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I am really a fan of the flip mats and the map packs. But sometimes they become a little bit repetitve. For example we have now several flip mats for forest, forest with river, light forest, ancient forest etc. but how about those who play the Serpent Skull or skull & shackles AP or other modules in the mwangi area? Where are the -jungle flip mats (AFAIK we only have a map pack but not a single flipmat for jungle) -swamp (we have one flip mat titled as "swamp" but while it has good artwork, I fear its not very "swampy". So how about are really cool swamp mat, with mangrovia trees, dampy wet areas and a small river through it, a map where you can see and "feel" the fog ascending up from the ground? I would like to suggest the following additonal map packs or flip mats -desert (up to now we have just one desert flip mat and it has on both sides structures. How about a zero-structure flip mat only with plain dunes and as add-on a map pack some overlays with desert motives? (like pyramides, osirian statues etc.) -under sea - a flip mat with portrays underwater with reefs, fish etc. And as add-on a corresponding map pack with underwater wracks and underwater sahuagin houses? -a flip mat with an abyssal area. Like the formidable Hellscape map pack but a whole flip mat Untill now we have half a dozen maps with markets, shops etc. Everything is fine with it, but they are hardly usable in non-medieval environments like Garund or Jade Empire. So I suggest a flip mats with -oriental city, market and housing (and as add-on an overlay with oriental shops and structures) -far east/Jade empire city ![]()
How would you describe chelaxian soldiers from a visual standpoint? Like late imperial romans with some "fantasy twist"? Or like typical "chaos warriors" - you know with spikes and devil symbols on their shields? Or just like typical "fantasy" soldiers with funny helmets? Do their legions have devils as support units integrated? What do you think? ![]()
Any idea where Okeno is in this country? I cannot find it on the map. The text is referring several times to this city but not its location. Thanks for your answers. BTW: the dark markets supplement is very good from illustrations and text and I enjoy reading it. My only gripe is the map of the nation. It is by far the weakest part of the whole book. It seems to be just a copy & paste from the CG with inserted numbers and not extra redrawn for this. -It looks uninspiring and cheap to me.
Sorry but this is not the quality I await from Paizo and also not for a 68p pdf of nearly $13. You have done it much better with other maps. Where are the days you released such top maps like those of Varisia or the neighbourhood of Sandpoint? ![]()
I intend to GM a somewhat different kind of adventure and for this I thought an underwater/amphibious one would be a good take. Do you know if there is a good adventure of this kind in Golarion? Or in another D&D setting? I would love to have a sunken city, underwater caverns, some sharks or kraken, some mermen, maybe sahaguins or Kuo-toas. Any ideas? Thanks for your help. ![]()
This question may sound trivial, but how can a dragon collect a treasury for his lair? I mean he could hardly take a single coin or a gem with his claws, no? Or how can he "write" a theater play like Tryka did? Takes he out ink and quill (made from humans? or really BIG ca. 1m ones - dragon customized)from his writing set and then he begin to write? :) How does he read a book to learn new spells from a mechanically point of view? I guess just turning one paper page after the other does not work with his gigantic claws. Or how could he chain prisoners in his lair? (like some black dragons do) Again with such big paws/claws such a precise task seems practically impossible. Does he use for this servants instead of doing it by himself? And if yes, what about those dragons which are loners? Dont they have treasures, prisoners or books? ![]()
Hey its one of my "insert dnd element" in golarion threads again :) So today I was lucky to buy some draconian miniatures from the plastic mini line of mageknight http://www.wizkidsgames.com/mageknight/figuregallery.asp?unitid=1332
I would like to know - if anybody does know it - if golarion has something like a draconian race (or a similar reptiloid race which should be more evolved than lizardmen or troglodytes) included? In the CG I didnt find anything, but maybe I overread it. And if yes, where could these race be loctated geographically? thanx for your answers. ![]()
Recently I aquired several pieces of Wereravens - a great sculpted miniature model from the mageknight prepainted plastic line. http://www.wizkidsgames.com/mageknight/figuregallery.asp?unitid=2381 This inspired me to make an adventure with winged avian people in Golarion. Is there a good and logical place where I could settle them? Or does an birdhuman race already exist in Golarion? ![]()
Dear Pathfinder Designers, While in the last weeks during reading the CG for pathfinder I was really pleased and positively surprised, till I came across...(see below) First I have to confess that I very much like the basic principle of Golarion to mix several classic cultures like osirion, mendev, Vudran etc. in one single setting to allow for basic and exotic adventures as well. I like also the idea that the world lives through the adventures. Even the integration of dwarfes and elves (while I am not a lover of the these tolkien races)in Golarion is is not penetrant but very smooth. I always had problem with some of the names from day one of my reading. Many of them sound strange, sometimes funny and mostly without any association to person or country. Associative name giving for persons, races and maps is surely a important design question, but IMO the names in other english-only games like Talislanta sounds much more smooth in my german ear. But in the end I am sure I will get used to all Golarions names too. Names I can associate very good and which are formidable IMO are: Osirion, Mwangi, Ustalav, Korvosa, Varisia, Numeria, Nex, Andoria Names which I cannot associate with the topic are: Isger, Taldan, Geb (why did you give an evil kingdom such a neutral name - would it be better to have a more dark sounding name?), Molthune, Razmirian (sounds more like a desert nation) Ok whatever. Its not because of the names I post this. I was mostly impressed and happy to read the CG, till I came across Galt. The first time I read the country description I had to laugh loudly. Its what?... a revolutionary anarchy? A cultural mix of the french revolution and the october revolution with magical guillotines? This is not fantasy anymore - at least to me - it is way too modern.. Sorry to say this. In addition there has been several pictures which do disturb my sense of the setting totally. For example the eagle knight of Andoria in the gazetteer. This guy looks like a mix of Admiral Nelson with 18th-19th cent. uniform and a greatsword. Or another picture is the Taldan portrait on p30 of the CG. This guy looks like a variant of a english gentlemen in the 19th century. Is this the type of fantasy you like? Not for me. Alone that 2 big countries (Taldan and Andoria) in the world seem to be at least partially in the 19th century with its complex poltical societies is not very "fantasy" to me. You always said that REH was a big inspiration for you. This is great. But these countries are not REH, not at all. After reading Galt, I am not so sure anymore I want to play in Golarion. I dont like to play a fantasy variant of the October Revolution. Whats the next you bring on? A cyber-democracy powered by magic? Sorry for the rant but I am a little bit disappointed because I feel I probably wasted the last 2 week reading the CG. I appreciate the work you put in this project. Its great, but it should stay fantasy and not a depiction of 19th society with a fantasy touch. ![]()
I begin to like Golarion as a game world. Ok, some names are sounding strange for my german ear and I dont like too much SF involved in my fantasy games. But the rest sounds great. Its great pulp feeling and a good vaction from the more traditional fantasy worlds. But I am the only one who thinks that the shape of both continents is boring? The southern coastline of Avistan looks too straight to be fully believeable. And the norther coast of Garund is also rather straight. Nearly no edges at all. It seems the inner Sea is not a small ocean, its rather a large river and its featurelessness reminds me like it was drawn with a ruler. I would have wished a varied coastline with alot more features. small islands, bigger and fragmented semi islands reaching into the sea, bays and gulfs and some natural chokepoints (ok there is with corentyn one in the west, but thats all) Is there a design idea behind this straight shape? Or is it an accident? ![]()
I would love to have a group of Red Mantis Minis which we can use for our games. These thin red guys look extremely cool with their mantis mask. Another suggestion: How about a line of prepainted plastik minis? Not everybody has the time and talent to paint. Would be great - and probably a good support for your roleplaying line. |