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Well in many respects I do understand the OPs issue with Golarion. Not long ago we had a similar and very detailed discussion about the Golarion background material in a large rpg forum in Germany. For me there are 2 main source books for Golarion - The Inner Sea World Guide is a work of pure art and easly one of the best RPG book ever produced. (much better than anything WotC ever released - except maybe the new Elminster books which is also good but entirely another scale than the ISWG) It has the perfect detail level one can suspect from an world overview. and -The Guide to Darkmoon Vale which has all the necessary details I like in a local area sourcebook Now to the other books - the 64p campaign books are ok but not really that great (graphically they are of course - I speak from the content). In most cases, but not always, they are sufficient to cater the basic description needs for an entire nation. But OTOH in other rpgs I am used to 150-250p sourcebooks about single nations with a more detailed description of them. -the 32p companions - well I really dont like them. I refer to them rather as "extended articles" than as books. Unfortunately these are often the only source for some important nations like Taldor or Cheliax. I would suggest, Paizo gives out a new series of eg. 120p+ books with a more detailed description for a single important nation, full with local maps, local fashions, better description of national military and politics and the description of national cities and customs. Like the 64p book, only much more into details. Its interesting that we have 2500 pages description per year for Golarion but we dont know how a typical chelish soldier or war galley looks like, or we dont know what the noble families with the most influence in Taldor are. We have dozens of pages per deity but we dont know how the ranks of Abadars clerics are called (except the Archbanker which is the head of a temple). So in this wonderful setting we have alot of fluff words but very few fluff details. (in comparision to the word count) One additional wish I have: I would love to see more adventures with alternative themes to the usual dungeon crawl. For example I think that many nations have beautiful and very unique themes which are never adressed in an module. For example Andoran. The main theme of Andoran is freedom and a kind of fantasy democracy. (exactly how do they elect their government? again a detail which is left out untill now despite having dozens of pages of fluff description) Why dont we have an Andoran adventure module which is designed around such a national theme like democracy? (eg. the adventurerer prevent election fraud) All in all Golarion has many pages but few deeper details (compared to a page count of 2500 per year), but one can hope that this will be corrected someday. ![]()
ronaldsf wrote:
I am not worried either. I am sure most clever teens can handle the rules in the new PF box. So no prob here. But the question was if children can handle it. And of course you are right, the presentation (clunky language, tedious layout etc.) of the BECM boxes was bad, but they didnt know it better in those days, so I have no problems with it. What really counts for me is understanding and memorizing rules of a game, and I think its sure to say that BECM is far easier and superior in this because its lacks all the elements which makes Pathfinder so complex. I can understand it from Paizo PoV because the real reason to bring out the box is not to change the current paradigma into "complex is bad for newbies and veterans alike" but to lure newbies into the "the more and complex the better" cash-cow paradigma of the current edition. If this leads to more customers I strongly doubt, because such a policy again serves only to usual suspects, a minority, the nerds, and not the majority which are casuals. (contrary to the BECM boxes which despite their failures in presentation were simpler to memorize and thus perfect to serve millions of casuals too) ![]()
Kthulhu wrote:
I know. With my post I didnt of course mean you or someone specific, but by reading some posts in this or other threads it seems that in the Paizoforum there is a strong opinion by some, that a "real" (D&D?) rpg has to be a 1000p+ rule encyclopedia to be counted as full and that everything below this insane pagecount (like the basic box with 160p booklets) is just a "newbies or beginners game" with the goal of a later "graduation" into the "full game". This I strongly oppose. Using a complex system and enjoying it is just one of many approaches to roleplaying. Systems like Savage Worlds, or BRP are very easy to play and learn and alot of excellent roleplayers and veterans are enjoying them. (not only casuals or newbies) So in conclusio - one can say that rule complexity has nothing to do with veteran or newbie, only with personal preferences. ![]()
John Kretzer wrote:
This is very likely. Beeing able to play from level 1-5 is nice but in the end without at least level 10 the whole basic game experience seems limited and for some not worth the effort of eg. a change from another rpg system. Also, this "graduation from basic to full PF" sounds very elitist to me. So players of the Basic game are now second class players? Even more - this "graduation" means that they are no good roleplayers because they refuse to read and learn thousands of pages of unnecessary rule bloat? I am playing/GMing now since nearly 3 decades and in my humble experience its rather the opposite. Fewer and easier rules = more time to roleplay. |