Beltias Kreun

Eoin of Duskwood's page

Organized Play Member. 19 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Well they were able to finish of the quasit. They backed out of the dungeon and bought a net. However, the net was pretty unwieldy for them and failed again and again.

They were able to drain the well while fighting the quasit. I saw no reason for her to continue the fighting once she was realizing she was out matched. So i had her make a break for it. She tried opening the ancient doors and was caught in between them by our Orc, who was crushing her with one leg.


Haladir wrote:

I wanted to save Erylium as a boss fight, so I made the passage from the chapel of Lamashtu to the Cathedral of Wrath a secret door with a high DC. I also put a secret passage from the meditation chamber to the northern closet. It made the dungeon much more of a railroad, but my players didn't seem to mind.

One other change I made: I put in a mechanism that Koruvus could trigger that would raise up the zombies, or at least most if them. The mechanism took three rounds to complete, giving the PCs a clock to work against, and reverse before having to fight a bunch of zombies.

Dang, what a good idea. Wish i thought that one up. How did the fight with Erylium go?


Hey everyone! So i have a party of greens horns who have finally made there way to the Temple of Wrath. Actually, on a side note, why the hell does it seem to lead them straight to Erylium? You'd think the layout would make her last....ANYWAY, they're fighting her now. Due to their in-experience they are having a bit of a struggle.

Once they killed the sinspawn that she summoned they managed to get a good lick on her. Since she's a coward, she successfully used her cause fear ability and cleared the room. Anyway, long story short, they are about out of potions and Erylium has managed to regain full health. They are trying to figure out how to handle her from sniping them in and out of her invisibility.

So i was curious, what was everyone's experience with Erylium? Was it a struggle for you or your players? Whats the story?


Mythic Evil Lincoln wrote:
That chronology that you give assumes the goblins attack Sandpoint only once.

" Once, other goblins tried to burn Sandpoint down, and they would

have been legends if they had succeeded. "

"Once"

I see your point but i think its clear Paizo sets these in a certain order.


Mythic Evil Lincoln wrote:
LazarX wrote:

they don't occur on the same world either.

hmmm?

Yes, this i was confused about also. I suppose they could be alternate realities, but the world is Golarion, no?


LazarX wrote:

The Adventure Paths are completely separate and independent storylines. None of them actually occur in canon, and since they're all major world changers, they don't occur on the same world either.

We Be Goblins Too! is only a sequel to the original We Be Goblins module. It really doesn't have anything to do with any of the APs. That module is an optional prequel to Jade Regents only in the sense that it takes place near Sandpoint, which is where Jade Regent starts. it' more like an optional window dressing than needed inclusion.

Remember that the idea i that each adventure path features a completely different group of heroes since you start all of them at first level.

'We be goblins!' is indeed a precursor for Jade Regent, however, it is definitely AFTER RotRL. The chief of the Licktoad tribes references the goblin raid on Sandpoint. This indicates that the Jade Regent takes palce AFTER RotRL. Due to this, i assumed 'We be goblins too!' may take place before or after a certain AP also. There are timelines here, they may be subtle, but they're there. I know there is a calendar system within Golarion, so the question is; what is the AP timeline?

Furthermore, spoilers are definitely a concern, however, since the players won't be using the same characters it isn't an issue moving back and forth through time. Although, i do prefer the APs to move along fluidly and naturally.


My players are currently running Rise of the Runelords for the first time. I noticed in the Jade Reagent that there are not only connections to RotRL but "We Be Goblins" also. So i am hesitant in my picking the next adventure path.

Are the Adventure Paths a linear story line? Should i simply go in order according to release date? Do all the paths take place at the same time?

Anyway, if things are not linear, then does any one have a suggestion for the next path we should take?

P.S. Where in this time line does the "We Be Goblins Too!" take place?


Following


Hey there!

I was just curious; yesterday i received my deck of cards, mutant goblin, and cougar. However, i didnt receive the other box. I assumed they'd be together? If not, then ill just sit tight and wait for the second box but i thought i'd ask.


What's your purpose?


I feel like a player should be contemplating their next move during an allies turn. Especially for bigger groups. Although, i have never used a timer.

@vestrial
I like your idea of making an enemy more dangerous but less HP. Grinding down a high HP enemy that poses little threat is no fun. I'm going to hammer out some ideas tonight and ask what y'all think tomorrow. They are about to face the final boss and i really want this to be a big bang.


I got into it with a peer today at my flgs. The argument pertained to half-elves and half-orcs. My argument is that i don't like the biology behind it or the point. IMO if you can have half-elves and what not, then you can have halfing orcs.....or gnomish goat folk, or whatever! That, to me, is silly. I dont think the two different species should be able to conceive half breeds, ESPECIALLY elves.

In my world there are simply no half elves. The half orc race is just a domestic orc with all the same stats as half orc. The elven races, being magical creatures, have become sterile from so much mana exposure. Thousands of years past the race was facing extinction. They created a way to conceive by magical means that im not going to get into. Long story short, there are no half breeds in my game, period.

What i was wondering is what all of your opinions on the matter are.


When i've seen a person who normally GMs start to play another game they typically have something very specific in mind the want to play as. Having been a gm for so long he most likely has some comfort issues playing under someone elses universe. I'de say this is typical. I'de also say he needs a strong and swift reality check.

This is your game man. Don't be a dick but definitely lay down the law.


Skylancer4 wrote:
Just a quick question, is it just you that finds it tedious? Sometimes there is a disconnect between players and GM.

I do, yes, but two of my players will noticeable stop paying attention when things carry on. Also my other two could just be being polite when i ask them how exciting it is. Alot of this advice has helped, the game is friday so i'll try to implement the advice y'all have given.

It's becoming somewhat clear that it is mostly my fault (which is normally the case when GMing). I need to spruce up the monsters abilities more and add an exciting variable to the terrain. I think one of my biggest f&^k ups is that im adapting from a lower level module and not properly compensating. True, i change the monsters out for higher CR monsters but that may not be enough. To give you an idea i am adapting from the crypt of the ever flame, my players are levels 2-4. I'm using that module because the connecting stories (mask of the living god, etc) are adaptable for the type of campaign story im running.

Has anyone ever had a similar issue? Taking from lower level modules with a slightly higher APL? How did you fix things?


For flavor, i generally describe for them where and how there hit landed on the enemy. What do i do if my players are...well...not creative? I know it isnt my fault in that scenario but i still feel responsible, that i should compensate.

The terrain idea sounds great, it gave me a great idea already for the next game.


Hey guys and gals, new to the forum, first thread. I have been gaming for around ten years and have a Pathfinder game i've been running for around a year and a half now. I've got four players, two green and two seasoned. We're running a custom world with dungeons adapted from modules.

My problem is this; typically i run things with alot of RP and minimal hack and slash. Recently i decided to take things to a different angle. I started implementing module ideas to up the fighting and puzzle work a bit. However, im noticing that during every combat things get a bit tedious and towards the end im glad it's over. Combat is just too boring. I was wondering if anyone had some creative was to spice things up abit.


DM_aka_Dudemeister wrote:

Sad story bro :-(

I might recommend playing some Pathfinder Society in your area. An excellent way to get your gaming fix, make new friends and who knows find a new regular group.

I second that. Assuming you really live in Stockholm there are plenty of places near you to go and play. Check them out! In my experience PFS people are typically very welcoming.


Shedeo wrote:

Sorry it took me so long to reply. I was on the phone with another player.

Firstly, let me thank all of you for your support in this matter and the excellent advice you have given me.

The race in question was a "fix" to the orcs. He doesn't like the -2 to mentals (which I will admit is an ass-kicker) and the half-orc does not represent what the orc, to him, "really is." (Which seems somewhere between a Klingon and an Ork from Warhammer 40,000, or sort of like those in the Warcraft franchise.)

I have had a chat with a few of them, one agreed to switch from drow to elf (because drow are also 14 RP it seems) to help in not having "advanced" races or somesuch.

Hey, Shedeo. I am also new to the boards here!

I have been running a pathfinder game for two years now. Your problem sounds very familiar indeed. It sounds to me like you've got an OP situation. Op situations are when you have a player that prefers bending the mechanics to make his character over powered ( op ) rather than enjoying a challenge. This is a common issue and i deal with it one way...keep it classic and to the book.

I've only ever allowed the more "unusual" races when it was specific to the campaign at hand. Otherwise you just have to be firm and let them make their character's personality unique...rather that than their traits. It is simply not fair to other players who do not share the advantages.
Now, that being said, i understand your dilemma in confronting your childhood friend and there is an alternative. Making him change his race may not fix your issue at all. Many players who try to OP their character will try it one way or another.
So here's my second suggestion...if you are noticing his character is having advantages in certain situations simply balance it out. You said he has made a special orc? Well, throw more corporeal creatures out there or more intelligence based challenges. Not to the degree where he is being left out but to the degree where the other players gain a sharp advantage where your friend charlie will not.
I hope this helped.


Is this a trick question? Of course the gm has the final say in everything. He is, for all intensive purposes, god in the world you play in. True enough there are GMs out there that are unreasonable and abuse said privilege. However, these certain GMs tend to have short lived games. No one wants to play with a prick.

Personally, i have no problem taking criticism, but only after the game. Otherwise, i feel it interrupts the game itself. Also, if i make an unintentional error in the game i appreciate and welcome correction. Although, when it comes to ARGUING with me about something, for example, let's say... the player does not like an NPCs reaction to his behavior, well that's tough. If the player makes an error he will receive a consequence. On top of that, a GM always as the right to fudge to an extent as long as it's not abused.

A good GM balances out the good with the bad in any game. The main objective is to entertain, above all else. Any negativity should encourage a player to do better, NOT piss them off. Don't be too much of a prick, but always remember this is YOUR world ( well...normally your world ).

P.S. As far as the "collaboration" aspect of the discussion, i disagree. I prefer playing rather than GMing for one specific reason, it's time consuming to gm. Gming is ten times more difficult than playing. That alone should give him/her the right to veto anything in the game. Thats just my opinion.

Piratey- has not participated in any online campaigns.