Emperor Riptide |
breithauptclan wrote:If you were wearing a Bracelet of Dashing you might still benefit from the +1 item bonus to Acrobatics checks (unless that is one of the stats of the polymorph form that you used) because that is a permanent function of the gear. But you wouldn't be able to use the activated ability to gain a +10 bonus to your speed.
I agree up to here.
breithauptclan wrote:The argument against allowing the Striking runes is because the battle form polymorph spells list out the damage that they deal. And it scales with level already. So adding additional damage dice on top of the already appropriate damage that the form is dealing is quite a bit too much.
Your logic diverges here. Striking runes affect the number of weapon damage dice. Handwraps of Mighty Blows extend weapon damage dice to unarmed attacks not just weapons. But the number of damage dice for an attack is one of the specifics of each battle form spell. So it is not allowed to be changed.
Additional Damage is something else. It would be nice if it was properly defined in the rules but as far as I can tell runes like Flaming and Shocking will work on Handwraps even in wild shape forms.
breithauptclan wrote:Also it becomes rather strange to calculate. The Striking runes are put on weapons that only deal one die of damage to begin with. What does a Striking rune do when applied to an attack that does 3d6 damage?Agreed it becomes undefined as they have carefully limited other options to single dice. It would require a GM call if this was the case.
I've been reading up on this in the new player core and here is a read on it that I don't think I've seen before.
Using Dinosaur Form as an example:The spell calls out you get statistics and abilities separately. Breaking out the unique dinosaur ABILITIES from the core AC, Attack, Damage, Temp HP and Athletics (implying that these are instead the "SPECIAL STATISTICS" mentioned in Battle Form under polymorph rules on page 301).
Now, Striking rune specifically says increases weapon damage dice from 1 to 2. So anything already doing 2 weapon dice (regardless of if its 2d4 or 3d8) would be unaffected by a striking rune. But, for instance a Deinonychus tail or T-rex Bite would indeed be affected since they are abilities with a single weapon damage die. Of course, as soon as this is heightened, this would no longer apply. I would also say this makes sense, because a T-rex has the deadly d12 trait, which is modifiable by striking runes.
This would also mean that since Speed is an ability instead of a special statistic, it could be modified by items that enhance that.