Amiri

Enraged Voodoo Amiri's page

11 posts. Alias of VoodooMonkey.


RSS


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

FREE ACTION:Amiri lets go of ther Bastard sword and
MOVE ACTION:Draws the Magical Longsword they found in the mushroom cave. Gripping it with two hands, she swings it at the disgusting creature, once again putting the icing on the cake with
NO ACTION (-2 to hit/+6 DMG): Power Attack and
SWIFT ACTION (+2 DMG): Powerful Blow.

+1 Longsword(aberration-bane)=+3//BAB=+4//Rage/Bull STR(26)=+8//Bardic PRF=+2//Sickened=-2//Power Attack=-2: 1d20 + 3 + 4 + 8 + 2 - 2 - 2 ⇒ (4) + 3 + 4 + 8 + 2 - 2 - 2 = 17
DMG- LS(1d8+3 +2d6)//1.5 STR(+12)//PA(+6)//PB(+2)//Bardic PRF(+2)//Sickened(-2): 1d8 + 3 + 12 + 6 + 2 - 2 + 2d6 ⇒ (1) + 3 + 12 + 6 + 2 - 2 + (1, 6) = 29

What a crappy to hit roll for all that!

Parrym, I've taken 15 pts DMG if we are splitting it


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

"I need you now"

"And what of THE beast?"

"Wouldn't matter if I were dead, a lumpy blob, or worse yet, another chaos beast!"

"That does sound somewhat intriguing on a scientific level, though. Hmmmmmm...I wounder if you could rage if you were turned into..."

"Don't you even think for one second I'm gonna..."

"Yes, yes, of course not. Be a good girl and blow this candle out quickly! And save me a round or two with The Biggun."

Move Action Amiri moves up to the Chaos beast
Free Action: Amiri Rages(round 9/12) "Welcome back Sweet Sixteen!"
Swft Action:Powerful Blow Once Again, Amiri brings the Icing on the cake

LBastardSword/Rage/Flanking/PowerAttack: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28

DMG:Rage/PowerfulBlow: 2d8 + 10 + 6 + 2 ⇒ (6, 1) + 10 + 6 + 2 = 25

Confirm: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 21

CRIT DMG: 2d8 + 10 + 6 ⇒ (7, 7) + 10 + 6 = 30

Just realized that with the elemental gone, I may no longer be flanking


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

Furious, Amiri unloads
L Bastard sword+Esmerelda'sBonus+Flanking-PowerAttack: 1d20 + 9 + 2 + 2 - 2 ⇒ (18) + 9 + 2 + 2 - 2 = 29

DMG Rage/PowerAttack/PowerfulBlow: 2d8 + 10 + 6 + 2 ⇒ (2, 2) + 10 + 6 + 2 = 22

Rage round 2 (8/12)

Last round I mislabeled Powerful Blow and said I used Power Attack


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

"Come on, you know my way is the only way! Why do you persist on such folly?"

FREE ACTIONOnce again, fed up with her failed attempt at strategy, Amiri rages.

SWIFT ACTIONHaving experienced Hyve's nimble method, Amiri foregoes recklessness, but her rage still allows her to "put a little mustard on it!" Power Attack

Rage/L.Bastard sword/Flanking/Esmerelda's Bonus: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22

DMG: 2d8 + 10 + 2 ⇒ (3, 2) + 10 + 2 = 17

MOVE ACTIONAmiri takes a guarded stance +1 AC for 4 rounds


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

Rage round 3 (6/12)

MOVE: Amiri takes a guarded stance +1 Dodge bonus to AC
SWIFT: Powerful Blow:+2 DMG if she Hits

And lays into the zombie with everything, hoping to end the fight now

L.Bastard Sword+Power Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

DMG: 2d8 + 10 + 6 + 2 ⇒ (2, 6) + 10 + 6 + 2 = 26


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

"I love it when they deliver!"

L Bastard sword + Power Attack: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

DMG: 2d8 + 10 + 6 ⇒ (3, 1) + 10 + 6 = 20

I believe a full move would have put Amiri in the same space as Esmerelda so to actually move past her I would have had to use my standard, either way she was stii sickened this past round so the attack roll is 9 and DMG is 2 less


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

Amiri uses a near full movement as her standard action to move to just behind Esmerelda

DC 5 ACRO(sickened): 1d20 - 2 ⇒ (19) - 2 = 17

And carefully uses a half movement as her move action through Esmereda's space

DC 15 FORT(sickened): 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17

Which means she is not sickened for the next round?


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

"Candles you say?"

Free Amiri Rages

Is the Inspector on the wall? I believe a 1/2 move would be able to put me in the square he occupies from the bottom of the stairs if he's on the wall still

DC 15 Fort: 1d20 + 8 ⇒ (4) + 8 = 12

*SICK* Do we get a new save every round?


1 person marked this as a favorite.
F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

Amiri Rage round 2 (3/12)

With her prey handily in sight, Amiri smiles through her bloodlust...and drools a bit. She moves up to the ghoul.

L.BastardSword+ Power attack(no action) + Powerful Blow(swift): 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

DMG: 2d8 + 10 + 6 + 2 ⇒ (8, 7) + 10 + 6 + 2 = 33

+2 to hit if flanking?


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

REF: 1d20 + 3 ⇒ (15) + 3 = 18

AoO: 1d20 + 9 ⇒ (14) + 9 = 23
DMG: 2d8 + 10 ⇒ (7, 5) + 10 = 22

Not sure if she is allowed to lay on a Power Attack with an AoO...it takes no action. Knowing the outcome of the roll anyways I will use the info for future reference


F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

Amiri uses run action as a full round action.