Beltias Kreun

Eoin of Duskwood's page

Organized Play Member. 19 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.




Hey everyone! So i have a party of greens horns who have finally made there way to the Temple of Wrath. Actually, on a side note, why the hell does it seem to lead them straight to Erylium? You'd think the layout would make her last....ANYWAY, they're fighting her now. Due to their in-experience they are having a bit of a struggle.

Once they killed the sinspawn that she summoned they managed to get a good lick on her. Since she's a coward, she successfully used her cause fear ability and cleared the room. Anyway, long story short, they are about out of potions and Erylium has managed to regain full health. They are trying to figure out how to handle her from sniping them in and out of her invisibility.

So i was curious, what was everyone's experience with Erylium? Was it a struggle for you or your players? Whats the story?


My players are currently running Rise of the Runelords for the first time. I noticed in the Jade Reagent that there are not only connections to RotRL but "We Be Goblins" also. So i am hesitant in my picking the next adventure path.

Are the Adventure Paths a linear story line? Should i simply go in order according to release date? Do all the paths take place at the same time?

Anyway, if things are not linear, then does any one have a suggestion for the next path we should take?

P.S. Where in this time line does the "We Be Goblins Too!" take place?


Hey there!

I was just curious; yesterday i received my deck of cards, mutant goblin, and cougar. However, i didnt receive the other box. I assumed they'd be together? If not, then ill just sit tight and wait for the second box but i thought i'd ask.


I got into it with a peer today at my flgs. The argument pertained to half-elves and half-orcs. My argument is that i don't like the biology behind it or the point. IMO if you can have half-elves and what not, then you can have halfing orcs.....or gnomish goat folk, or whatever! That, to me, is silly. I dont think the two different species should be able to conceive half breeds, ESPECIALLY elves.

In my world there are simply no half elves. The half orc race is just a domestic orc with all the same stats as half orc. The elven races, being magical creatures, have become sterile from so much mana exposure. Thousands of years past the race was facing extinction. They created a way to conceive by magical means that im not going to get into. Long story short, there are no half breeds in my game, period.

What i was wondering is what all of your opinions on the matter are.


Hey guys and gals, new to the forum, first thread. I have been gaming for around ten years and have a Pathfinder game i've been running for around a year and a half now. I've got four players, two green and two seasoned. We're running a custom world with dungeons adapted from modules.

My problem is this; typically i run things with alot of RP and minimal hack and slash. Recently i decided to take things to a different angle. I started implementing module ideas to up the fighting and puzzle work a bit. However, im noticing that during every combat things get a bit tedious and towards the end im glad it's over. Combat is just too boring. I was wondering if anyone had some creative was to spice things up abit.