstep, Wintervine, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 4 Discard: 5 Buried: 3
Notes:

Recharge Angelstep, Wintervine, Witchhunter's Sword, Balmberry Bush, Cloud Puff to add 7 to all checks


Move to Festering Ulunat.
Free explore and encounter Commander Abdallah

Combat 11: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (10) + 2 + (5) + 7 + (6, 2) + 2 + 7 = 41 Acquired

Discard Blessing of the Everbloom to explore and encounter Ecorche
Reveal Huntsman's Greatsword +2

Combat 20: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (4) + 2 + (2) + 7 + (2, 5) + 2 + 7 = 31 Banished

Discard Blessing of the Starsong to explore and encounter Rukh
Reveal Huntsman's Greatsword +2

Combat 13+4: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (2) + 2 + (2) + 7 + (3, 5) + 2 + 7 = 30
Combat 13+4: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (10) + 2 + (1) + 7 + (1, 5) + 2 + 7 = 35 Banished

Discard Blessing of Nivi Rhombodazzle to explore and encounter Skull Ripper
Reveal Huntsman's Greatsword +2

Combat 14: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (3) + 2 + (6) + 7 + (4, 1) + 2 + 7 = 32 Banished

Discard Tetisurah to explore and encounter Zereletan

Charisma 11: 1d8 + 3 + 7 ⇒ (7) + 3 + 7 = 17 Acquired

Discard Zereletan and encounter Guecubu
Reveal Huntsman's Greatsword +2

Combat 15: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (6) + 2 + (5) + 7 + (1, 2) + 2 + 7 = 32 Banished

Discard Commander Abdallah and encounter Sun Falcon
Reveal Huntsman's Greatsword +2. Commander Abdallah Explore

Combat 11: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 1d8 + 7 ⇒ (6) + 2 + (6) + 7 + (6, 4) + 2 + (3) + 7 = 43 Shuffled into Hourglass
Location closes automatically

End of turn Examine Smoking Den: Ulunat

On the way to the Festering Ulunat, Erasmus saves Commander Abdallah from being pinned by a crumbling building. Then the beast Nissasmus emerges with strength of spirit, muscle and fur, drawing the mighty greatsword carving through undead, construct, and animal alike, gaining the respect of the naga, Zereletan in the process.

Erasmus wrote:

Hand: Angelstep, Seaborne Trident +1, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Cloud Puff, Balmberry Bush, Witchhunter's Sword, Bloody Mandrake,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 5 Discard: 11 Buried: 3
Notes:

On Yoon's turn, bury Angelstep to heal

Cards to heal: 1d4 + 1 ⇒ (4) + 1 = 5 Heal Blessing of Nivi Rhombodazzle, Blessing of Norgorber, Cauterize, Blessing of Wind and Waves, and Blessing of the Everbloom
Erasmus wrote:

Hand: Seaborne Trident +1, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Cloud Puff, Balmberry Bush, Witchhunter's Sword, Bloody Mandrake,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 6 Discard: 6 Buried: 4
Notes: Blessings Available

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 8
Melee:Strength d6 + 1d6 + 8
Ranged:Strength d6 + 1d6 + 8
Fortitude: Constitution d6 + 1d6 + 7
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 7

Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Festering Ulunat emptied and closed. Sun Falcon shuffled into Hourglass. Zereletan acquired
Commander Abdallah acquired from Random
Almost everyone moved from Sandstorm.
All checks against Ulunat are now at +2d12


Deck Handler // Searching for: Blessing 6 > Blessing 5

Off turn, discard Sign of the Bridge

Instead of discarding from the Hour Glass, bury Aspect of the Bull from discard and Lightning Bolt from Hand

Start of turn, recharge Balmberry Bush, Cloud Puff, Bloody Mandrake, and Wintervine to add 5 to all checks

Move to Vizier's Hill. Free explore and encounter Aghash
Reveal Seaborne Trident +1. Discard Blessing of Chaldira Zuzaristan.

Combat 11+14: 1d6 + 1d6 + 8 + 1d8 + 1 + 2d8 + 5 ⇒ (4) + (1) + 8 + (7) + 1 + (2, 6) + 5 = 34
Closing. Discard Blessing of Norgorber in Poison damage
Closing Perception 6: 1d6 + 5 + 5 ⇒ (5) + 5 + 5 = 15
Closed!
Elder Sign goes into recovery from Vizier's Hill

End of turn examine cards: 1d4 + 1 ⇒ (4) + 1 = 5
Location examined: 1d3 ⇒ 2 Dye Market

Dye Market Card 1: Khamsin Coat - BANISHED
Dye Market Card 2: Catching Cape - BANISHED
Dye Market Card 3: Frost Staff - BANISHED
Dye Market Card 4: Dance of the Dead - TRIGGER - Shuffle in Undead Monster into each Open location
Dye Market Card 5: Aghash - TRIGGER - Discard Sandstorm from the Hour Glass and Shuffle Sandstorm

Erasmus Location: 1d8 ⇒ 8 Glass Pavilion: No cards to Examine
Yoon Location: 1d8 ⇒ 4 Golden Lake: No cards to Examine
Athnul Location: 1d8 ⇒ 1 Smoking Den Examine Ulunat 1, Random Undead Monster 2: 1d2 ⇒ 2 From Random: Mummy
Feiya Location: 1d8 ⇒ 1 Smoking Den: Examine Mummy
Raheli Location: 1d8 ⇒ 2 Surgery: No cards to Examine
Drelm Location: 1d8 ⇒ 4 Golden Lake: No cards to Examine

Elder Sign Banished, no Divine at present

ErasmuNissa runs yet another pesky Aghash through with authority.

Erasmus wrote:

Hand: Seaborne Trident +1, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Shapechange, Cauterize, Blessing of the Starsong, Witchhunter's Sword, Hand of Glory,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger,
Deck: 5 Discard: 6 Buried: 3
Notes:

On Yoon's turn, Display Tetisurah. Discard Hand of Glory to Banish Cauterize
Shuffle in Cards: 1d4 + 1 ⇒ (2) + 1 = 3 Blessing of Chaldira Zuzaristan, Blessing of Nivi Rhombodazzle, and Sign of the Bridge shuffled in
Recovery Cauterize Arcane 11: 1d8 + 4 ⇒ (3) + 4 = 7 Discarded

Erasmus wrote:

Hand: Seaborne Trident +1, Blessing of the Everbloom, Huntsman's Greatsword +2, Tetisurah, Blessing of the Starsong, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Shapechange,
Deck: 8 Discard: 5 Buried: 3
Notes: Blessings available, Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 8
Melee:Strength d6 + 1d6 + 8
Ranged:Strength d6 + 1d6 + 8
Fortitude: Constitution d6 + 1d6 + 7
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Vizier's Hill Closed!
Dye Market: Banishes 1-3. 5 is on top, 4 (Dance of the Dead) is shuffled in with undead monster.
Smoking Den: Mummy on top. Ulunat is the second card.
Canny Jackal: Now has a random undead monster.
Hour Glass is all jacked with Sandstorms


Deck Handler // Searching for: Blessing 6 > Blessing 5

Blessing Deck Discard
Hour of Anubis

Start of turn recharge Blessing of Nivi Rhombodazzle, Blessing of the Starsong, and Blessing of Norgorber to add 4 to all checks.
Reveal Tetisurah. Shuffle and Reset

Erasmus wrote:

Hand: Seaborne Trident +1, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan, Blessing of the Everbloom, Blessing of the Starsong, Huntsman's Greatsword +2, Tetisurah, Bloody Mandrake, Wintervine, Angelstep,

Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 6 Discard: 4 Buried: 0
Notes:

Free Explore and encounter Falto
Diplomacy 10: 1d8 + 1d6 + 10 + 4 ⇒ (7) + (3) + 10 + 4 = 24 Acquired and Displayed!
Discard Blessing of the Everbloom to explore and encounter Druid of the Hive
Diplomacy 7: 1d8 + 1d6 + 10 + 4 ⇒ (5) + (6) + 10 + 4 = 25 Acquired and Displayed!

Discard Blessing of Chaldira Zuzaristan to explore and encounter Lightning Bolt

Arcane 8: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14 Acquired

Discard Blessing of the Starsong to explore and encounter Steel Scorpion

Stealth 10: 1d8 + 1d6 + 10 + 4 ⇒ (8) + (4) + 10 + 4 = 26 Banished!

Discard Blessing of Nivi Rhombodazzle to explore and encounter Baited Jewel Box

Disable 6+7: 1d8 + 1d6 + 7 + 4 ⇒ (4) + (5) + 7 + 4 = 20 Banished and draw Hand of Glory

Takes a risk and discards Tetisurah to explore and encounter Aghash
Reveal Huntsman's Greatsword. Bury Hand of Glory to change Spirit Relatives to NISSA

Combat 11+14: 1d6 + 1d6 + 8 + 2d6 + 2 + 4 ⇒ (4) + (6) + 8 + (5, 4) + 2 + 4 = 33 Banished, now to Close!

Summon and encounter Reta Bigbad Perfect!

Fortitude Diplomacy 10: 1d6 + 1d6 + 7 + 4 ⇒ (6) + (4) + 7 + 4 = 21 Acquired and Displayed. That's 9 and all the Allies we need! Tooth and Hookah closed!

Banish Angelstep to Recovery
Heal Number of Cards: 1d4 + 1 ⇒ (4) + 1 = 5 Shuffle in Blessing of Chaldira Zuzaristan, Tetisurah, Cauterize, Blessing of the Everbloom, and Blessing of the Starsong

I assume Yoon will Wayfinder to Dye Market on Erasmus' turn

End of turn examine random open location: 1d6 ⇒ 5 Canny Jackal
Examine number of cards: 1d4 + 1 ⇒ (3) + 1 = 4
Canny Jackal Card 1: Kohl of Uncanny Discernment, BANISHED
Canny Jackal Card 2: Shattertouch Shotel +2, BANISHED
Canny Jackal Card 3: Curse of Teeth and Fleas, BANISHED
Canny Jackal Card 4: Scribe, BANISHED

Recovery Angelstep. Recharge Huntsman's Greatsword
Survival 9: 1d4 + 2d6 ⇒ (1) + (2, 6) = 9 Recharged

Baylock's Spirit is saving souls left and right, while getting everyone past dangerous weaponry when and Aghash rears its ugly head. At that, Nissa takes hold of the familiar blade hacking the thing to pieces, and winning the fear and respect of a nearby goblin in a wedding dress.

Erasmus wrote:

Hand: Seaborne Trident +1, Blessing of the Everbloom, Blessing of Norgorber, Lightning Bolt, Blessing of Chaldira Zuzaristan, Sign of the Bridge, Blessing of the Starsong, Balmberry Bush, Cloud Puff, Bloody Mandrake, Wintervine,

Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 7 Discard: 4 Buried: 1
Notes: Blessings Available

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 8
Melee:Strength d6 + 1d6 + 8
Ranged:Strength d6 + 1d6 + 8
Fortitude: Constitution d6 + 1d6 + 7
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


We have enough Allies displayed!
Tooth and Hookah is closed!


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Osiris

Start of turn, reveal Tetisurah. Shuffle in Aegis of Recovery and Cauterize. Reset.

Erasmus wrote:

Hand: Seaborne Trident +1, Huntsman's Greatsword +2, Cloud Puff, Bloody Mandrake, Aspect of the Tiger, Sign of the Bridge, Tetisurah, Blessing of Chaldira Zuzaristan, Blessing of Wind and Waves, Wintervine, Witchhunter's Sword,

Displayed: Spirit Relatives: BAYLOCK,
Deck: 11 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
BAYLOCK
Dexterity d8 + 1d6 + 7
Stealth: Dexterity d8 + 1d6 + 7
Disable: Dexterity d8 + 1d6 + 7
Diplomacy: Charisma d8 + 1d6 + 10

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Start of turn, recharge Wintervine, Witchhunter's Sword,Cloud Puff, and Bloody Mandrake to add 5 to all checks
Start of turn encounter Conflagration.

Disable 9+7: 1d8 + 1d6 + 7 + 5 ⇒ (5) + (1) + 7 + 5 = 18 Conflagration Banished!

Display Aspect of the Tiger

Free Explore and encounter Pyromaniac Mage
Diplomacy 13: 1d8 + 1d6 + 10 + 5 ⇒ (2) + (5) + 10 + 5 = 22 Displayed next to Scenario!

Discard Blessing of Wind and Waves to explore and encounter Kalnaka
Reveal and Discard Huntsman's Greatsword +2

Combat 22: 1d6 + 1 + 2d6 + 2 + 1d6 + 2 + 5 ⇒ (6) + 1 + (2, 6) + 2 + (2) + 2 + 5 = 26 Banished!

Discard Sign of the Bridge to explore and encounter Mad Dog Marrn

Diplomacy 9: 1d8 + 1d6 + 10 + 5 ⇒ (7) + (5) + 10 + 5 = 27 Displayed next to Scenario!

Discard Blessing of Chaldira Zuzaristan to explore and encounter Reed Snake Armor
Constitution 10: 1d6 + 5 ⇒ (4) + 5 = 9 Banished

End of turn, Ulunat not encountered
Examine Open Location: 1d8 ⇒ 8 Glass Pavilion
Examined Cards: 1d4 + 1 ⇒ (3) + 1 = 4
Glass Pavilion Card 1: Blessing of Nethys: BANISHED
Glass Pavilion Card 2: Speak with Dead: BANISHED
Glass Pavilion Card 3: Terhk Fourwinds Discard Aspect of the Bull to leave it on top.
Glass Pavilion Card 4: Blessing of the Ancients: BANISHED

The spirit Baylock comes to the fore after a very long hibernation and starts doing everything he can to help Erasmus save people from the devastating Ulunat

Erasmus wrote:

Hand: Seaborne Trident +1, Elder Sign, Aegis of Recovery, Angelstep, Cauterize, Blessing of Nivi Rhombodazzle, Tetisurah, Blessing of the Starsong, Blessing of Norgorber,

Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger,
Deck: 7 Discard: 5 Buried: 0
Notes:

On Yoon's turn:

Display Elder Sign at Vizier's Hill.
Discard Aegis of Recovery to Banish Cauterize to Recovery
Cards from Discard Shuffled in: 1d4 + 1 ⇒ (2) + 1 = 3
Shuffle in Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, and Sign of the Bridge

Recovery Cauterize Arcane 11: 1d8 + 4 ⇒ (3) + 4 = 7 Discard
Erasmus wrote:

Hand: Seaborne Trident +1, Angelstep, Blessing of Nivi Rhombodazzle, Tetisurah, Blessing of the Starsong, Blessing of Norgorber,

Displayed: Spirit Relatives: BAYLOCK, Aspect of the Tiger, Elder Sign,
Deck: 10 Discard: 4 Buried: 0
"Notes: Blessings Available
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
BAYLOCK
Dexterity d8 + 1d6 + 7
Stealth: Dexterity d8 + 1d6 + 7
Disable: Dexterity d8 + 1d6 + 7
Diplomacy: Charisma d8 + 1d6 + 10
Aspect of the Tiger
Dexterity: Stealth d8 + 1d6 + 10
Dexterity: Acrobatics d8 + 1d6 + 10

Hero Points: 7
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Elder Sign displayed at Vizier's Hill
2 of 9 Allies Displayed
1 Ally at the top of Glass Pavilion
Tooth and Hookah:
1 and 3 Displayed (Allies)
2 and 4 Banished
Glass Pavilion:
1,2, and 4 Banished
3 Examined (Top Deck Ally)


Deck Handler // Searching for: Blessing 6 > Blessing 5


Spirit Relatives set to BAYLOCK
Tetisurah replaces Verdent Rager
Starting at Tooth and Hookah

Erasmus wrote:

Hand: Cauterize, Huntsman's Greatsword +2, Wintervine, Witchhunter's Sword, Aspect of the Tiger, Sign of the Bridge, Tetisurah, Aegis of Recovery, Blessing of Wind and Waves,

Displayed: Spirit Relatives: BAYLOCK,
Deck: 13 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
BAYLOCK
Dexterity d8 + 1d6 + 7
Stealth: Dexterity d8 + 1d6 + 7
Disable: Dexterity d8 + 1d6 + 7
Diplomacy: Charisma d8 + 1d6 + 10

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrades
Just looking to replace the Blessing 5 I banished
Blessing 5: 1d1000 ⇒ 187

Boon?: 1d20 ⇒ 7

Will be visiting the Auction House per normal.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of the Curse of the Ravenous
Display Curse of the Ravenous

Start of turn, recharge Bloody Mandrake to add 2 to all checks
Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.

Free Explore and Encounter Dark Stalker
Aspect of the Bull. Reveal Huntsman's Greatsword +2. Bury Wintervine to change Spirit Relatives to NISSA

Combat 12+6: 1d12 + 2 + 1d6 + 6 + 1d12 + 2d6 + 2 + 2 ⇒ (3) + 2 + (3) + 6 + (3) + (2, 6) + 2 + 2 = 2929-2=27. Still Banished

Discard Blessing of Chaldira Zuzaristan to explore and encounter Mace of Ruin

Melee 11: 1d12 + 2 + 1d6 + 6 + 2 ⇒ (8) + 2 + (4) + 6 + 2 = 22 Acquired

Discard Blessing of Starsong to explore and encounter Alchemist's Shield

Fortitude 6: 1d12 + 2 + 1d6 + 6 ⇒ (11) + 2 + (6) + 6 = 25 Acquired

Discard Mace of Ruin to banish Cauterize to Recovery

Shuffle in cards: 1d4 + 1 ⇒ (3) + 1 = 4 Blessing of the Everbloom, Blessing of Nivi Rhombodazzle, Blessing of Chaldira Zuzaristan and Blessing of the Starsong

Curse of the Ravenous: 1d4 ⇒ 1 Blessings. No Blessings in Discard!
End of turn, Banish Alchemist's Shield to avoid encounter

Recovery Cauterize Arcane 11: 1d8 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13 Recharged thanks to the Mindscape!

Seeing more dangers coming his way, Erasmus takes Nissa's spirit on and lets his beastial self take over. He makes smooth work of a Dark Stalker. Nissasmus pulls a hefty hammer out from a set of tools and gets behind an Alchemical panel to avoid any debris or other foes.

Erasmus wrote:

Hand: Aegis of Recovery, Tetisurah, Scarab of Khepri, Huntsman's Greatsword +2, Cloud Puff, Blessing of Nivi Rhombodazzle, Witchhunter's Sword, Balmberry Bush, Angelstep,

Displayed: Spirit Relatives: NISSA, Elder Sign, Aspect of the Bull, Aspect of the Tiger, Shapechange, Curse of the Ravenous
Deck: 6 Discard: 2 Buried: 2
"Notes: Blessing Available
Cloud Puff: Ignore BYA/AYA at location
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 6
Ranged:Strength d12 + 2 + 1d6 + 6
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Oblivion's Bridge: Banished 1. Acquired 2. Acquired and Banished 3
Balmberry Bush Available for Curse Removal (in addition to Drelm's Hand of the Honest Man)


Deck Handler // Searching for: Blessing 6 > Blessing 5

Electricity Damage: 1d4 + 1 - 2 ⇒ (1) + 1 - 2 = 0
Poison Damage: 1d4 - 2 ⇒ (3) - 2 = 1
Lucky all things considered. Discard Seaborne Trident +1


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of the Curse of Fevered Dreams
Display Curse of Fevered Dreams.

Start of turn, recharge Scarab of Khepri and Angelstep to add 3 to all checks


Display Aspect of the Bull.

Give Silver Balladeer to Yoon


Free Explore and encounter Curse of Teeth and Fleas.
Aspect of the Bull

Survival 10: 1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (4) + (1) + 8 + (1) + 3 = 17 Banished

Discard Blessing of the Everbloom to explore and encounter Will of Ahriman
Everbloom's bonus die.

Wisdom 18: 1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (5) + (5) + 8 + (3) + 3 = 24 Banished

Discard Blessing of Nivi Rhombodazzle to explore and encounter Hungry Fog

Perception 10: 1d6 + 1d6 + 11 + 3 ⇒ (1) + (5) + 11 + 3 = 20 Banished

Banish Pakesket to Banish Curse of Fevered Dreams, Athnul's Curse of Poisoning, Yoon's Curse of the Ravenous. and Drelm's Curse of the Mummy

Veldira goes to work disrupting curses, hungry fog and even the Will of Ahriman will Erasmus contends with acid and rolling spheres.

Erasmus wrote:

Hand: Shapechange, Seaborne Trident +1, Wintervine, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Blessing of the Starsong, Cauterize, Aspect of the Tiger, Bloody Mandrake,

Displayed: Spirit Relatives: VELDIRA, Elder Sign, Aspect of the Bull,
Deck: 8 Discard: 2 Buried: 1
Notes:

On Yoon's turn, display Shapechange and Aspect of the Tiger.

Erasmus wrote:

Hand: Seaborne Trident +1, Wintervine, Huntsman's Greatsword +2, Blessing of Chaldira Zuzaristan, Blessing of the Starsong, Cauterize, Bloody Mandrake,

Displayed: Spirit Relatives: VELDIRA, Elder Sign, Aspect of the Bull, Aspect of the Tiger, Shapechange,
Deck: 8 Discard: 2 Buried: 1
Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Wintervine: +1d local Survival/Perception

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
VELDIRA
Wisdom d6 + 1d6 + 8
Divine: Wisdom d6 + 1d6 + 8
Perception: Wisdom d6 + 1d6 + 11
Survival: Wisdom d6 + 1d6 + 8
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Banished Oblivion's Bridge 2-4
Banished Athnul's Curse of Poisoning, Yoon's Curse of the Ravenous. and Drelm's Curse of the Mummy
Gave Silver Balladeer to Yoon


Deck Handler // Searching for: Blessing 6 > Blessing 5

AYA Acid Damage: 1d4 - 2 ⇒ (3) - 2 = 1

Recharge Aegis of Recovery to reduce Acid damage to 0


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Deck Handler // Searching for: Blessing 6 > Blessing 5

Thanks for the love from eddiephlash. This turned into a more insane combo than I anticipated thanks to Tetisurah.

The Spirit Relatives also have had a significant impact on my play, that, my start of turn recharges, and the inherent post-roll ability has also made me able to make precision rolls for all the times I need to hit a range or have bad things happen.

Beyond a full stock of plants, I've added many blessings to give me more explores, and almost all my spells are Displays that hang out for most of the scenario. To take advantage of my monster turns, I've also invested in a few sources of self healing to keep my discarded blessings flowing.

Here's an example of my deck economy singing to the point where I'm recharging Blessings to power my start of turn pluses, then drawing those blessings in the reset to burn down a siege deck.

The last thing I'll say about this crazy build is that it evolved into a melee focused build thanks to the Nissa Spirit Relatives and the Huntsman's Greatsword +2, then taken over the top by Shapechange.

We are almost done with the Season and it's been a fun ride.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Banishes Cloud Puff to recovery to avoid BYA

Recovery Cloud Puff Survival 5: 1d6 + 1d6 + 8 ⇒ (1) + (4) + 8 = 13


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Curse of Poisoning
Display Curse of Poisoning


Start of turn, recharge Cauterize to add 2 to all checks


Display Elder Sign at location


Free Explore and Encounter Scarab of Khepri
Bury Blessing of Wind and Waves to change Spirit Relatives to VELDIRA

Survival 10: 1d6 + 1d6 + 8 + 2 ⇒ (6) + (5) + 8 + 2 = 21 Acquired!

Discard Sign of the Bridge to explore and encounter Ghoul
Reveal Seaborne Trident +1

Combat 11: 1d6 + 1 + 1d8 + 1 + 2 ⇒ (3) + 1 + (7) + 1 + 2 = 14 Banished

Discard Blessing of Nivi Rhombodazzle and encounter Embalming Fluid

Intelligence 7: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 Acquired!

Banish Balmberry Bush to Recovery.
Banish Curse of Poisoning and Heal Blessing of Nivi Rhombodazzle


End of turn, Banish Embalming Fluid to avoid Summoning
End of turn, reveal Aegis of Recovery to recharge Sign of the Bridge

Recovery Balmberry Bush Survival 7: 1d6 + 1d6 + 8 ⇒ (1) + (3) + 8 = 12 Recharged

Not seeing anything to fight right away Erasmus looks about the controls for something useful to help the plummeting pyramid. Nissa proves to be worthless in this regard and Veldira asserts herself at Erasmus' side. She quickly determines the use an quality of one of the strange scarabs and places it in Erasmus' possession, which triggers an ancient and debilitated ghoul to lurch at him. Erasmus makes easy work of it with his spear (not a worthy opponent for Nissa). Just then the whir of machinery portends some other creature coming through a mechanical door. Erasmus grabs a pot of embalming fluid and smashes it into the mechanism, keeping the creature stuck behind the door... for now. A wave of nausea almost takes him, but he slams some balmberries and continues the work.

Erasmus wrote:

Hand: Aspect of the Bull, Seaborne Trident +1, Scarab of Khepri, Pakesket, Aegis of Recovery, Angelstep, Cauterize, Blessing of the Everbloom, Blessing of Nivi Rhombodazzle, Cloud Puff,

Displayed: Spirit Relatives: VELDIRA, Elder Sign,
Deck: 12 Discard: 0 Buried: 1
Notes: Cloud Puff: Ignore BYA/AYA at location
Angelstep: Heal 1d4 + 1 local
Blessings Available

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
VELDIRA
Wisdom d6 + 1d6 + 8
Divine: Wisdom d6 + 1d6 + 8
Perception: Wisdom d6 + 1d6 + 11
Survival: Wisdom d6 + 1d6 + 8

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Acquired 1 (Item 6). Banished 2. Acquired and Banished 3.


Deck Handler // Searching for: Blessing 6 > Blessing 5


Tetisurah replaces Verdant Rager
Pakesket replaces Blessing of Norgerber
Spirit Relatives: NISSA

Erasmus wrote:

Hand: Cloud Puff, Seaborne Trident +1, Cauterize, Elder Sign, Aegis of Recovery, Balmberry Bush, Sign of the Bridge, Blessing of Wind and Waves, Blessing of Nivi Rhombodazzle,

Displayed: Spirit Relatives: NISSA,
Deck: 13 Discard: 0 Buried: 0
Notes: Cloud Puff: Ignore BYA/AYA at location
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Blessings Available

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 6
Ranged:Strength d12 + 2 + 1d6 + 6
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


As soon as a turn is happening Elder Sign is displayed: Discard a card to evade a bane!


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrades
Remove Blessing 1 Blessing of Cayden Cailean and Blessing 1 Blessing of Milani.
Add Blessing 6 Blessing of the Starsong and Blessing 3 Blessing of Nivi Rhombodazzle

Blessing of the Starsong:
Traits
Divine
Desna

Powers
Discard this card to add 1 die to any check.

During any character's check, bury this card to allow that character to reroll the dice; that character takes the new result.

Discard this card to explore your location.

After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Nivi Rhombodazzle:
Traits
Divine
Nivi Rhombodazzle

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2d6 to your check. If any d6 on this check is a 6, count it as 7.

Discard this card to explore your location. During this exploration, if you have the Gnome trait, add 1d4 to your checks.

After you play this card, if there are less than 5 cards in your deck, recharge this card instead of discarding it


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrade Preferences
Blessing 6: 1d1000 ⇒ 837
Blessing 6: 1d1000 ⇒ 814 (since it looks like Drelm is leaving a 6 on the table)
Blessing 5: 1d1000 ⇒ 221 (If I don't get 2 sixes)

Hero Point
Banked: Back up to 6

Trader
Always be auction housing.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Summon and encounter Acid Pool
Blessing of the Vaultmaster and Find Traps from Drelm. Bury Symbol of Pain to change Spirit Relatives to VELDIRA. Reload Hippopotamus Mud Elemental.Recharge Huntsman's Greatsword +2. Location Effect

Survival 15: 1d6 + 1d6 + 8 + 3d6 + 2d6 + 1d6 + 2d6 + 1d6 ⇒ (3) + (6) + 8 + (3, 5, 2) + (1, 2) + (1) + (1, 1) + (4) = 37
Guarded and win!


Deck Handler // Searching for: Blessing 6 > Blessing 5

On Drelm's turn, display Aspect of the Tiger

Hour of Wadjet
Start of turn: Shapechange Strength, Dexterity, and Constitution skills are 1d12+2.
Start of turn: Lightning Storm

Lightning Storm: 1d4 ⇒ 3 3 Electricity Damage. Reload Hippopotamus Mud Elemental to reduce damage to 0
Start of turn: Recharge Blessing of the Everbloom and Blessing of Chaldira Zuzaristan to add 3 to all checks
Start of turn: Reveal Tetisurah. Shuffle and reset.

Erasmus wrote:

Hand: Canopic Wrap, Blessing of Wind and Waves, Balmberry Bush, Blessing of Norgorber, Speak with Dead, Huntsman's Greatsword +2, Aegis of Recovery, Tetisurah, Hippopotamus Mud Elemental, Angelstep, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign, Aspect of the Tiger,
Deck: 9 Discard: 2 Buried: 0
Notes:

Free Explore and Encounter Usij Ghul

Damage Type: 1d6 ⇒ 5 Fire, but the Tomb changes this to Cold
BYA Alone Cold Damage: 1d4 ⇒ 1
Tomb gives the Undead trait. Reveal Canopic Wrap to reduce damage to 0
Reveal Huntsman's Greatsword +2. Aspect of the Bull
Combat 25: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 1d12 + 3 ⇒ (10) + 2 + (1) + 7 + (4, 6) + 2 + (2) + 3 = 37 Banished
AYA Cold Damage: 1d4 ⇒ 2
Tomb gives the Undead trait. Reveal Canopic Wrap to reduce damage to 0
Display Speak with Dead

Discard Blessing of Wind and Waves to explore and encounter Lottery Urn
Speak with Dead
Wisdom 6: 1d6 + 2 + 1d6 + 3 ⇒ (4) + 2 + (3) + 3 = 12 Acquired

Discard Blessing of Norgorber to explore and encounter Symbol of Pain
Speak with Dead
Wisdom 9: 1d6 + 2 + 1d6 + 3 ⇒ (6) + 2 + (2) + 3 = 13 Acquired

End of turn, reveal Aegis of Recovery to randomly recharge Blessing of Wind and Waves
End of Turn Damage Type: 1d6 ⇒ 5
Fire Damage: 1d4 ⇒ 4
Reload Hippopotamus Mud Elemental to reduce damage to 0
On Reset, recharge Canopic Wrap

Nissa kills an already dead Usij Ghul with ferocity and shakes of all the lightning and cold enveloping Erasmus. Erasmus then has a conversation with the fully dead ghul to unlock the secrets of this Tomb. The Mud Hippo continues to shield Erasmus from the freezing temperatures all around him.

Erasmus wrote:

Hand: Blessing of Milani, Symbol of Pain, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan, Lottery Urn, Huntsman's Greatsword +2, Aegis of Recovery, Tetisurah, Hippopotamus Mud Elemental, Angelstep, Witchhunter's Sword, Balmberry Bush,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign, Aspect of the Tiger, Speak with Dead,
Deck: 8 Discard: 3 Buried: 0
"Notes: Display Symbol of Pain on Drelm's turn
Blessings Available
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 6
Ranged:Strength d12 + 2 + 1d6 + 6
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Chisisek's Tomb: Banished 1. Acquired 2-3.


Deck Handler // Searching for: Blessing 6 > Blessing 5

On Drelm's turn, display Shapechange
Hour of the Elements
Start of turn, Shapechange: Handsize is 10.
Start of turn, recharge Wintervine, Cloud Puff, Bloody Mandrake, and Balmberry Bush to add 5 to all checks.

Move to Chisisek's Tomb
Display Elder Sign at Chisisek's Tomb

Free Explore and Encounter Guardian Thunderbirds

BYA Electricity turned to Cold Damage: 1d4 ⇒ 1
Recharge Aegis of Recovery to reduce all Cold Damage to 0
Reveal Huntsman's Greatsword +2. Aspect of the Bull

Combat 22: 1d6 + 1d6 + 7 + 2d6 + 2 + 1d6 + 5 ⇒ (3) + (3) + 7 + (5, 6) + 2 + (5) + 5 = 36 Banished!

Discard Blessing of Cayden Cailean to explore and encounter Blessing of Bastet

Divine 6: 1d4 + 5 ⇒ (2) + 5 = 7 Acquired

Discard Blessing of Bastet to Examine and encounter Lightning Storm.
Lightning Storm displayed at Chisisek's Tomb.

End of Turn Damage Type: 1d6 ⇒ 2
Acid Damage: 1d4 ⇒ 2
Reload Hippopotamus Mud Elemental to reduce Acid damage to 0

Nissa hears of undead Thunderbirds flying around Chisisk's Tomb and can't resist drawing Erasmus' blade. She makes short work of the creatures as Erasmus' body grows and contorts into a new shape, distracting him from the oncoming storm. He gets ready to hide underneath his Hippopotamus Mud Elemental.

Erasmus wrote:

Hand: Blessing of the Everbloom, Aspect of the Tiger, Angelstep, Witchhunter's Sword, Seaborne Trident +1, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Tetisurah, Blessing of Chaldira Zuzaristan, Cauterize,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign,
Deck: 9 Discard: 4 Buried: 0
Notes: Aspect of the Tiger during Drelm's turn.
Blessing Available
Angelstep: Heal 1d4 + 1 local
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA

On Yoon's Turn, Banish Cauterize to Recovery. Discard Seaborne Trident +1.
Shuffle Cards back into deck: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffle Blessing of Cayden Cailean, Blessing of Milani, Blessing of Wind and Waves, and Blessing of Bastet into deck.

Recovery Cauterize Arcane 11: 1d8 + 4 ⇒ (1) + 4 = 5 Discarded

Erasmus wrote:

Hand: Blessing of the Everbloom, Aspect of the Tiger, Angelstep, Witchhunter's Sword, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Tetisurah, Blessing of Chaldira Zuzaristan,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull, Shapechange, Elder Sign,
Deck: 13 Discard: 2 Buried: 0
Notes: Aspect of the Tiger during Drelm's turn.
Blessings Available
Angelstep: Heal 1d4 + 1 local
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Chisisek's Tomb: Banished 1. Acquired 2. Displayed 3.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Ra

Start of Turn, recharge Cauterize and Speak with Dead to add 3 to all checks.

Free Explore and encounter Canopic Wrap
Aspect of the Bull
Fortitude 8: 1d6 + 1d6 + 6 + 1d6 ⇒ (3) + (2) + 6 + (6) = 17 Acquired

Discard Blessing of Milani to explore and encounter Scarab Swarm
Reveal Huntsman's Greatsword +2
Combat 6+12: 1d6 + 1d6 + 7 + 2d6 + 2 + 3 ⇒ (5) + (3) + 7 + (6, 1) + 2 + 3 = 27

Recharge Mummified Cat to examine Druid of the Storm

End of Turn, reveal Aegis of Recovery to randomly recharge Blessing of Norgorber Acid
End of turn Damage Type: 1d6 ⇒ 2
Acid Damage: 1d4 ⇒ 4
Top Deck Hippopotamus Mud Elemental to reduce damage by 4

Recharge Canopic Wrap on Reset

Niss-asmus, takes the reigns at last, grabbing a protective wrap, then slice through a bothersome swarm of scarabs. A real enemy is surely around the corner...sadly only a storm druid awaits.

Erasmus wrote:

Hand: Aegis of Recovery, Shapechange, Elder Sign, Blessing of Cayden Cailean, Seaborne Trident +1, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Wintervine, Cloud Puff, Bloody Mandrake, Balmberry Bush,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull,
Deck: 11 Discard: 2 Buried: 0
"Notes: Shapechange during Drelm's turn.
Blessing Available
Elder Sign if a location wants some evasion powers!
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Cloud Puff: Ignore BYA/AYA at location
Wintervine: +1d local Survival/Perception"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Sculptors Lair: Acquired 1. Banished 2. Examined 3.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Nethys
Start of turn, recharge Witchhunter's Sword and Angelstep to add 3 to all checks.

Display Aspect of the Bull

Free Explore and encounter Mummified Cat
Aspect of the Bull
Wisdom 6: 1d6 + 2 + 1d6 + 3 ⇒ (5) + 2 + (5) + 3 = 15 Acquired

Discard Blessing of Norgorber to explore and encounter Killing Box
Discard Blessing of Chaldira Zuzaristan
Perception 13: 1d6 + 5 + 2d6 + 3 ⇒ (3) + 5 + (6, 1) + 3 = 18 Banished

Discard Blessing of Wind and Waves to explore and encounter Speak with Dead
Wisdom 6: 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11 Acquired

End of turn, reveal Aegis of Recovery to randomly recharge Blessing of Chaldira Zuzaristan
Random Damage Type: 1d6 ⇒ 6
Fire Damage: 1d4 ⇒ 1
Top Deck Hippopotamus Mud Elemental to reduce damage by 4

Astride the noble Hippopotamus Mud Elemental, Erasmus collects a few odds and ends and was able to wisely avoid another Killing Box. Nissa rides Erasmus looking for fights but is only disappointed...for now.

Erasmus wrote:

Hand: Aegis of Recovery, Bloody Mandrake, Mummified Cat, Cauterize, Speak with Dead, Huntsman's Greatsword +2, Hippopotamus Mud Elemental, Blessing of Milani, Balmberry Bush,

Displayed: Spirit Relatives: NISSA, Aspect of the Bull,
Deck: 13 Discard: 2 Buried: 0
"Notes: Blessing Available
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Sculptors Lair: Acquired 1 and 3. Banished 2.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Spirit Relatives: Nissa
Tetisurah replaces Verdant Rager
Hippopotamus Mud Elemental replaces Sign of the Bridge
Favored Card: Ally

Starting at Sculptors Lair

Erasmus wrote:

Hand: Aegis of Recovery, Blessing of Wind and Waves, Aspect of the Bull, Cauterize, Witchhunter's Sword, Blessing of Norgorber, Hippopotamus Mud Elemental, Angelstep, Blessing of Chaldira Zuzaristan,

Displayed: Spirit Relatives: NISSA,
Deck: 13 Discard: 0 Buried: 0
"Notes: Blessings Available
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☑+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrades
None

Hero Point
Skill Feat
Charisma d8 ☑ +1 ☑+2 ☑+3

Always Auction House


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of the Sun Falcon
Banish hour and draw Blessing of the Ancients

Back to the Hour of the Ancients
Start of turn, recharge Venomous Heavy Crossbow +2 and Sistrum of Bastet to add 3 to all checks
Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.
Start of turn, reveal Tetisurah. Shuffle in Aegis of Recovery and reset

Erasmus wrote:

Hand: Blessing of the Ancients 2, Blessing of the Ancients 1, Blessing of the Everbloom, Huntsman's Greatsword +2, Aegis of Recovery, Seaborne Trident +1, Tetisurah, Sign of the Bridge, Bloody Mandrake, Angelstep, Wintervine,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 7 Discard: 7 Buried: 2
Notes:

Move to Stonework Passages

Acrobatics 7: 1d12 + 5 + 3 ⇒ (7) + 5 + 3 = 15

Free Explore and encounter Killing Box
Aspect of the the Bull
Perception 13: 1d6 + 5 + 1d6 + 3 ⇒ (1) + 5 + (6) + 3 = 15 Banished

Discard Blessing of the Everbloom to explore and encounter Caravan Raider
Reveal Huntsman's Greatsword +2
Combat 9+6: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 3 ⇒ (5) + 2 + (2) + 7 + (2, 4) + 2 + 3 = 27 Banished

Recharge Blessing of the Ancients 1 to examine and encounter Blessing of Maat
Fortitude 10: 1d12 + 2 + 1d6 + 6 + 3 ⇒ (8) + 2 + (2) + 6 + 3 = 21 Acquired

Recharge Blessing of the Ancients 2 to examine and encounter Striking Wing Scimitar
Melee 12: 1d12 + 2 + 1d6 + 7 + 3 ⇒ (10) + 2 + (1) + 7 + 3 = 23 Acquired

Discard Sign of the Bridge to explore and encounter Clawhand Shield
Fortitude 6: 1d12 + 2 + 1d6 + 6 + 3 ⇒ (11) + 2 + (3) + 6 + 3 = 25 Acquired

Banish Angelstep to Recovery
Heal Cards: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffle in Cauterize, Pakesket, Blessing of the Everbloom, and Blessing of Wind and Waves

End of turn, Attempt to Close
Bury Clawhand Shield to change Spirit Relatives to VELDIRA. Reveal Seaborne Trident +1
Survival 6+6: 1d6 + 1d6 + 8 + 3 ⇒ (2) + (1) + 8 + 3 = 14
Summon and encounter Sepid
BYA Acrobatics 12: 1d12 + 5 + 3 ⇒ (2) + 5 + 3 = 10
Discard Blessing of Maat to add 3 and succeed
Recharge Drelm's Blessing of the Ancients
Divine 18: 1d6 + 1d6 + 8 + 1d6 + 3 ⇒ (3) + (1) + 8 + (3) + 3 = 18 Dead on! Closed
On closing Examine: Elemental Trenches Card 1: Baited Jewel Box. Shuffle in Seaborne Trident +1

End of Turn Aegis of Recovery: Randomly recharge Tarworks Master

Recovery Angelstep Survival 9: 1d6 + 1d6 + 8 + 3 ⇒ (2) + (3) + 8 + 3 = 16

Erasmus has the instincts and presence of mind to leap into the passages and brush aside a killing box. He finds an unfortunate Caravan Raider that falls to his beastly blade. The newly dead man had some reasonable weapons and armor that Erasmus happily grabs.

Sepid thought to make another fight of it. Veldira had other ideas and repelled his spirit from the passages. Sepid will not return.

Erasmus wrote:

Hand: Blessing of the Everbloom, Blessing of the Ancients 1, Sistrum of Bastet, Huntsman's Greatsword +2, Aegis of Recovery, Striking Wing Scimitar, Tetisurah, Blessing of Wind and Waves, Cloud Puff, Bloody Mandrake, Wintervine,

Displayed: Spirit Relatives: VELDIRA, Aspect of the Tiger, Shapechange, Aspect of the Bull,
Deck: 10 Discard: 6 Buried: 3
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Wintervine: +1d local Survival/Perception"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
VELDIRA
Wisdom d6 + 1d6 + 8
Divine: Wisdom d6 + 1d6 + 8
Perception: Wisdom d6 + 1d6 + 11
Survival: Wisdom d6 + 1d6 + 8
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2
Dexterity: d12 + 2
Constitution: d12 + 2

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Stonework Passages Closed!
Stonework Passages: Banished 1-2. Acquired 3-5
Acquired Blessing of the Ancients from Random
Recharged Drelm's Blessing of the Ancients
Examined Elemental Trenches 1: Baited Jewel Box, Seaborne Trident +1 shuffled in.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Off Turn, banish Find Traps. Display Aspect of the Bull on Drelm's Turn
Hour of Anubis
Start of Turn, reveal Tetisurah. Shuffle in Aegis of Recovery and Seaborne Trident + 1. Reset.

Erasmus wrote:

Hand: Cloud Puff, Sign of the Bridge, Blessing of Chaldira Zuzaristan, Bloody Mandrake, Angelstep, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Balmberry Bush, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 6 Discard: 6 Buried: 2
Notes:

Start of Turn, recharge Cloud Puff, Bloody Mandrake, Angelstep, Balmberry Bush, and Witchhunter's Sword to add 6 to all checks

Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.

Move to Garden of Symmetry
Acrobatics 7: 1d12 + 5 + 6 ⇒ (9) + 5 + 6 = 20

Free Explore and encounter The Evil Eye
Aspect of the Bull
Stealth 6+12: 1d12 + 5 + 1d12 + 6 ⇒ (9) + 5 + (7) + 6 = 27
2 odd results. Recharge Blessing of Chaldira Zuzaristan and Huntsman's Greatsword +2

Discard Sign of the Bridge to Explore and encounter Blessing of the Ancients
Divine 3: 1d4 + 6 ⇒ (3) + 6 = 9
1 odd result. Recharge Blessing of the Ancients

Discard Hippopotamus Mud Elemental to explore and encounter Elemental Brass Mail
Constitution 12: 1d12 + 2 + 6 ⇒ (6) + 2 + 6 = 14

Erasmus wrote:

Hand: Elemental Brass Mail, Aegis of Recovery, Cauterize, Venomous Heavy Crossbow +2, Sistrum of Bastet, Seaborne Trident +1, Tetisurah, Angelstep, Wintervine,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 8 Discard: 8 Buried: 2
Notes:

On Yoon's turn, banish Cauterize to Recovery. Discard Elemental Brass Mail

Shuffle in Cards: 1d4 + 1 ⇒ (2) + 1 = 3
Blessing of the Everbloom, Sign of the Bridge, and Blessing of Milani
Arcane 11: 1d8 + 3 ⇒ (5) + 3 = 8 Discarded

Part bull, part tiger, part whatever creature he needs to be Erasmus leaps into the Garden ready to tear apart anything that gets in his way. He's slowed down be needing to slink past a devastating Evil Eye. A set of armor seems to fit his ever changing form.

Erasmus wrote:

Hand: Aegis of Recovery, Venomous Heavy Crossbow +2, Sistrum of Bastet, Seaborne Trident +1, Tetisurah, Angelstep, Wintervine,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange, Aspect of the Bull,
Deck: 11 Discard: 7 Buried: 2
"Notes: Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Garden of Symmetry: Banish 1. Acquire 2-3.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Missed my Sepid Encounter
BYA Acrobatics 12: 1d12 + 5 + 4 ⇒ (11) + 5 + 4 = 20
Hero Point Reroll
BYA Acrobatics 12: 1d12 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Bury Spellbottle
BYA Acrobatics 12: 11 + 1d4 ⇒ 11 + (4) = 15
Reveal Huntsman's Greatsword + 2
Combat 25: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (6) + 2 + (6) + 7 + (4, 4) + 2 + 4 = 35
Defeated. All is right with the world

Erasmus wrote:

Hand: Seaborne Trident +1, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Witchhunter's Sword, Aegis of Recovery, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Find Traps,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 9 Discard: 6 Buried: 2
"Notes: Display Aspect of the Bull on Drelm's Turn
Find Traps available to add 2 dice to barrier
Blessing Available"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 5
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

On Drelm's Turn: Display Shapechange

Hour of Ptah

Start of turn, reveal Tetisurah. Shuffle in Cauterize, Aegis of Recovery, and Seaborne Trident +1. Reset

Erasmus wrote:

Hand: Blessing of the Everbloom, Blessing of Cayden Cailean, Sign of the Bridge, Blessing of Wind and Waves, Angelstep, Huntsman's Greatsword +2, Tetisurah, Pakesket, Bloody Mandrake, Wintervine,

Displayed: Spirit Relatives: BALSAMO, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 9 Discard: 1 Buried: 1
Notes:

Start of turn, recharge Angelstep, Bloody Mandrake, Wintervine to add 4 to all checks

Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.

Free Explore and encounter Sistrum of Bastet
Melee 13: 1d12 + 2 + 1d6 + 7 + 4 ⇒ (2) + 2 + (2) + 7 + 4 = 17 Acquired

Discard Blessing of the Everbloom to explore and encounter Sun Falcon
Reveal Huntsman's Greatsword
Combat 11: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (9) + 2 + (1) + 7 + (2, 3) + 2 + 4 = 30
Sun Falcon shuffled into Hourglass

Discard Sign of the Bridge to explore and encounter Sigil Combination
Arcane 7: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Display Sigil Combination at Sculptors Lair
Recharge Sign of the Bridge

Discard Pakesket to explore and encounter Blast Glyph
Recharge Sistrum of Bastet
Arcane 10: 1d8 + 3 + 1d8 + 4 ⇒ (1) + 3 + (2) + 4 = 10 Perfect. Banished

Discard Blessing of Cayden Cailean to explore and encounter Spellbottle
Arcane 10: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12 Acquired

Discard Blessing of Wind and Waves to explore and encounter Tarworks Master
Charisma 10: 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13 Acquired

Discard Tarworks Master to explore and encounter Find Traps
Wisdom 6: 1d6 + 2 + 4 ⇒ (1) + 2 + 4 = 7 Acquired

End of turn, 0 cards at location, Sigil Combination Displayed. Attempt close, summon and encounter Warrior Dolls
Reveal Huntsman's Greatsword + 2
Combat 10+12: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (12) + 2 + (2) + 7 + (3, 1) + 2 + 4 = 33
Sculptors Lair Closed

On closing draw (Undead or Elemental): Hippopotamus Mud Elemental

Nissa took on the shape of the beast and fought Sun Falcon and Warrior Dolls with equal fervor. Meanwhile Erasmus disarmed traps, worked out the Sigil combination, then found more allies and trinkets.

Erasmus wrote:

Hand: Spellbottle, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Witchhunter's Sword, Aegis of Recovery, Huntsman's Greatsword +2, Tetisurah, Hippopotamus Mud Elemental, Find Traps,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Elder Sign, Shapechange,
Deck: 10 Discard: 6 Buried: 1
"Notes: Display Aspect of the Bull on Drelm's Turn
Find Traps available to add 2 dice to barrier
Blessing Available"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Sculptors Lair Closed with Sigil Displayed
Sun Falcon Shuffled into Hourglass
Drew Hippopotamus Mud Elemental from random
Sculptors Lair Acquired: 5-7


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Bastet continues

Start of turn, choose Weapon. Examine Venomous Heavy Crossbow +2 and draw it.
Start of turn, recharge Bloody Mandrake, Balmberry Bush, and Angelstep to add 4 to all checks

Display Aspect of the Tiger

Move to Sculptors Lair Knowledge 7: 1d8 + 1d6 + 7 + 4 ⇒ (3) + (1) + 7 + 4 = 15

Display Elder Sign at Sculptor's Lair

Free Explore and Encounter Aegis of Recovery
Reveal Seaborne Trident +1
Wisdom 12: 1d6 + 2 + 1d4 + 4 ⇒ (3) + 2 + (2) + 4 = 11
Got Hero Points to burn. Reroll
Wisdom 12: 1d6 + 2 + 1d4 + 4 ⇒ (3) + 2 + (2) + 4 = 11 So close! Banished

Discard Blessing of Milani to explore and encounter Quicksand Bunyip
Reveal Seaborne Trident +1
Combat 12: 1d6 + 1 + 1d8 + 1 + 4 ⇒ (4) + 1 + (5) + 1 + 4 = 15 Banished

Discard Blessing of Chaldira Zuzaristan to explore and encounter Graven Guardian of Set
Bury Venomous Heavy Crossbow +2 to set Spirit Relatives to NISSA. Reveal Seaborne Trident +1
Combat 21: 1d6 + 1d6 + 7 + 1d8 + 1 + 4 ⇒ (6) + (5) + 7 + (8) + 1 + 4 = 31
Forced Reroll
Combat 21: 1d6 + 1d6 + 7 + 1d8 + 1 + 4 ⇒ (4) + (1) + 7 + (2) + 1 + 4 = 19
Hero Point Again. Why not.
Combat 21: 1d6 + 1d6 + 7 + 1d8 + 1 + 4 ⇒ (2) + (6) + 7 + (3) + 1 + 4 = 23

End of turn, reveal Aegis of Recovery to recharge Blessing of Chaldira Zuzaristan

Frustrated by Balsamo's overthinking, Nissa takes over and brings the Graven Guardian down.

Erasmus wrote:

Hand: Wintervine, Blessing of Cayden Cailean, Shapechange, Blessing of Wind and Waves, Seaborne Trident +1, Huntsman's Greatsword +2, Tetisurah, Cauterize, Aegis of Recovery,

Displayed: Spirit Relatives: BALSAMO, Aspect of the Tiger, Elder Sign,
Deck: 11 Discard: 1 Buried: 1
"Notes: Will use Shapechange on Drelm's turn.
Blessing Available
Wintervine: +1d local Survival/Perception"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
BALSAMO
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 6
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Drew Alter of Riddles 3
Sculptor's Lair: Banish 1-3


Deck Handler // Searching for: Blessing 6 > Blessing 5


Start out at Alter of Riddles
Tetisurah replaces Verdant Rager
Pakesket replaces Blessing of Norgerber
Spirit Relatives: BALSAMO

Erasmus wrote:

Hand: Blessing of Milani, Blessing of Chaldira Zuzaristan, Bloody Mandrake, Balmberry Bush, Seaborne Trident +1, Aspect of the Tiger, Angelstep, Elder Sign, Aegis of Recovery,

Displayed: Spirit Relatives: BALSAMO,
Deck: 13 Discard: 0 Buried: 0
"Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
BALSAMO
Intelligence d8 + 1d6 + 7
Arcane: Charisma d8 + 1d6 + 9
Knowledge: Intelligence d8 + 1d6 + 7
Craft: Intelligence d8 + 1d6 + 7

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Erasmus is grabbing Pakesket from the Auction House


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrades
Replacing Blessing 0 Blessing of Gozreh with Blessing 6 Blessing of Wind and Waves

Blessing of Wind and Waves:
Traits
Divine
Gozreh

Powers
Discard this card to add 1 die to any check.

Discard this card to explore your location.

Display this card next to a location. While displayed, add 2 dice to checks to close this location. When this location is closed, recharge this card and a random card from your discard pile.

After you play this card, if the top card of the blessings discard pile has the Gozreh trait, you may examine the top card of up to 2 location decks.

Replacing Armor 3 Reed Snake Armor with Armor 5 Aegis of Recovery

Aegis of Recovery:
Traits
Light Armor
Magic

Powers
At the end of your turn, reveal this card to recharge a random card from your discard pile.

Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.

Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.

If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrade Preferences
Blessing 6: 1d1000 ⇒ 62
Armor 6: 1d1000 ⇒ 920

Hero Point
Skill Feat
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☑9
final form

Auction House for next Scenario


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Ptah
Start of turn, recharge Blessing of Chaldira Zuzaristan and Blessing of Cayden Cailean to add 3 to all checks
Start of Turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2
Start of turn, Reveal Tetisurah. Shuffle Deck and Reset

Erasmus wrote:

Hand: Blessing of Cayden Cailean, Tetisurah, Fate Blade, Blessing of Milani, Reed Snake Armor, Balmberry Bush, Wintervine, Cloud Puff, Bloody Mandrake, Witchhunter's Sword, Angelstep,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 5 Discard: 5 Buried: 1

Move to Ruined Temple

Strength 6: 1d12 + 2 + 1d6 + 7 + 3 ⇒ (5) + 2 + (4) + 7 + 3 = 21
Free explore and encounter Burning Child
Bury Athnul's Blessing of the Pallid Princess
Charisma 10: 1d8 + 2 + 2d8 + 3 ⇒ (2) + 2 + (3, 3) + 3 = 13
Fire Damage: 1d4 ⇒ 1 Reveal Blessing of Milani to reduce damage to 0. Burning Child Banished

Bury Blessing of Cayden Cailean to explore and encounter Thundercloud of Set
Reveal and Recharge Fate Blade
Combat 21: 1d12 + 2 + 1d6 + 7 + 2d4 + 1 ⇒ (3) + 2 + (2) + 7 + (2, 3) + 1 = 20
Bury Wintervine
Combat 21: 20 + 1d4 ⇒ 20 + (2) = 22
Bury Blessing of Milani to Close
On Close: Draw a random Blessing - Blessing of the Ancients

End of Turn, Freed Soul recharges Blessing of Gozreh

The ErasmaNissa Beast climbs the tower to the very top. There he finds Athnul confronted by the Burning Child he pursued earlier. Athnul is trying to to use soothing words to keep it from fleeing again. Erasmus approaches slowly, keeping the beast inside that wants desperately to hunt, and embraces the burning child holding it close to his Reed Snake Armor until it stops its terrorized shrieking and dissipates into ash.

Another Thundercloud of Set seeks to rain on Erasmus' parade. Nissa leaps into action throwing the Fate Blade with the fatal speed of a bullet Nissa takes control of Erasmus' legs and sprints at the elemental monstrosity, driving the knife further into whatever week spots she can find. Finally the the creature is still and a quiet hangs over this part of the tower.

Erasmus wrote:

Hand: Blessing of the Ancients, Tetisurah, Blessing of Chaldira Zuzaristan, Huntsman's Greatsword +2, Reed Snake Armor, Sign of the Bridge, Fate Blade, Blessing of the Everbloom, Bloody Mandrake, Witchhunter's Sword, Angelstep, Balmberry Bush, Cloud Puff,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 3 Discard: 4 Buried: 4
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Ruined Temple Closed.
Buried Athnul's Blessing of the Pallid Princess.
Drew Blessing of the Ancients from Random

Bring us home Raheli!


Deck Handler // Searching for: Blessing 6 > Blessing 5

On Drelm's turn, Display Freed Soul

Hour of Isis
Start of turn, reveal Tetisurah. Shuffle in Reed Snake Armor. Reset, note that all Plant cards are revealed and kept in hand and my handsize is still 10 from Shapechange.

Erasmus wrote:

Hand: Seaborne Trident +1, Tetisurah, Huntsman's Greatsword +2, Blessing of Milani, Reed Snake Armor, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Wintervine, Cauterize, Cloud Puff, Stone Weasel, Angelstep, Bloody Mandrake, Balmberry Bush, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 1 Discard: 4 Buried: 0
Notes:

Start of turn, recharge Cloud Puff, Angelstep, Bloody Mandrake, Balmberry Bush, Wintervine, and Witchhunter's Sword to add 7 to all checks

Start of turn, Shapechange: Strength, Dexterity, and Constitution skills are 1d12+2.Handsize back to 8

Banish Cauterize to Recovery. Discard Seaborne Trident +1
Shuffle in chosen cards: 1d4 + 1 ⇒ (1) + 1 = 2
Shuffle in Blessing of the Everbloom and Sign of the Bridge

Move to Hall of the Crocodile Kings
Strength 6: 1d12 + 2 + 1d6 + 7 + 7 ⇒ (8) + 2 + (3) + 7 + 7 = 27

Free Explore and encounter Canteen
Intelligence 6: 1d8 + 1 + 7 ⇒ (2) + 1 + 7 = 10Acquired

Discard Stone Weasel to Explore and encounter Mockery of Ra
Discard Blessing of Milani
BYA Dexterity 12: 1d12 + 2 + 2d12 + 7 ⇒ (1) + 2 + (12, 2) + 7 = 24
Reveal Huntsman's Greatsword
Combat 22: 1d12 + 2 + 1d6 + 7 + 2d6 + 2 + 7 ⇒ (5) + 2 + (1) + 7 + (6, 4) + 2 + 7 = 34

Closing, Summon Acid Pool. Recharge Huntsman's Greatsword + 2
Survival 9+6: 1d4 + 2d6 + 7 ⇒ (2) + (6, 6) + 7 = 21 Closed!

On closing draw from the box: Fate Blade

End of turn, Freed Soul: recharge Blessing of Milani

Recovery Cauterize Arcane 11: 1d8 + 3 ⇒ (5) + 3 = 8
Bury Canteen
Arcane 11: 8 + 1d4 ⇒ 8 + (1) = 9 Discarded

Erasmus becomes lean and muscular, wolfish. Nissa howls from within and together they scramble up the outside of the tower, grabbing a drink along the way (shapechanging is thirsty work). On the next level, the Mockery of Ra falls into the Acid Pool after a few deft slices of Erasmus' Greatsword. Next!

Erasmus wrote:

Hand: Bloody Mandrake, Tetisurah, Fate Blade, Angelstep, Reed Snake Armor, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Witchhunter's Sword,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange, Freed Soul,
Deck: 8 Discard: 5 Buried: 1
"Notes: Blessings Available
Bloody Mandrake: +1d to local Arcane/Divine
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d12 + 5
Dexterity: Acrobatics d12 + 5
Shapechange
Strength d12 + 2 + 1d6 + 7
Melee:Strength d12 + 2 + 1d6 + 7
Ranged:Strength d12 + 2 + 1d6 + 7
Dexterity: d12 + 2
Constitution: d12 + 2
Fortitude: Constitution d12 + 2 + 1d6 + 6

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Hall of the Crocodile Kings: 1 Acquired.
Hall of the Crocodile Kings Closed
Drew Fate Blade from Random


Deck Handler // Searching for: Blessing 6 > Blessing 5

Off-Turn Stuff

Electricity Damage from Yoon's Serpent: 1d4 ⇒ 1
Reveal Reed Snake Armor to Reduce by 3. No Damage. No Curse

On Athnul's Turn Recovery Cloud Puff. Recharge Huntsman's Greatsword +2
Survival 5: 1d4 + 2d6 ⇒ (3) + (2, 1) = 6 Recharged

Erasmus wrote:

Hand: Seaborne Trident +1, Reed Snake Armor, Tetisurah, Freed Soul, Balmberry Bush, Witchhunter's Sword, Wintervine, Angelstep, Bloody Mandrake,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 7 Discard: 4 Buried: 0
"Notes: Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of Ptah
Start of turn Recharge Blessing of Milani, Blessing of Cayden Cailean, and Blessing of Chaldira Zuzaristan to add 3 to all checks
Start of turn, set hand size to 10

Move to Scorched Obelisk and free explore and encounter Pard
Wisdom 7: 1d6 + 2 + 3 ⇒ (3) + 2 + 3 = 8

Discard Pard to Examine the top card of Ruined Temple: Ruined Temple Card 1: Meehr Zet

As Erasmus gets used to his size a curious creature joins him in his travels. Erasmus rests a beat and gets ready to sprint up the tower.

Erasmus wrote:

Hand: Seaborne Trident +1, Reed Snake Armor, Tetisurah, Freed Soul, Huntsman's Greatsword +2, Balmberry Bush, Witchhunter's Sword, Wintervine, Angelstep, Cloud Puff, Bloody Mandrake,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 5 Discard: 4 Buried: 0
"Notes: Cloud Puff: Ignore BYA/AYA at location
Bloody Mandrake: +1d to local Arcane/Divine
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Examined Ruined Temple 1
Acquired Scorched Obelisk 1


Deck Handler // Searching for: Blessing 6 > Blessing 5

On Athnul's turn, discard Blessing of Everbloom. On Drelm's turn, display Aspect of the Tiger.

Hour of Wadjet

Start of turn, reveal Tetisurah. Shuffle deck, and Rest

Erasmus wrote:

Hand: Sign of the Bridge, Blessing of Gozreh, Aspect of the Bull, Witchhunter's Sword, Huntsman's Greatsword +2, Cauterize, Tetisurah, Freed Soul, Angelstep, Cloud Puff, Balmberry Bush, Wintervine,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger,
Deck: 8 Discard: 1 Buried: 0

Start of turn, recharge Witchhunter's Sword, Angelstep, Cloud Puff, and Wintervine to add 5 to all checks

Display Aspect of the Bull

Free Explore and Encounter Burning Child
Reveal Huntsman's Greatsword +2. Aspect of the Bull
Combat 16: 1d6 + 1d6 + 7 + 1d6 + 2d6 + 2 + 5 ⇒ (1) + (6) + 7 + (5) + (4, 5) + 2 + 5 = 35
Shuffle Burning Child into random other open location: 1d5 ⇒ 1
Burning Child Shuffled into Ruined Temple

Discard Blessing of Gozreh to Explore and encounter Stone Weasel
Wisdom 6: 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8 Acquired

Discard Sign of the Bridge to Explore and encounter Thundercloud of Set
Reveal Huntsman's Greatsword +2.
Combat 21: 1d6 + 1d6 + 7 + 2d6 + 2 + 5 ⇒ (3) + (4) + 7 + (1, 4) + 2 + 5 = 26
Defeated. Recharge Hand

Closing Display Stone Skin from Raheli to reduce Acid Damage and close Sulfur Pits without getting cursed

Erasmus wrote:

Hand: Seaborne Trident +1, Reed Snake Armor, Bloody Mandrake, Blessing of Milani, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan, Elder Sign, Shapechange,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull,
Deck: 10 Discard: 3 Buried: 0
Notes: Blessings Available

On Yoon's turn, display Elder Sign at Scorched Obelisk. If someone doesn't have the trait to handle the henchman, it can now be evaded.

On Yoon's turn display Shapechange...it has begun.

Erasmus-Nissa, fully melded together body and spirit, charge into battle with the ferocity of a bull and the instincts of a tiger. A burning child flees in whatever the undead equivalent of terror is. The power of the earth and wilds swirls around Erasmus, and even critters like the Stone Weasel follows in their wake.

Finally the Thundercloud of Set forms in front of ErasNissa. Jaw set, they tear into the elemental guardian with a storm-like fury. It dissolves into the sulfur pools around it, splashing Erasmus. Fortunately, a little bit of Raheli's magic kept him safe from harm.

This challenge done, Erasmus takes a moment to prepare an Elder Sign. While doing so, he appears to grow in size becoming almost giant-like. The next battle is coming .

Erasmus wrote:

Hand: Seaborne Trident +1, Reed Snake Armor, Bloody Mandrake, Blessing of Milani, Blessing of Cayden Cailean, Blessing of Chaldira Zuzaristan,

Displayed: Spirit Relatives: NISSA, Aspect of the Tiger, Aspect of the Bull, Elder Sign, Shapechange,
Deck: 10 Discard: 3 Buried: 0
Notes: Blessings Available

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.



Used Raheli's Stone Skin
Sulfur Pits 1, Burning Child shuffled into Ruined Temple
Acquired Sulfur Pits 2
Closed Sulfur Pits
Displayed Elder Sign on Scorched Obelisk (discard a card to evade a bane)


Deck Handler // Searching for: Blessing 6 > Blessing 5

Spirit Relatives set to NISSA.
Loot: Tetisurah replaces Verdent Rager
Trader: Freed Soul replaces Blessing of Norgerber

Erasmus wrote:

Hand: Blessing of the Everbloom, Wintervine, Aspect of the Tiger, Balmberry Bush, Huntsman's Greatsword +2, Cloud Puff, Tetisurah, Angelstep,

Displayed: Spirit Relatives: NISSA,
Deck: 14 Discard: 0 Buried: 0
"Notes: Blessing Available
Cloud Puff: Ignore BYA/AYA at location
Balmberry Bush: local: Banish a Curse Scourge and heal 1 card
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local
Display Aspect of the Tiger before Drelm ends turn."

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 7
Melee:Strength d6 + 1d6 + 7
Ranged:Strength d6 + 1d6 + 7
Fortitude: Constitution d6 + 1d6 + 6

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Rebuilding Deck
Replace Item 2 Salvation Cactus with Item 4 Balmberry Bush

Balmberry Bush:
Traits
Plant
Alchemical

Powers
Bury or banish this card to allow each character at your location to banish a card displayed next to her deck that is a scourge or has the Curse trait, then shuffle 1 random card from her discard pile into her deck. After the check, you may succeed at a Craft 8 or Survival 7 check to recharge this card instead.

While you reset your hand, reveal any number of cards that have the Plant trait to treat your hand size as 1 higher per card revealed.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hero Point
Card Feat
Spell 3 ☑ 4 ☑ 5 ☐ 6

Upgrades
Adding Spell 6 Shapechange to new spell slot.

Shapechange:
Traits
Magic
Arcane
Divine

Powers
Display. While displayed:
At the start of your turn, choose 1. Until the start of your next turn:

Your Strength, Dexterity, and Constitution skills are 1d12+2.
Your hand size is 3.
Your hand size is 7.
Your hand size is 10.
At the end of the scenario, banish; if proficient, discard instead.

Replacing Blessing 4 Sign of the Patriarch with Blessing 5 Sign of the Bridge

Sign of the Bridge:
Traits
Sign

Powers
Discard this card to add 1 die to any check. If the check is against a barrier, recharge this card instead.

Discard this card to explore your location. If you encounter a barrier, recharge this card instead.

When you play this card, you may reveal another blessing that has the Sign trait to treat this card as if it has that card's powers.

Going to the Auction House as always


Deck Handler // Searching for: Blessing 6 > Blessing 5

Upgrade Preferences
We may have tentatively agreed to take priority on the one we ourselves pick. Either way, providing a roll for the Spell 6 I drew
Spell 6: 1d1000 ⇒ 965
Blessing 6: 1d1000 ⇒ 498
Armor 6, I would be taking an Armor 5 so I yield to anyone actually taking a 6: 1d1000 ⇒ 986
Blessing 5: 1d1000 ⇒ 298


Deck Handler // Searching for: Blessing 6 > Blessing 5

Extra draw, Spell as well.


Deck Handler // Searching for: Blessing 6 > Blessing 5

The Hour of Nethys.

Start of turn, recharge Cloud Puff, Angelstep, Witchhunter's Sword, and Wintervine to add 5 to all checks.

Free explore and encounter AKVAN!. Aspect of the Bull in Effect for this encounter
BYA Wisdom 9: 1d6 + 1d6 + 8 + 1d6 + 5 ⇒ (1) + (6) + 8 + (4) + 5 = 24
Athnul encounters and evades Sepid
Bury Blessing of Cayden Cailean to change Spirit Relatives to NISSA. Reveal and Discard Huntsman's Greatsword +2. Discard Blessing of Chaldira Zuzaristan
Combat 35: 1d6 + 1d6 + 7 + 1d6 + 2d6 + 2 + 1d6 + 2 + 2d6 + 5 ⇒ (5) + (5) + 7 + (3) + (2, 2) + 2 + (3) + 2 + (5, 6) + 5 = 47
We win!

Akvan tries to put Erasmus into a mental fog, but Veldira is not having. She slaps Erasmus awake with her ghostly hand. Athnul is expertly leading Sepid away, giving Erasmus the chance he needs. Nissa leaps into his hand and arm, raising the greatsword in challenge of the outsider. The Five-Pointed Sun shines all around Erasmus and Nissa as they charge Akvan.

Erasmus slams the sword down on Akvan and feels a satisfying impact before blacking out.

Nissa takes over and butchers the misbegotten creature

Shortly after he awakes to the party gathered around him. He's soaked with blood and only pieces remain of Akvan. Did we win? Erasmus coughs.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Assuming Athnul evades Sepid
Hour of Maat

Start of Turn, recharge Blessing of Chaldira Zuzaristan, Sign of the Patriarch, and Blessing of the Everbloom to add 4 to all checks.
Reveal Tetisurah and Shuffle Deck. Reset

Erasmus wrote:

Hand: Blessing of Milani, Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Sign of the Patriarch, Alchemist's Kit, Tetisurah, Huntsman's Greatsword +2, Witchhunter's Sword, Angelstep, Wintervine, Cloud Puff,

Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 1 Discard: 3 Buried: 3
Notes:

Free Explore and Encounter Ecorche

Aspect of the Bull. Reveal Huntsman's Greatsword +2
Combat 20: 1d6 + 1d6 + 7 + 2d6 + 2 + 1d6 + 4 ⇒ (4) + (3) + 7 + (5, 5) + 2 + (1) + 4 = 31 Banished

Discard Blessing of the Everbloom to explore and encounter Dance of the Dead
Blessing of the Everbloom
Dexterity 10: 1d8 + 1d8 + 4 ⇒ (5) + (6) + 4 = 15 Displayed!

Discard Sign of the Patriarch to explore and encounter Shira
BYA Perception 8: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Aspect of the Bull. Reveal Huntsman's Greatsword +2
Combat 19: 1d6 + 1d6 + 7 + 2d6 + 2 + 4 - 4 ⇒ (2) + (1) + 7 + (6, 4) + 2 + 4 - 4 = 22
BYA Fortitude 8: 1d6 + 1d6 + 6 ⇒ (2) + (4) + 6 = 12
Banished

Discard Blessing of Milani to explore Guardian Thunderbirds
Banish Cloud Puff to Recovery to ignore BYA
Reveal Huntsman's Greatsword +2
Combat 22: 1d6 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (3) + (2) + 7 + (2, 5) + 2 + 4 = 25

Discard Blessing of Chaldira Zuzaristan to explore and encounter Disciple of the Forgotten Pharaoh
BYA Summon and Encounter Forgotten Pharaoh Cultist
Reveal Huntsman's Greatsword +2
Combat 10+12: 1d6 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (6) + (3) + 7 + (6, 4) + 2 + 4 = 32
Now fight Disciple, Reveal Huntsman's Greatsword +2
Combat 22: 1d6 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (1) + (3) + 7 + (5, 2) + 2 + 4 = 24

Discard Tetisurah to Explore and Encounter Mummy
Reveal Huntsman's Greatsword +2
Combat 21: 1d6 + 1d6 + 7 + 2d6 + 2 + 4 ⇒ (3) + (6) + 7 + (5, 4) + 2 + 4 = 31
Dance of the Dead: Shuffle a random item into an open location: 1d8 ⇒ 3 Hall of Winged Chaos

Banish Angelstep to Recovery to heal
Heal Cards: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffle in Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, and Cauterize

Freed Soul: End of turn, recharge Blessing of Milani

Recovery: Bury Alchemist's Kit to change Spirit Relatives to VELDIRA
Recovery Cloud Puff Survival 5: 1d6 + 1d6 + 8 ⇒ (2) + (4) + 8 = 14
Recovery Angelstep Survival 9: 1d6 + 1d6 + 8 ⇒ (3) + (5) + 8 = 16

Nissa does her dance of death with the Greatsword, while Erasmus dances with the dead. Veldira finally calms things down and restore Erasmus with herbs.

Erasmus wrote:

Hand: Blessing of the Everbloom, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Blessing of Milani, Cloud Puff, Angelstep, Huntsman's Greatsword +2, Cauterize, Witchhunter's Sword, Wintervine,

Displayed: Spirit Relatives: VELDIRA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 1 Discard: 3 Buried: 4
"Notes: Blessings Available
Cloud Puff: Ignore BYA/AYA at location
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Wisdom d6 + 1d6 + 8
Divine: Wisdom d6 + 1d6 + 8
Perception: Wisdom d6 + 1d6 + 11
Survival: Wisdom d6 + 1d6 + 8
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Dance of the Dead is Displayed, Random Item shuffled into Hall of Winged Chaos
Banished Siege Deck 2,4-7
Remain Siege Deck: Order {8-10, 1}
Bring it home!


Deck Handler // Searching for: Blessing 6 > Blessing 5

Off turn: Discard Blessing of Milani. On Drelm's turn, Display Aspect of the Tiger.

Hour of Bastet
Start of turn, reveal Tetisurah and shuffle in Seaborne Trident +1 and Reed Snake Armor. Reset

Erasmus wrote:

Hand: Blessing of Gozreh, Blessing of Chaldira Zuzaristan, Blessing of Cayden Cailean, Seaborne Trident +1, Reed Snake Armor, Tetisurah, Huntsman's Greatsword +2, Alchemist's Kit, Witchhunter's Sword,

Displayed: Spirit Relatives: BALSAMO, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 6 Discard: 2 Buried: 1
Notes:

Recharge Alchemist's Kit and Witchhunter's Sword to add 3 to all checks

Free Explore and Encounter Tar Tomb
Aspect of the Bull
Intelligence 13: 1d8 + 1d6 + 7 + 1d8 + 3 ⇒ (8) + (6) + 7 + (5) + 3 = 29 Banished

Discard Blessing of Gozreh to explore and encounter Word of Ra
Bury Seaborne Trident +1 to change Spirit Relatives to BAYLOCK, Aspect of the Tiger
Stealth 17: 1d8 + 1d6 + 9 + 3 ⇒ (7) + (5) + 9 + 3 = 24

Discard Blessing of Cayden Cailean to explore and encounter Polymorph Gas
Bury Reed Snake Armor to change Spirit Relatives to NISSA
Fortitude 14: 1d6 + 1d6 + 6 + 3 ⇒ (5) + (5) + 6 + 3 = 19

Erasmus, Balsamo, Baylock, and Nissa took to dismantling traps galore.

End of turn, Freed Soul recharges Blessing of Milani from Discard

Erasmus wrote:

Hand: Angelstep, Blessing of Chaldira Zuzaristan, Wintervine, Cloud Puff, Sign of the Patriarch, Tetisurah, Huntsman's Greatsword +2, Blessing of the Everbloom,

Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign, Aspect of the Bull, Aspect of the Tiger,
Deck: 4 Discard: 3 Buried: 3
"Notes: Blessings Available.
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local
Cloud Puff: Ignore BYA/AYA at location"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
NISSA
Strength d6 + 1d6 + 6
Melee:Strength d6 + 1d6 + 6
Ranged:Strength d6 + 1d6 + 6
Fortitude: Constitution d6 + 1d6 + 6
Aspect of the Tiger
Dexterity: Stealth d8 + 3
Dexterity: Acrobatics d8 + 3

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Banished three barriers! Siege Deck 1-3.


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of the Sandstorm
Erasmus Moves and Examines: 1d8 ⇒ 6 Forgery of Ra
Yoon Moves and Examines: 1d8 ⇒ 4 Shrine of the Infinite Void
Athnul Moves and Examines: 1d8 ⇒ 2 Hall of the Crocodile Kings
Raheli Moves and Examines: 1d8 ⇒ 5 Five-Pointed Sun
Drelm Moves and Examines: 1d8 ⇒ 4 Shrine of the Infinite Void

Erasmus examines the Siege Deck
Shuffle Examine (7 is 4): 1d32 + 6 ⇒ (21) + 6 = 27 Siege Deck Card 27: Caravan Raider
Safe for everyone to examine!

Start of Turn, recharge Alchemist's Kit, Spellbottle, Angelstep, and Wintervine to add 5 to all checks

Display Aspect of the Bull

Free Explore and Encounter Caravan Raider
Reveal Huntsman's Greatsword +2. Aspect of the Bull
Combat 9+6: 1d6 + 1 + 2d6 + 2 + 5 ⇒ (3) + 1 + (6, 5) + 2 + 5 = 22 Banished

Discard Blessing of Chaldira Zuzaristan to explore
Shuffle Explore, (7 is 4, and reroll 27): 1d32 + 6 ⇒ (32) + 6 = 38 Siege Deck Card 38: Guecubu
Reveal Huntsman's Greatsword +2
Combat 15: 1d6 + 1 + 2d6 + 2 + 5 ⇒ (5) + 1 + (2, 2) + 2 + 5 = 17 Banished
AYA, Banish Cloud Puff to recovery to ignore Scourge

End of turn, Freed Soul: Recharge Blessing of Chaldira Zuzaristan

Recovery Cloud Puff Craft 4: 1d8 + 1d6 + 7 ⇒ (6) + (1) + 7 = 14

Erasmus gets blown far and wide and ends up in the Forgery. Missing Nissa for the moment, he lifts the big sword again and again, fighting raiders, guecubu, and his urge to give up, but the freed souls riding with him power him through each fight.

Erasmus wrote:

Hand: Blessing of Gozreh, Blessing of Milani, Seaborne Trident +1, Witchhunter's Sword, Aspect of the Tiger, Tetisurah, Huntsman's Greatsword +2, Reed Snake Armor,

Displayed: Spirit Relatives: BALSAMO, Freed Soul, Elder Sign, Aspect of the Bull,
Deck: 9 Discard: 1 Buried: 1
"Notes: Blessings Available
Witchhunter's Sword: +1d8 Poison to local Combat. Ignore AYA
Displaying Aspect of the Tiger before the end of Drelm's turn."

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
BALSAMO
Intelligence d8 + 1d6 + 7
Arcane: Charisma d8 + 1d6 + 9
Knowledge: Intelligence d8 + 1d6 + 7
Craft: Intelligence d8 + 1d6 + 7

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Everyone moved. Examines were safe.
Banished Siege 27 and 38


Deck Handler // Searching for: Blessing 6 > Blessing 5

Khepri Time
Start of turn, recharge Blessing of Cayden Cailean, Blessing of the Everbloom, and Sign of the Patriarch to add 3 to all checks

Display Freed Soul
Displaying Elder Sign at the Eternal Arena since there is a high likelihood that folks will get stuck there

Free Explore and Encounter Baited Jewel Box
Bury Bloody Mandrake to change Spirit Relatives to BALSAMO
Craft 8+6: 1d8 + 1d6 + 7 + 4 ⇒ (4) + (2) + 7 + 4 = 17 As planned!
Poison Damage: 1d4 ⇒ 2 Discard only remaining card in hand, Cauterize
Draw from Random: Alchemist's Kit and Spellbottle

End of turn, add monster to the top of the Hour Glass

A particularly aggressive jewel box stole things from almost every member of the party. Erasmus and Balsamo took their time to pick it apart piece by piece. Erasmas found only a couple of minor trinkets for his trouble but pocketed them just the same.

Meanwhile more monsters are getting in.

Erasmus wrote:

Hand: Alchemist's Kit, Spellbottle, Aspect of the Bull, Blessing of Chaldira Zuzaristan, Angelstep, Cloud Puff, Huntsman's Greatsword +2, Wintervine,

Displayed: Spirit Relatives: NISSA, Freed Soul, Elder Sign,
Deck: 11 Discard: 1 Buried: 1
"Notes: Blessing Available
Wintervine: +1d local Survival/Perception
Angelstep: Heal 1d4 + 1 local
Cloud Puff: Ignore BYA/AYA at location"

Skills and Powers:
SKILLS

Strength d6 ☑+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☑ +1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Perception: Wisdom +3
Charisma d8 ☑ +1 ☑+2 ☐+3
Arcane: Charisma +1
BALSAMO
Intelligence d8 + 1d6 + 7
Arcane: Charisma d8 + 1d6 + 9
Knowledge: Intelligence d8 + 1d6 + 7
Craft: Intelligence d8 + 1d6 + 7

Hero Points: 8!
Favored Card: Weapon
Hand Size 5 ☑ 6 ☑7 ☑ 8 ☐9
Proficient with: Weapons Light Armors
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☑ 1 plus) (☐ 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
☑ You may bury (☐ or discard) a card to move a marker on the cohort Spirit Relatives (☐ and you may put a second marker on it until the end of the turn).
☐ Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.


Banished Siege Deck 1. But added Random Monster on top.
Drew Alchemist's Kit and Spellbottle from Random.
Eternal Arena has Elder Sign (Discard a card to evade a bane)


Deck Handler // Searching for: Blessing 6 > Blessing 5

Shuffle Salvation Cactus into my location deck


Deck Handler // Searching for: Blessing 6 > Blessing 5

Hour of the Sandstorm
Erasmus: 1d8 ⇒ 4 Stayed at the same place.
Yoon: 1d8 ⇒ 7 Moved to Elemental Trenches.
Athnul: 1d8 ⇒ 1Moved to Eternal Arena.
Raheli: 1d8 ⇒ 3 Moved to Hall of Winged Chaos.
Drelm: 1d8 ⇒ 1 Stayed at the same place.

Pausing to talk through examines.