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Organized Play Member. 345 posts (348 including aliases). 2 reviews. 1 list. No wishlists. 8 Organized Play characters.



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Dark Archive

Has anyone made their own battlemaps for this AP? And are you willing to share?

I will be making some of my own and post them here, but if you guys have made some allready, we might as well pool our resources.

Dark Archive

Has anyone made printable battlemaps for the Drangon's Demand, and are willing to share them? I'm specifically looking for Hunclay's Manor, but also for the rest of the scenario.

Dark Archive

I'm starting the campaign up with a group that usually play Call of Cthulhu and loves that world, and the Lovecraft Mythos. I've only read book one of Dead Suns so far. Is there Any reason I should not change the Cult of the Devourer to the Cult of Azathoth ? Will it ruin anything further on in the campaign?

Dark Archive

I'm starting the campaign up with a group that usually play Call of Cthulhu and loves that world, and the Lovecraft Mythos. I've only read book one of Dead Suns so far. Is there Any reason I should not change the Cult of the Devourer to the Cult of Azathoth ? Will it ruin anything further on in the campaign?

Dark Archive

I subscribe to Pathfinder Adventure Path, and get them sent to Denmark every month. But every time a package is caght by customs, I get charged an extra $32 (In Denmark we pay 20% of the value of the content, plus a flat $25 per package), and even though I love my Adventure Paths, its getting too expensive. Can anything be done about this?

- Could it be feasible for Paizo to ship from within Europe?

- Could you offer a subscription option, where your sent a bundle of six books every six months, so I only have to pay for customs once? .

- have you heard of any other clever workarounds for this problem?

Dark Archive 1/5

Is there any way to get your hands on a Pugwampi in Organized Play? Are there any classes that can get it as a familiar, or any way to summon them? Can they be bought as pets? Could you capture one and legally bring it to other scenarios?

Dark Archive

1 person marked this as a favorite.

What miniatures did you guys use for the recurring adversaries in this campaign? The Dottari, the CCG, the Order of the Rack, and others?

Dark Archive

1 person marked this as a favorite.

Instead of just having the teams of the rebellion be names on a rebellion track sheet, I would like them all to be flavourfull groups that the players can relate to, that they can love or hate, and for the players to care when the teams are successfull or in jeopardy. So, I would love to beinspired by what others did to add colour to your teams. I like the bonus teams that already appear in the books, especially the tengu sisters, but I need more ideas. My own ideas are:

Advisors: A group of destitute actors, who were banned form the Opera after spoiling a live performance by altering the script, turning a harmless (and rather dull) play into a scathing, seditionous criticism of House Thrune. They are masters of both disguise and sedition, but prone to heavy drinking and a tendency to create drama within their own group.

Outlaws: A holistic gnome detective agency that has met hard times, because their lack of focus made long-term stakouts impossible, and they always tended to get trailed off when their investigations came upon more interesting crimes (think Dirk Gently). Might be imprisoned because they came close to uncover one of Barzillai Thrune's secret plots.

Rebels: A group of elderly citizens, all retired spellcasters, who have agreed that something has do be done, and that the spoiled youth of the city is woefully inadequate for the task, and need ste advise of their elders. At least on is a deaf Oracle, at least one is a paladin in a wheelchair, and one is an alchemist with some seriously shaky hands. There might be a coven of Terry Pratchett-inspred witches. All are grumpy.

Traders: A group of street sausage vendors who have spent their entire lives competing furiously, but have now united behind the flag of the rebellion after Old Owen was arrested by the opressive regime for selling spoiled rat-meat hotdogs. To their surprise they discover that they have the capacity to be succesfull entrepreneurs, now that they don't spend all their energy competing, but they still bicker and argue furiously with one another.

Bring your own ideas :)

Dark Archive

Does anyone know what Paizo's plans for the Face Card line are? Nothing has been released for a while, and especially the more roleplay-with-a-ton-of-important-npcs-heavy APs we've seen recently could really benefit from face cards. Has it been put to the grave?

Dark Archive

...and can it activate simple magic items, like applying Dust of Appearance? Or blowing a Horn of Fog?

Dark Archive

My group is periodically degenerating into competing about making the most annoying character - from a gamemaster perspective. It's not about making overpowered characters who can eat any opponent your GM sends your way for dinner, but more about shutting down his thunder in annoying ways. I want to end this by bringing a character so annoying that noone can beat me. So I need your advice. What is the most annoying character you can create. It's PFS, and we're not talking just annoying personality. I was thinking Pugwampi-summoning Witch/summoner with Ill Omen for endless bad luck, but i believe we can do better. Give me your best shot.

Dark Archive

I need some sharp eyes on this rules conundrum. I play a halfling monk/swashbuckler, who uses various magic to become tiny. This means that, most of the time, i have reach 0, and can only attack foes by entering their squares.

My problem is with the combination og Dodging Panache, Snake Strike (from the Snake Style)and 0 reach.

Dodging Panache:
(Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Snake Strike:
While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.

If I enter the square of an opponent, I provoke attack of opportunity. When the opponent attempts to strike me, I activate Dodging Panache and move 5 feet, into his square. My question is this: Where am i when he attacks? If I'm in his square, and he missis me, I get an attack of opportunity from Snake Strike. If I'm not yet in his square when he misses me, I can't reach him, and don't get an AoO from Snake Strike. It's all in he wording of Dodging Panache, and I can see it ruled both ways.

Dark Archive

I usually make battlemaps by enlarging the maps from the pdf of the scenario I'm running to 1''/Square size, printing them on A4 labels and glueing them to haevy cardboard. Sometimes, however, the maps are not suited for this, if the solution is too bad, the grid is 10', og other obstacles.

I need some cartography software that lets me easily and quickly make homemade versions of the maps in Paizo's scenarios for printing as battlemaps. I don't need a complex program that lets me do anything I can imagine, but rather something quick and simple but versatile. I also need to be able to do anything from boats to deserts to forests to dungeons.

What program should I get?

Dark Archive

Does the spell Malfunction (from Ultimate Magic) work on a golem, even though the golem has magic immunity? The spell hardly makes sense otherwise.

Dark Archive

2 people marked this as FAQ candidate.

This question came up in last night's game. It's been asked here before, but a fulfilling concensus or ruling has never been provided.

Let's say a Paladin uses his Detect Evil spell-like ability (http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp-), focusing on a target Commoner. The Commoner has 1 HD, and is Neutral Evil.

The Paladin's Detect Evil Spell-Like ability states "At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range."

However, according to the actual spell (http://www.d20pfsrd.com/magic/all-spells/d/detect-evil), creatures with 5 or less HD and are not Outsiders, Undead, [Anti]Paladins, or Clerics will not have an Aura of Evil. However, the spell itself does allow the caster to detect the "Presence or absence of evil" with no reference to auras.

So basically, here's what I want to know. If a Paladin targets a Neutral Evil Level 1 Commoner with 1 HD, does the Paladin see the Commoner is evil or not?

Dark Archive

Two of my friends would like to try out roleplaying, so I figured I would run a lvl 1 module for them, with them playing pregens, before running an AP for them.

The have no experience with RPGs, but they have heard a lot about it, and they are both avid boardgamers.

I haven't tried any of the lvl 1 modules except Crypt of the Everflame, so I need your advice: Which one should I run for them?

Dark Archive

On page 444 in the Core Rulebook, it says that:

Core Rules wrote:
Lava or magma deals 2d6 points of fire damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of fire damage per round.

Would you take this to mean that a character that falls into a 3 feet deep river of floating lava would take 2d6 points of damage, but if she falls prone and becomes immersed [for instance, from taking damage from the fall into the lava) she would take 20d6 per round until she can get back on her feet?

It seems odd, btw, that you only take 2d6 point of damage from walking though waist deep lava, but that's another discussion.

Dark Archive

Will a Blasphemy spell banish an Eidolon that doesn't make it's save?

Dark Archive 1/5

When a bad guy in a scenario has, say, a potion of Fly, the scenario assumes that the players loot it after disposing of the bad guy. The potion appears on the cronicle sheet, and it's value is part of the GP reward for the encounter, and thus calculated in in the final GP reward on the chronicle sheet.

But what happens if the Bad Guy drinks the potion before his inevitable encounter with the Lady of Graves? Do I cross it off the chronicle sheet and subtract (1/12) it's value from the GP reward?

And what happens if the players drink it during the scenario?

Dark Archive

In the Core Rulebook, it is stated on page 432 Fire spells are subject to specific rules when cast under water, but how about the other elemental spells? All it says is that "Some spells might function differently under water, subject to GM discretion". But are any guidelines presented anywhere? How does electricity function in water? Does acid dilute in water? Does frost freeze it up in solid blocks? I know it says GM discretion, but I'm playing PFSOP, so I have to know how it works in RAW.

Dark Archive

How does a Wall of Fire (the spell) effect visibility, and how does it effect ranged attacks through the wall? There is no mention of it in the spell.

Dark Archive 1/5

My PFS home game starts in 3-4 hours. I expect six players at an average level of 6.5, and I'm gonna run #2-03 - The Rebel's Ransom. I'm pretty sure if I run it at sub-tier 5-6, my players will be bored and unchallenged. If I run it at sub-tier 8-9, I'm afraid it might end up with a TPK. I don't have a tier 3-7 scenario ready, and I can't run a tier 7-11, as some characters are lvl 6. What should I do?

Dark Archive 1/5

Tomorrow I'm GMing a pfs home game for our regular monday night group. Presently, some in the group are lvl 6, and some are lvl 7. If everybody turns up, and noboy chickens out in the last minute because of sick children/angry wives/broken backs/having to do the groceries, there's gonna be six or seven players at the table.

Now, I could prepare a tier 5-9 scenario, and we would either run it at tier 5-6 if only a few turn up, or we could run it at tier 8-9 if a lot can make it. Both options are less than optimal. Tier 5-6 is gonna be a boring walkover even with only four or five players at lvl 6-7. Tier 8-9 might be okay for a large group of lvl 6-7 PCs, but it might also be overwhelming, and the rewards are too large for their lvls.

What I would prefer to do, and what I had planned to do, was to run a tier 7-11 scenario, #2-12, at tier 7-8. Knowing my group, this is the perfect chalenge level, and they would have a blast. Sadly, as I was preparing for tomorrow night, it was put to my attention that it isn't legal for a lvl 6 character to participate in a tier 7-11 scenario, and the players would have to use pregens. It IS legal, however, for lvl 6 characters to participate in a tier 8-9 running of a tier 5-9 scenario, and that just doesn't make sense to me.

Is there a really good reason for the way the rules are now on this subject, or could we possibly look at changing them a bit?

Dark Archive 1/5

Reading through this seemingly awesome scenarios, I have a few questions that others can answer for me (more will probably follow before play on monday). I'd also like to hear other GMs' experiences with running this one.

The Tarnspawn are listed as "Manimal eel", with a reference to a book called "Advanced Bestiary". What is this book?

The town of Stom's Claim has it's own stat block, but I don't know how to interpret the stats (like Crime -2, Law -8, Society +2 etc). I have a suspicion that the rules for town stats are in the Kingmaker AP, but I'm hoping to be a player in that AP, so I don't want to read it. Are the rules for town stats found anywhere else?

What minis did you guys use for the Tarnspawn?

Any good ideas for mood music?

Thanks.

Dark Archive

I really like the concept of the moldspeaker, but I think the campaign as written doesn't really utilize the full potential of it. So, I'd really like to hear stories from other GMs who played this campaign. How did you play out the Moldspeaker and Vardishal's lingering spirit? Did you expand upon the written material, let Vardishal meld into the personality of the PC, let NPCs recognize him, let the player see glimses of unknown memories, play Vardishal out as a malignant possessor, relate it to the Demon Prince of Molds, or any other bright ideas?

Dark Archive

It is specifically stated that the limit on the Eidolons attacks per round is specifically for natural attacks, and not for weapons. Can, say, an Eidolon with ten arms (possible around lvl 4-5) and ten weapons and the Multiweapon Fighting feat from the Bestiary then get 10 attacks per round?

Dark Archive 1/5

So. During the APG playtest, I played a Summoner up to lvl 3. When the APG was released, the rules for the Summoner changed, so that my character build was no longer viable. I was supposed to rebuild my character with the APG rules before playing him again, but somehow he ended up on the shelf, as other characters pushed him aside, and he hasn't seen play since the summer of 2010.

Now, I'm about to dust him off again, an so I have to rebuild him. My question is: Can I rebuild him with all current rules, including Ultimate Magic?

Dark Archive

I just received the latest bunch of goodies, and it sure looks good - except that it is heavily water-damaged. The books are somewhat readable, but the character folio is useless. Can you please help me?

Dark Archive 1/5

The Grandfather tells me you can't take your less-than-lvl-5-character to a lvl 5 scenario. Tell me he's wrong.

Dark Archive

I'm GM'ing Rise of the Runelords, and we've been on a break for a year after Hook Mountain Massacre, and are about to pick up the mantle again. This means that all character have to be converted to Pathfinder rules, and I've decided to be pretty large on how much change I allow when converting.

My group consists of a Half-orc Paladin, a Human Ranger, an Elven Barbarian, a Human Wizard, and a Half-elf Rogue. The advice I'm looking for is for the Rogue player. He's having difficulties seing what his role is going to be in this group, and how he's going to get his Thunder. I doubt he's gonna be satisfied going through the last three books of the campaing as "the guy who can remove traps", but much of what Rogues are good at is covered by oter members of the party. The ranger is as good at sneaking. The barbarian is as good an acrobat. The Paladin does as good damage on regular attack as the rogue does on sneak attacks. I think my player really wants to be striker, but I think it's gonna be hard for him to shine in a group of 3 fighter types.

The characters are rebuild at 9th level, using rules from all Pathfinder books. How would you go about building this rogue, now and on towards lvl 17-ish, and what role could he fill in this group?

Dark Archive

2 people marked this as FAQ candidate.

If underground, how does the Darkness spell work on the following sources of illumination:

A non-magical torch?

A Light spell?

Rays of sunlight shining through a hole in the ceiling?

Dark Archive

I want to build a rogue/spellcaster, that specialises on sneak attacking with ray spells (or other kinds of ranged touch attack spells). Not neccesarily because it is a killer concept, but because of the flavor. Still, I'm looking for advice on what I need to make the most of this concept. What do you recommend?

Dark Archive 1/5

The spell Summon Monster 1 has the Riding Dog listed among its possible summons. This has earlier been mentioned by James Jacobs af a mistake, and should instead be a normal dog. However, on the latest errata for the third printing of the Core Rulebook, no change to the riding dog was mentioned. So, what should we do in Organized Play? Is the Riding Dog still on the Summon Monster 1 list in RAW?

Dark Archive

My cleric of Pharasma has the Repose Domain, and thus the Gentle Rest (sp) domain power. I can't seem to find any notice anywhere of this power granting a saving throw to resist. Can anyone clarify if it does?

Dark Archive

Last night, we had one of those moments (again) where we discovered that one of those core assumptions that we all held was possibly wrong. So, what else to do than ask the all-knowing board:

Bonuses of the same kind does not stack, but penalties do. But what about penalties from the same source?

Do multiple Bane spells stack?

Can a witch use Evil Eye on the same enemy round after round, piling up the penalties to, say, AC?

Dark Archive

I like it when stories move on the edge of the conventional. Stories like Terry Pratchetts "Discworld", where an assassin wouldn't dream of hurting another person without getting paid, or an otherwise nice kid would become a demonologist because he hates being told what to to. I also like stories where the monsters become the good guys, and I love the suggestion from the chapter on Asmodeus in AP #30 about lawful good paladins of Asmodeus. I would love to see more of this in my Pathfinder game, but as it is, a lot of these opportunities are blocked by prerequisites. Some prerequisites are fine, when they are designed to keep the power levels of certain combos in line, but I feel that prerequisites that are only thematical (Assassins being evil) are more of a hindrance. I know, in my own game, the sollution is simple; Change the rule. But that doesn't apply to Organized Play, or other instances where RAW applies.

So, fellow Paizonians, help me with a thought experiment: If a new feat was to appear, say, in the Advanced Players Guide, or Misfits Redeemed, that allowed you to disregard certain prerequisites, how would that effect the power balance? What prerequisites could be ignored without opening up holes for mischievous players to exploit?

Dark Archive

Am I right to assume that is you poke at an enemy 10 feet away with your longspear (or any other reach weapon), and an ally is standing in the space between you and your enemy, you get both -4 to hit from stabbing into melee, and a -4 to hit from the cover your friend provides?

example:

- - - - -
- E F M -
- - - - -

or

- - - M -
- - F - -
- E - - -

(E=enemy, F=Friend, M=Me)

If this is the case, are there any feats that provide the same benefits for reach weapons as Precise Shot and Improved Precise Shot provides for ranged attacks?

Dark Archive 1/5

Does a GM have to do anything to keep tabs on what expendable items are used by players during a scenario? How many scrolls are used, what potions are imbibed, how many charges expended from wands, etc? I would trust my regular home group to be honest in their bookkeeping, but we are running our first large public event this weekend, and I don't know what is expected. Should it be noted on the cronicle sheet, like money spend during the scenario?

Dark Archive

Back in 3rd. ed., I remember reading that you, when trying to meet the prerequisites for a feat or prestige class, could be said to meet them if you had another similar ability. Like, for instance, a darkvision made permanent with a permanency spell was enough to qualify for any prestige class that required the Darkvision racial trait, a crature with Truespeech qualifies for any language prerequisite, and so on.

Does this apply to Pathfinder, or was it abandoned?

Dark Archive

It is with heavy hands on the keyboard and regret in every letter that I must ask you to end all my subscriptions.

Unfortunately, the toll inspection fees here in Denmark have become to high for me to manage, to a point where a $20 shipment costs me an extra $40 to get through customs. Though I love my monthly Paizo shipment, this is too much for me.

I have, with very few exceptions, been fond of the subscription model. I have purchased several books this way that I would not otherwise have bought, and been plesently surprised. My monthly package from Paizo has been a great joy, although I often bought more than I intended to.

If, at any point in the future, you will be able to offer different options on what you write on the front of the packages for international shipment, I will definintely be back restarting all subscriptions.

Best regards

Dark Archive 1/5

What happens if a group fails to complete a scenario? And what exactly deas "completing" a scenario mean?

If, at a convention, a game lasts more than 5 hours, the GM should end it, but how do you decide if it has been completed enough for the players to get XP? Do they get PAs and loot?

And what if they just don't succeed on their quest? If the bad guy wins, but they survive? Do they get XP?

And what if they are all killed or thrown to jail in he first encounter, do the get to try and play the scenario again at a later time, or have they blown their chance?

And how do I report a failed scenario, and should I fill out a chronicle sheet?

Dark Archive 1/5

How do you prefer, as players or GMs, that the faction missions play out? Do you prefer that the players help each other out completing faction missions, even if they are from different factions, or do you prefer them more or less subtly to work against each other? Or do you prefer players to butt out and not interfere with other players' quests for PA?

Dark Archive 1/5

I'm sure this has been clarified elsewhere, but I just can't seem to find the answer:

If I want to run a season 0 secnario, how do I go about updating it to Pathfinder rules? Are there any official guidelines, or can I just do as I please?

Dark Archive

Pharasma has Death as one of her domain, but there is a major problem with that. The Death domain is inherently tied to necromancy, and somewhat tied to evil. Pharasma is not evil, and sees necromancy as an abomination. You could just rule that Pharasma doesn't grant access to the Death domain, but that's the easy way out. I would much rather change it, so that Pharasma grants access to a special, non-necromantic, less evil, Death domain.

Has anyone else done this, or does anyone have any good ideas on how to do this?

Dark Archive

As far as I can tell, there hasn't been sent any Cheliax Companion book in my direction, even though I'm a subscriber. I don't know why, but it really isn't that big of a problem, as I can just go and order a new one. Except that I won't get my free PDF, then.

And that made me think: I would really love if Paizo made it so that if you're a subscriber (and already get a free PDF version of subscription items), you get a free PDF version when you buy older products from lines that you subscribe to.

I started subscribing to the APs at the beginning of Legacy og Fire, and I would be much more inclined to go and buy the Second Darkness line if I got free PDFs along with it. And it would be a nice and fair bonus, as I'm already a subscriber.

Pretty please?

Dark Archive

I'm still considering whether I should order my bestiary directly from Paizo, or if I should get it through my FLGS, to support him also. Just to see how much it would cost me directly from Paizo, including shipping to Denmark, I tried almost ordering 1, 2 and 3 Bestiaries (a few of my players also wants it).

When I ordered 1, there was no trouble. The book was $33.99 (15% off from AP subscription). Shipping was $15.20.

When I ordered two, I only got my 15% off (from AP subscription) on the first book. Shipping was exactly double, $30.40.

When I ordered three, it still only gave me 15% off on the first book,for a total of $113.97, and split the order into two shipments. First shipment should cost $30.20, the next one $15.20, but in the order summary it said $49.86, including discounted shipping for international shipments over $25 from one to four pounds. And no shipping discount for ordering for more than $100.

Is this a bug, or am I missing something?

Dark Archive

We have already established that, barring some deal with devils or the like, the souls of the dead travels to the domain of the god they followed in life.

If a deceased followed no particular god, or more than one, they go the the plane that matches their alignment.

If the deceased didn't believe in the afterlife at all, they end up in the Graveyard of Souls, and eventually as a snack for Groetus.

But what happens to a True Neutral person who worships no, or many, gods? He should go to the plane of his alignment, but there is no True Neutral plane.

Also, some of the gods have realms on plaes that don't match their alignment, and that can cause some trouble for certain worshipers. For instance, Pharasma is TN, and could very well have worshipers, and even priests, of CN alignment. But her domain is on Axis, the LN plane. Can a CN person end up spending his afterlife on the LN plane?

Dark Archive

Anyone who frequents a number of internet communities will know that the Paizo community is among the bast of them. Where many other messageboards are teeming with bile, trolling, spam and poisonus negativity, the Paizo messageboards are always friendly. There is no bullying, flaming or hate, and almost without any moderation. Makes you feel at home.

I just wanted to take the time to thank you all for making this possible, both the many players who always help out and share ideas and experience, and the Paizo crew, who spends a staggering amount of time making this my favorite RPG site. Thank you.

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